<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Planning ARTS1000 by </title>
      <link>https://padlet.com/32029975/x4j19j52qmsh32cz</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2020-09-01 05:18:47 UTC</pubDate>
      <lastBuildDate>2020-09-02 07:00:31 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>INTRO</title>
         <author>32029975</author>
         <link>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714161470</link>
         <description><![CDATA[<div>during adolescence, individuals are particularly susceptible to external influences including media/technology.<br><br>- better graphics depicting intense violence<br>-  first person shooter games<br>-  increasing public debate amongst social scientists<br><br>Lots of evidence to suggest a relationship however several confounding factors/variables to consider</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-09-02 06:46:23 UTC</pubDate>
         <guid>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714161470</guid>
      </item>
      <item>
         <title>Q</title>
         <author>32029975</author>
         <link>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714170514</link>
         <description><![CDATA[<div>Does playing violent video games increase violent behaviour in adolescents?</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-09-02 06:51:21 UTC</pubDate>
         <guid>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714170514</guid>
      </item>
      <item>
         <title>PARA 1</title>
         <author>32029975</author>
         <link>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714172150</link>
         <description><![CDATA[<div>- since the 90's there has been an increase in violent video games where the goal is to kill or injure the opponent<br>- these games tend to be popular amongst young people (59% of girls and 73% of boys in fourth grade preferred games depicting violent acts. Anderson)</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-09-02 06:52:23 UTC</pubDate>
         <guid>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714172150</guid>
      </item>
      <item>
         <title>PARA 1 - EVIDENCE</title>
         <author>32029975</author>
         <link>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714177961</link>
         <description><![CDATA[<div>- Anderson and Bushman's General Aggression Model<br>- Anderson and Dill's experimental studies<br>- sound blasts and reaction times<br>- aggressive thoughts can be primed</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-09-02 06:55:58 UTC</pubDate>
         <guid>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714177961</guid>
      </item>
      <item>
         <title>PARA 2</title>
         <author>32029975</author>
         <link>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714185212</link>
         <description><![CDATA[<div>- </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-09-02 07:00:24 UTC</pubDate>
         <guid>https://padlet.com/32029975/x4j19j52qmsh32cz/wish/714185212</guid>
      </item>
   </channel>
</rss>
