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      <title>Annoyances From Young People by 盛可赞</title>
      <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore</link>
      <description>Best Kevin Forever</description>
      <language>en-us</language>
      <pubDate>2018-05-11 05:27:49 UTC</pubDate>
      <lastBuildDate>2025-10-22 13:40:30 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Video Game issue</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/259854970</link>
         <description><![CDATA[<div>1.Damage Health<br>2.Became an isolated character<br>3.Influnece learning<br>4.Indulge in the virtual world<br>5. Idle childhood<br><br><br><strong>What percentage of teens and children are addicted to video games?<br><br>The problem in answering this question is that, video game addiction is not officially classified as a mental health condition. Although the parents of children who are addicted to computer games, protest every time they are asked to quit, and have little interest in other activities would probably argue otherwise, video game addiction has not been recognized as a “true” psychological disorder. Therefore, unlike a problem like compulsive gambling, there is no list of universally accepted video game addiction symptoms. <br><br>As a consequence, researchers wishing to study child video game addiction have been forced to define the problem using their own set of symptoms. Not surprisingly, this has resulted in many different conclusions about how many kids and teens may be addicted to computer games. Nevertheless, findings the 2 - 12% range are common in most studies - depending on the population sampled and the criteria used to define video game addiction. Given the current limitations of the research, as a general guideline, 5% seems to be a safe prevalence estimate for video game addiction in children.</strong><br><br><br></div>]]></description>
         <enclosure url="http://www.techaddiction.ca/child-video-game-addiction.html" />
         <pubDate>2018-05-11 05:34:26 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/259854970</guid>
      </item>
      <item>
         <title>Video Game issue</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/259857165</link>
         <description><![CDATA[<div>&nbsp;This is a real case that happened on me. It had been a lot of trouble for me for a while. My parents often conflict with me about playing games. They believe that children are addicted to games very easy and have great impacts on learning and their habits. The understanding of games from my two cousins. One cousin initially had great grades in high school. However, some family reasons forced he entered the Internet café and started his game career. In the end he was not enter in an university which was his parents want. Another cousin are not allowed to contact online games from an very early age. But now he was excellent grades and can enter the top universities in China. This is main reason why my parents don't want me to play video games. Not allowed for a moment. This is the thing plaguing me. I think proper entertainment can help me learn better. Video game is not a simple harmful thing, It also has the advantages and benefits of it.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-11 06:04:14 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/259857165</guid>
      </item>
      <item>
         <title>5 Life Skills That Video Games Can Help You Develop </title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/259861486</link>
         <description><![CDATA[<div>1.<strong>Patience and Perseverance<br>2.&nbsp;Forward Thinking and Strategic Planning<br>3.Leadership and Socialization<br>4.Mental and Creative Prowess<br>5.Sympathy and Empathy</strong></div>]]></description>
         <enclosure url="https://www.makeuseof.com/tag/5-life-skills-video-games-can-help-develop/" />
         <pubDate>2018-05-11 06:51:42 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/259861486</guid>
      </item>
      <item>
         <title>Important things in the keys</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/260346930</link>
         <description><![CDATA[<div>1.Parents pay attention to their children's life and their learning states.<br>2.Parents have an instinctive resistance to the game.<br>3.Parents think children play videos will make them fail in the way to the succeed.<br><br><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-14 06:39:22 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/260346930</guid>
      </item>
      <item>
         <title>Conclusion</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262875177</link>
         <description><![CDATA[<div>Video games can help you succeed at life. It’s an uncommon opinion to have, especially in mainstream media and pop culture, and most anti-gaming activists are quick to point out that video games tend to cultivate immaturity, violence, and even addiction Video Game Addiction In Teens - What Is Too Much and How to Curb the Problem Video Game Addiction In Teens - What Is Too Much and How to Curb the Problem Video game addiction is a serious issue. I know this because I am an ex-video game addict. . However, like most kinds of media, video games can be both good and bad.<br>As one who grew up immersed in gaming culture, I can attest that some areas of my life were negatively influenced by my gaming habits. I can also attest that games have helped shape me into a more productive member of society.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-23 00:47:53 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262875177</guid>
      </item>
      <item>
         <title>An advise from a mom</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262875596</link>
         <description><![CDATA[<div>about the video games<br><br><mark>She is not a video game player</mark>, but just a fan, and a 45 yrs old mom of a 16 yrs old teenager who is playing games since he was 5, and she was never contrary to it, even if she was most of the time seen as really weird mom.<br> But since she was engaged in marketing business, and within in it, studied also communication, psychology and NLP, to understand socio-behaviors of subjects in my researches, she has understood how games can help her son with his <mark>low self -esteem</mark> and <mark>low concentration</mark> that he had in school.<br> she had no idea about lots of other skills that he learned as well (like you described here) I figure it out he was better in concentration and motoric, but she can say that now, he has developed huge number of life skills than she put more than 20 years to learn, and as a single mom on a teenier boy she was so happy with his behavior more than other moms who laughed at me and judged me badly.&nbsp;</div><div><br></div><div><mark>Money management, true, really important skill to learn in young age..</mark> her son most of his games he buys himself, he also found a way to auto-finance himself with you tubing about games.. so one of the skills is entrepreneurship too.<br><mark>&nbsp;Also learn how to deal with people, is priceless.</mark></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-23 00:50:53 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262875596</guid>
      </item>
      <item>
