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      <title>Are Advergames ethical when targeted at children? by Samantha Read</title>
      <link>https://padlet.com/samantha_read/ysu7z6ktg057</link>
      <description>Using research from your given journal article, add to the argument on Padlet for and against the ethical use of advergames for children (people under the age of 18) . Make sure you reference any citations you include.  
</description>
      <language>en-us</language>
      <pubDate>2017-01-23 18:27:25 UTC</pubDate>
      <lastBuildDate>2025-09-30 06:46:14 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>ARGUMENTS FOR THE USE OF ADVERGAMES</title>
         <author>samantha_read</author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148819968</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 18:29:43 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148819968</guid>
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         <title>ARGUMENTS AGAINST THE USE OF ADVERGAMES</title>
         <author>samantha_read</author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148820091</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 18:29:59 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148820091</guid>
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         <title>Children do not understand that they are being advertised to in advergames.  Panic, Cauberghe and De Pelsmacher found that &#39;children like advergames more than they like TV advertisements but also that they have more difficulty in understanding the commercial nature of these games&#39; (2013, P.270).</title>
         <author>samantha_read</author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148821135</link>
         <description><![CDATA[<div><br>According to Hsuandlu (2004) playing advergames is a very pleasant experience for children. Moreover, a study carried out by Waiguny and Terlutter (2011) supports Hsauandlu and demonstrated that children have a greater positive attitude towards advergames than television advertisements. Therefore, this would imply that playing advergames is a more pleasant and enjoyable experience for children, in comparison to traditional advertising methods.</div>]]></description>
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         <pubDate>2017-01-23 18:33:14 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148821135</guid>
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         <title>Advergames can have an influence on brand preference. In a study looking at the impact of a Fruit Loops Advergame, Owen, Lewis, Auty and Buijzen found that &#39;older children in the group reported significantly higher preference for the brand over other cereals and other food types&#39; (2013, p.87).</title>
         <author>samantha_read</author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148822434</link>
         <description><![CDATA[<div><br>Are advergames ethical? Children have underdeveloped cognitive ability, so they do not understand marketers’ motive. For example, Sweden felt it was necessary to ban television commercials that targeted children under 12 since 1996, for this very reason (Olsen, 2008). Furthermore, a study of Australian children established that advergame playing had a significant effect on children’s brand preference (Mallinckrodt and Mizerski’s , 2007). Therefore, this would suggest that advergames do in fact impact and influence children who have undeveloped cognitive ability, which would support and question whether this type of advertising method is ethical.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 18:37:01 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148822434</guid>
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      <item>
         <title>http://tinyurl.com/hyunc9r</title>
         <author>samantha_read</author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148975163</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-01-24 12:04:20 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/148975163</guid>
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         <title></title>
         <author></author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/150051421</link>
         <description><![CDATA[<div>In terms of the ethical treatment of children online, lPeople argued that there is few legislative initiatives oblige the clear separation of content and commercial content on Internet. <br>In 1979, the National<br>Association of Broadcasters and the Federal Communications<br>Commission passed rules obliging the inclusion of separation devices (i.e., “bumpers”) in between commercials and television<br>programs aimed at children (e.g., “And now a word from our<br>sponsors” or “We will return after the commercial”). Currently,<br>such regulation is missing on the Internet. As a result, few online<br>advergames include cues indicating the presence of commercial<br>content (An and Stern 2011).<br>YH.CHEN</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-28 18:48:30 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/150051421</guid>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/samantha_read/ysu7z6ktg057/wish/150052024</link>
         <description><![CDATA[<div>Stutts,&nbsp; Vance, and Hudleson (1981) found that while bumpers didn’t seem to aid younger children in recognizing<br>commercials,<br>&nbsp;they did increase the speed at which older children (7-yearolds)<br>&nbsp;recognized ads. This finding foreshadowed later studies<br>&nbsp;identifying 7- to 11-year-olds as “cued processors,” who are<br>&nbsp;most likely to benefit from separation devices.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-28 19:03:08 UTC</pubDate>
         <guid>https://padlet.com/samantha_read/ysu7z6ktg057/wish/150052024</guid>
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