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      <title>Dream Sheep Dream 梦羊梦 by Fish &amp; Chips ____</title>
      <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs</link>
      <description>The story of Mary the little sheep</description>
      <language>en-us</language>
      <pubDate>2024-10-06 15:01:46 UTC</pubDate>
      <lastBuildDate>2025-04-24 00:48:42 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url>https://padlet.net/icons/8.0/png/1f411.png</url>
      </image>
      <item>
         <title>Story</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155493687</link>
         <description><![CDATA[<p>The idea of the game originates from a world my friend created, for my final game we decided to take a fragment from it, and focus mainly on one character as protagonist: the little sheep Mary.</p><p><br/></p><p>Mary is a young farmer girl who is infected a disease. This disease turned her into a Criocentaur, as well as corrupted her mind, trapping her between dream and reality.</p><p><br/></p><p>This game is about how Mary slowly gains conscious and finds her way out of the lab where she was studied as a test subject.</p><p><br/></p><p>The mechanics would be mainly puzzle solving, using Mary's special skill of vision shifting between reality and dream.</p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-06 15:42:43 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155493687</guid>
      </item>
      <item>
         <title>Mechanic ideas &amp; inspirations</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155512075</link>
         <description><![CDATA[<p>Mechanic: Puzzle solving using 2 visions</p><p>Goal: Escape from lab</p><p>Fail: Killed by enemy / choose to stay in dream</p><p><br></p><p>Due to LL's plot, I want the game to be about shifting between 2 worlds, one is peaceful dream where LL lives in the forest, one is reality where LL is escaping from the lab. </p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/b2f24e2f135fa383688c08af178114a8/_____2024_10_06_170145.png" />
         <pubDate>2024-10-06 16:03:53 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155512075</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155514487</link>
         <description><![CDATA[<p>I am firstly inspired by Fran Bow, a point &amp; click puzzle solving adventure game, in this game the protagonist can change vision between real &amp; hallucination world, and can combine items she finds in both worlds.</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/19fd7523af6013a4b8d9046c0efac09d/image.png" />
         <pubDate>2024-10-06 16:06:55 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155514487</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155743413</link>
         <description><![CDATA[<p>Silent Age has similar mechanics, where the prognoist has a time travel machine allowing him to change time, and puzzles in the game are mainly designed around this mechanic.</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/a3dca02b7cb9782aae2e735cd1acf4de/image.png" />
         <pubDate>2024-10-06 21:28:03 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155743413</guid>
      </item>
      <item>
         <title>Another idea for mechanics is Farm Sim</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155777843</link>
         <description><![CDATA[<p>Another idea is to focus mainly on Mary's dream world and live as a happy farmer. The mechanics could be farming, yet through details hint something evil is going on behind this illusion. </p><p><br/></p><p>Or farming and lab escaping is simultaneously going on, the crops/items she gets in farm can be used in reality.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-06 22:44:47 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155777843</guid>
      </item>
      <item>
         <title>Another idea</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155785891</link>
         <description><![CDATA[<p>Instead of shifting between 2 visions, existing simultaneously in both worlds could be a better approach. </p><p><br></p><p>Mechanics: Moving both worlds so they collide to solve puzzle</p><p>Fail: Killed by enemy </p><p><br></p><p>In a way could use perspective puzzle games as puzzle reference?</p><p><br></p><p>Examples could include: Monument valley</p><p><br></p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/ccc7d71433a0e05ddee841f24350e8e8/420377006680739772.jpg" />
         <pubDate>2024-10-06 23:02:34 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155785891</guid>
      </item>
      <item>
         <title>Art style</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155787843</link>
         <description><![CDATA[<p>2d pixel, Japanese RPGMaker game style</p><p><br/></p><p>Dream world: forest, with constant use of bright pink &amp; blue  vaporwave for a surreal effect</p><p><br/></p><p>Reality: lab, mainly white, use red to decorate to hint danger and alert.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-06 23:07:13 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3155787843</guid>
      </item>
      <item>
         <title>An example of puzzle</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3159113946</link>
         <description><![CDATA[<p>Forest: tall tree</p><p>Lab: button on ceiling</p><p><br/></p><p>1: Player in lab, move button to match(collide) tall tree</p><p>2: Shift to forest, climb tall tree</p><p>3: Shift to lab, press the button</p><p>4: Shift to forest, get off the tree, proceed</p><p><br/></p><p>Other examples could be: collide enemy with poison mist/fire/laser, use rock to press floor button, collide door with doorless room, must match multiple puzzles simultaneously etc</p><p><br/></p><p>As alternatives of main mechanics: could consider room with mirror (symmetry action instead of collide), shift perspective like Fran Bow</p><p><br/></p><p>Later in game introduce a helping character &amp; rotate perspective &amp; a third world (?), portals to move in large scene</p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-08 12:37:26 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3159113946</guid>
      </item>
      <item>
         <title>Stage design ideas</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3161805899</link>
         <description><![CDATA[<p>Due to the current mechanics, the game perhaps should be divided into level based puzzles with 3 key phases: </p><p>1: Tutorial, dream &amp; reality</p><p>2: Increasing hallucination that effects both worlds, surreal environments</p><p>(More bright pink &amp; blue, use pixelated vaporwave style to mimic hallucination)</p><p>3: Merging reality &amp; dream, observing the lab environment more, e.g. more rational &amp; logical solutions </p><p><br/></p><p>Ending: at the gate of the lab, choose to escape or stay in dream</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-09 21:14:38 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3161805899</guid>
      </item>
      <item>
         <title>Key principles to perception puzzles</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3161806345</link>
         <description><![CDATA[<p>To help design levels, here are some key points:</p><p><br/></p><ol><li><p>Player must exist in both worlds simultaneously, but can only interact with the top layer</p></li><li><p>Death in either worlds results game over - restart</p></li><li><p>Player must enter exists / doors (2 collided together) to complete level</p></li><li><p>Collision effects takes place immediately and permanently (e.g fire is put out permanently unless it is relit.)</p></li></ol>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-09 21:15:23 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3161806345</guid>
      </item>
      <item>
         <title>Mechanic ideas &amp; inspirations</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3161806701</link>
         <description><![CDATA[<p>Mechanic: Puzzle solving using 2 visions</p><p>Goal: Escape from lab</p><p>Fail: Killed by enemy / choose to stay in dream</p><p><br/></p><p>Due to Mary's plot, I want the game to be about shifting between 2 worlds, one is peaceful dream where LL lives in the forest, one is reality where LL is escaping from the lab. </p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/b2f24e2f135fa383688c08af178114a8/_____2024_10_06_170145.png" />
         <pubDate>2024-10-09 21:15:47 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3161806701</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163095022</link>
         <description><![CDATA[<p>Silent Age has similar mechanics, where the prognoist has a time travel machine allowing him to change time, and puzzles in the game are mainly designed around this mechanic, such as growing tree, moving furniture etc</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/a3dca02b7cb9782aae2e735cd1acf4de/image.png" />
         <pubDate>2024-10-10 13:18:54 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163095022</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163095292</link>
