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      <title>animation by katia</title>
      <link>https://padlet.com/katygza2000/w1ai31wjfhct</link>
      <description>katia garza </description>
      <language>en-us</language>
      <pubDate>2015-10-06 14:41:52 UTC</pubDate>
      <lastBuildDate>2023-01-19 06:15:02 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>animation</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73992354</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:43:47 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73992354</guid>
      </item>
      <item>
         <title>types of animation</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73992670</link>
         <description><![CDATA[<p>clay motion, stop motion,cut out animation, digital 2D animation  digital 3D animation, mechanical animation,zoetrope animation etc.</p><h2>Flip image</h2><p>This is the simplest but often the most effective form of lenticular printing. It consists of 2 or more images and can be produced for both horizontal display walls and vertical postcards and more.</p><h2>Moving/Animation pictures</h2><p>This is a variant of the flip. Moving or animation pictures have on average 10 or more images woven together</p><h2>Zoom effect</h2><p>A real attention grabber is the zoom effect</p><p>3D effect</p><p>it takes the visual experience to a higher level. Lenticular printing is the only solution allowing to see 3D images without the help of special 3D glasses.</p><p>and many more animations are made and used this days.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:44:34 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73992670</guid>
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      <item>
         <title>key framing</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73992962</link>
         <description><![CDATA[<p>process of a specific parameter value to a object  on a specific point of time. it creates a transition  between two values, but also key framing is interested in creating  key-frame objects and add them to the animation key frames property. some key framing methods even support the multiple insert methods  they are 3 types of inserts : discrete,linear, and splined . following steps of key framing to create a perfect information and organization with all the fact any key framing needs to: declare the animation and specific duration, for each target value  create a key framing  of the appropriate types  set it value and key time, and add it to the animation, also the frame needs association with the animation and property.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:45:15 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73992962</guid>
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      <item>
         <title>advancing modeling</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73993365</link>
         <description><![CDATA[<p> is basically making model for technology  information and details.   first step  create a low polygon model use a reference image UVM mapping 2D texture should apply on a 3D model. then wrapping  it up  make low polygon model  create UVM  ADD DETAILS  with sculpting +paint  retrieve maps and  re insert  into low model-poly</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:46:10 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73993365</guid>
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      <item>
         <title>advancing rendering </title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73993874</link>
         <description><![CDATA[<p>NVIDIA constantly advance visualization by developing rendering technologies  that leverage  the most advanced GPU architectures and compute languages. advancing rendering techniques one of the best is ambient occlusion  creates more define and complex shading depth with a scene  by calculating the physical properties of lighting as it radiates off of the non-reflective. surface adding softness to the screen  rays are cast from the objects  surface, with the Densets area of geometry represented by darker shading.  rendering directly from compressed
textures in hardware and software rendering systems. Textures are
compressed using a vector quantization (VQ) method. The advantage
of VQ over other compression techniques is that textures can
be decompressed quickly during advancing rendering.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:47:19 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73993874</guid>
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      <item>
         <title>design principles </title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73995304</link>
         <description><![CDATA[<p> Timing
 Ease In and Out (or Slow In and Out),Arcs
 ,Anticipation
Exaggeration
 Squash and Stretch
 Secondary Action
 Follow Through and Overlapping Action
 Straight Ahead Action and Pose-To-Pose Action
 Staging Personality,Appeal to make animation more alive they need to consider this steps.
</p><p><b>Timing</b>
Timing is the instrument  of animation. The speed at which something moves gives a sense of
what the object is and the weight of an object and why it is moving.</p><p><b>slow in or down</b></p><p>Ease in and out has to do with gradually causing an object to accelerate or come to rest
from a pose. An object or limb may slow down as it approaches a pose Ease In or
gradually start to move from rest Ease Out.</p><p><b>Arcs</b></p><p>to have motion follow curved paths rather than linear ones.</p><p><b>Anticipation</b></p><p>Action in animation usually occurs in three sections. The setup for the motion, the actual
action and then following  of the action</p><p><b>exaggeration</b></p><p>is used to accent an action</p><p><b>squash and stretch </b></p><p>Squash and stretch is a way of deforming an object such that it shows how rigid the object
is</p><p><b>secondary action</b></p><p>creates interest and realism in action.</p><p><b>overlappying action</b></p><p> the same as anticipation</p><p><b>pose to pose action</b></p><p>Straight ahead animation is one where the
animator draws or sets up objects one frame at a time in order</p><p><b>staging </b></p><p>Staging is presenting an action or item so that it is easily understood</p><p><b><b>appeal </b></b></p><p>anything that a person like to see or watch inside a animation creativity </p><p><b><b>personality </b></b></p><p>add personality to the animation </p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:50:33 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73995304</guid>
      </item>
      <item>
         <title>design principle </title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73996758</link>
