<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>pj 241 by rebecca</title>
      <link>https://padlet.com/professionalwork/vvla26zw2zih</link>
      <description>Complete 6 projects throughout the term: 1) Tech Bio, 2) Blog Post, 3) UDL Remix, 4) Recommender Algorithm, 5) Kruger Subvertisement, and 6) Makerspace Coding Station.</description>
      <language>en-us</language>
      <pubDate>2016-09-03 17:00:14 UTC</pubDate>
      <lastBuildDate>2026-06-21 22:46:00 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Hanya’s Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898681090</link>
         <description><![CDATA[<p>I see technology as a tool to achieve a goal, whether that’s communication of a message to others, or for the visualization of different phenomena, or for creating and sharing new forms or expression of knowledge. I have had experience in past high school tech courses filming and editing videos and using photoshop where I saw technology being used as an artistic medium as well, which I also enjoyed. Today, I mainly use technology for academic and professional purposes, my favourite being anything where I can design visually engaging materials, for example using Canva to make presentations or worksheets for classroom use. I also use technology to keep connected with family and friends, especially my family in Egypt. </p><p><br></p><p>My Week 1 Quiz results indicated that I hold a Technologists’ view when it comes to tech in the classroom, which I feel aligns with my attitudes towards tech in education. I think that technology is useful if it enhances the learning experience for students or assists teachers with planning/delivery/assessment of learning. In conclusion, I am open to learning about new tech tools and how they can be used to support learning, but I also value my abilities that I bring to teaching such as creativity, intuition, and organization that I feel technology could not replace, but only enhance or amplify. </p>]]></description>
         <enclosure url="https://elvis.padletcdn.com/1/fetch/e_in/pixabay.com/get/g8d90db449b38028a77b8e37bb756bf071b84489c20ef899088fd64cd45e22db77ffa3d57739adfcb73c2331939dcbac1.jpg" />
         <pubDate>2026-05-05 15:03:39 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898681090</guid>
      </item>
      <item>
         <title>Jeffrey&#39;s Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898785245</link>
         <description><![CDATA[<p>I do have some background in applications more than physical hardware. Most of my tech skills come in the form of music, whether it be equipment, applications, sound design, etc. I have been getting more into using different forms of tech in the classroom and understanding their implications, but I am interested to see where in the future the road of tech leads. For instance, using Canva for presentations, Word PowerPoint and Spreadsheets for completing projects; I have a strong understanding of work-related applications, not so much how they work or the hardware required for them to run. I also like working collaboratively on projects to achieve a means, I find that tech does an excellent job at completing tasks as a group.</p><p><br/></p><p>My interests are heavily in the future of tech for student learning. I do not personally have the greatest bio when it comes to tech. I have way more questions than I do skills. I will admit I am on the fence when it comes to implementing tech in the classrooms, as I find myself leaning to more physical work-related tasks. I am also interested to see how tech will 'replace' physical work, whether this being by activities or other means. I do wonder how students in the long-run will be impacted, which is a concern for me. I strongly wish and hope that it does not become a replacement! I am also interested to see how we can find the balance of using tech in the classroom, as I do not believe that students will get the same feeling from reading for instance from a computer, as they do from a physical book without blue light. I wonder how that issue will be solved!</p><p><br/></p><p><br/></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5595947849/382b9f4f6a8745fdba1f0de0004195ff/sddefault.jpg" />
         <pubDate>2026-05-05 16:21:36 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898785245</guid>
      </item>
      <item>
         <title>Colette&#39;s Tech Bio</title>
         <author>colettesimon</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898816995</link>
         <description><![CDATA[<p>I bring a mix of art and technology skills to this course. Before starting the MT program, I&nbsp;spent some time&nbsp;exploring the art and animation industry. I&nbsp;took&nbsp;different classes in digital animation and digital painting, where I&nbsp;developed&nbsp;design and storytelling skills&nbsp;and learned&nbsp;how to use&nbsp;digital tools like&nbsp;Photoshop and </p><p>Toon Boom Harmony. I wasn’t sure how these skills would translate to the classroom, but in my&nbsp;most recent&nbsp;practicum in a Grade 1/2 class I&nbsp;began to see some&nbsp;useful applications.&nbsp;I found that I could apply&nbsp;my art and design skills when creating my own worksheets in Canva, and that I really enjoyed&nbsp;the&nbsp;process of making visually clear and&nbsp;engaging&nbsp;worksheets to go with my lessons. I’m a very visual person, and I noticed that&nbsp;incorporating&nbsp;images&nbsp;and&nbsp;intentional&nbsp;design into the worksheets&nbsp;helped support&nbsp;student understanding and&nbsp;task&nbsp;completion.&nbsp;Especially&nbsp;for&nbsp;students&nbsp;learning English or still developing their reading skills, the visuals gave them another way to access the content and participate more confidently.&nbsp;Through this,&nbsp;I’ve&nbsp;developed an&nbsp;interest in using visual design to make learning more accessible and engaging for students. I’m looking forward to exploring how I can continue to incorporate my digital art skills and learning&nbsp;new ways to use technology to support diverse learners in the classroom. &nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5595621133/3b07078629fa9a01c47d0a0d875c38fa/Screenshot_2026_05_05_at_8_19_05_AM.png" />
         <pubDate>2026-05-05 16:49:02 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898816995</guid>
      </item>
      <item>
         <title>Hope&#39;s Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898884910</link>
         <description><![CDATA[<p>I would describe myself as a very creative and artistic person, and I tend to approach learning and problem-solving in a visual and hands-on way. While I do not have a strong background in technology, I have some experience using digital tools for creative purposes. I especially enjoy using Canva to create presentations, posters, and classroom materials because it allows me to express ideas in a more visual and engaging way.</p><p><br/></p><p>At the same time, I would say I am still developing confidence with technology. I can sometimes feel hesitant about integrating it, especially when it feels complex or unfamiliar. However, I am open to learning and improving my skills, particularly when technology supports creativity, communication, and education in meaningful ways.</p><p><br/></p><p>I am especially interested in how digital tools can be used to enhance learning experiences for students, such as making lessons more interactive or visually engaging. I also value collaboration and enjoy working with others, which I think will help me grow more comfortable with technology over time.</p><p><br/></p><p>Overall, I bring a strong creative mindset, a willingness to learn, and an interest in using creative tools to support communication and design. I hope to build my confidence with technology throughout this course and learn new ways to integrate it into my future teaching in a way that feels authentic and manageable.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5596481666/c0c5321153e21726cc5eccd364c9f2af/download.png" />
         <pubDate>2026-05-05 17:47:23 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898884910</guid>
      </item>
      <item>
         <title>Julie&#39;s TechBio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898946577</link>
         <description><![CDATA[<p>I’m someone who is often jokingly described as “not very tech-savvy,” even though I grew up in the modern digital world. While I may not be the person who naturally explores advanced or complex technology systems, I am comfortable with everyday digital tools and platforms that are commonly used in both personal and educational settings. I regularly use a laptop and smartphone for communication, planning, and creating resources. In the classroom, I have experience with some student-friendly tools such as Kahoot, Blooket, Canva, and WeVideo. While I do lean towards a Functionalist/Technologist view on technology in the classroom, these platforms have helped me see how technology can increase student engagement, creativity, and participation in learning tasks. I enjoy using tools that are straightforward and easy to incorporate into lessons without needing advanced technical skills or a significant time investment to learn them. I find that when technology is used purposefully, it can open up new opportunities for students to demonstrate their thinking in different ways.</p><p><br></p><p>My main interest in technology is how it can enhance teaching and learning rather than the technical complexity behind it. When technology feels overly complex or unclear, it can create a sense of anxiety for me, especially if I’m unsure how to troubleshoot issues in the moment. This lack of confidence can make me more hesitant to experiment with new platforms, as I prefer to fully understand a tool before using it in a classroom setting. While I would not describe myself as highly advanced in my tech skills, I am open and motivated to continue learning. I would like to build more confidence in using educational technology more effectively and consistently. In this course, I hope to develop a stronger understanding of how to integrate technology in ways that are realistic, purposeful, and supportive of diverse learners in the classroom.</p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4Z2JuNXk3a3lrdzBkdGd5cDh1bDV4ZWRuNzEwaHVma3ExN245ZWc0YSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/sFMY1jax6EKZET5ECI/giphy.gif" />
         <pubDate>2026-05-05 18:41:20 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3898946577</guid>
      </item>
      <item>
         <title>Janice&#39;s Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899013494</link>
         <description><![CDATA[<p>Technology has played a big part in my educational journey and personal interests. Throughout my last years of high school and my first two years of university, I relied heavily on technology for classes, assignments, and staying connected with my teachers and classmates. During this time, I became comfortable with using Canva, Zoom, and other platforms necessary for online schooling.&nbsp;</p><p><br/></p><p>One of my main interests in general is art, which was always done through pencil and paper. As I spent more time using technology, I began to explore it more creatively and used it to create digital art. During my free time, I usually find myself sitting on my iPad, sketching out something small to kill time or something needed for an assignment (I used digital art as a visual component for my science class in my first year!). I found art through technology to be useful because it helps me keep all my work organized in one place while also making it easier to experiment with different styles and tools.&nbsp;</p><p><br/></p><p>I believe the use of technology in the classroom can be useful for enhancing student engagement, supporting different learning styles, and creating a more interactive learning experience. Since technology became such a large part of my own education, I am interested in learning more about how it can be integrated into the classroom to support both teaching and learning.&nbsp;</p>]]></description>
         <enclosure url="https://media3.giphy.com/media/v1.Y2lkPWNhYmM5OTE4dXkwd3c0bXNya2x4dmh0MWY5dXkzdXRqcHQ0aHNqNDd4ZDVnenh1YiZlcD12MV9naWZzX3NlYXJjaCZjdD1n/X5bG0yJwIymit02pwA/giphy.gif" />
         <pubDate>2026-05-05 19:49:20 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899013494</guid>
      </item>
      <item>
         <title>Rebecca&#39;s Tech Bio!</title>
         <author>professionalwork</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899040089</link>