         <description><![CDATA[<p>I am firstly inspired by Fran Bow, a point &amp; click puzzle solving adventure game, in this game the protagonist can change vision between real &amp; hallucination world, and can combine items she finds in both worlds.</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/19fd7523af6013a4b8d9046c0efac09d/image.png" />
         <pubDate>2024-10-10 13:19:04 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163095292</guid>
      </item>
      <item>
         <title>The original design of LL drawn by commissioned artist</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163160350</link>
         <description><![CDATA[<p>Iconic color: pink &amp; blue</p><p>Design may be simplified in game</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/9746fa82c7b28c5c19b418a75fa70470/IMG_0589.png" />
         <pubDate>2024-10-10 13:52:39 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163160350</guid>
      </item>
      <item>
         <title>Challenge</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163189463</link>
         <description><![CDATA[<p>How to make this game challenging and interesting is currently unknown to me</p><ol><li><p>Firstly, to collide which objects together is unknown to player in each level, many objects in a scene forcing player to experiment till find the correct solution</p></li><li><p>Must meet multiple conditions at the same time to proceed (e.g. player can only match 3 puzzles at the same time, the last one require help form assistant / timing.   </p></li><li><p>Limited time / being chased  </p></li><li><p>Multiple steps in level, e.g. 2 scenes, then open 2 rooms to manage 4 scenes at the same time / collide 4 objects together</p></li><li><p>Limit the number of world shifts in a level</p></li><li><p>Judge opportunity to frequently shift worlds (e.g. doodle jump, crossy road)</p></li></ol>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-10 14:07:50 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163189463</guid>
      </item>
      <item>
         <title>Controls</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163353828</link>
         <description><![CDATA[<p>wasd for player movement</p><p>shift to change world</p><p>mouse drag for world move?</p><p>F for interaction</p><p><br/></p><p>Mary is very heavy and can't jump, therefore all paths must be layed out accurately</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-10 15:38:39 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163353828</guid>
      </item>
      <item>
         <title>Key principles to perception puzzles</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163355077</link>
         <description><![CDATA[<p>To help design levels, here are some key points:</p><p><br></p><ol><li><p>Character must exist in all worlds simultaneously (when reaches boarder, disable further world move), but can only interact with the top layer, and only collide with top layer obejcts.</p><p>(Later has a helper as placeholder when Mary is not in room)</p><p><br></p></li><li><p>Player can select certain objects, giving them the ability to appear on top layer temporarily so it can be used for puzzle solving</p><p><br></p></li><li><p>Objects that are attached to wall / floor cannot be selected</p><p><br></p></li><li><p>Objects that can trigger dialogue have white sparkle, can be selected &amp; dialogues have blue sparkle</p><p><br></p></li><li><p>If character is on an unstandable tile on bottom layer, character can't shift to bottom layer until character moves to a standable tile.</p><p><br></p></li><li><p>Death in either worlds results game over - restart</p><p><br></p></li><li><p>Character must enter one door to complete level</p><p><br></p></li><li><p>Collision effects takes place immediately and tempo rarely (or permanently in some cases, such as fire alarm)</p></li></ol>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-10 15:39:27 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163355077</guid>
      </item>
      <item>
         <title>Extra Challenge</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163411784</link>
         <description><![CDATA[<p>Mary turned to this form because she joined an evil cult, which she still believes in</p><p><br/></p><p>There are many holy statues in levels, try to find them and pray to them, in the end something might happen.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-10 16:15:30 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3163411784</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3174634608</link>
         <description><![CDATA[<p>Inspired by William Hogarth, maybe in addition to JRPG perceptive, I could use 2d horizontal view and place several layers of front and back view together to make puzzles like this.</p><p><br/></p><p>The main concern is whether player gets it</p><p>(And whether I can design enough puzzles like that)</p><p><br/></p><p>E.g. Could also dissect rpg maker maps into foreground / middle/ background and overlap layers from different worlds to find solutions.</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/c78955363898bbdf0ae886aca86443a7/image.png" />
         <pubDate>2024-10-17 15:51:25 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3174634608</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3174642852</link>
         <description><![CDATA[<p>The puzzles in this game fits my current idea for puzzles, except this is 3D, maybe I can use it as a reference for special effects (e.g glow or click sound effect when you found a solution.</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/4ff530f3520f2f0fc7d846dcb57a8210/Screenshot_2024_10_17_165216.png" />
         <pubDate>2024-10-17 15:56:25 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3174642852</guid>
      </item>
      <item>
         <title>Update control</title>
         <author></author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3185851312</link>
         <description><![CDATA[<p>Trying to focus all control on Mary and be seen as Mary controlling the puzzle, instead of player in control</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2939078238/287eecd510eea1dc15a6a143dca47487/IMG_0602.png" />
         <pubDate>2024-10-24 13:54:19 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3185851312</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3185944636</link>
         <description><![CDATA[<p>Sorry we’re closed horror</p><p>Arrange</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-24 14:45:51 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3185944636</guid>
      </item>
      <item>
         <title>Some challenge ideas</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3195307668</link>
         <description><![CDATA[<p>Doors: unlock door, unlock window, unlock vending machine? basically anything that has a door</p><p><br></p><p>Height setting: anything that isn't tall enough will be flooded</p><p><br></p><p>Use a room as a shied / weapon</p><p><br></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-10-31 00:55:22 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3195307668</guid>
      </item>
      <item>
         <title>Little helper: Tori</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3216080903</link>
         <description><![CDATA[<p>Another test subject in the lab, it is a single cell, in Mary's vision takes the form of a red green bird, thus being named Tori</p><p><br/></p><p>Tori has same origin as Mary's disease, it can see Mary's both visions.</p><p><br/></p><p>Its goal is to collaborate with Mary to escape. In their adventure Tori can control another room for Mary, as well as providing hints to challenges ahead.</p><p><br/></p><p>It is has a very young, immature mind, but seems to know a lot.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-11-14 00:36:16 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3216080903</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3216083288</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/4b5e964c1e7e98835a0f6ed2170bb3cf/lab.png" />
         <pubDate>2024-11-14 00:38:20 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3216083288</guid>
      </item>
      <item>
         <title>Making basic level and trying to achieve the ideal effect</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3216083468</link>
         <description><![CDATA[<p>At the moment the issue is 2 maps overlap seems too chaotic</p><p><br></p><p>Right now: </p><p>Use E to shift world</p><p>Use wasd for player movement</p><p>Hold shift while moving to drag world</p><p><br></p><p><br></p><p><br></p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/047ca4e5e2121350679c72a9de7764a3/forest.png" />
         <pubDate>2024-11-14 00:38:29 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3216083468</guid>
      </item>
      <item>
         <title>Mary Pixel</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3248327699</link>
