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      <title>Game MOD3 Brainstorming by Connor</title>
      <link>https://padlet.com/connorjernigan/x1zt5ii2htnb</link>
      <description>General ideas and brainstorming for Game MOD3</description>
      <language>en-us</language>
      <pubDate>2018-03-25 20:47:25 UTC</pubDate>
      <lastBuildDate>2018-03-26 02:14:38 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Game Title: </title>
         <author>connorjernigan</author>
         <link>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245896361</link>
         <description><![CDATA[<div>1-Ancient Mysteries<br>2-Traverse the Catacombs<br>3-Last Man Standing<br>4-Davy Jones' Treasure Hunt</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-25 23:02:20 UTC</pubDate>
         <guid>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245896361</guid>
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      <item>
         <title>Game play Ideas</title>
         <author>connorjernigan</author>
         <link>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245897305</link>
         <description><![CDATA[<div>1-Mystery/Clue style game<br>2-Dungeon Crawler(move from room to room)<br>3-Survival<br>4-Collect 'em all(Collect all items to win game while avoiding enemies)</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-25 23:10:25 UTC</pubDate>
         <guid>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245897305</guid>
      </item>
      <item>
         <title>Enemies</title>
         <author>connorjernigan</author>
         <link>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245920079</link>
         <description><![CDATA[<div>Eldritch abominations(If you can't tell I really like this theme)/Mummies or Zombies/Sea Creatures(Like sharks or Leviathans etc.)/Environmental hazards<br><br>For a game like the Davy Jones' Treasure Hunt there could be other pirate enemies blocking the player from obtaining certain treasures, or sharks that live in the waters by other treasures.<br>For the dungeon crawler mummies/zombies or even evil sorcerers hidden in catacombs could impede players.<br>A mystery/clue style game could be filled with really anything really, I really love Lovecraft's idea of eldritch abominations behind the scenes and to have players solve a mystery while dodging transformed humans or other-worldly threats seems interesting.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-26 02:03:31 UTC</pubDate>
         <guid>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245920079</guid>
      </item>
      <item>
         <title>Weapons</title>
         <author>connorjernigan</author>
         <link>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245920718</link>
         <description><![CDATA[<div>These include:<br>Crowbars/Baseball bats<br>Pistols/Shotguns/Machine Guns<br>Spells and Swords<br>Vehicles in the case of the pirates treasure hunt(ships</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-26 02:07:44 UTC</pubDate>
         <guid>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245920718</guid>
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      <item>
         <title>Non-Enemies</title>
         <author>connorjernigan</author>
         <link>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245920888</link>
         <description><![CDATA[<div>NPC's that sell items to the players when that player reaches the npc's location.<br><br>Some could give special 'hint' cards that give more direction to a player in the game as they are spoken to.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-26 02:09:16 UTC</pubDate>
         <guid>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245920888</guid>
      </item>
      <item>
         <title>Mechanics</title>
         <author>connorjernigan</author>
         <link>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245921043</link>
         <description><![CDATA[<div>(Ancient Mysteries)<br>-Clue finding by going to an area on the map and performing<br>actions found on cards<br><br>(Traverse the Catacombs)<br>-Death traps could pose a massive threat to players who explore alone or move to quickly between rooms without<br>investigation<br><br>(Davy Jones' Treasure Hunt)<br>-Collectibles and platforms to move the players from one island or ship to the next for faster paced play<br>and add more to the oceanic theme??</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-26 02:10:35 UTC</pubDate>
         <guid>https://padlet.com/connorjernigan/x1zt5ii2htnb/wish/245921043</guid>
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