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      <title>Gamification in PE by R hodgson</title>
      <link>https://padlet.com/r_hodgson1/zcbjskz93yk6</link>
      <description>Add the different ideas you have used to &#39;gamify&#39; practical and theory lessons </description>
      <language>en-us</language>
      <pubDate>2017-09-28 07:56:54 UTC</pubDate>
      <lastBuildDate>2026-02-03 07:43:02 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Call of duty</title>
         <author>r_hodgson1</author>
         <link>https://padlet.com/r_hodgson1/zcbjskz93yk6/wish/191964739</link>
         <description><![CDATA[<div>Level up activities - students wear different coloured bibs for completing tasks or beating opponents. Choose different perks in the game</div>]]></description>
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         <pubDate>2017-09-28 08:10:09 UTC</pubDate>
         <guid>https://padlet.com/r_hodgson1/zcbjskz93yk6/wish/191964739</guid>
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      <item>
         <title>Unlocking Levels</title>
         <author></author>
         <link>https://padlet.com/r_hodgson1/zcbjskz93yk6/wish/192241992</link>
         <description><![CDATA[<div>Setting tasks in practical based on quality of execution or outcome consistency before moving on to the next drill or task. Boys especially like the challenge of unlocking the next task and the competitive nature of it increases engagement. Unlocking via consistency avoids rushing. Worked quite well this week in football shooting progressions. Hope that helps. Paul @ PE4Learning &nbsp;</div>]]></description>
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         <pubDate>2017-09-28 18:58:41 UTC</pubDate>
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