         <description><![CDATA[<p>Since Mary is half sheep, she will be a bit bigger than regular human</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/6c87cc63826fa41be9f0985b74275fab/400554625257057216.jpg" />
         <pubDate>2024-12-05 14:56:34 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3248327699</guid>
      </item>
      <item>
         <title>Dialogue -Mary &amp; Tori</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3248342095</link>
         <description><![CDATA[<p>Troi takes the form of red bird with partially green feathers</p><p>As you can see, I'm not good at drawing birds</p><p><br></p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/74c1b801cb09dfeb5db20962638d046d/603965274820326348.png" />
         <pubDate>2024-12-05 15:05:44 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3248342095</guid>
      </item>
      <item>
         <title>Reference for colors</title>
         <author></author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3289525817</link>
         <description><![CDATA[<p>For dream, I'm thinking fairytale / pixel dreamcore forest style, so Omori color scheme is a great reference ) e.g. Use dark blue instead of black for outline</p><p><br></p><p>For reality, colors need to be harsher and darker, such as black outline and metal colors, but lab equipment do have white color schemes.</p><p><br></p><p>By making a difference between color schemes, objects from another world that can be used for puzzle can be identified straight away by players.</p><p><br></p><p>Picture shows everything to scale to Mary, lab scientist (human) is smaller than Mary, then there is tree (dream color) and vending machine (reality color), drawn to scale</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/3264366388/464bfcc8134879fce55d4635294747e6/IMG_0706.png" />
         <pubDate>2025-01-13 22:18:51 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3289525817</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3289530451</link>
         <description><![CDATA[<p>1: Mary wakes up in lab, finds a note (from Tori) saying "Press E", fins another note in forest saying "Hold shift and move"</p><p>(Combine 2 notes, it says "CoME FINd mE")</p><p><br/></p><p>2: Mary needs to get out of the door, the floor panel by the door can open it but only in fire emergency</p><p><br/></p><p>3:Finds torch in forest, use it to activate ceiling fire alarm, lab floor panel activated, hold it to open gate</p><p><br/></p><p>4. Use stone from forest to press floor panel, Mary leaves room, level completed</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/3264366388/5148ca0521f112cc1257f461f204d40e/IMG_0707.png" />
         <pubDate>2025-01-13 22:25:51 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3289530451</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3289530583</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/3264366388/525154f08b993f01b86a30346da97d74/IMG_0708.png" />
         <pubDate>2025-01-13 22:26:04 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3289530583</guid>
      </item>
      <item>
         <title>21.1.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3298934349</link>
         <description><![CDATA[<p>Completed shifting between 2 worlds</p><p>Completed dragging top world to collide key objects</p><p>Layed tiles for text scene</p><p>Designed background and characters, established color scheme</p><p><br/></p><p>Next:</p><p>Lay out map like in Level 1 design</p><p><br/></p><p>Interact with certain objects to make them show on top layer. (Press z) untill the next world shift</p><p><br/></p><p>Complete level 1 design</p><p><br/></p><p>Draw any necessary aseets</p><p><br/></p><p>Do speech system </p>]]></description>
         <enclosure url="" />
         <pubDate>2025-01-21 15:12:45 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3298934349</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3302018141</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/7f0afa40b243a11d0e2f24ca2e8db216/image.png" />
         <pubDate>2025-01-23 15:02:01 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3302018141</guid>
      </item>
      <item>
         <title>23.1.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3302058746</link>
         <description><![CDATA[<p>Done:</p><p>Layed Level 1 maps</p><p>Placed objects</p><p>Sorted text issue</p><p><br/></p><p>Next:</p><p>Draw assets</p><p>Interaction issue</p><p>Do sequence</p><p>Do text</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-01-23 15:31:02 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3302058746</guid>
      </item>
      <item>
         <title>30.1.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3309687691</link>
         <description><![CDATA[<p>Done: </p><p>interaction</p><p>Player animation</p><p><br/></p><p>Next:</p><p>Do text</p><p>Layer change</p><p>press Z to interact</p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2025-01-30 12:04:43 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3309687691</guid>
      </item>
      <item>
         <title>14.2.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3329149416</link>
         <description><![CDATA[<p>Done:</p><p>Fixed selected object transparency</p><p>Shut bottom layer collider2D</p><p>Floor panel mechanic &amp; colliding with other objects</p><p>Changed forest sprite to ideal color</p><p>Drew assets</p><p>Created dialogue system</p><p>Down shift layer effect &amp; animation</p><p><br/></p><p>Next:</p><p>Complete dialogue</p><p>Do fire mechanics</p><p>Object interactions</p><p>(Fire animation)</p><p>Design textbox</p><p>Redo lab maptiles</p><p>Map end bug</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-14 16:57:25 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3329149416</guid>
      </item>
      <item>
         <title>16.2.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330506112</link>
         <description><![CDATA[<p>Done:</p><p>Completed dialogue</p><p>Done textbox (sort of)</p><p>Fixed map end bug (kind of)</p><p>Imported pixel font</p><p><br/></p><p>Next:</p><p>SceneManager: pause things when dialogue triggers</p><p>Press X to trigger dialogue</p><p>Do fire</p><p>Object interaction</p><p>Add music</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-16 22:19:23 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330506112</guid>
      </item>
      <item>
         <title>Visual atm</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330507138</link>
         <description><![CDATA[<p>Altered maptile color scheme to make the scene very dreamy, the difficult part then is to keep everything to the same color scheme, which I am not very good at</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/1561ff831456a7d947b1deac56d72ad7/image.png" />
         <pubDate>2025-02-16 22:22:05 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330507138</guid>
      </item>
      <item>
         <title>Map end</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330508316</link>
         <description><![CDATA[<p>When at the boundaries of map, to avoid colliding error, player movement is disabled. However this means at bound, walking away from bound is also disabled, which seems quite unnatural</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-16 22:25:04 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330508316</guid>
      </item>
      <item>
         <title>Too many keys to press</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330513478</link>
         <description><![CDATA[<p>WASD to move</p><p>Shift + WASD to drag map</p><p>E to shift map</p><p>Z to touch object</p><p>X to start dialogue, space to continue</p><p><br/></p><p>Right now it seems like too many keys just for the main mechanic, need play tests.</p><p>Also how to display those keys is a problem, should play more rpg games for inspiration. </p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-16 22:37:43 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330513478</guid>
      </item>
      <item>
         <title>Relying heavily on dialogue for hints</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330520973</link>
         <description><![CDATA[<p>In the future may need better hints so players can get the clues straight away</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-16 22:55:40 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330520973</guid>
      </item>
      <item>
         <title>Players may get stuck if they go into corners</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330535431</link>
         <description><![CDATA[<p>So don't make small corners or put things in corners, make map slightly bigger</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-16 23:31:12 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3330535431</guid>
      </item>
      <item>
         <title>20.2.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3335872391</link>
         <description><![CDATA[<p>Next: </p><p>Merge object to trigger new dialogue</p><p>Merge door to complete level</p><p>Level complete animation</p><p>Opening scene &amp; animation</p><p>Pause Page</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-20 12:08:46 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3335872391</guid>
