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      <title>WR152 First Draft - Cutone by Alex Cutone</title>
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      <description></description>
      <language>en-us</language>
      <pubDate>2024-03-21 13:18:56 UTC</pubDate>
      <lastBuildDate>2024-03-21 13:36:44 UTC</lastBuildDate>
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      <item>
         <title>Research Question</title>
         <author>cutoneac</author>
         <link>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928582357</link>
         <description><![CDATA[<p>How are video games applicable in professional settings? What skills do they provide to players that translate into the workforce?</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-03-21 13:21:04 UTC</pubDate>
         <guid>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928582357</guid>
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      <item>
         <title>Counter</title>
         <author>cutoneac</author>
         <link>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928590703</link>
         <description><![CDATA[<p>Counter - Video games have often shown to have many drawbacks, especially with kids frequenting addiction to this form of entertainment.</p><p>Rebuttal - All of the evidence is collected from the average player, one who uses the tools in moderation.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-03-21 13:22:46 UTC</pubDate>
         <guid>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928590703</guid>
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      <item>
         <title>Sources !!</title>
         <author>cutoneac</author>
         <link>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928592325</link>
         <description><![CDATA[<p>Derby, John. “Violent Video Games and the Military: Recruitment, Training, and Treating</p><p>Mental Disability.” Art Education, vol. 67, no. 3, 2014, pp. 19–25,</p><p><a rel="noopener noreferrer nofollow" href="http://www.jstor.org.ezproxy.bu.edu/stable/24766087">http://www.jstor.org.ezproxy.bu.edu/stable/24766087</a>.</p><p>Brusso, Robert C. “<a rel="noopener noreferrer nofollow" href="http://Www.Sciencedirect.Com.Ezproxy.Rice.Edu/Science/Art...%E2%80%9D">Www.Sciencedirect.Com.Ezproxy.Rice.Edu/Science/Art...”</a> The Impeding</p><p>Role of Initial Unrealistic Goal-Setting on Videogame-Based Training Performance:</p><p>Identifying Underpinning Processes and a Solution, Science Direct, July 2013,</p><p><a rel="noopener noreferrer nofollow" href="http://www.sciencedirect.com.ezproxy.rice.edu/science/article/pii/S0007681305000522">www.sciencedirect.com.ezproxy.rice.edu/science/article/pii/S0007681305000522</a>.</p><p>Pallavicini F, Ferrari A, Mantovani F. Video Games for Well-Being: A Systematic Review on the</p><p>Application of Computer Games for Cognitive and Emotional Training in the Adult</p><p>Population. Front Psychol. 2018 Nov 7;9:2127. doi: 10.3389/fpsyg.2018.02127. PMID:</p><p>30464753; PMCID: PMC6234876.</p><p>Bavelier, Daphne. Brain Plasticity Through the Life Span: Learning to Learn and Action Video</p><p>Games, 2012, <a rel="noopener noreferrer nofollow" href="http://www.annualreviews.org/doi/pdf/10.1146/annurev-neuro-060909-153122">www.annualreviews.org/doi/pdf/10.1146/annurev-neuro-060909-153122</a>.</p><p>Greitemeyer, Tobias. “<a rel="noopener noreferrer nofollow" href="Https://Www-Sciencedirect-Com.Ezproxy.Uca.Fr/Scien...%E2%80%9D">Https://Www-Sciencedirect-Com.Ezproxy.Uca.Fr/Scien...”</a> How to</p><p>Ameliorate Negative Effects of Violent Video Games on Cooperation: Play It</p><p>Cooperatively in a Team, July 2012,</p><p><a rel="noopener noreferrer nofollow" href="http://www-sciencedirect-com.ezproxy.uca.fr/science/article/pii/S0987798318301087?via=ihub">www-sciencedirect-com.ezproxy.uca.fr/science/article/pii/S0987798318301087?via=ihub</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-03-21 13:23:44 UTC</pubDate>
         <guid>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928592325</guid>
      </item>
      <item>
         <title>Thesis</title>
         <author>cutoneac</author>
         <link>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928598622</link>
         <description><![CDATA[<p>The training and mental benefits of video games can lead to professional prosperity, rather than the addictive and apathetic lifestyle many attributes to gamers.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-03-21 13:27:33 UTC</pubDate>
         <guid>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928598622</guid>
      </item>
      <item>
         <title>Exhibits</title>
         <author>cutoneac</author>
         <link>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928600916</link>
         <description><![CDATA[<p>Call of Duty: Infinite Warfare</p><p>Fortnite</p><p>Documented notes on players participating in games (tracking their habits, emotions, reactions, etc...)</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-03-21 13:29:03 UTC</pubDate>
         <guid>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928600916</guid>
      </item>
      <item>
         <title>Sub-Questions</title>
         <author>cutoneac</author>
         <link>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928610985</link>
         <description><![CDATA[<ul><li><p>Is there a difference in impact between violent and non-violent video games?</p></li><li><p>Do these results vary based on the type of player (age, gender, experience)?</p></li><li><p>Do these positive effects lead to video game addiction as players will aspire to improve their skills?</p></li><li><p>How does adult dependence differ from youth dependence on video games?</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-03-21 13:35:29 UTC</pubDate>
         <guid>https://padlet.com/cutoneac/ymwlenv3ohuy0q6x/wish/2928610985</guid>
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