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      <title>Introduction to AI by nvmoyar</title>
      <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4</link>
      <description>Contextualise the problem</description>
      <language>en-us</language>
      <pubDate>2017-11-13 19:13:38 UTC</pubDate>
      <lastBuildDate>2020-07-15 13:44:36 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Definition of Intelligence</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206438018</link>
         <description><![CDATA[<div>Intelligence can be defined in the context of the task. <br><br>DEFINITION OF INTELLIGENCE: an intelligent agent is the one that takes actions to maximize its expected utility given a desired goal. This definition attends to RATIONAL BEHAVIOUR. This definition requires agent to behave optimally, however there are constrictions in real life, like limited computation resources, costs, rules that can be applied like deadlines, etc. OPTIMALLY BEHAVE: Given those constrictions we can't expect an agent to behave always optimally, but we can come up with a level of performance  or bound that we desire the agent to meet: example win 60%, find a route no 2 miles longer than the optimal route. This is called BOUNDED OPTIMALITY and it's a feasible way of quantifying the intelligence. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:15:11 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206438018</guid>
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      <item>
         <title>Defining your problem</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206438641</link>
         <description><![CDATA[<div><strong>how would you characterise the task of driving a car in a road? </strong></div><div><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:16:03 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206438641</guid>
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         <title>Fully observable / Partial observable</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206438879</link>
         <description><![CDATA[<div>Like tic-tac-toe or chess vs Battleship board<br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:16:23 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206438879</guid>
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      <item>
         <title>Deterministic / Stochastic</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206439443</link>
         <description><![CDATA[<div>Do you know the results of your actions or there is some uncertainty or randomness</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:17:11 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206439443</guid>
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         <title>Continous / Discrete</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206440159</link>
         <description><![CDATA[<div>Continuous like the real world where the number of states are infinite, or there is only a number of states possible</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:18:11 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206440159</guid>
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      <item>
         <title>Benign / Adversarial</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206440818</link>
         <description><![CDATA[<div>The agent can be the only one taking actions that intentionally affect its goal or adversarial, which means that it's competing against other agents</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:19:05 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206440818</guid>
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         <title>Driving a car in a road problem</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206462716</link>
         <description><![CDATA[<div>Problem of driving a car on the road is:</div><ul><li> <strong>partially observable</strong> (consider "blind spots", driving at night, fog, etc.), </li><li><strong>stochastic</strong> (unpredictable events) and </li><li><strong>continuous</strong> (you're interacting with the physical world).</li><li>It can be <strong>adversarial</strong> too - depending on where you are driving!</li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 19:55:34 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206462716</guid>
      </item>
      <item>
         <title>GAMES</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206465155</link>
         <description><![CDATA[<div>Games are based on skill or chance <strong>(stochastic, radomness)</strong>. Chess for instance is a game of skill, since all the relevant elements of the game are <strong>fully observable</strong> on the board.<strong> Since the board is finite, it is not continuous either.</strong> Tic tac toe is a <strong>deterministic</strong> game as well. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-13 20:00:25 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/206465155</guid>
      </item>
      <item>
         <title>Intelligence can be defined in the context of the task</title>
         <author>nvmoyar</author>
         <link>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/655106414</link>
         <description><![CDATA[<div>* Is it a classification problem? <br>* is this task something that happen in the real world? <br>* do we know the result of our actions? <br>* are we the only element affected by the result of our actions? <br><br>An intelligent agent is the one that takes actions to maximize its expected utility given a desired goal. Must be notice that this definition attends to a RATIONAL BEHAVIOUR. This definition requires agent to behave optimally, however there are constrictions in real life, like limited computation resources, costs, rules that can be applied like deadlines, etc. OPTIMALLY BEHAVE: Given those constrictions we can't expect an agent to behave always optimally, but we can come up with a level of performance  or bound that we desire the agent to meet: example win 60%, find a route no 2 miles longer than the optimal route. This is called BOUNDED OPTIMALITY and it's a feasible way of quantifying the intelligence. <br><br><strong>HOW WOULD YOU CLASSIFY THE TASK OF DRIVING A CAR IN A ROAD?? </strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2020-07-15 13:39:35 UTC</pubDate>
         <guid>https://padlet.com/nvmoyar/w0l5ur4ggoc4/wish/655106414</guid>
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