      </item>
      <item>
         <title>Feedback</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3336222982</link>
         <description><![CDATA[<p>Keys unclear, Z &amp; X and a bit hard to press</p><p>Game mechanic unclear</p><p>Clues unclear</p><p>Bugs in Z interact</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-20 15:41:12 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3336222982</guid>
      </item>
      <item>
         <title>Main Screen</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3336393572</link>
         <description><![CDATA[<p>Background image is commissioned art provided by my friend with permission to use in non commercial route, will change it in the future if I have time</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/0d2bc91f73fb9a754f7ea1439fc869f2/image.png" />
         <pubDate>2025-02-20 17:25:37 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3336393572</guid>
      </item>
      <item>
         <title>General theme/color scheme</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3342048749</link>
         <description><![CDATA[<p>Map tiles: forest green &amp; pink, lab cold white &amp; grey</p><p><br></p><p>Objects: forest blue/pink/purple bright and soft colors, lab normal colors</p><p><br></p><p>Menu and options: inspired by the tutorial note in Lv 1, menu and option UIs take the form of notes, as the ability to pause game and change settings etc are given by Tori, hence the self portrait on the corner.</p><p>Animation: note sliding into screen</p><p><br></p><p>Characters: pixelated but bigger canvas than sprites on map</p><p><br></p><p>Text: Pixel font, usually white with blue underlay</p><p><br></p><p>Textbox: To be decided</p><p><br></p><p>Decorative elements: (Mary's flower)(Tori's doodle)</p><p><br></p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/8f9c4678e496bad94c83f30987307a6d/image.png" />
         <pubDate>2025-02-25 14:20:10 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3342048749</guid>
      </item>
      <item>
         <title>25.2.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3342082984</link>
         <description><![CDATA[<p>Done:</p><p>Object merge to trigger new dialogue</p><p>Complete level sequence</p><p>Main screen design</p><p>Pause menu design and some buttons</p><p><br/></p><p>Next:</p><p>Make a tutorial page</p><p>Make volume settings</p><p>Make prefabs</p><p>Design 2</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-02-25 14:40:04 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3342082984</guid>
      </item>
      <item>
         <title>Need Urgent Fix</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349668959</link>
         <description><![CDATA[<p>When enter collider box of interactive objects, if don't press Z immediately, then Z doesn't work unless you exit and enter range again.</p><p><br/></p><p>UI layers, dialogue character sprite box</p><p><br/></p><p>How to update sprite sheet</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-03 21:06:58 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349668959</guid>
      </item>
      <item>
         <title>3.3.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349695835</link>
         <description><![CDATA[<p>Done: </p><p>Sort of designed some concepts for future levels (well sort of)</p><p>Set up level 2</p><p>Change shift and drag layers to mouse control instead of E and shift</p><p><br/></p><p>Next:</p><p>Finish level 2</p><p>Add pause menu sound effect</p><p>Add change world sound effect</p><p>Do volume settings</p><p>Tutorial page</p><p>Change shift and drag all to right mouse, use left click to interact button, proceed dialogue and select menus.</p><p>Draw pixel bird and cartoon bird </p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-03 21:40:11 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349695835</guid>
      </item>
      <item>
         <title>Omori, House of witch and other Japanese RPG puzzle games</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349715638</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2025-03-03 22:07:20 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349715638</guid>
      </item>
      <item>
         <title>Endings</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349763008</link>
         <description><![CDATA[<p>2, or 3 endings</p><p>True ending: Mary loses the ability to shift between 2 worlds and embraces cruel reality where it is basically apocalypse out there and everyone died.</p><p><br/></p><p>Happy ending: Mary stays in her soft, sweet dream, she will never be sad again...but where is everyone?</p><p><br/></p><p>Religion (cult) ending: Mary chooses her cult once again, the holy goddess always has a place for her.</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-03 23:19:25 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3349763008</guid>
      </item>
      <item>
         <title>Midnight Girl and Silent Age</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354369390</link>
         <description><![CDATA[<p>For puzzle solving solutions, e.g. epilogue of midnight girl uses around 9 steps to complete the level, the overall experience is fluent and entertaining, should use that strategy as an example.</p><p><br/></p><p>The steps were</p><p>(Goal: get to car)</p><p>1.Get car key from house</p><p>2.Go downstairs, landlord blocks way to car, informed need a snack to distract him</p><p>3.Go to neighbors, asked to fix her TV</p><p>4. Get empty room key from landlord's room</p><p>5. Unlock empty room to get tap</p><p>6. Use tap to fix TV antenna</p><p>7. Go back to neighbour, rewarded a pie but too hot</p><p>8. Go to landlord's room to get garden gloves</p><p>9. Get pie, use it to distract landlord</p><p>(Got to car)</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/7bdb64e5178c91b77f4ed65e7ba82ed6/image.png" />
         <pubDate>2025-03-06 14:27:19 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354369390</guid>
      </item>
      <item>
         <title>Keys (again)</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354376188</link>
         <description><![CDATA[<p>WASD for movement</p><p>Z for interact (later change this to buff or something that doesn't imply touching)</p><p>X for dialogue</p><p>Mouse left for options and menus and general UI stuff</p><p>Mouse right click for shift map layer</p><p>Mouse right hold for drag top layer</p><p>And hopefully the above don't need further adjustments</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-06 14:31:24 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354376188</guid>
      </item>
      <item>
         <title>Level 2 ideas</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354422450</link>
         <description><![CDATA[<p>I want about 9 steps but my imagination is draining out</p><p><br/></p><p>(Goal: Get to open door button in office)</p><p>(Goal2: Explore the shed)</p><p><br/></p><ol><li><p>Touch shed door</p></li><li><p>Use shed door to block the auto-guard to get into lab room</p></li><li><p>Use lab sample bacteria to eat up shed door</p></li><li><p>Enter shed door, read clues</p></li><li><p>Touch Shed table so it blocks auto-guard (maybe ignore this)</p></li><li><p>Combine shed doorless door with office door</p></li><li><p>(Use doorless door with vending machine to get collectable)</p></li><li><p>Reach office button</p></li></ol><p><br/></p><p>Need to think more obstacles</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/e1cc6b7b67402a2fa6c21c2fe0913c57/590236181268482782.png" />
         <pubDate>2025-03-06 14:54:25 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354422450</guid>
      </item>
      <item>
         <title>6.3.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354449848</link>
         <description><![CDATA[<p>Next: </p><p>Design Level 2</p><p>Tutorial page</p><p>Main menu level selection</p><p>Bird</p><p>!! Space to restore all position</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-06 15:12:41 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354449848</guid>
      </item>
      <item>
         <title>“双刃剑”</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354534257</link>
         <description><![CDATA[<p>如果可以在组策中加入一些阻碍玩家的东西？</p><p>比如选中一个物体的同时，会挡住自己，或者解放一个敌人</p><p><br/></p><p>或者在拖动同时会伤害自己/暴露自己的弱点</p><p><br/></p><p>比如一次可以拖动多个，但是影响拖拽/切换能力</p><p><br/></p><p>使用能力时，敌人会来追杀</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-06 16:09:55 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3354534257</guid>
      </item>
      <item>
         <title>9.3.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3357695045</link>