         <description><![CDATA[<p>Hello! I’m looking forward to connecting with you all again! When I finished my teaching degree, I had planned to become a high school art teacher. I majored in fine arts during my undergraduate studies, but after graduating, I couldn’t find a position teaching art, so I ended up running a computer lab instead. From there, I began mentoring teachers. I spent half my time working collaboratively with public school educators in team-teaching settings, demonstrating how to integrate technology effectively across core subject areas, and the other half teaching prep technology classes. Working with teachers wasn’t always easy, but it taught me a great deal. In this course, I draw on the experience I gained working alongside fellow educators. I hope you find this course informative and engaging as you prepare for your teaching journeys!</p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4dzl5Nmd6YmprcWNwOWhwODVzbDN3MDFsODl3bjNibGx2cGFxMHdvdiZlcD12MV9naWZzX3NlYXJjaCZjdD1n/mcsPU3SkKrYDdW3aAU/giphy.gif" />
         <pubDate>2026-05-05 20:24:19 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899040089</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899047802</link>
         <description><![CDATA[<p>I would say that I have an ambivalent relationship with technology. I worked in a technologically-intensive profession for almost 10 years, librarianship, becoming the first librarian research chair in North America, a position that included the prefix “e-” (e-librarianship) just to make sure everyone knew how important digital technology was to the labour that it involved. In that, and previous roles I did innovative work with online image cataloguing and digital publishing, helping to build a nationwide public resource-sharing network for art images (FADIS) – that was subsequently (I think quite foolishly) dismantled in favour of an American alternative (ARTstor), which stole some of our more innovative features, like user-added content and tagging. Perhaps the lingering take-away from that work is that I’m told I’m good at social media – if that’s a skill 🙃</p><p>&nbsp;</p><p>Outside of my MT studies, I am an art writer of criticism and features (I just learned that an issue of <em>esse </em>magazine that I wrote a feature for last year has been nominated for a National Magazine Award), as well as an art historian who continues to attempt to publish journal articles …and books (?). I try to see art around the city as much as I can (I’m writing this after taking a short break to scout some public art downtown before it started to rain). I also like to read for pleasure – increasingly, in French. Walking and jogging help me cultivate the Sextan equanimity – perhaps even ataraxia – to which I aspire. As a nod toward my love for French film, I’ve included an image of myself posing as Dominique Labourier’s librarian character in <em>Céline and Julie Go Boating </em>(1974) in the act of using a book of “practical magic” to conjure the unexpected from the streets of Paris.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5597257551/14bac969f7284af0fb57be05a4022864/profile_pic_2.jpeg" />
         <pubDate>2026-05-05 20:34:56 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899047802</guid>
      </item>
      <item>
         <title>Rebecca Milligan - Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899215420</link>
         <description><![CDATA[<p>I wouldn’t describe myself as very tech-savvy, and honestly, technology hasn’t always been a positive part of my life (social media!!) Because of that, I tend to be more cautious and intentional about how I use technology.</p><p>In terms of skills, I’m comfortable with basic tools like Google Docs, Slides, and simple online platforms used in classrooms (Epic?), but I wouldn’t say I have advanced tech skills like coding or editing. I’m much more confident in hands-on, creative, and people-focused areas. I really enjoy working with children in interactive and play-based ways.</p><p><br/></p><p>I think I bring strong collaboration skills, and creativity to this course. I also have a lot of experience working with children in both educational and recreational settings, which shapes how I think about learning.While technology isn’t something I naturally gravitate toward, I’m open to learning how to use it in ways that are meaningful and appropriate, especially if it genuinely supports student learning rather than distracts from it.</p><p><br/></p><p>Overall, I’d say I bring a balanced perspective. I’m not overly reliant on technology, but I’m willing to explore how it can be used thoughtfully and effectively.</p>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4MHd4NHhtY2UzeWY5ZXN4MXd5enlkbmd6NjIyYmY0MHNxYWRjcXdlbSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/FeqM1NIhHdaQRwamQQ/giphy.gif" />
         <pubDate>2026-05-06 00:28:49 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899215420</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899233465</link>
         <description><![CDATA[<p>I grew up in a very low-tech environment where digital tools were not a central part of daily life. As a musician, much of my learning and practice has been rooted in traditional, hands-on methods rather than technology-based approaches. For a long time, I felt comfortable in that space and did not see an urgent need to expand my technological skills. However, being married to someone who is highly tech-savvy has given me a new perspective. Through both encouragement and playful teasing, I have become more aware of the gaps in my knowledge and the growing importance of technology in everyday life.</p><p>As I continue my journey as an educator, I recognize that technology is no longer optional in the 21st-century classroom. It plays a crucial role in enhancing student engagement, supporting diverse learning needs, and preparing students for a rapidly evolving world. While I may not yet feel fully confident in my technological abilities, I am motivated to learn and improve.</p><p>I am committed to developing my digital literacy and finding meaningful ways to integrate technology into my teaching practice. My goal is not just to use technology for its own sake, but to thoughtfully incorporate tools that genuinely support student learning and creativity.</p>]]></description>
         <enclosure url="" />
         <pubDate>2026-05-06 00:38:57 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899233465</guid>
      </item>
      <item>
         <title>Betty Xiong - growing up with technology</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899606670</link>
         <description><![CDATA[<p>Growing up in the digital age, my relationship with technology has evolved from a source of wonder into an essential pillar of my academic and creative identity. My journey began in the primary school computer lab, a space that fundamentally shaped my perspective. While many viewed computers as strictly functional tools for typing or research, those early tech classes introduced me to the idea of technology as a source of play and discovery.  Those formative experiences taught me that digital spaces could be just as much about "fun" and exploration as they were about utility.</p><p>As I transitioned into high school, the role of technology shifted from a playful elective to a logistical necessity. With the widespread adoption of Google Classroom, online assignments, and digital collaboration, technology has become inseparable from these tools. Technology became the infrastructure of my education. This period honed my organizational skills and reinforced the idea that technology is the primary medium through which modern society communicates and solves problems.</p><p>During my university studies, I enrolled in digital art courses that delved into&nbsp;Photoshop. This has allowed me to treat the computer as my primary canvas and express my creativity through non-traditional mediums. Using digital media has shown me that technology isn't just a way to submit work; it is a powerful vehicle for self-expression. </p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5599058285/f372d34587ddfa3cd4eeadb10a016ef0/3d3f86daf5f7a43dd42610b04cd8c69b.jpg" />
         <pubDate>2026-05-06 04:13:57 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3899606670</guid>
      </item>
      <item>
         <title>Kate Mei - Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3900586634</link>
         <description><![CDATA[<p>Based on my own experience, I feel that technology plays a very important role in teaching and is closely connected to my work. After graduating I have been working in education, including a lot of online teaching. Because of this, I have had to use many digital tools in my teaching, such as Canvas, Zoom, CRM systems, and Moodle. Over time, these tools have become an essential part of my teaching process rather than just something extra.</p><p><br></p><p>In recent years, with the rapid development of AI, my understanding of technology in education has also changed. In my last teaching job, our school often provided training on how to use AI in teaching. For example, tools that help generate PowerPoint slides can save teachers a lot of time, allowing us to focus more on lesson planning and the content itself. I found this especially helpful in improving efficiency.</p><p>At the same time, I think it is important to be careful when using AI. Teachers need to evaluate the information it provides and use it appropriately in the classroom, rather than relying on it too much. Technology is helpful, but it should support teaching, not replace thoughtful planning and decision-making.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5602753734/fead8ad465cdace4b7919dd05e3f5a3e/fef303ab764af8aa.png" />
         <pubDate>2026-05-06 15:31:40 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3900586634</guid>
      </item>
      <item>
         <title>Tech bio- Vanessa</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3902680018</link>
         <description><![CDATA[<p>I would describe myself as not very tech-savvy, and I’m still building my confidence when it comes to using technology. I can use basic tools like PowerPoint, Google Slides, and Canva, which I enjoy using to create creative and visually appealing presentations. However, I often feel unsure when trying new programs or solving technical problems, so I usually stick to tools I already know.</p><p><br/></p><p>My interests are mainly centred around teaching<strong>,</strong> creativity, and working with children. I enjoy planning engaging activities, making lessons fun and interactive, and finding ways to help students feel included and excited about learning. I also enjoy art and design, which is one reason I like using Canva to make classroom materials and presentations look more creative and organized.</p><p>Even though technology does not come naturally to me, I’m interested in learning how to use it better in the classroom. As a future Primary/Junior teacher, I want to understand how technology can support learning in simple and meaningful ways without taking away from hands-on activities, creativity, and social interaction.</p><p> </p><p>I’m hoping this course will help me become more comfortable with technology and give me practical ideas that I can use with students in the future. I also look forward to learning new things throughout the course and exploring different ways technology can support teaching and learning.</p>]]></description>
         <enclosure url="https://media1.tenor.com/m/-izxlsWF6H0AAAAd/tech-support-whatsapp-dev-team.gif" />
         <pubDate>2026-05-07 17:31:11 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3902680018</guid>
      </item>
      <item>
         <title>Tech Bio- Salma</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3902687828</link>
         <description><![CDATA[<p>Growing up, I feel that most of my education was far away from technology. I remember the first time I saw a power point slide show was in the 4th grade when we all did tri-fold posters about endangered animals and our one new classmate, fresh from Malaysia, made a PowerPoint about dolphins and even added animations and sounds. We were all shocked and amazed, having never seen or thought to do something so extravagant, we all tried to make slide shows for our next assignment but failed terribly. </p><p><br></p><p>It wasn't till senior elementary where we began to use computers more frequently and discover platforms to make cool digital presentations. I got my first personal chrome book in high school when I had saved up enough money to get one. </p><p><br></p><p>Recently, in the last two years, I started to use technology more frequently when I switched into teaching. I needed to make presentations and worksheets so I got really acquainted with Canva. </p><p><br></p><p>Digital designs and drawing also became a passion when I bought an ipad. I started to dabble with lesson sketches last year. Trying to sketch the social studies curriculum to make notetaking fun for students as I had an artsy group. I think I want to incorporate doodling and tech in learning somehow. </p>]]></description>
