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      <title>copy Personal reflection: The relevance and practicality of gamification  by Feona Albert</title>
      <link>https://padlet.com/aafeona/wt1fumdjaudg</link>
      <description>Made with panache</description>
      <language>en-us</language>
      <pubDate>2018-02-01 05:49:42 UTC</pubDate>
      <lastBuildDate>2018-02-01 14:25:33 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title></title>
         <author>aafeona</author>
         <link>https://padlet.com/aafeona/wt1fumdjaudg/wish/226902233</link>
         <description><![CDATA[<div><strong>The relevance of gamification in my language classroom.</strong></div><div><br></div><ul><li>Learning should be fun and to I might use "kahoot" to monitor students' performance or progress.&nbsp;</li></ul><div><br></div><ul><li>Game&nbsp; mechanics such as badges, levels , and points motivate students to learn.</li></ul><div><br></div><ul><li>Creating&nbsp; an alternative platform for students to learn language through the use of games mechanics which are familiar to them.&nbsp;</li></ul><div><br></div><ul><li>Gamification in language classroom provides a new way to connect and motivate my students to learn.&nbsp;</li></ul><div><br></div><ul><li>Effective strategies in promoting active learning. </li></ul><div><br></div><div><br><br></div><div><br></div><div><br><br></div>]]></description>
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         <pubDate>2018-02-01 05:56:33 UTC</pubDate>
         <guid>https://padlet.com/aafeona/wt1fumdjaudg/wish/226902233</guid>
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         <title>Limitation</title>
         <author>aafeona</author>
         <link>https://padlet.com/aafeona/wt1fumdjaudg/wish/226903593</link>
         <description><![CDATA[<div>As in traditional teaching, there would be some limitations of incorporating gamification in my language classroom.&nbsp; Some of the detrimental factors are:&nbsp;<br><br></div><ul><li>Inaccessibility&nbsp; of the game-based learning platform due to no or limited internet access.&nbsp;</li></ul><div><br></div><ul><li>Limited time&nbsp; and knowledge in preparing gamification activities.</li></ul><div><br></div><ul><li>&nbsp;I have to explore other learning platform in order to&nbsp; sustain students' interest.&nbsp;</li></ul><div><br></div><ul><li>I may not be able to make it as engaging as it should be.</li></ul><div><br></div><ul><li>How do I make it work for those who do not own a smartphone or a laptop? &nbsp;</li></ul><div><br></div><div><br></div>]]></description>
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         <pubDate>2018-02-01 06:08:37 UTC</pubDate>
         <guid>https://padlet.com/aafeona/wt1fumdjaudg/wish/226903593</guid>
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         <title></title>
         <author>aafeona</author>
         <link>https://padlet.com/aafeona/wt1fumdjaudg/wish/226904429</link>
         <description><![CDATA[<div><strong>Practicality of gamification</strong> </div><div><br></div><ul><li>Learning requires retention over time and gamification allows students to memorise, recall, associate, and apply the concepts that they have learnt. </li></ul><div><br></div><ul><li>A quick warm-up activities </li></ul><div><br></div><ul><li>A quick method to check for full participation.</li></ul><div><br></div><ul><li>I can use it as  a tool to test comprehension and check for misunderstanding. </li></ul><div><br></div><ul><li>I can obtain immediate response from their test scores. </li></ul><div><br></div><ul><li>I can provide timely feedback and revisit certain concept based on my students' performance. </li></ul><div><br></div><ul><li>Stepping outside the traditional teaching by telling.</li></ul><div><br></div><ul><li>Allows students to learn at their own pace or level and they are able to track their own progress. </li></ul><div><br></div><div><br></div><div><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-01 06:15:14 UTC</pubDate>
         <guid>https://padlet.com/aafeona/wt1fumdjaudg/wish/226904429</guid>
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         <title></title>
         <author>aafeona</author>
         <link>https://padlet.com/aafeona/wt1fumdjaudg/wish/226905367</link>
         <description><![CDATA[ ]]></description>
         <enclosure url="" />
         <pubDate>2018-02-01 06:23:21 UTC</pubDate>
         <guid>https://padlet.com/aafeona/wt1fumdjaudg/wish/226905367</guid>
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         <title></title>
         <author>aafeona</author>
         <link>https://padlet.com/aafeona/wt1fumdjaudg/wish/227034338</link>
         <description><![CDATA[<div><strong>Will it work for me (and my students)?<br></strong>I will give it a try in my own classroom and learn to look at gamification as a tool to support learning. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-01 14:02:57 UTC</pubDate>
         <guid>https://padlet.com/aafeona/wt1fumdjaudg/wish/227034338</guid>
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