         <description><![CDATA[<p>Done: </p><p>Drew shed for forest</p><p>Made enemy which patrols and also chases player when player drags layer (so player needs to be more careful) (player can also plan ahead to trap enemy with furniture)</p><p><br/></p><p>Next: </p><p>Improve 2 world setting</p><p>Add heal</p><p>Draw door sprites</p><p>Start doing Tori mechanic</p><p>Sort out layer orders</p><p>Unify tilemap styles and sorting orders</p><p>Level selection</p><p>Tutorial page (no rush considering controls are not yet fully decided)</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-09 22:33:10 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3357695045</guid>
      </item>
      <item>
         <title>Getting stuck and getting air blocked </title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3357703058</link>
         <description><![CDATA[<p>Since Mary exists in both layers and is bound by both sets of colliders, this results in player's basic walking exploring experience is disrupted and have to constantly change layer just to walk normally, which is not beneficial </p><p><br/></p><p>The ideal way is to change it to:</p><p>When map set: top colliders on, all bottom off except selected</p><p>When map dragged: top colliders on, all bottom off except selected</p><p>(Mary turns 0.5 transparent if standing on unstandable)</p><p><br/></p><p>When player wants to shift, detects if player is standing on unstandable ground, if so, can't shift; if not, can shift</p><p>(So player should check their position before changing)</p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-09 22:51:14 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3357703058</guid>
      </item>
      <item>
         <title>16.3.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3368129876</link>
         <description><![CDATA[<p>Done:</p><p>Fixed Z bug</p><p>Added tori animation and movement</p><p>Set up level 3</p><p>Added switching between mary and tori</p><p>Main menu level selection</p><p>Changed UI Icons</p><p><br></p><p>Next:</p><p>Make level selection prettier</p><p>Make final decision on level 2 and finish it</p><p>Make tori mechainics and single room thing</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-16 21:51:34 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3368129876</guid>
      </item>
      <item>
         <title>Rough ideas for future levels</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3371439923</link>
         <description><![CDATA[<p>Running out of ideas....so maybe make it only 7 levels instead of 9</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/ea17b9360cd30ed13521b6fd21c51373/image.png" />
         <pubDate>2025-03-18 15:01:03 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3371439923</guid>
      </item>
      <item>
         <title>19.3.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3373780360</link>
         <description><![CDATA[<p>Done: </p><p>Forest door collision and animation</p><p>Kind of designed 2</p><p>Changed level 2 layout a bit so now it's easier to move</p><p>Drew level design page</p><p>Wrote office door script</p><p>Pray stuff</p><p><br/></p><p>Next: </p><p>When selected object is on bottom layer, its colliders are not suppose to be turned off, but it is turned off now, need to find that part in the script and fix it</p><p>Tidy up gridLayer script and add more notes</p><p>Enemy animation</p><p>Idol collect page</p><p>Input field and buttons</p><p>Do keycode sprite</p><p>Change enemy patrol point once the door is opened to give player more room</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-19 22:33:02 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3373780360</guid>
      </item>
      <item>
         <title>Pray to the goddess?</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3373829979</link>
         <description><![CDATA[<p>A very rough draft page for praying statue collectables</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/ff8cbc43619c2907937fb2f055bc907c/image.png" />
         <pubDate>2025-03-19 23:43:31 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3373829979</guid>
      </item>
      <item>
         <title>Enemy</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3374849262</link>
         <description><![CDATA[<p>It's getting more annoying that I thought</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-20 12:06:00 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3374849262</guid>
      </item>
      <item>
         <title>Feedback</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3375173858</link>
         <description><![CDATA[<p>Controls tutorial not obvious enough</p><p><br/></p><p>Z select, need to emphasize its function</p><p><br/></p><p>(So basically since the mechanics are pretty new, gotta train players in babysitting style and a lot more specific)</p><p>(Make tutorial page compulsory at the beginning)</p><p><br/></p><p>一个键只控制一个功能，把拖拽移动到键盘键而不是鼠标</p><p>Make drag another key button such as shift （fixed)</p><p><br/></p><p>一旦理解了这个机制就很合理了</p><p><br/></p><p>（笔记可以被火烧掉，最好提醒玩家不要这样)</p><p><br/></p><p>Level clear thing, how did that happen? (fixed)</p><p><br/></p><p>Note: make it more obvious that it can be put together</p><p><br/></p><p>Drag world!!! Make it more understandable!!!</p><p><br/></p><p>Fire collider smaller</p><p><br/></p><p>Make unstandable thing a status in Ui so player can see right away that you need to move somewhere else (fixed)</p><p><br/></p><p>In general, once player gets it they like the idea, just gotta make controls more tutorialised</p><p><br/></p><p>Players learn pretty quickly, especially JRPG puzzle game players</p><p><br/></p><p>Players don't tend to go overbound that much and once unstandable tile is introduced, they try to stay on tile</p><p><br/></p><p>如果总用同样的解密思路会无聊</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-20 15:30:36 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3375173858</guid>
      </item>
      <item>
         <title>Player reactions</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3375263276</link>
         <description><![CDATA[<p>Some player don't read dialogues</p><p>Some do, but NEVER read the last page of the dialogue (so don't put key info there)</p><p><br/></p><p>Some don't and some do get the meaning of sparkles, but once I tell them, they do</p><p><br/></p><p>Players are pretty tolerant with the changing system, they don't get frustrated with unstandable tiles.</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-20 16:34:39 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3375263276</guid>
      </item>
      <item>
         <title>Changed control UIs</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3377503002</link>
         <description><![CDATA[<p>Gotta do tutorials at some point, but no rush atm</p><p>Hopefully won't change key settings again!</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/9749fa0466f916db3bb0bc52cf2ec07f/159432961491338580.png" />
         <pubDate>2025-03-22 13:40:10 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3377503002</guid>
      </item>
      <item>
         <title>23.3.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3378332440</link>
         <description><![CDATA[<p>Done:</p><p>把第二关的门做了出来</p><p>学会了删除list成员</p><p>修改第一关的门按钮</p><p>第一关的clear</p><p>改了tutoiral UI</p><p>改了按键</p><p><br/></p><p>Next:</p><p>接下来修改敌人</p><p>做密码</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-23 21:41:22 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3378332440</guid>
      </item>
      <item>
         <title>Currently unfixable bug</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3378336217</link>
         <description><![CDATA[<p>LV 2 forest door collider automatically turns off at bottom layer for some reason (done)</p><p><br/></p><p>ui layer order (done) </p><p> </p><p>lv2 detect standable bug (done)</p><p><br/></p><p>Can't restore original position (avoided)</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-23 21:49:47 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3378336217</guid>
      </item>
      <item>
         <title>Changed color of sparkles</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3378374525</link>
         <description><![CDATA[<p>White: dialogues only</p><p>Pink: dialogue + can be buffed (Mary's color)</p><p>Yellow: dialogue + special interaction</p><p>Later may add a blue one for Tori's buff</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-23 23:10:26 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3378374525</guid>
      </item>
      <item>
         <title>To finish Lv 2 I need...</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3379885098</link>
         <description><![CDATA[<p>Finish password</p><p><br/></p><p>Password on floors</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-03-24 16:54:44 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3379885098</guid>
      </item>
      <item>
         <title>Lv 3 rough design</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3397082426</link>
         <description><![CDATA[<p>If have time, could consider using acid as distraction</p><p>At the moment the problem is enemies</p><p><br/></p><p>The current idea is the add a new enemy(enemy 2), they don't teleport Mary to the beginning, but would reduce sanity</p><p>(add this after finish adding enemy 2 if needed)</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/773b35e5f3162f650db8514494a22181/665827138416716175.png" />