         <enclosure url="https://genai-public.padletcdn.com/disco/prod/imagen/1778175303750/sample_0.png" />
         <pubDate>2026-05-07 17:37:16 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3902687828</guid>
      </item>
      <item>
         <title>tech bio - alissa </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3902756293</link>
         <description><![CDATA[<p>I wouldn’t describe myself as tech-savvy, I grew up in a very low-tech environment and household where I was not surrounded by devices, gaming systems, or social media. While I recognize the creative potential of these platforms, they have not been a significant part of my personal life. So I might describe myself as someone who is still developing confidence with technology, but who is open to learning and using it in meaningful ways.&nbsp;</p><p><br/></p><p>I may not have an advanced technical background, but I have begun to regularly use a variety of digital tools to support both my academic work and teaching practices. For assignments and organizational strategies, I rely on basic platforms within Google Workspace (such as Docs, Slides, and Drive) to collaborate, plan, and stay organized. I also enjoy using Canva and other creative digital tools (Kahoot, Booket) as an educational resource to create visually engaging presentations, lesson materials, lesson planning and classroom resources. These tools help me communicate ideas clearly and make content more accessible and appealing for learners.&nbsp;</p><p><br/></p><p>Much of my hesitation for using tech stems from my lack of knowledge and uncertainty about how to troubleshoot issues, especially during lessons or classroom activities where unexpected problems can interrupt learning (during my prac, my AT had a math game set-up through knowledgehook and most of the class time was spent trying to understand why some students couldn’t access it when it was working fine a few days ago!).&nbsp;</p><p><br/></p><p>Overall, through this course, I hope to expand my digital toolkit, develop practical skills, and gain a deeper understanding of how to use tech in ways that are intentional, effective and student centered.&nbsp;</p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4a3p0aWc4aTlweW1raXlxbjJxOGt5NjBtb3A0M2duZXp0MHZkbmJvdiZlcD12MV9naWZzX3NlYXJjaCZjdD1n/hhbsgAvBkZqkKx2ys7/giphy.gif" />
         <pubDate>2026-05-07 18:48:45 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3902756293</guid>
      </item>
      <item>
         <title>Juliana’s Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3904931352</link>
         <description><![CDATA[<p>I fear I’m a fundamentalist! Because up until now, I’ve not had to embrace technology professionally. Technology has always been something toxic-feeling in my life. Mostly, what “technology” equates to for me is social media. I am of course addicted to social media for the ways in which it connects me to my friends and places that I love near and far, but the passive and incessant scrolling, the toxicity of advertisement practices, and more recently, the proliferation of AI-generated content makes me wonder why I keep opening these apps 30+ times per day. I’ve even installed blockers to try and remind me to keep off, but I easily ignore them, despite hating most of the time I spend scrolling. I get frustrated when learning new tools or platforms. And I don’t think about technology as useful and innovative, besides those baseline, take-for-granted values like map apps for navigation, weather apps for knowing the weather, googling an instant answer to a question, storing all my photos in the cloud, etc. (And even of these services, I often think about how life might have been better before them--more tactile, present, social and real.) My favorite technologies are audiobooks and voice-to-text, so that I can speak out loud what I want to write, and listen to books while I walk or use my hands in other ways. I think all of this together points to: I embrace technology for sake of accessibility, but am otherwise skeptical and resistant.&nbsp;</p><p><br/></p><p>I realize this presents a bit of a problem, moving into a career that necessarily must embrace technology both on the side of my own admin/professional organization/assessment, as well as engaging students in tools and worlds relevant to their own interests and skills. I also do think discussion of AI ethics and responsibility, of best-practices, is important in the classroom. I don't think at this point it’s acceptable to resist technology in the classroom, as it’s so interwoven with curriculum. But my instincts don’t lead me towards technological tools or modes of engagement. So I have a lot to learn and unlearn.&nbsp;</p>]]></description>
         <enclosure url="" />
         <pubDate>2026-05-09 17:14:13 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3904931352</guid>
      </item>
      <item>
         <title>Meagan&#39;s Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3904978453</link>
         <description><![CDATA[<p>Hi ! Ah technology ! I would say I have quite a love hate relationship with technology, specifically social media. My interest in technology changes quite often and I typically find myself in the never ending cycle of accepting technology is a part of life and using it all the time, and then wanting to throw my phone out. I think with most things, I have discovered technology for me personally is about finding a healthy balance that works for me. Have I found that balance? No. I still find myself mindlessly scrolling on social media, watching youtube for hours, and obsessively texting throughout the day. </p><p>&nbsp;</p><p>In terms of my technology skills I would definitely not describe myself as a tech savvy individual, or having major skills when it comes to tech. I can however, navigate certain platforms include docs, canva, PowerPoint etc. Although technology is something I am cautious around implementing into the classroom, it feels it is an inevitable part of education. As a result,  I hope to establish a deeper understanding of technology that allows me to implement it safety and effectively in the classroom. Additionally, I feel committed to ensuring much of my teacher includes outdoor, hands-on opportunity for students to engage with and learn from the real world around them. </p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4c3Q4MnB3d2o5aGh4ZDlxdWN6NmJneTQ1MWY5Y21jbnJhOXRlOG5mbyZlcD12MV9naWZzX3NlYXJjaCZjdD1n/w4u6ZQesNWqbOLMGpI/giphy.gif" />
         <pubDate>2026-05-09 19:19:59 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3904978453</guid>
      </item>
      <item>
         <title>Jessey- Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3904980778</link>
         <description><![CDATA[<p>One of the strengths I bring to this course is my experience using technology in educational and community settings. I am comfortable using Microsoft Office, online learning platforms, and digital tools to organize programs, communicate with families, and create engaging learning experiences. I’m especially interested in how technology can make education more inclusive, accessible, and creative for diverse communities.</p><p><br/></p><p>In my previous work at early learning centres, I also used technology and social media as a tool for family engagement and community connection. Part of our approach involved sharing daily learning experiences through photos, videos, and community WhatsApp groups to help families feel connected to our programs and encourage participation in our learning centres. We intentionally highlighted the materials, activities, and experiences we planned for children while connecting them to child development concepts, learning goals, and skill-building opportunities. I enjoyed finding creative and meaningful ways to communicate the value behind children’s play and learning experiences while making information accessible and engaging for families.</p><p><br/></p><p>More recently, during my practicum experience, I have continued exploring and expanding my use of technology in both lesson facilitation and family communication. I have used tools such as Google Classroom to share information and resources, created visually engaging lesson slides, and incorporated videos and multimedia elements into presentations to support student engagement and learning. These experiences have strengthened my confidence in using technology creatively and effectively within educational environments.</p>]]></description>
         <enclosure url="https://media3.giphy.com/media/v1.Y2lkPWNhYmM5OTE4ZGRmaTFuZm5vcjVvbDR1Y2dndGRyNHE4eGhhM2Jhb2k0dG8wYWh0cSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/scZPhLqaVOM1qG4lT9/giphy.gif" />
         <pubDate>2026-05-09 19:25:50 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3904980778</guid>
      </item>
      <item>
         <title>Molly- Tech Bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905441844</link>
         <description><![CDATA[<p>Hi! This is such an interesting topic for me because it is something that my mom and I like to talk about a lot. I would argue that I grew up on the cusp of technology. I got my first iphone at 13 but I spent my childhood outdoors, reading books, and in organized activities. Whereas my younger brother, who is 5 years younger, grew up with XBox and iphones. I have a love-hate relationship with technology because I find that when I spend too much time on it I feel hazy and anxious. However, I do love a tiktok/reels scroll and I spend a lot of time texting long distance friends. I also cannot imagine having to write papers in a notebook lol.&nbsp;</p><p>In terms of my tech skills, I have acquainted myself with a lot of platforms over the years. I learned how to create an artist website for my mother by just doing it (I argue this really showcased my skills). I also can use all of the Google applications, Microsoft, and I have developed a love for Canva. I think that the integration of these softwares into education is an important tool. I think it allows students a platform to enhance their education if used in moderation.</p>]]></description>
         <enclosure url="https://media0.giphy.com/media/v1.Y2lkPWNhYmM5OTE4cTI1aTk4anZ1cHFqdDRvcG4zNDUza2Z3czNuNHVscmJjdzFrdzMybyZlcD12MV9naWZzX3NlYXJjaCZjdD1n/F2mM6Ay4WrMkQpIb2G/giphy.gif" />
         <pubDate>2026-05-10 13:55:22 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905441844</guid>
      </item>
      <item>
         <title>Tech Bio - Eddie (Haiqing) Ji</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905681836</link>
         <description><![CDATA[<p>After working for many years in multinational IT companies, I have a strong sense of how profoundly AI may change our world. It might be similar to what the internet did decades ago, when it completely changed the way human beings communicate.</p><p><br/></p><p>According to the Week 1 Quiz outcomes, I’m probably closest to the category of Professionalists, viewing IT and AI mainly as tools to support more effective teaching, learning, and engagement. It seems inevitable that continuing to learn technology concepts and skills will become essential for teachers, not only to be successful, but perhaps even to adapt and survive in the future.</p><p><br/></p><p>Today, AI is already widely used as a tool to facilitate teaching and learning. I frequently use AI for lesson planning, material preparation, assessment, reflection, and course improvement. It has clearly improved my efficiency and helped me organize ideas more effectively. I do believe AI will become much more deeply integrated into classrooms in the near future.</p><p><br/></p><p>At the same time, I’m also thinking about the broader impact AI may have on the education system as a whole. Will AI reshape strategic policy-making processes, or support day-to-day decision-making at the school board and school levels? Where is the boundary between humanity and technology when AI becomes deeply integrated into daily life? Should there be a clearer framework to guide and govern the use of educational technology? Will AI literacy become part of basic literacy in the future?</p><p><br/></p><p>These are some of the questions I hope to continue exploring throughout this course.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5624446641/ad0d8cd7b750ac66049aa0527c569aed/AI_in_Education_v2.png" />
