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      <title>VIOLENT VIDEO GAMES by Dilara Tahtasız</title>
      <link>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2020-05-29 16:53:12 UTC</pubDate>
      <lastBuildDate>2020-05-30 13:03:42 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>GROUP 4</title>
         <author>dilaratahtasiiz</author>
         <link>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601567992</link>
         <description><![CDATA[<div>If video games did indeed cause some mass shootings, one might expect such events to be common in Japan or South Korea. Both countries spend more per capita on video games than the United States, and have huge video game communities. Japan is home to video game makers like Nintendo, Sega and Sony, while South Korea has a highly developed competitive video gaming industry.</div><div>But Japan and South Korea — both of which have very strict laws limiting gun ownership — have among the lowest rates of violent crime in the world, and mass casualty events are quite rare.</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-05-29 16:53:38 UTC</pubDate>
         <guid>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601567992</guid>
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      <item>
         <title>GROUP 5</title>
         <author>dilaratahtasiiz</author>
         <link>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601568336</link>
         <description><![CDATA[<div>Studies have shown that playing violent video games can increase aggressive thoughts, behaviors, and feelings in both the short-term and long-term.<sup>[2] </sup>Violent video games can also desensitize people to seeing aggressive behavior and decrease prosocial behaviors such as helping another person and feeling empathy (the ability to understand others). The longer that individuals are exposed to violent video games, the more likely they are to have aggressive behaviors, thoughts, and feelings. These effects have been seen in studies in both Eastern and Western countries. Although males spend more time than females playing violent video games, violent video game exposure can increase aggressive thoughts, behaviors, and feelings in both sexes.</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-05-29 16:53:50 UTC</pubDate>
         <guid>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601568336</guid>
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      <item>
         <title>GROUP 3</title>
         <author>dilaratahtasiiz</author>
         <link>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601568475</link>
         <description><![CDATA[<div>Three assumptions must all be true for the myth "If violent video games cause increases in aggression, violent crime rates in the U.S. would be increasing instead of decreasing." to be valid: (a) exposure to violent media (including video games) is increasing; (b) youth violent crime rates are decreasing; (c) video game violence is the only (or the primary) factor contributing to societal violence. The first assumption is probably true. The second is not true, as reported by the 2001 Report of the Surgeon General on Youth Violence . The third is clearly untrue. Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this.</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-05-29 16:53:55 UTC</pubDate>
         <guid>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601568475</guid>
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      <item>
         <title>GROUP 2</title>
         <author>dilaratahtasiiz</author>
         <link>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601568755</link>
         <description><![CDATA[<div>While some research has suggested the violent video games can cause a slight rise in aggression after being played, Russell Shilling, chief scientific officer at the American Psychological Association, said such cases are a small subset of the population. He was quick to note that aggression doesn’t mean violence and that much of these research has been misrepresented in the media.</div><div>Markey noted that while over 70% of high school students play violent video games, only 20% of school shooters have reported playing these games.</div><div>“School shooters have less interest in violent video games,” he said. He added that playing these types of games is normal activity for teens and school shooters tend to not be doing what their peers are doing.</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-05-29 16:54:00 UTC</pubDate>
         <guid>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601568755</guid>
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      <item>
         <title>GROUP 1</title>
         <author>dilaratahtasiiz</author>
         <link>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601569487</link>
         <description><![CDATA[<div>Though there are good theoretical reasons to expect some populations to be more susceptible to violent video game effects than others, the research literature has not yet substantiated this. That is, there is not consistent evidence for the claim that younger children are more negatively affected than adolescents or young adults or that males are more affected than females. There is some evidence that highly aggressive individuals are more affected than nonaggressive individuals, but this finding does not consistently occur. Even nonaggressive individuals are consistently affected by brief exposures. Further research will likely find some significant moderators of violent video game effects, because the much larger research literature on television violence has found such effects and the underlying processes are the same. However, even that larger literature has not identified a sizeable population that is totally immune to negative effects of media violence.</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-05-29 16:54:22 UTC</pubDate>
         <guid>https://padlet.com/dilaratahtasiiz/ya5vzyf05drnv5iw/wish/601569487</guid>
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