         <pubDate>2025-04-05 21:25:53 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3397082426</guid>
      </item>
      <item>
         <title>Introducing new system: Sanity!!</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3397088863</link>
         <description><![CDATA[<p>Well, every horror(ish) game has it</p><p>Mary has an original maximum sanity count of 100</p><p><br></p><p>every time she uses shift world, sanity -5</p><p>when touched by enemy1, sanity -25</p><p><br></p><p>when pray to idle, collectable + 1, but reduces sanity maximum by 20</p><p><br></p><p>when in lab world, san recovers 0.1/frame</p><p>when in forest world, san recover 5/frame</p><p>(so player will learn to go to forest when being hit)</p><p><br></p><p>Sanity Ui is displayed as this ring of flower, as sanity decreases more flowers will block screen, therefore must recover soon</p><p><br></p><p>currently thinking enemies should be like flower head slender man body monsters</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/294c2ff640c57463aded7291b050e5ac/San_fall.png" />
         <pubDate>2025-04-05 21:50:54 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3397088863</guid>
      </item>
      <item>
         <title></title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3403282685</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/a4fc07c23a002b77e60b0d7a8580c02d/image.png" />
         <pubDate>2025-04-09 22:39:10 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3403282685</guid>
      </item>
      <item>
         <title>Lv3 Dialogues ideas between Mary and Tori</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3403285071</link>
         <description><![CDATA[<p>Tori is a very younger, innocent creature, therefore always happy, always hyped, and mostly speak with exclamation mark!</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/3adf504870946034fea14065bc1a4c90/image.png" />
         <pubDate>2025-04-09 22:43:04 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3403285071</guid>
      </item>
      <item>
         <title>电子幻术</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407291840</link>
         <description><![CDATA[<p>我好嫉妒</p><p>This game is also a pixel puzzle game set in a science lab, but there texture looks so much more sophisticated, maybe it's because of the lightings, so I think adding lightings could be a big step for improving game aesthetic</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/54c0f41d9b6191298cc39111fd1ff8e2/825273214762667330.jpg" />
         <pubDate>2025-04-12 19:28:09 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407291840</guid>
      </item>
      <item>
         <title>Changes to enemy and tori and tori&#39;s room</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407345220</link>
         <description><![CDATA[<p>ue to the 2 world mechanic, it is really difficult to keep moving objects in line while maintaining game logic</p><p>If enemy has collider, when player switches layer, enemy is very likely to get stuck in walls</p><p>So the solution at the moment is to not have collider (only trigger), and only appear on lab layer, also it chases player when dragging map whether it is on Ftop or not.</p><p>When enemy touches player, player exits dragging map state, san -20, player returns to starting position.</p><p><br></p><p>Tori:</p><p>Player can only control either mary or tori at the same time, so no both dragging map issue</p><p>At the moment tori's room is on top layer, and not included in gridLayer shift script, but this results tori's room will abruptly appear on both maps and it looks strange</p><p>So, tori's room will now be included in gridLater shift script, but it is drawn on a different maptile, so when mary is dragging, it will move with map, when tori is in room, it won't move with map</p><p><br></p><p>Also Tori at the moment does not have collider either since it can fly across many objects, but this could be a trouble as it is not bound within playable range</p><p><br></p><p> Another issue is tori's room collider, like other rooms it must have a boundary collider, which means it can't go over its parent layer bounds, i.e. only move within mary's walking range, so that mary can walk on it</p><p><br></p><p>I hope this makes sense for players</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-12 21:59:33 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407345220</guid>
      </item>
      <item>
         <title>11.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407353769</link>
         <description><![CDATA[<p>Done:</p><p>Lv 3</p><p>Lv 4 sprite drawing</p><p>Lv 4 design</p><p>Tori's room mechanic</p><p>Idol collection system</p><p>Sanity system</p><p>Restart button</p><p><br/></p><p>To Do Next: </p><p>Set up level 4</p><p>Start coding based on the level design</p><p>Update dialogues</p><p>Code new enemy</p><p>Volume setting</p><p>Unify sounds</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-12 22:32:28 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407353769</guid>
      </item>
      <item>
         <title>Lv 4 puzzle sequence</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407354069</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/ce2758907f8af816f333505f3b89aa8a/image.png" />
         <pubDate>2025-04-12 22:34:02 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407354069</guid>
      </item>
      <item>
         <title>Sanity falls - A Sally Face reference!</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407362049</link>
         <description><![CDATA[<p>Animation changes as mary's sanity falls, at the moment there is no punishment for reaching 0, but later it will become when reach 0, play a old tv screen effect, then restart the level</p><p>Or if no time, just wait for 2 seconds then restart the game</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/11fa44ff7230ef02d93519ebb4a2e5bb/447111190497880983.jpg" />
         <pubDate>2025-04-12 23:06:17 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3407362049</guid>
      </item>
      <item>
         <title>14.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3409548274</link>
         <description><![CDATA[<p>Done: </p><p>Set up level 4 basics</p><p>Done color panel codes</p><p>Lamp-match-fire codes</p><p>Watch audio source tutorial</p><p>Changed camera follow when switching character</p><p>Updated level 4 sprite sheet</p><p><br/></p><p>To do before tomorrow:</p><p>Test lamp-lamp-fire （Done)</p><p>Get enemy running (Done)</p><p>Panel open door （Done)</p><p><br/></p><p>Extra:</p><p>Enemy get destroyed when touching fire （Done)</p><p>Test the sequence (Done)</p><p>Add dialogues (Done)</p><p>Add basic colliders (Done)</p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-14 20:11:16 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3409548274</guid>
      </item>
      <item>
         <title>Next to do</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3409706887</link>
         <description><![CDATA[<p>Organize level 4 stuff</p><p>See how level 3 is working</p><p>Get enemies done</p><p>Set up final level</p><p>Ask Roxanne for dialogues</p><p>Make ending cgs</p><p>Orgainse sound</p><p>Change idol collection total to 3</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 00:07:05 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3409706887</guid>
      </item>
      <item>
         <title>Ending texts （In Chinese)</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410652224</link>
         <description><![CDATA[<p>小羊早已做好了决定，毕竟外面的世界那么可怕，温柔的森林才是她真正的家，她再也不愿离开半步</p><p>从今往后，她的世界不会有任何悲伤，任何危险，也。。。不会有任何人</p><p>大家都去哪里了？在偶尔清醒的片刻，小羊会这样想，但很快便再次沉湎于甜美的梦乡，不再困惑</p><p><br></p><p>未知的世界固然危险，但小羊已拥有了伙伴的支持，以及突破困境的勇气，她将不再留恋那个美好却虚幻的幻境</p><p>我们走吧！伙伴在前方呼唤道</p><p>她跟了上去</p><p>小羊相信，自己一定能在真实世界找回自己的家人和故乡</p><p><br></p><p>当然了，这多么显而易见啊，女神的目光明明一直注视着她，包容着她的一切</p><p>每向女神像前进一步，她视线中变会出现更多白色花朵，她甚至能闻到一股浓郁的花香，抚平她的不安与恐惧</p><p>在意识消失的瞬间，她似乎感受到了女神的怀抱</p><p>跟随我吧，我忠实的信徒。女神喃喃道</p><p>我们终将打造理想的世界理想的世界理想的世界理想的世界理想的世界</p><p>（文本中间加入一些乱码）</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 11:08:06 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410652224</guid>
      </item>
      <item>
         <title>Today to do</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410660330</link>
         <description><![CDATA[<p>! Sort level 4 colliders into lab sets and forest sets （Done)</p><p>! Finish unstandable tile list (Done)</p><p>! Do hints in level 4</p><p>Do secrete room unlock （Done)</p><p>Draw ending cgs when back home</p><p>Improve idol logic</p><p>Change speech or character button</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 11:17:49 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410660330</guid>
      </item>
      <item>
         <title>Messy objects names and references</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410686707</link>