         <pubDate>2026-05-10 21:18:30 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905681836</guid>
      </item>
      <item>
         <title>Tech Bio - Di</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905688495</link>
         <description><![CDATA[<p>I would not describe myself as a big “tech person,” but I am interested in learning how technology can be used in meaningful and practical ways in education. I think technology is most useful when it helps teachers and students communicate, stay organized, and make learning more engaging rather than using technology just for the sake of it.</p><p><br/></p><p>Through my experiences in education and working with children and youth, I have been introduced to several digital tools that teachers and DECEs use in classrooms. For example, I received training from WRDSB on using Google Classroom to organize assignments, communicate with students, and share learning materials online. I have experience using educational tools such as Kahoot!, Knowledgehook, and Quizlet to support student engagement and interactive learning activities. These platforms can make lessons more engaging through games, quizzes, and interactive practice while also helping teachers check student understanding and participation.</p><p><br/></p><p>I have also used creative educational tools such as StoryJumper and Scratch. StoryJumper can help students develop storytelling, literacy, and communication skills by creating their own digital books, while Scratch introduces students to basic coding and problem-solving through interactive stories, games, and animations. I think these tools are valuable because they encourage creativity, participation, and hands-on learning in a way that feels accessible and enjoyable for students.</p><p><br/></p><p>In my studies, I explored topics related to children, youth, and digital literacy, including online safety, cyberbullying, screen time, and the impact of social media platforms such as TikTok and Instagram on young people. </p><p><br/></p><p>Through this course, I hope to explore more practical ways of integrating technology into education and gain new ideas for using digital tools to support student learning, engagement, and communication in different classroom environments.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5624422629/adf0b013848c3c3cef7f97b20ca9f5b6/ChatGPT_Image_May_10__2026__05_26_31_PM.png" />
         <pubDate>2026-05-10 21:36:46 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905688495</guid>
      </item>
      <item>
         <title>Are we truly ready for tech in the classroom?</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905859615</link>
         <description><![CDATA[<p>Researchers using the PRISMA Checklist interviewed students in the healthcare system with a simple question. "What are the benefits and challenges of integrating modern technologies... into the medical curriculum for students?" Their findings conclude that a majority are open to the idea, but are uncertain about the direction.</p><p><br/></p><p>Regardless of your position when it comes to AI, we likely all agree that it <strong>won't </strong>be disappearing,<em> at least any time soon. </em>In the public education system, classroom tech has been increasing. Students are acquiring iPads, laptops, projectors, etc. and it is <em>almost </em>as if <strong><em>everything </em></strong>students work on in the class includes some kind of tech. As much as it may be a convenience, I wonder why impressionable children without fully formed brains, are subjected to technologies that even adults in the <strong>medical field</strong> are unsure how to navigate. </p><p><br/></p><p>Therefore, I wonder, if adult professionals in one of the most distinguished professions <strong>cannot </strong>find an appropriate place to apply tech within their own curricula, why are we not putting the breaks on tech in children's classrooms until we <strong>at least</strong> gather more information?</p><p><br/></p><p>In a period in children's lives where it is crucial to develop social and emotional skills through human interaction and play, it is no wonder that with the rise in tech, the <a rel="noopener noreferrer nofollow" href="https://www.who.int/news-room/fact-sheets/detail/adolescent-mental-health">WHO </a>reports that "Globally, one in seven 10-19-year-olds experiences a mental disorder." </p><p><br/></p><p>As future educators, we are entering an a significantly different time than our parents. It is therefore <strong><em>necessary</em></strong>, that we prioritize the wellbeing of students and I argue, that even if it makes our jobs <strong>more difficult</strong>, by willingly entering the education field, that is what we are signing up for.</p><p><br/></p><p><br/></p>]]></description>
         <enclosure url="https://link.springer.com/article/10.1007/s44217-025-00521-7" />
         <pubDate>2026-05-11 00:53:57 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905859615</guid>
      </item>
      <item>
         <title>Tech Bio - Lulu (Lubna) Sadek</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905998507</link>
         <description><![CDATA[<p>Growing up in the 90s - 2000s was an interesting time regarding the development of technology during that period. My family brought in our first computer in 1998, and I remember you couldn't surf the net and be on the phone at the same time. Technology was developing quite quickly as I grew up, and by 2010 we all had macbooks in the classroom.&nbsp;</p><p>My skills in tech are very basic. I have no coding skills or experience, but I really enjoy creating content, video editing and graphic design. Before creating and editing videos was so accessible, I used iMovie and video editing platforms as a teenager to edit videos on my laptop. I had a professional camera that I used to record my friends at school and make music videos and mini documentaries for fun. Whenever there was a chance to create a video project at school I was very excited.&nbsp;</p><p>Now I enjoy creating videos on my phone for fun. I enjoy using Canva to create presentations and and infographics for students. I used Canva to make worksheets and fun presentations for my grade 3 class during my last placement. I used to love learning through computer games as a student, and enjoy finding informative and interactive games for students to play and learn through. It helps consolidating information they learned by using it in games. I look forward to learning more about technology and education throughout this course.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5625382300/4975bacc8eb39ca305ee2b3b626303bb/imovieicon.jpg" />
         <pubDate>2026-05-11 02:03:55 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3905998507</guid>
      </item>
      <item>
         <title>Tech Bio - April K</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3906350393</link>
         <description><![CDATA[<p>Like many in this cohort, I grew up in a weird in-between time for technology. I remember thinking my parents’ flip phones were the coolest thing ever, and always wanting a turn on the family computer so my sister and I could play The Sims. However, I also remember routinely playing outside with friends in the neighbourhood, usually pretending we were spies, and voraciously reading any book I could get my hands on. </p><p>Technological advancement happened quickly throughout my childhood, and I more or less kept up with the change. I know how to edit photos and videos, craft websites, navigate software updates, and am generally still adaptable to new innovations. However, I have a somewhat tumultuous relationship with tech. I enjoy the access to social media, streaming, and creative tools, but I am also keenly aware of the negative impact unfettered access has on me. In fact, I have made a conscious effort this year to try to distance myself from overusing technology. I look forward to exploring the implications of technology in education throughout this course and hope to better understand approaches that balance both tech and analog methods in the classroom. </p>]]></description>
         <enclosure url="https://media1.giphy.com/media/v1.Y2lkPWNhYmM5OTE4Z3dwbjBmOW52cnQxN2hobzc1aWJtYzVyMHc4bXpneGxmNzNxbXpjaSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/m2Q7FEc0bEr4I/giphy.gif" />
         <pubDate>2026-05-11 05:16:06 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3906350393</guid>
      </item>
      <item>
         <title>Pixton</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3907387392</link>
         <description><![CDATA[<p>By Mohrail, Sally, Julie, and Hanya</p><p><br></p><p>Pixton is an interactive app where students can get creative and demonstrate learning through the creation of comic strips. Perfect for literacy and storytelling lessons, but can also be adapted for any subject!</p>]]></description>
         <enclosure url="https://canva.link/rrh81okdb9wv22f" />
         <pubDate>2026-05-11 18:13:03 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3907387392</guid>
      </item>
      <item>
         <title>Is AI Helping Us Learn—or Helping Us Avoid Learning?- Di</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3907527079</link>
         <description><![CDATA[<p>A student finishes a five-page essay in less than ten minutes. Another uses AI to summarize an entire chapter instead of reading it. What sounded impossible a few years ago is now completely normal in many classrooms.</p><p><strong>The Convenience of AI</strong></p><p>AI is changing education quickly. Students can now generate summaries, create presentations, and even write drafts in seconds. That sounds impressive, but I think there’s a difference between <em>completing work</em> and <em>actually learning from it</em>.</p><p>Struggling through a problem, making mistakes, and figuring things out slowly are all part of the learning process. If AI does too much of the thinking for us, are we still developing important skills like critical thinking and creativity?</p><p><strong>What Students Are Saying</strong></p><p>Interestingly, this concern isn’t just coming from teachers. A recent article from <a rel="noopener noreferrer nofollow" href="https://www.edweek.org/technology/students-are-worried-that-ai-will-hurt-their-critical-thinking-skills/2026/03?utm_source=chatgpt.com">Education Week</a> explains that many students are worried that relying too much on AI could weaken their problem-solving abilities. Some students admitted they were depending on AI for answers instead of thinking through challenges independently.</p><p><strong>Finding a Balance</strong></p><p>At the same time, I don’t think AI is something we should fear or completely avoid. Technology has always changed education. Search engines changed research habits, and online learning changed access to information. AI is probably just the next major shift.</p><p>I believe AI should <em>support learning rather than replace effort</em>. It can help students organize ideas and save time, but it shouldn’t do all the thinking for us.</p><p>Maybe the future of education isn’t about choosing between humans and AI. Maybe it’s about learning how to use technology <em>without losing curiosity, creativity, and critical thinking along the way</em>.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5631285979/6db141b43eeba252566bb9d31fab66de/_NRkmirG41Wwuk8ZgGakLruGo67qmPYRbiPaQdHtH9hrNtf2qJw_siiYMxIYWNpPl0WGYZfy8lOsYDpRn5YeEj00Fm23ahesdXRzNvyZgA8qHHprNMDhItWnrfCd_Reog3K9ROuoa2lPHs3_aB54ZJ0ba0GWp_zEePn_2BEvmlKyKSv6ZmTBekBbcKfmfUsy.jpeg" />
         <pubDate>2026-05-11 20:52:12 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3907527079</guid>
      </item>
      <item>
         <title>Leen Alsamman </title>
         <author>lsamman64</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908045713</link>
