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      <title>Assignment 2 Draft by Huaqing Gu</title>
      <link>https://padlet.com/ghq/vwhnalrii4d9wmu0</link>
      <description>Research Paper
</description>
      <language>en-us</language>
      <pubDate>2020-10-14 17:16:56 UTC</pubDate>
      <lastBuildDate>2025-02-07 19:35:59 UTC</lastBuildDate>
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      <item>
         <title>Research Questions</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829543453</link>
         <description><![CDATA[<div>What makes a successful episodic adventure game (Such as <em>Life is Strange</em>)? What are the potential reasons drive game producers to promote the squential storyline games? What are the main parts that attract customers to fall into this kind of games?<br><br>Possible Q2: <br>Is bring popular questions like sexuality confusion and mental health problems into games correct ? </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 17:18:45 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829543453</guid>
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         <title>Sub Questions</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829547851</link>
         <description><![CDATA[<div>Why people play games? <br>The aim of the video game market? <br>What could the game also do? <br>How big and normal is the video game market? </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 17:19:47 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829547851</guid>
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         <title>My idea </title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829549894</link>
         <description><![CDATA[<div>Bring in the popular questions in the game is good both financially and psychologically.  </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 17:20:16 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829549894</guid>
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      <item>
         <title>Arguments</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829552045</link>
         <description><![CDATA[<div>1. The main content of the game is link to popular society problems such as sexuality and teenager mental health problems. <br>2. The first game was successful, financially they are able to promote the second game and more. <br>3. Possible education usage. </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 17:20:46 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/829552045</guid>
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      <item>
         <title>Evidence 1 (Works Cited) </title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830170053</link>
         <description><![CDATA[<div>The Mind Team, Gaming. “Bullying, Depression and Suicide: Taking Responsibility in Life Is Strange.” <em>Www.rcpsych.ac.uk</em>, 8 Aug. 2016, www.rcpsych.ac.uk/news-and-features/blogs/detail/cultural-blog/2016/08/08/bullying-depression-and-suicide-taking-responsibility-in-life-is-strange. </div><div><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 20:16:46 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830170053</guid>
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         <title>Evidence 2 (Work Cited)</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830179711</link>
         <description><![CDATA[<div>Robertson, John. “Before the Storm and Mental Health in Video Games.” <em>Red Bull</em>, Red Bull, 1 June 2020, www.redbull.com/us-en/life-is-strange-before-the-storm-mental-health-interview. </div><div><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 20:20:48 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830179711</guid>
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         <title>Images </title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830207870</link>
         <description><![CDATA[]]></description>
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         <pubDate>2020-10-14 20:33:05 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830207870</guid>
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      <item>
         <title>Images</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830216075</link>
         <description><![CDATA[]]></description>
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         <pubDate>2020-10-14 20:36:37 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830216075</guid>
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      <item>
         <title>Counter-argument</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830287393</link>
         <description><![CDATA[<div>People might think using popular sensitive issues in the game to attract attention from customers are very unethical. </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-10-14 21:12:20 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/830287393</guid>
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      <item>
         <title>Evidence 3</title>
         <author>ghq</author>
         <link>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/880880015</link>
         <description><![CDATA[<div>Hiriscau, E., Stingelin-Giles, N., Wasserman, D., &amp; Reiter-Theil, S. (2016, May 11). Identifying Ethical Issues in Mental Health Research with Minors Adolescents: Results of a Delphi Study. Retrieved November 02, 2020, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4881114/</div>]]></description>
         <enclosure url="" />
         <pubDate>2020-11-02 02:27:05 UTC</pubDate>
         <guid>https://padlet.com/ghq/vwhnalrii4d9wmu0/wish/880880015</guid>
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