         <description><![CDATA[<p>If have time, make a strict naming rules and references rules, because at the moment the names are such as mess</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 11:46:50 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410686707</guid>
      </item>
      <item>
         <title>Space button functionality overlap</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410694556</link>
         <description><![CDATA[<p>Originally space is only for continuing dialogue</p><p>Now that switching character is also space, this will results in at the end of dialogue, when pressing space, dialogue and switching characters will both be triggered</p><p><br></p><p>Could consider changing character switch to "E", or change dialogue to mouse left click</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 11:54:41 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410694556</guid>
      </item>
      <item>
         <title>Level 4 rescue tori sequence</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410698309</link>
         <description><![CDATA[<p>Right after mary and tori's conversation, tori's control tutorial will pop up, this currently is controlled by a coroutine but it is buggy</p><p>Need a method that can detect when dialogue is finished</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 11:58:46 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410698309</guid>
      </item>
      <item>
         <title>Music</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410879901</link>
         <description><![CDATA[<p>Lab scene: Music provided by 乌鸦Producer</p><p><a rel="noopener noreferrer nofollow" href="https://www.bilibili.com/video/BV1uFcwe1EDV/?spm_id_from=333.337.search-card.all.click&amp;vd_source=5d558b21a37e5dc719bd676b3cfe4784">https://www.bilibili.com/video/BV1uFcwe1EDV/?spm_id_from=333.337.search-card.all.click&amp;vd_source=5d558b21a37e5dc719bd676b3cfe4784</a></p><p>Forest scene: Gymnopédie No.1 - Erik Satie （sped up)</p><p>Open scene: Music provided by 乌鸦Producer</p><p><a rel="noopener noreferrer nofollow" href="https://www.bilibili.com/video/BV1uFcwe1EDV/?spm_id_from=333.337.search-card.all.click&amp;vd_source=5d558b21a37e5dc719bd676b3cfe4784">https://www.bilibili.com/video/BV1uFcwe1EDV/?spm_id_from=333.337.search-card.all.click&amp;vd_source=5d558b21a37e5dc719bd676b3cfe4784</a></p><p>Sound effects: <a rel="noopener noreferrer nofollow" href="https://pixabay.com/">https://pixabay.com/</a></p><p>Pixel font: 小红书</p>]]></description>
         <enclosure url="https://pixabay.com/" />
         <pubDate>2025-04-15 14:15:20 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410879901</guid>
      </item>
      <item>
         <title>Softwares Used</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410880947</link>
         <description><![CDATA[<p>Unity</p><p>Visual Studio</p><p>Aesprite</p><p>Procreate</p><p>Adobe Premiere Pro</p><p>Adobe Photoshop</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-15 14:16:03 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410880947</guid>
      </item>
      <item>
         <title>Tutorials </title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410881747</link>
         <description><![CDATA[<p>Option menu</p><p><br/></p><p>Sounds:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=N8whM1GjH4w&amp;t=413s">https://www.youtube.com/watch?v=N8whM1GjH4w&amp;t=413s</a></p><p>Scrollbar:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=rAqyi85IAJ0&amp;t=158s">https://www.youtube.com/watch?v=rAqyi85IAJ0&amp;t=158s</a></p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=zahrwl1125k&amp;t=208s">Input field: </a></p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=zahrwl1125k&amp;t=208s">https://www.youtube.com/watch?v=zahrwl1125k&amp;t=208s</a></p><p>Player movement animation:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=vcDaQy3wBeU&amp;t=358s">https://www.youtube.com/watch?v=vcDaQy3wBeU&amp;t=358s</a></p><p>Dialogue system:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=DOP_G5bsySA">https://www.youtube.com/watch?v=DOP_G5bsySA</a></p><p>1d blend tree:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=a3CoTgOx5hY&amp;t=183s">https://www.youtube.com/watch?v=a3CoTgOx5hY&amp;t=183s</a></p><p>Import font:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=EV4wFb78FFs">https://www.youtube.com/watch?v=EV4wFb78FFs</a></p><p>Date across scene:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=QG5i6DL7-to">https://www.youtube.com/watch?v=QG5i6DL7-to</a></p><p>Option menu:</p><p><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=efZRKuGBG1U">https://www.youtube.com/watch?v=efZRKuGBG1U</a></p>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=N8whM1GjH4w&amp;t=413s" />
         <pubDate>2025-04-15 14:16:30 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3410881747</guid>
      </item>
      <item>
         <title>16.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3412981038</link>
         <description><![CDATA[<p>Done:</p><p>Figured out how to keep the zip file under 1GB</p><p>Made asset for free merch at the showcase</p><p>Figured out how to improve fonts in unity</p><p>Changed idol collection prefab from 6 idols to 3 idols</p><p><br></p><p>To Do Next:</p><p>Change idol collection logic to detect each level collection statues and link that to the collection page</p><p>Change dialogue next dialogue button to left mouse</p><p>Start setting up ending scene</p><p>Start drawing ending cgs</p><p>Add videos to development log </p><p>Really, get started on enemy design!</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:01:23 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3412981038</guid>
      </item>
      <item>
         <title>Lighting System</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3412983264</link>
         <description><![CDATA[<p>Doesn't everything just look better through rose tinted window?</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:05:48 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3412983264</guid>
      </item>
      <item>
         <title>Remake maps</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3412996522</link>
         <description><![CDATA[<p>Since the game currently uses premade maptiles, the arts styles don't really blend well together and it is difficult to alter details</p><p><br/></p><p>Therefore, must consider to redraw those assets in the following order:</p><p>-Decors in background to fill in narrative details (objects that suggest an uncertain and mysterious connection between dream and reality, whether it's lab studying things from the forest (scientists are studying mary's habitat and its correlation to the infection), or machines from the lab can be seen in forest(what mary sees in lab affects her dream))</p><p><br/></p><p>-More texts and clues</p><p>More text / clues / readable documents in both maps introducing the world, the lab, the cult, mary's home and tori</p><p><br/></p><p>-Redraw maptiles</p><p>Lab base tiles need to be redrawn first since it's drawn as 32*32 which is clearly not detailed enough compared to other assets in game, then lab equipment, then forest decors, then slowly change the forest map color in each level as when mary gets the end, her dream slowly fades away into grayer shade</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:29:50 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3412996522</guid>
      </item>
      <item>
         <title>Better cult illustrations</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413003237</link>
         <description><![CDATA[<p>The current assets relating to cult aspect is not crazy enough, would be better if they become more cult like so player knows immediately that the idol and anything related in the game is evil</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:39:44 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413003237</guid>
      </item>
      <item>
         <title>More effects</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413005657</link>
         <description><![CDATA[<p>For changing map effect, lower san effect, game over effect</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:42:24 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413005657</guid>
      </item>
      <item>
         <title>Do that unused level</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413007478</link>
         <description><![CDATA[<p>The one with 2 floors and water, the reason it isn't used atm is because it requires lost of assets and sorting layer adjusting</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:44:41 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413007478</guid>
      </item>
      <item>
         <title>Rethink the puzzle solving logics</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413008265</link>
         <description><![CDATA[<p>To see if they can be more logical or add more fun steps</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:45:51 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413008265</guid>