         <description><![CDATA[<p>For my image, I included a funny GIF of someone setting their computer on fire and smashing it because, honestly, that’s sometimes how I feel about technology. I think tech can occasionally become overcomplicated and frustrating, especially when simple things stop working for no reason. But at the same time, I also included an educational image because I genuinely appreciate how accessible technology has made learning.</p><p>One of my biggest interests is using technology as a tool to explore topics I’m passionate about. I love learning about geography, politics, and history, and I often use online platforms, documentaries, interactive maps, and digital media to deepen my understanding of different places, cultures, and global issues. I also enjoy communicating ideas creatively through presentations, discussions, and visual content.</p><p>Although I wouldn’t describe myself as a coding expert, I’m comfortable learning new platforms and collaborating with others. I’m especially interested in how technology can support education, accessibility, and communication in meaningful ways rather than just making things more complicated. I’m looking forward to learning from everyone in this course and seeing the different perspectives and skills people bring!</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5010417798/cb4f2e360769c7a6be7338234c89520a/Computer_on_Fire.gif" />
         <pubDate>2026-05-12 03:08:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908045713</guid>
      </item>
      <item>
         <title>Is Everyone a Writer Now? - Betty Xiong</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908135502</link>
         <description><![CDATA[<p><br/></p><p>Think about the last thing you read today. Was it a published book, or was it a thread on X, a Substack post, or a long-form caption on Instagram?</p><p>In the past, you needed a publisher, an editor, and a massive budget to get your ideas into the world. Today, these "gatekeepers" are gone. We’ve entered an era where everyone is a writer. This shift is a massive win for accessibility; it means that marginalized voices, students, and everyday people can bypass traditional hurdles to share their knowledge.</p><p>As explored in <em>Teaching Civic Participation with Digital Media in Art Education,</em> this isn't just about posting but about civic participation. When we publish our own narratives, we are practicing digital citizenship. We aren't just consuming history; we are writing it.</p><p>However, this publishing policy comes with a catch. While it’s easier to hit send, it’s harder to be heard. The algorithmic structures of social media often prioritize what’s viral over what’s valuable.</p><p><br/></p><p><strong>Ownership of the Narrative</strong></p><p>I’ve realized that my own social media isn’t just a diary, it’s a self-published archive. Every time we share a reflection or an analysis, we’re shaping digital discourse.</p><p>If we’re all writers now, we have a responsibility to:</p><ul><li><p><strong>Write with intent.</strong> Don't just feed the algorithm, speak your truth.</p></li><li><p><strong>Support independent voices.</strong> Read outside the suggested feeds.</p></li><li><p><strong>Be a critical editor.</strong> Check your sources before adding to the global conversation.</p></li></ul><p>The barrier to entry is gone. The question is: now that you have the platform, what are you going to say?</p>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4N3ZkZGFmNngxMnkwYzlzc2g3OXhia3JzYThvam15OWttdGJoZGM3ciZlcD12MV9naWZzX3NlYXJjaCZjdD1n/5bgIOwoAcZ2exrksog/giphy.gif" />
         <pubDate>2026-05-12 04:01:14 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908135502</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908159673</link>
         <description><![CDATA[<p>Growing up, technology was always changing around me. I remember sharing an old Windows XP computer with my siblings and spending hours playing games like the 1999 <em>Tarzan</em> game. At the time, even using the family computer felt exciting and special. I also remember watching my parents use flip phones before smartphones became part of everyday life. Looking back, it is amazing how quickly technology has advanced in such a short time. From older desktop computers and simple phones to tablets, smartboards, artificial intelligence, and online learning platforms, technology has completely changed the way people learn, communicate, and work.</p><p><br/></p><p>These experiences shaped my interest in educational technology and how it can support students in the classroom. I believe technology can make learning more engaging, interactive, and accessible when it is used with clear learning goals. In language learning especially, technology gives students opportunities to practice listening, speaking, reading, and writing in creative ways. Apps, videos, games, translation tools, and online collaboration can help students build confidence and connect learning to the real world.</p><p><br/></p><p>I studied French throughout high school and continued studying it during my undergraduate degree, which helped me appreciate how technology can support language learners. I also enjoy collaborating with others and exploring new digital tools that can help create inclusive and engaging classroom environments for students of different learning styles and backgrounds and language abilities.  - Aseel Altaweel</p>]]></description>
         <enclosure url="https://genai-public.padletcdn.com/disco/prod/imagen/1778559384070/sample_0.png" />
         <pubDate>2026-05-12 04:18:34 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908159673</guid>
      </item>
      <item>
         <title>Why Turn to Social Media When It Makes Us Feel Worse? - Janice</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908594313</link>
         <description><![CDATA[<p>When I'm stressed, bored, or even overwhelmed, I bury myself in social media. It's almost automatic. A few minutes on Instagram or TikTok can feel like a refreshing break from reality. Entertaining. Distracting. Low effort. But somehow, after scrolling for much longer than intended, I rarely find myself feeling better. </p><p><br/></p><p>Social media has become a strange source of comfort for many. We use it to laugh at relatable content, stay connected with friends, and momentarily forget about our present lives. At the same time, these same platforms are an exposure to unrealistic beauty standards, online drama, and the pressure to always be available. </p><p><br/></p><p>To be honest, it's quite exhausting. </p><p><br/></p><p>For young people, especially, social media can be more harmful than we realize. Adolescence is already a time when many are figuring out who they are, what they look like, and where they fit in. Social media makes this process feel more intense. Instead of just existing, we are forced to observe and compare ourselves against the carefully curated versions of other people's lives. </p><p><br/></p><p>With enough exposure to filters and editing apps creating these <a rel="noopener noreferrer nofollow" href="https://pmc.ncbi.nlm.nih.gov/articles/PMC12074223/">unrealistic expectations of <strong>body image</strong>, <strong>beauty</strong> and <strong>success</strong></a><strong>,</strong> it becomes easy to internalize these standards and feel like we're somehow falling behind. At some point, it can suddenly feel like everything about you is something to be measured through engagement. </p><p><br/></p><p>Social media isn't entirely negative, but its impact on our youth is something that deserves more attention. Social media stops being "just social media" when it begins to shape our self-worth. </p>]]></description>
         <enclosure url="https://media3.giphy.com/media/v1.Y2lkPWNhYmM5OTE4eHNraGF0YmFyNGwxem52bnk1dzZsYnppOGx4NGliaHZ4dGZoMGdzZCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/JpyF6gL2EzRkJ0zLAj/giphy.gif" />
         <pubDate>2026-05-12 08:42:21 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3908594313</guid>
      </item>
      <item>
         <title>Are Grades Measuring Learning or Just Performance? - Kate Mei</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909184779</link>
         <description><![CDATA[<p>Have you ever studied really hard for an exam and done well, but still felt like you didn’t really understand the material? I’ve been thinking about this a lot after I teach students at school: <strong>do grades actually measure learning, or just performance?</strong></p><p><br/></p><p>When I was a student in high school, I often relied on rote learning and memorize contents before exams, and I  repeat key ideas just enough to reproduce them on the test. It usually worked, and I could get good grades. But not long after, I would forget most of it, which made me realize I wasn’t really learning deeply.</p><p><br/></p><p>Now, as someone preparing to become a teacher, I also notice many students doing the same thing. A lot of them are more focused on whether they will pass the assessment than on what they are actually learning. It often feels like the goal becomes the grade, not the knowledge itself. In <a rel="noopener noreferrer nofollow" href="https://www.j-psp.com/article/beyond-school-grades-measuring-students-learning-outcomes-and-the-emergence-of-achievers-and-13788">Journal of Pedagogical Sociology and Psychology</a>, research also suggests that focusing only on grades can miss broader learning outcomes like critical thinking and real understanding. So I think grades are useful, but they should only be one part of evaluation, not the whole picture of a student’s ability. I’d be curious to know do you think grades  is important or reflect real learning?</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5637037350/5439658fc7a0b8e642ef0eee0015d073/learn.jpg" />
         <pubDate>2026-05-12 16:22:07 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909184779</guid>
      </item>
      <item>
         <title>Blog Post - Hope</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909188411</link>
         <description><![CDATA[<p><strong>Are We Actually Learning Online, or Just Performing for an Audience?</strong></p><p><br/></p><p>Why does online learning sometimes feel more like content creation than education?</p><p><br/></p><p>I’ll be honest, sometimes online learning feels less like learning and more like performing. Between discussion boards, reflective posts, LinkedIn updates, and online portfolios, it can feel like we’re constantly creating a version of ourselves for other people to evaluate. Instead of focusing only on what we think, we also think about <em>how</em> we appear online.</p><p>And honestly? That pressure can change the way we participate.</p><p><br/></p><p>Social media and digital platforms have completely changed the way we communicate, learn, and present ourselves. Platforms like TikTok, Instagram, discussion forums, and even educational websites encourage us to constantly share ideas and opinions publicly. While this can create opportunities for connection and collaboration, it also raises an important question: are we expressing ourselves authentically, or are we curating identities that we think others want to see?</p><p><br/></p><p>The Pressure to perform online</p><p>I think one of the biggest challenges with digital spaces is that they often reward visibility and perfection. Posts with the “right” opinions, polished aesthetics, or strong engagement tend to get more attention. Over time, this can make people feel pressured to present idealized versions of themselves online.</p><p><br/></p><p>This doesn’t just happen on social media. It happens in education too.</p><p><br/></p><p>For example, when students write discussion posts or reflections, many of us are aware that classmates and professors are reading our work. Because of that, responses can sometimes feel less honest and more performative. Instead of taking risks or sharing uncertainty, students may write what they think sounds intelligent, professional, or acceptable.</p><p><br/></p><p>In Dreamson’s discussion of digital identity and reflective practice, he argues that online spaces shape how people understand and present themselves. Reflection becomes more meaningful when individuals critically question their assumptions rather than simply “performing” reflection for an audience (Dreamson, 2018).</p><p><br/></p><p>Can Online Spaces Still Be Meaningful?</p><p><br/></p><p>At the same time, I don’t think digital spaces are completely negative. Online communities can also create connection, support, and opportunities for self-expression. Some people feel more comfortable sharing thoughts online than they do in face-to-face settings. Digital platforms can amplify marginalized voices and allow people to find communities they may not have access to offline.</p><p><br/></p><p>I’ve noticed that the most meaningful online discussions happen when people feel safe enough to be honest instead of perfect. When someone shares uncertainty, challenges an idea respectfully, or connects course concepts to real experiences, the conversation becomes much more engaging and authentic.</p><p><br/></p><p>So… What Should Digital Learning Look Like?</p><p><br/></p><p>I don’t think the solution is removing technology from education because digital communication is now part of everyday life. Instead, I think educators should create online spaces that encourage authenticity, curiosity, and critical thinking rather than perfection and performance.</p><p>Maybe meaningful online learning starts when students stop feeling like they need to “brand” themselves and start feeling comfortable enough to actually reflect, question, and learn.</p><p><br/></p><p>What do you think? Do online spaces encourage authentic learning and self-expression, or do they mostly push us to perform for an audience?</p><p><br/></p><p>Reference</p><p>Dreamson, N. (2018). <em>Reflective identity formation in an emergent space</em>. Routledge.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5637140022/591fc5ab6f27c42ed559d441ba21396f/download.jpg" />
