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      <title>CALL week 3 - Students’ perceptions of the use of Kahoot! in English as a foreign language classroom learning context by Tim Huybers</title>
      <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2022-03-09 12:39:20 UTC</pubDate>
      <lastBuildDate>2026-01-01 09:45:54 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title></title>
         <author>timhuybersth</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086000329</link>
         <description><![CDATA[<div>Statistics&nbsp;from&nbsp; the&nbsp; questionnaire&nbsp; survey&nbsp; showed&nbsp; that&nbsp; most&nbsp; students&nbsp; (77.5%)&nbsp; agreed&nbsp; that&nbsp; incorporating&nbsp; games&nbsp; into&nbsp; the&nbsp; class&nbsp; was&nbsp; helpful&nbsp; to&nbsp; their&nbsp; learning;&nbsp; a&nbsp; vast&nbsp; majority&nbsp; of&nbsp; the&nbsp; students&nbsp; (81.25%)&nbsp; expressed&nbsp; their&nbsp; affection&nbsp; for&nbsp; game-based&nbsp; classroom&nbsp; learning. Furthermore,&nbsp; the&nbsp; interview data&nbsp; suggested&nbsp; that&nbsp; the&nbsp; gamification&nbsp; pattern&nbsp; of&nbsp; Kahoot!&nbsp; was&nbsp; found&nbsp; to&nbsp; be&nbsp; the&nbsp; most&nbsp; satisfying&nbsp; aspect&nbsp; of&nbsp; Kahoot!&nbsp; as&nbsp; it&nbsp; can&nbsp; arouse&nbsp; interests, motivate &nbsp; learners, &nbsp; and &nbsp; facilitate &nbsp; effective &nbsp; learning. &nbsp;</div>]]></description>
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         <pubDate>2022-03-09 12:59:24 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086000329</guid>
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      <item>
         <title></title>
         <author>timhuybersth</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086011612</link>
         <description><![CDATA[<div>"Furthermore,&nbsp; the&nbsp; interview&nbsp; analysis&nbsp; show&nbsp; that&nbsp; some&nbsp; students&nbsp; were&nbsp; intrinsically&nbsp; motivated&nbsp; by&nbsp; Kahoot!&nbsp; because&nbsp; this&nbsp; application&nbsp; added&nbsp; fun&nbsp; to&nbsp; the class&nbsp; and&nbsp; boost&nbsp; their&nbsp; interests." <strong>Kahoot shows an increase in intrinsic motivation.</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 13:06:24 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086011612</guid>
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      <item>
         <title></title>
         <author>timhuybersth</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086020536</link>
         <description><![CDATA[<div><strong>"</strong>Furthermore,&nbsp; the&nbsp; interview&nbsp; data&nbsp; suggest&nbsp; that&nbsp; students’&nbsp; competitive feeling&nbsp; was&nbsp; derived&nbsp; from&nbsp; several&nbsp; external&nbsp; drivers&nbsp; embedded&nbsp; in&nbsp; the&nbsp; game such&nbsp; as&nbsp; scores,&nbsp; ranking,&nbsp; name&nbsp; on&nbsp; the&nbsp; scoreboard,&nbsp; distance&nbsp; with&nbsp; others."<br><strong>Highscores and ranking = extrinsic motivation.</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 13:11:54 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086020536</guid>
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      <item>
         <title></title>
         <author>timhuybersth</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086034988</link>
         <description><![CDATA[<div>Because students are more motivated their learning effectiveness increases.&nbsp;<br>The Best implications:<br>Retaining/checking knowledge -&gt; At the end of a lesson.<br>Motivating learning -&gt; To introduce a new subject.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 13:19:32 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086034988</guid>
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      <item>
         <title></title>
         <author>margokamminga</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086117068</link>
         <description><![CDATA[<div>The study was administered in a Sino-British English  university in China.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:00:21 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086117068</guid>
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      <item>
         <title></title>
         <author>margokamminga</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086119048</link>
         <description><![CDATA[<div>&nbsp;A total of 80 year one students were selected as the research sample.&nbsp; Their English proficiency ranged from B1 to B2.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:01:21 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086119048</guid>
      </item>
      <item>
         <title></title>
         <author>margokamminga</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086126467</link>
         <description><![CDATA[<div>&nbsp;All the participants who ranged from 18 to 19 years old were invited to fill in an online questionnaire.&nbsp; Additionally, 13 students were also invited to conduct an offline face-to-face semi-structured interview.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:04:53 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086126467</guid>
      </item>
      <item>
         <title>Computer assisted language learning</title>
         <author>niconauta</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086137097</link>
         <description><![CDATA[<div>From several theories that were used during the research of CALL was found a difference of language learning methods.<br><br></div><div>Eight dimensions that distinguish CALL from traditional language learning methods:&nbsp;<br><br></div><div>·&nbsp; &nbsp; &nbsp; &nbsp; learning efficiency</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; learning effectiveness</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; access</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; convenience</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; motivation</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; teaching efficiency</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; teaching effectiveness</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; institutional efficiency<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:09:49 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086137097</guid>
      </item>
      <item>
         <title></title>
         <author>margokamminga</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086138264</link>
         <description><![CDATA[<div><strong>Questionnaire</strong>&nbsp;<br>The online questionnaire contained a total of nineteen items:<br> Items 8–10 focused on the impact of Kahoot! on students’ classroom learning.<br> Items 11–14 were based on the gamification feature of Kahoot! to explore whether the game-based activity contributed to a competitive, fun and interactive learning atmosphere.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:10:21 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086138264</guid>
      </item>
      <item>
         <title>Game-based language learning</title>
         <author>niconauta</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086138587</link>
         <description><![CDATA[<div>One of the key areas in the CALL context is to use games to enhance language learning. Some of the technology advancements have also accelerated the development of game-based language learning (GBLL) where gamification tools are used to learning and teaching. The game-like techniques of Kahoot! include the quiz function which provides feedback with scores and rankings.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:10:31 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086138587</guid>
      </item>
      <item>
         <title></title>
         <author>margokamminga</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086140144</link>
         <description><![CDATA[<div><strong>Interview</strong><br>The interview questions focused on understanding participants’ perceptions of using games, mobile learning apps, and Kahoot! in class as well as how students think these tools might influence their classroom learning.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:11:17 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086140144</guid>
      </item>
      <item>
         <title>Methodology</title>
         <author>margokamminga</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086141461</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:11:54 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086141461</guid>
      </item>
      <item>
         <title>Motivation</title>
         <author>niconauta</author>
         <link>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086143365</link>
         <description><![CDATA[<div>Motivation is particularly interesting in the study regarding the use of Kahoot! in EFL learning. One study claimed that <strong>extrinsic motivation</strong> may amplify<strong> intrinsic motivation</strong>. Other studies might suggest that extrinsic motivation may negatively affect learning effectiveness. With that comes that intrinsic motivation would only have a positive impact to effective learning. Most researchers say this because they link GBLL to having fun which is in our nature. Other studies show that online games can foster an apparently higher level of intrinsic motivation in classroom learning activities. One other study that focussed on Kahoot! highlighted that games work by stimulating learners’ intrinsic motivation first and then encouraging engagement.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-03-09 14:12:44 UTC</pubDate>
         <guid>https://padlet.com/timhuybersth/xzqvtskmp0fn7qcb/wish/2086143365</guid>
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