      </item>
      <item>
         <title>Animations and collider animations</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413009615</link>
         <description><![CDATA[<p>Fire, bell ring, light match, cut rope, things like that</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:47:37 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413009615</guid>
      </item>
      <item>
         <title>Better Ui, better assets</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413010435</link>
         <description><![CDATA[<p>Cus right now the pause button is made of 2 Ls</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-16 23:48:36 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3413010435</guid>
      </item>
      <item>
         <title>17.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414310860</link>
         <description><![CDATA[<p>To do:</p><p>Seems like the idol collection scripts are a bigger mess than I thought, here are 2 options today:</p><p>Leave it as it is, put only collection list in the idol counter (don't destroy on load script)</p><p><br/></p><p>Or tidy up everything, put important values all in idol counter script</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-17 20:16:46 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414310860</guid>
      </item>
      <item>
         <title>Tori name change</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414312656</link>
         <description><![CDATA[<p>Tori's name change to No. 101, placing more emphasis on its identity as a lab project</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-17 20:20:24 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414312656</guid>
      </item>
      <item>
         <title>Ending scene</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414368649</link>
         <description><![CDATA[<p>2 identical maps of forest and lab</p><p>1 long corridor and at the end a split between 2 pathways, 1 to reality, 1 to stay in dream</p><p><br></p><p>There are no puzzles in the final scene, just dialogue triggers</p><p><br></p><p>In this scene, all interactable objects will appear on the top layer, when interact with that object, current map changes to the according layer, representing the struggle between choosing a path</p><p><br></p><p>The dialogues will mainly be tori trying to convince mary to choose the real world</p><p><br></p><p>If player previously collected 3 idols and pray to the last one in the scene, a secrete path will reveal, leading mary to the cult ending</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/4ac02b05aa2271515e0b4a69a5098682/342967267293863780.jpg" />
         <pubDate>2025-04-17 23:02:06 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414368649</guid>
      </item>
      <item>
         <title>Changed character switch to E</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414453962</link>
         <description><![CDATA[<p>So it doesn't interfere with dialogue button</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-18 00:47:39 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3414453962</guid>
      </item>
      <item>
         <title>18.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3415453937</link>
         <description><![CDATA[<p>Today done:</p><p>Built a version, it runs fine</p><p>Translated ending text, drew ending cgs (very rough very ugly), made ending scene and typewriter effect</p><p>Set up playerpref on the ending, so going to different route in level 5 triggers different ending</p><p>Drew level selection and linked buttons to load scenes</p><p>Changed swap character sprite to E, added level 4 puzzle sprites</p><p>Changed idol counter from do not destroy to playerpref, so no more worrying about 2 idol counters in the same scene</p><p>When starting a new game, idol collection progress will be erased</p><p>Connected references that needed to be connected so now no more nullreferenceexceptions</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-18 23:51:17 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3415453937</guid>
      </item>
      <item>
         <title>Endings</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3415485073</link>
         <description><![CDATA[<p>Top image, bottom text</p><p>Would be better if I have an aritist or more time, but I guess this has to do for now</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/6d42c4773b9cfaa4b340e6dd33bd00a7/679670507605148618.png" />
         <pubDate>2025-04-19 00:41:50 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3415485073</guid>
      </item>
      <item>
         <title>Lv2 vending machine door won&#39;t collide</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3415516348</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2025-04-19 01:18:39 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3415516348</guid>
      </item>
      <item>
         <title>20.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3416735086</link>
         <description><![CDATA[<p>Done:</p><p>-Fixed level 2 forest door collider auto turn off issue (very key!!)</p><p>-Updated tori's name</p><p>-Wrote level 5 dialogue</p><p>-Renumbered idols so now the idol properly works</p><p>-Fixed level 3 panel and tori room mechanic so that properly works too</p><p>-Added collider for enemies in level 2 and 3, but not 4 cus those don't chase player</p><p>-Made sure game runs smoothly up until level 4</p><p>-Wrote draft for evaluation</p><p><br/></p><p>To Do Tomorrow:</p><p>-Fill in level 5 decor</p><p>-Fill in level 5 dialogues</p><p>-Write evaluation in english</p><p>- Add more hints in level 4</p><p>-After adding level 5, find places to add more details hinting background stories especially about how dangerous the outside world is, so mary's fear makes more sense</p><p>-Upgrade dialogues in general</p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-20 23:53:56 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3416735086</guid>
      </item>
      <item>
         <title>21.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3418166693</link>
         <description><![CDATA[<p>Done:</p><p>Filled in level 5 decor</p><p>Filled in level 5 dialogues</p><p>Imported enemy sprite (very rough, very ugly, but finally there is an enemy sprite)</p><p>Updated tori room hint sprite</p><p>Made lv5 idol secrete path</p><p>In level 5, tori now follows player when player is in control</p><p>Added camera control to level 5</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-21 21:33:00 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3418166693</guid>
      </item>
      <item>
         <title>General to do list execution statues</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3419505126</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/e872cb3841c45e404993760fcaa2e785/Doc1.docx" />
         <pubDate>2025-04-22 11:29:58 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3419505126</guid>
      </item>
      <item>
         <title>22.4.2025</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3419895824</link>
         <description><![CDATA[<p>Done:</p><p>Made tutorial page </p><p>Unified sound effects</p><p>Refurnished lv2 and lv3 forest</p><p>Changed tori's names in game</p><p>Added some hints in lv4</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-04-22 15:36:57 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3419895824</guid>
      </item>
      <item>
         <title>Notes from designing levels</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422195908</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/3bbe41125bc279d01b032008e69b6d9f/784786526696232805.jpg" />
         <pubDate>2025-04-23 23:03:52 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422195908</guid>
      </item>
      <item>
         <title>Level 4 and an unused level design</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422196293</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/869e65f4c446694207800255f0b86049/453156804198980758.jpg" />
         <pubDate>2025-04-23 23:04:22 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422196293</guid>
      </item>
      <item>
         <title>Possible puzzle ideas</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422196804</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/2848474047/a0515a135ebc3fe0a5ac0bfa377fdfdf/400019892724706840.jpg" />
         <pubDate>2025-04-23 23:05:17 UTC</pubDate>
         <guid>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422196804</guid>
      </item>
      <item>
         <title>Original design for level 4</title>
         <author>wendyyangcn</author>
         <link>https://padlet.com/wendyyangcn/x7b43kvkwmejy0zs/wish/3422197182</link>
         <description><![CDATA[]]></description>
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         <description><![CDATA[<p>This monitor is no longer with us, RIP</p>]]></description>
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