         <pubDate>2026-05-12 16:25:22 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909188411</guid>
      </item>
      <item>
         <title>Why Do I Open My Phone for One Minute… and Lose 30?- Vanessa</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909322326</link>
         <description><![CDATA[<p>I always tell myself it will be quick. Just one notification. Just one scroll. Just one second of checking my phone before I get back to work.</p><p><br/></p><p>But somehow, that “one minute” never stays one minute.</p><p><br/></p><p>Before I know it, I’ve jumped from messages to TikTok to Instagram, and I don’t even remember why I picked up my phone in the first place. It feels automatic now, like I’m not even fully choosing it anymore, just reacting.</p><p><br/></p><p>What’s interesting is that this isn’t just a personal struggle. It’s something a lot of people experience, especially students. Social media platforms are built to keep attention moving, endless feeds, short videos, and constant notifications make it really easy to lose track of time without realizing it.</p><p><br/></p><p>Research supports this idea. A study by Koessmeier and Büttner (2021) found that social media distraction comes from both external triggers (like notifications) and internal habits, such as thinking about social media even when trying to focus (Koessmeier &amp; Büttner, 2021). That stood out to me because it means distraction isn’t just about “lack of self-control”, &nbsp;it’s also about how these platforms shape our attention over time.</p><p><br/></p><p>The more I think about it, the more I notice how normalized this has become. Taking a break now often means opening an app that doesn’t really feel like a break anymore. It feels like entering a loop that’s hard to step out of.</p><p><br/></p><p>I still use social media every day, but I’m starting to notice the pattern more. And sometimes, just noticing it is enough to pause and ask: <em>Was I actually done what I was doing… or did my phone decide that for me?</em></p><p><br/></p><p><em>References</em></p><p><br/></p><p>Koessmeier, C., &amp; Büttner, O. B. (2021). <em>Why are we distracted by social media? Distraction situations and strategies, reasons for distraction, and individual differences.</em> <strong>Frontiers in Psychology, 12</strong>. <a rel="noopener noreferrer nofollow" href="https://doi.org/10.3389/fpsyg.2021.711416">https://doi.org/10.3389/fpsyg.2021.711416</a><em> </em></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5637638409/13c9f5f6921297d8d9a7c68d210c85f8/tiktok_meme.jpeg" />
         <pubDate>2026-05-12 18:24:16 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909322326</guid>
      </item>
      <item>
         <title>Tech Bio - Sarah </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909384209</link>
         <description><![CDATA[<p>I really love the time period I grew up in with technology because I got to explore digital media before everything became so oversaturated by mass media messaging, influencers, and constant social media pressure. A lot of my childhood memories involve playing games, making random videos with friends, and just experimenting online for fun. Technology felt a lot more creative and low-pressure at the time, which I really appreciate looking back on now.</p><p>I’m not super advanced with technology or coding, but I’m comfortable using collaboration platforms and digital tools for school and work. I regularly use things like Google Workspace, Canva, Zoom, and other online platforms in both academic and professional settings. I think when I was in high school, I was a lot more interested in technology from a creative perspective. I helped create my high school’s yearbook, and I really enjoyed using design programs and experimenting with digital tools just for fun. Now, I find myself using technology more for function and efficiency rather than creativity, mostly due to a loss of interest and feeling overwhelmed by how quickly technology constantly changes.</p><p>When it comes to education, I’m not completely opposed to technology at all. My experiences using technology in school were helpful for collaboration, creativity, and efficiency. I’m more interested now in how technology can be used ethically and purposefully to support meaningful learning experiences.</p>]]></description>
         <enclosure url="https://media.tenor.com/lwjgrmhlbf4AAAAe/tree-gelbman-sleep-jessica-rothe.png" />
         <pubDate>2026-05-12 19:30:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909384209</guid>
      </item>
      <item>
         <title>Is Technology Changing How We Pay Attention? - Colette</title>
         <author>colettesimon</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909453878</link>
         <description><![CDATA[<p>Have you ever noticed how quickly students lose interest during a traditional lesson,&nbsp;but&nbsp;then suddenly lock in when a video starts playing or technology is involved?&nbsp;</p><p><br/></p><p>This has been on my mind a lot as a future teacher. I catch myself scrolling through Instagram and skipping&nbsp;or fast-forwarding&nbsp;videos if&nbsp;they&nbsp;take too long to get to the point. Sometimes even watching a movie feels&nbsp;like it requires more focus than it used to.&nbsp;<em>Scary.</em></p><p>&nbsp;</p><p>There’s&nbsp;a lot of&nbsp;conversation&nbsp;right now&nbsp;around&nbsp;how screens and technology might be shaping our attention. Research even suggests that higher screen exposure in early childhood is linked to differences in attention and self-regulation later on (<a rel="noopener noreferrer nofollow" href="https://pubmed.ncbi.nlm.nih.gov/35430923/">https://pubmed.ncbi.nlm.nih.gov/35430923/</a>).&nbsp;While this&nbsp;doesn’t&nbsp;necessarily&nbsp;mean screens are&nbsp;harmful on their own,&nbsp;it <em>does </em>highlight a pattern.</p><p>&nbsp;</p><p>What stands out&nbsp;to&nbsp;me&nbsp;(and quite frankly,&nbsp;worries me)&nbsp;is how normal&nbsp;it’s&nbsp;become.&nbsp;So much of our learning, socializing, and relaxing happens&nbsp;in these&nbsp;fast-paced, constantly changing&nbsp;digital environments.&nbsp;There’s&nbsp;always something newer,&nbsp;quicker, more engaging,&nbsp;and&nbsp;more rewarding.&nbsp;How can our&nbsp;long-term&nbsp;attention compete with that?&nbsp;</p><p>&nbsp;</p><p>I noticed&nbsp;this during my&nbsp;practicum&nbsp;too. Even&nbsp;longer&nbsp;educational videos&nbsp;couldn’t&nbsp;hold&nbsp;students’&nbsp;focus&nbsp;for long,&nbsp;while&nbsp;quick, dynamic&nbsp;clips&nbsp;seemed to work&nbsp;best.&nbsp;It makes&nbsp;me wonder if students are losing focus,&nbsp;or if&nbsp;they’re just&nbsp;<em>adapting</em> to a different kind of attention shaped by the digital environments they’re constantly in.</p><p><br/></p><p>If our attention is shaped by the environments&nbsp;we’re&nbsp;in, then&nbsp;how&nbsp;we&nbsp;design&nbsp;classroom experiences&nbsp;will&nbsp;matter even more moving forward.&nbsp;</p><p><br/></p><p><strong>References:</strong> </p><p>Santos, R. M. S., Mendes, C. G., Marques Miranda, D., &amp; Romano-Silva, M. A. (2022). The Association between Screen Time and Attention in Children: A Systematic Review. <em>Developmental neuropsychology</em>, <em>47</em>(4), 175–192. <a rel="noopener noreferrer nofollow" href="https://doi.org/10.1080/87565641.2022.2064863">https://doi.org/10.1080/87565641.2022.2064863</a></p><p><br/></p><p>Betteridge,&nbsp;Chien,&nbsp;Hazels, &amp; Simone (2023). How does technology affect the attention spans of different age groups? <em>Oxford Open Learning Trust Journal. </em><a rel="noopener noreferrer nofollow" href="https://www.oxjournal.org/how-does-technology-affect-the-attention-spans-of-different-age-groups">https://www.oxjournal.org/how-does-technology-affect-the-attention-spans-of-different-age-groups</a> &nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5595621133/8a71ed53a424dd53f50995a6ba8bd547/Screenshot_2026_05_12_at_1_43_41_PM.png" />
         <pubDate>2026-05-12 20:58:03 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909453878</guid>
      </item>
      <item>
         <title>Tech Bio - Cassy</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909503799</link>
         <description><![CDATA[<p><strong>Complete a “tech bio.” What technology skills and interests do you bring to this course?<br><br>Aims<br>1) To share a short bio about your skills, interests, and/or background, and 2) To learn something new about the people in your cohort.</strong></p><p> </p><p>My skills, interests, and background when it comes to technology are probably at par with most other grad students besides technology I've used as an educational assistant. I use my MacBook when I have to for school/life. I feel like there are definitely lots of people who are better with technology. The only interesting skills I bring to the course is that I've used assistive technology with students. For instance, my student with cerebral palsy has a candy corn switch, a Blue2, and BigMacks/ Step-by-step, and many of my students use Proloquo2go, SnapCore, TD Motor plan for communication as well. So if we are talking augmentative and alternative communication I got you! If we are talking navigating video games I am not the one to ask for help. </p>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4MTc3enp0ajJlY3plYzA2aWFjZWRwc3VoYXI1MDRuNXg0a3BqbzE3OCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/KiXiO1iR3fFhC/giphy.gif" />
         <pubDate>2026-05-12 22:26:27 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909503799</guid>
      </item>
      <item>
         <title>Is Social Media Shaping Who We Are More Than We Think? - Rebecca</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909706051</link>
         <description><![CDATA[<p><strong>Screen Time Addiction</strong></p><p>My screen time used to average around four hours a day. Four hours of scrolling and scrolling and scrolling. Ironically, during all that scrolling, I started coming across people online who were “going analog” - replacing screen time with real activities and real connection. Some people even got rid of their iPhones completely, switching back to flip phones for calls and texts, iPods for music, and digital cameras for photos.</p><p>One example is the Reddit community <a rel="noopener noreferrer nofollow" href="https://www.reddit.com/r/dumbphones/?utm_source=chatgpt.com">r/dumbphones</a>, where people share their experiences “downgrading” their phones and moving away from apps and constantly being in the “loop.”&nbsp;</p><p>Like most people in my generation, I think I’ve struggled with social media addiction in some way. A lot of us have tried quitting before too, only to eventually get pulled back into it. But in February, I finally deleted Instagram, which was where I spent most of my time. I realized it was affecting the way I saw myself, the way I viewed other people, and, of course, my attention span.</p><p><br></p><p><strong>Digital Identity</strong></p><p>What stood out to me in Dreamson’s reading was the idea of <em>digital identity</em> - the idea that we create different versions of ourselves online depending on the platform, audience, or purpose. Whether we realize it or not, we’re constantly curating ourselves to be perceived by others. For me, that pressure became exhausting. Social media didn’t just reflect who I was; it started shaping my thoughts, behaviours, and relationships too.</p><p>Dreamson also discusses <em>critical reflection</em>, which means questioning the assumptions and values behind our online interactions. It made me realize how rarely we stop to think about <em>why</em> we post, scroll, compare ourselves, or seek validation online. Algorithms quietly shape what we see, what we believe, and even how we present ourselves to the world.</p><p><br></p><p><strong>Is It All Bad?</strong></p><p>At the same time, I don’t think technology itself is completely negative. When used intentionally, it can support learning, creativity, and collaboration. Blogs, discussion boards, and shared platforms can help people connect and exchange ideas in meaningful ways. The challenge is learning how to use technology consciously instead of letting it control us.</p><p>Honestly, social media used to feel fun and creative. It felt more social. But now, with endless algorithms, explore pages, influencers, and AI-driven content, it can feel more addictive than enjoyable. Instead of connecting with people we know, we’re constantly being pushed content designed to keep us online as long as possible.</p><p>With AI and algorithms becoming more powerful every year, I think conversations about online identity and digital wellbeing are more important than ever.</p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4amxmZWcxYnNvOWpiODV0OG8wZmN2anBmcDM2bGs0M3V6NjNxemFwNSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/F9ilcygm41o1DRU8IP/giphy.gif" />