         <description><![CDATA[<p>line,plane,rhythm,balance,scale,texture,framing,grid,colour,transparency, layers,symmetry, pattern, etc.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:53:48 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73996758</guid>
      </item>
      <item>
         <title>reflection mapping</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73998042</link>
         <description><![CDATA[<p>a rendering method that simulates light reflecting on an object. they are many reflection mapping in animation done in computers or electronic tools. they are: automatic cubic map </p><p><p>&nbsp;Automatic maps are based on the geometry of the scene.</p></p><p>assigning cubic maps</p><p>is that the bitmap files already exist and take less rendering time.<br></p><p>rendering cubic maps</p><p>The controls in the Render Cubic Map&nbsp;</p><p>Files group let you generate the maps automatically and save them to disk<br></p><p>using animation cubic map</p><p>The cubic maps can be animations instead of bitmaps.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:56:34 UTC</pubDate>
         <guid>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73998042</guid>
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      <item>
         <title>5 careers</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/73998636</link>
         <description><![CDATA[<p>public relations society of america inc,33 maiden lane, new york NY 10038-5150 internet : <a href="http://www.prsa.org">http://www.prsa.org</a></p><p>international association of buisness communications,one hallidie plaza, suite 600, san fansisco, CA 94102</p><p> international cinematographer's guild, 80 english avenue 14th floor new york NY 10011</p><p>national association of broadcast employees and technicians, 501 third street Nw, 6th floor, washington, DC 20001 internet. <a href="http://www.nabetcwa.org">http://www.nabetcwa.org</a></p><p>society for technicial communication, inc,901 N stuart st, suite 904, arlington, VA 22203 internet <a href="http://%20&lt;a">http://  href="http://www.stc.org"&gt;www.stc.org</a></p><p>this careers are in the outbook and if you know the 57% of the employees in 2012  work for animation.</p><p>art directroy </p><p>salary is about <p>Averaging $70,000 to $80,000, but wholly depends on the project.</p><p>&nbsp;Most stop motion animators&nbsp; <span style="font-size: 13px;">earn a fairly steady $60,000</span></p><p><span style="font-size: 13px;">3D models </span></p><p><span style="font-size: 13px;">&nbsp;A contracted model for a&nbsp;</span><span style="font-size: 13px;">major studio like Disney or Pixar can expect as much as $100,000</span></p><p><span style="font-size: 13px;">composting art </span></p><p><span style="font-size: 13px;">salary is 50,000 or 75,000</span></p><p><span style="font-size: 13px;">storyboard </span></p><p><span style="font-size: 13px;">80,000 or 100,000 depending on the scale and decorating ideas as also the quality of the animation.</span></p><p><span style="font-size: 13px;">mathematical model</span></p><p><span style="font-size: 13px;">salary: expect no less than 80,000</span></p><p><span style="font-size: 13px;">texture artists</span></p><p><span style="font-size: 13px;">salary:80,000</span></p><p><span style="font-size: 13px;">animator are dedicated by making computer animations or by hand animations  they can create special effect animations or visual they can be made in computers or special tools.</span></p></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-10-06 14:57:52 UTC</pubDate>
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         <title></title>
         <author>katygza2000</author>
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         <pubDate>2015-10-07 15:28:40 UTC</pubDate>
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         <pubDate>2015-10-07 15:28:50 UTC</pubDate>
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         <author>katygza2000</author>
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         <title>key framing&amp;nbsp;</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/74270630</link>
         <description><![CDATA[]]></description>
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         <pubDate>2015-10-07 15:29:53 UTC</pubDate>
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         <title></title>
         <author>katygza2000</author>
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         <pubDate>2015-10-07 15:30:29 UTC</pubDate>
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         <title></title>
         <author>katygza2000</author>
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         <pubDate>2015-10-08 19:12:34 UTC</pubDate>
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         <title></title>
         <author>katygza2000</author>
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         <pubDate>2015-10-08 19:12:36 UTC</pubDate>
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         <author>katygza2000</author>
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         <pubDate>2015-10-08 19:12:38 UTC</pubDate>
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         <title>modeling tools</title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/74606910</link>
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         <pubDate>2015-10-08 19:12:59 UTC</pubDate>
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         <title>texture and detail adding </title>
         <author>katygza2000</author>
         <link>https://padlet.com/katygza2000/w1ai31wjfhct/wish/74607578</link>
         <description><![CDATA[<p>with photoshop  and then done </p><p>tools: </p>]]></description>
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         <pubDate>2015-10-08 19:15:30 UTC</pubDate>
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         <title></title>
         <author>katygza2000</author>
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         <pubDate>2015-10-08 19:16:34 UTC</pubDate>
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         <author>katygza2000</author>
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         <pubDate>2015-10-08 19:16:35 UTC</pubDate>
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         <author>katygza2000</author>
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         <pubDate>2015-10-08 20:58:47 UTC</pubDate>
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         <title>shading and lighting of advancing rendering&amp;nbsp;</title>
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