         <title>Solutions</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262914154</link>
         <description><![CDATA[<div>1.&nbsp; Can communicate with parents reasonably and make game time.<br>2. Children can communicate reasonably with their parents about the benefits that games can bring to people.&nbsp;<br>3.Parents can tell children about the harm of games to people's lives and learning.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-23 05:16:52 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262914154</guid>
      </item>
      <item>
         <title>Something talk with parents about videos games</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262918232</link>
         <description><![CDATA[<div><strong>If you’ve noticed your child exhibiting aggressive tendencies after playing video games, what is the best course of action?</strong> According to Dr. Anderson, reassuringly, “A kid who has no other risk factors for violence, and plays for an hour a day for a couple of days, he’s not going to become a school shooter. Extreme forms of violence like school shootings and kids who get into lots of fights—they occur only when there are multiple risk factors. If you look at the school shooters in Columbine, or Paducah, Kentucky or Virginia Tech, there are multiple risk factors present. Since we started thinking about media violence in the last couple years we’ve found it’s just one additional risk factor that increases the likelihood of aggressive behavior. But people without risk factors, it might increase the likelihood of them getting into a fight at school, but it’s not going to turn them into a school shooter. However, with other risk factors present, it may increase the extremity of the kind of violence they might be willing to use if provoked. Instead of just slapping and hitting, they might consider doing much more serious damage, and using rocks or sticks or a knife.<br><br></div><div><br></div><div>What I typically suggest to parents is that they don’t allow violent video games in their home. If and when the issue comes up, that is actually a good opportunity to talk about their values, how to resolve conflicts and disputes in a non-violent way, which are useful conversations to have with kids. In any case it’s useful to convey your values to your children that violent solutions are not appropriate. Non-violent solutions can almost always be found.”<br><br></div>]]></description>
         <enclosure url="https://www.empoweringparents.com/article/video-games-and-violence-what-every-parent-should-know/" />
         <pubDate>2018-05-23 05:57:44 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262918232</guid>
      </item>
      <item>
         <title>What Do Parents Really Think of Video Games?</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262918481</link>
         <description><![CDATA[<div>Some key things we discovered included:<br><br></div><div><br></div><ul><li>Parents in the sessions grew up playing video games, and the majority of them still continue to play them today. Some even lamented about today’s games not being as challenging as the games they grew up with, such as <em>The Legend of Zelda</em>.</li><li>The parents who grew up playing video games expressed their enjoyment of playing games as a whole family or watching each other play.</li><li>Parents of younger children (ages 7-9) were generally more concerned about violence than the parents of older children since the 10- to 11-year-olds are already exposed to mature games, often beyond parental control.</li><li>Parents in the session came to realize that many of the games they consider age-appropriate do contain violence in the tradition of the Road Runner and Wiley Coyote cartoons, but it’s the realistic stuff that parents most object to.</li></ul>]]></description>
         <enclosure url="http://joanganzcooneycenter.org/2014/01/08/what-do-parents-really-think-of-video-games/" />
         <pubDate>2018-05-23 06:00:07 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262918481</guid>
      </item>
      <item>
         <title>Analysis</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262918972</link>
         <description><![CDATA[<div>For the case we can see Games play a very bad role in the eyes of Chinese parents. Most parents have an instinctive rejection of games. Like my parents, their first reaction to games is disgust. I think changing the idea requires time to run in and replace the times.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-23 06:04:46 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262918972</guid>
      </item>
      <item>
         <title>E-sports game go to </title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262919834</link>
         <description><![CDATA[<div>The game of electronic games reaches the level of athletics. E-sports is a kind of intelligence confrontation between people using electronic equipment as a sports device. Through sports, we can train and improve the participants' thinking ability, reaction ability, coordination ability and willpower, and cultivate team spirit. E-sports is also a profession, similar to the game of non electronic games such as chess. In November 18, 2003, the State Sports Administration formally approved the e-sports as ninety-ninth formal sports competitions. In 2008, the State General Administration of sport changed E-sports to Seventy-eighth official sports competitions.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; At the sixth International Olympic Committee summit in Lausanne, Switzerland, in October 28, 2017, delegates discussed the rapid development of the current e-sports industry and agreed to see it as a "Sport".&nbsp; In February 6, 2018, China's first university electric Consortium alliance "Fu alliance" was established.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2022 Hangzhou nineteenth Asian Games will be E-sports as an official event.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-23 06:12:06 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262919834</guid>
      </item>
      <item>
         <title>Conclusion 2</title>
         <author>deathorliveor</author>
         <link>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262920243</link>
         <description><![CDATA[<div>I think solution 1 is very nice way to solve the problem, It is necessary to communicate with each other. There is a generation gap between parents and children. We need to use reasonable methods to tell the objective facts, let the parents accept the children's views, the game is not bad, play a reasonable game, can help the children to improve in a lot of convenience, for example, big. The ability of the brain to react. And video games have reached the same international status as other sports. I think they should be treated the same way. The increasingly development of E-sports will give the industry more space in the future. Such contents are acceptable to parents. But the premise is to ensure that the learning and living entertainment two is not wrong&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-23 06:14:52 UTC</pubDate>
         <guid>https://padlet.com/deathorliveor/kevinisamanineverseenbefore/wish/262920243</guid>
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