         <pubDate>2026-05-13 01:11:49 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909706051</guid>
      </item>
      <item>
         <title>Why It’s Getting Harder to Read Long Texts - Minira</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909796791</link>
         <description><![CDATA[<p>Many of us today find it difficult to read long texts. Whether it is a novel, textbook chapter, or long article, we often lose focus after only a few pages. Instead of reading carefully from beginning to end, we may skip sections, skim quickly, or search for shorter summaries online. One major reason for this change may be the way technology and social media are shaping our attention spans.</p><p>Apps like TikTok, Instagram, and YouTube train us to consume information very quickly. Videos are short, fast, and constantly changing. Over time, we become used to receiving entertainment and information in seconds. Because of this, reading something long can start to feel slow, tiring, or even frustrating compared to scrolling on a phone.</p><p>Another issue is constant distraction. Many of us read while checking notifications, replying to messages, or switching between apps and tabs. This makes it harder to stay focused on one idea for a long period of time. Reading requires patience and concentration, but digital spaces are designed to keep our attention moving from one thing to another.</p><p>In “Reflective Identity Formation in an Emergent Space,” Dreamson explains that digital technology changes the way people interact with information and learning. This can clearly be seen in the way many of us now struggle to stay engaged with longer reading.</p><p>Technology is not completely negative. We have access to more information and learning tools than ever before. However, we may also need to rebuild our ability to focus deeply without constant stimulation.</p><p>&nbsp;</p><p>&nbsp;</p>]]></description>
         <enclosure url="" />
         <pubDate>2026-05-13 01:56:25 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909796791</guid>
      </item>
      <item>
         <title>Are we forgetting to look at the world around us? </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909801235</link>
         <description><![CDATA[<p>Meagan's Blog Post</p><p><br/></p><p>Are we forgetting to look at the world around us?&nbsp;</p><p>&nbsp;<br>Have you ever taken the subway or waited in line at the grocery store and looked around to see how many people are looking down at their phones? &nbsp;</p><p>&nbsp;</p><p>I should start by saying I am definitely one of the people looking at my phone. I find it has become such a regular habit to pull out my phone in any period of waiting, or lull in my day. Recently, I have begun to look around more and have noticed many other people are doing this as well. &nbsp;</p><p>&nbsp;</p><p>In response to these observations I have begun to try and learn something I am calling "the art of waiting". Okay...I know this sounds kind of cringey, and yes we all wait for things every day. However, I fear I have lost the ability to simply be bored, and instead take out my phone to mindlessly scroll.&nbsp; As a result, I have not been taking in the world around me at all.&nbsp;&nbsp;</p><p>&nbsp;</p><p>Don’t get me wrong, I have failed and continue to fail over and over again to wait without checking my phone. Even when I wait one minute for the elevator at my apartment I can't seem to keep my phone in my pocket. I have, however, on the off chance where I do keep my phone away, begun to notice more around me. This noticing has helped me begin to sit with the potential feelings of boredom that come up, and look around at my environment. &nbsp;</p><p>&nbsp;</p><p>Now, not to get too deep...but I do sometimes wonder if life was meant to be without constant access to technological entertainment. I know this is an incredibly complex topic, with technology bringing many positive things to our lives, however, I think I will continue to try and step away from it when and where I can. Instead, I want to take in the people around me, the places, and especially the nature I get to enjoy!&nbsp;&nbsp;</p><p><br/></p><p>Uehara, I., Ikegaya, Y. The meaning of boredom. <em>EMBO Rep</em> <strong>25</strong>, 2515–2519 (2024). <a rel="noopener noreferrer nofollow" href="https://doi.org/10.1038/s44319-024-00155-0">https://doi.org/10.1038/s44319-024-00155-0</a></p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4cjJvN2Nhbmg5OGozZ3RyajU3YWF1OXY3Yjg0YXAyemM2bHBmczI4ayZlcD12MV9naWZzX3NlYXJjaCZjdD1n/lz71M9xnELHfnHhQyg/giphy.gif" />
         <pubDate>2026-05-13 01:58:25 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3909801235</guid>
      </item>
      <item>
         <title>Screens! The New Meal Time Activity</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3911135535</link>
         <description><![CDATA[<p>Picture this: you’re out at a restaurant having dinner with friends. One person at the table spends the entire meal watching videos and playing games on their phone. They barely engage in conversation or notice what’s happening around them. It would probably feel strange (maybe even a little rude). But when the person holding the screen is a toddler, many of us barely think twice about it.</p><p><br/></p><p>In 2026, screens seem to have become the default way to keep children occupied. Whether it’s handing a child an iPad the moment they sit down at a restaurant or playing videos during lunch periods at school or daycare, screen use during meals has become incredibly normalized. What happened to the days when kids coloured with crayons, brought a book to the table, or simply joined the conversation with the people around them while they were eating?</p><p><br/></p><p>I’m not suggesting that screens are always harmful, as digital tools can absolutely be educational, entertaining, and helpful for families and educators. At the same time, I can’t help but wonder what constant screen use during social activities (especially mealtimes) might mean for children’s communication skills, attention spans, and social development. These small moments of daily screen use can add up quickly, quietly impacting how children engage with the world around them.</p><p>Research supports some of these concerns. One study found that higher levels of screen time in early childhood were associated with poorer language development and comprehension skills among toddlers (Zhao et al., 2024). While this doesn’t mean screens are inherently harmful, it does raise important questions about how early and how often children are engaging with them, especially during moments like meal times that are traditionally social in nature.</p><p><br/></p><p>As future educators, I think the challenge is not simply to reject or embrace technology, but to think critically about its role in children’s everyday lives. How do we create space for digital learning while still protecting opportunities for real-world conversation, play, and connection, the kinds of experiences that build the foundation for language and social development?</p><p><br/></p><p>References </p><p>Zhao, J., Zhang, Y., Wang, X., &amp; Li, H. (2024). Mobile device screen time is associated with poorer language development among toddlers. <em>BMC Public</em> <em>Health</em>, 24, Article 18447. </p>]]></description>
         <enclosure url="https://media.tenor.com/77tteJATeZcAAAAe/no-phones-at-the-table-keep-your-phone.png" />
         <pubDate>2026-05-13 18:04:06 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3911135535</guid>
      </item>
      <item>
         <title>Euan&#39;s tech bio</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3912554438</link>
         <description><![CDATA[<p>I’ve always been drawn to technology through my passion for video games. Gaming first sparked my curiosity about how digital worlds are built, from the design of characters and environments to the mechanics that make gameplay engaging and immersive. Over time, this interest has grown into a broader appreciation for interactive media and digital creativity.</p><p>I bring a mix of creative and analytical thinking to this course. I’m especially interested in how technology can be used to tell stories, build communities, and create meaningful user experiences. While I’m still developing my technical skills, I’m eager to learn more about areas like game design, digital media, and potentially coding or interactive design. I enjoy exploring how small details, like sound, visuals, or user interface, can shape the overall experience.</p><p>Beyond technical skills, I value collaboration and idea sharing. Many of my experiences with games have been social, whether working with a team, learning from others, or engaging in online communities. I’m excited to bring that same collaborative mindset into this course.</p><p>Overall, I’m here to expand my skills, explore new tools, and better understand the technology behind the things I already love. I’m especially interested in learning how to turn creative ideas into real, interactive projects.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5649282568/4bf420da791e2ad3c62c2454edfeb2cd/download__16_.png" />
         <pubDate>2026-05-14 13:27:56 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3912554438</guid>
      </item>
      <item>
         <title>Are We Trapped in Online Echo Chambers? - Euan</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3912574275</link>
         <description><![CDATA[<p><strong>Are We Trapped in Online Echo Chambers?</strong></p><p>I used to think my social media feed reflected the real world. Now I’m not so sure.</p><p><br/></p><p>The more time I spend online, the more I notice how platforms like TikTok, Instagram, and X keep showing me the same opinions, jokes, trends, and beliefs over and over again. If I like one video about a topic, suddenly my entire feed becomes that topic. It feels personalized, but it also feels limiting.</p><p><br/></p><p>This is what people call an <em>echo chamber</em>, an online space where we mostly hear opinions that already match our own. Algorithms are designed to keep us engaged, so they show us content we’re likely to agree with instead of content that challenges us. The result? We start believing that everyone thinks the same way we do.</p><p><br/></p><p>I’ve caught myself falling into this without realizing it. Sometimes I’ll assume a certain opinion is “popular,” only to talk to someone offline and realize my feed created a completely distorted version of reality.</p><p><br/></p><p>What’s scary is how normal this has become. Online discourse is no longer just about sharing ideas. It’s about feeding engagement. The louder or more extreme the opinion, the more attention it gets.</p><p>Based on my article from the Daily Star, social media algorithms can reinforce political and social polarization by repeatedly exposing users to similar viewpoints. That means our feeds may shape not only what we consume, but how we think.</p><p><br/></p><p>Maybe the internet isn’t connecting us as much as we think. Maybe it’s quietly separating us into smaller and smaller digital worlds.</p><p><br/></p><p><a rel="noopener noreferrer nofollow" href="https://www.thedailystar.net/opinion/news/social-media-echo-chambers-and-the-deepening-sociopolitical-polarisations-4124426">https://www.thedailystar.net/opinion/news/social-media-echo-chambers-and-the-deepening-sociopolitical-polarisations-4124426</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5649282568/1b2784921eab64c170e8fbb80c23c908/055a8c7ba1426236f7bc1b6ecc502244.webp" />
         <pubDate>2026-05-14 13:43:33 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3912574275</guid>
      </item>
      <item>
         <title>Are we Neo-Romantics? ~ Adam</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3912874867</link>
         <description><![CDATA[<p>I often come across articles and posts talking about Gen Z’s embrace of physical media obsolesced by immaterial alternatives in a wireless world. Recent years have witnessed an improbable surge in CD player sales (a December 2025 Guardian news story cited a 74% rise last year alone) that speaks to what journalist Zoe Wood terms “a retro renaissance.” What’s fuelling this nostalgia for a completely forgettable past?</p><p>&nbsp;</p><p>Amid surging global temperatures—with this summer predicted to see a “super” El Niño event that may soon have us all pinning for a return of the frigid winter and spring we’ve just slogged through—and as we collectively endure the convergent existential threats of expanding global conflicts and a second Trump presidency, it might seem obvious why younger generations might look upon a pre-2016 world with envy. But surely we have enough short-term historical awareness to know that things weren’t better when CD sales peaked. The American neo-imperialism of the Iraq War and mores of the pre-#MeToo moment are nothing to wax nostalgic about: We’ve been charting the same fatal course for a long time.</p><p>&nbsp;</p><p>I take it for granted that people are aware that the (recent) past wasn’t all it’s cracked up to be. It must be something more fundamental driving these trends: A yearning for authenticity; a quixotic search for a self untainted by the corruptions of the contemporary AI phantasmagoria?</p><p>&nbsp;</p><p>Ironically, peak physical media sales coincided with a culture that was deeply, irreverently skeptical of all claims to authenticity and stable selfhood. As an aging observer of these historical misrecognitions, I am confronted by the flagrant paradox of the current romanticization of an era that celebrated artifice and the “hyperreal”—all in a tone of sardonic irony that would make Gen Z blench.</p><p>&nbsp;</p><p>Wood, Z. (2025, December 23). CDs return to Christmas shopping lists as gen Z embrace ‘retro renaissance.’ <em>The Guardian</em>.<em> </em><a rel="noopener noreferrer nofollow" href="https://www.theguardian.com/business/2025/dec/23/cd-compact-disc-christmas-shopping-lists-gen-z-embrace-retro-renaissance">https://www.theguardian.com/business/2025/dec/23/cd-compact-disc-christmas-shopping-lists-gen-z-embrace-retro-renaissance</a>.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5650259148/20c84eaa8cb84f6baeb748fa027f22d7/A1JkIoxTVFL__UF1000_1000_QL80_.jpg" />
         <pubDate>2026-05-14 17:31:02 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3912874867</guid>
      </item>
      <item>
         <title>Can TikTok Actually Help You Get Over a Humiliationship?  - Cassy</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3913020617</link>
         <description><![CDATA[<p>Every situationship I have I find myself endlessly scrolling on Tiktok hoping it is going to bring me some sentiment that provides me with closure for my latest quarter-annual soft-launch failure. I'll be rotting in bed waiting for something that will make me feel better or affirm the fact that I'm not giving sapphic trad-wife for craving connection in the age of hookup culture and end up feeling worse. As someone who does struggle with mental health I find that watching Tiktok when I'm in a dark place leads to a more distressing for you page. </p><p><br/></p><p>Watch time of relatable content about breakups or mental illness related content increases exposure to such feedback loops. The algorithm is going to amplify the material that you engage with even if you don't "like" it.  That's because watch time - not likes, not comments - is enough to train the algorithm to think you want more of it. A study by Jamie, Ghasemian, and Hosseinmardi (2026) shows if you watch 100 Tiktoks each day for two days of sad or simply mental health related Tiktoks the algorithm begins rapidly begins recommending harmful content. This pattern intensifies the longer a user continues scrolling and watching emotionally heavy content (Jamie et al. 2026). </p><p><br/></p><p>So no, doom-scrolling isn't going to help you get over your humiliationship that told you they wanted to marry you and dumped you for their friend all within a two week time frame... which, of course, totally didn't happen to me personally. Couldn't be me. Me? I'm great.</p><p><br/></p><p><strong>Reference </strong></p><p>Jamie, P., Ghasemian, A., &amp; Hosseinmardi, H. (2026). <em>Seeking help, facing harm: Auditing TikTok’s mental health recommendations</em>. arXiv. <a rel="noopener noreferrer nofollow" href="https://arxiv.org/abs/2601.12345">https://arxiv.org/abs/2601.12345</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5650979865/795a538d2307693b1f385fa717595bb4/image.png" />
         <pubDate>2026-05-14 20:37:20 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3913020617</guid>
      </item>
      <item>
         <title>Is Reddit a bone fide cross-section of human experience and opinion?
</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3914586812</link>
         <description><![CDATA[<p>“Best Dyson cordless vacuum knockoff”, I type into Google.&nbsp;&nbsp;</p><p><br></p><p>My vacuum broke. I so desperately need a new vacuum. I want to order one online within the next 10 minutes to avoid the painful experience of lugging one home on the streetcar and also if I don’t order it <em>right</em> now I’ll probably forget and let another week pass without a vacuum, which would be untenable. Asking my friends for vacuum recommendations is lame and my mom isn’t responding to my texts, so I Google.&nbsp;</p><p>Top hits include the expected AI debrief, sponsored advertisements from all manner of household appliance companies, a 36 minute YouTube video review and TikToks of beautiful women unboxing vacuum cleaners. Who can I trust? Panic setting in.</p><p><br></p><p>New Google search: “Best Dyson cordless vacuum knockoff <em>Reddit”.&nbsp;</em></p><p>The first hit takes me to r/CleaningTips. Original post titled, “Looking to buy a new vacuum, my heart wants to buy a Dyson but my brain wants to find a cheaper alternative.” (Hey, that’s me!) 504 responses. I’m in pure bliss. Within 10 minutes I have isolated the most referenced and beloved Dyson copycat and it will be arriving tomorrow via Amazon next-day delivery.&nbsp;</p><p><br></p><p>This is my process for gathering online opinion about everything. Which thing should I buy? Why is my car making that noise? How do I get my cat to live to 30? Everything. Reddit feels more “real” and valuable to me because everyone is anonymous, no one is crafting or maintaining an online profile or persona, dialogue is generally warm and weirdly specific, no one is profiting (right?), and <em>everyone </em>is telling the truth (right???). At least, when I use Reddit, it feels that way. It feels like a perfect cross-section of real human opinion and experience, a vast store of personally-vetted knowledge where so many people have already bought the wrong Dyson knockoff so that I don’t have to. But according to <a rel="noopener noreferrer nofollow" href="https://www.pewresearch.org/internet/fact-sheet/social-media/">Pew Research Center</a>, Reddit users tend to skew younger, whiter, and more male than the general population. While that may matter less for the efficacy of my vacuum research, it bears reminding when I next go in search of Reddit wisdom. But is Reddit better than the AI Google overviews or your average Dyson-sponsored TikTok influencer cutting through a vacuum cleaner that turns out to be cake? Maybe.&nbsp;</p><p><br></p><p>Now that I’ve somewhat embarrassingly outed myself as a female-Reddit enjoyer… I guess I’ll just wait for my mom to text me back.&nbsp;</p><p><br></p><p>~ Juliana</p><p><br></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5657220664/d2465325a22b10525cbc1ccc58e23bb1/IMG_7817.jpeg" />
         <pubDate>2026-05-16 01:26:40 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3914586812</guid>
      </item>
      <item>
         <title>Let&#39;s Pause </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3915832083</link>
         <description><![CDATA[<p>The moment even a brief amount of free time appears, most of us reach for our phones. Whether standing in line, waiting for class to start, or sitting in silence for a few minutes, we immediately look for something to scroll through, watch, or listen to. Constant stimulation has become so normalized that free time can now feel uncomfortable. However, these moments of stillness may actually serve an important purpose.</p><p>As someone entering education, I’ve started to question how this constant access to entertainment is shaping students’ attention spans and learning habits. What are the short and long term effects to attention spans and cognitive functioning for both young children and adolescents from this time spent with digital media? Platforms like TikTok, Instagram, and even YouTube now are strategically designed to keep users engaged through endless, fast-paced, and personalized content. After spending hours consuming short videos and rapid information, it can become difficult to slow down and focus deeply on a task. A study done by Vasconcellos suggests statistically significant relationships in which screen use predicts later socioemotional outcomes, including both internalizing and externalizing difficulties (Vasconcellos et al., 2025). These findings also indicate that the strength of this relationship varies depending on the type of screen use children engage in.</p><p>I do not believe that technology itself is necessarily the problem. Digital tools can be creative, informative, and highly beneficial in educational settings. However, constant stimulation may be changing our relationship with patience, reflection, communication, and concentration.</p><p><br/></p><p>Vasconcellos, R. P., Sanders, T., Lonsdale, C., Parker, P., Conigrave, J., Tang, S., Del Pozo Cruz, B., Biddle, S. J. H., Taylor, R., Innes-Hughes, C., Salmela-Aro, K., Vasconcellos, D., Wilhite, K., Tremaine, E., Booker, B., &amp; Noetel, M. (2025). Electronic screen use and children's socioemotional problems: A systematic review and meta-analysis of longitudinal studies. <em>Psychological bulletin</em>, <em>151</em>(5), 513–543. <a rel="noopener noreferrer nofollow" href="https://doi.org/10.1037/bul0000468">https://doi.org/10.1037/bul0000468</a>&nbsp;</p><p><br/></p><p>- alissa </p>]]></description>
         <enclosure url="https://media1.giphy.com/media/v1.Y2lkPWNhYmM5OTE4YWduMXJpdHY0bjAwZ2NxbHVreDcyaDU1anVuNnFuZTc3bHdoZmc3NCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/J1XILAFa8C0Fm4GXew/giphy.gif" />
         <pubDate>2026-05-16 20:41:55 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3915832083</guid>
      </item>
      <item>
         <title>TikTok Made Me Want It - Sarah</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3915859102</link>
         <description><![CDATA[<p>Every time I use TikTok, there's a video of someone trying to sell me something. A new skincare product. A random Amazon gadget. I do like to use TikTok for reviews (probably why I get so many ads lol), but at this point, it feels impossible to tell the difference between genuine recommendations and constant advertising.</p><p><br/></p><p>I understand that content creation has become a job for many influencers, and sponsorships or affiliate links are part of that, but is social media starting to feel less like people sharing their lives and opinions and more like a personal marketing campaign?</p><p><br>What’s interesting is that with the increase in marketing on social media, overconsumption has become normalized. Dinh and Lee (2024) found that influencer culture can increase feelings of FOMO and materialism, encouraging followers to engage in more visible or unnecessary consumption. I think TikTok especially makes this cycle feel endless because trends move so quickly. One week everyone “needs” a certain product, and the next week there’s already a new must-have item replacing it. It honestly makes me wonder how much of what I want is actually influenced by me versus the algorithm. Like, maybe I do need this life-changing skincare product?&nbsp;&nbsp;</p><p><br>On the flip side, I have noticed a trend in "deinfluencing" where people share what they think is actually worth purchasing, but could this be another way to market products (probably)?&nbsp;</p><p><br>That being said, I don’t think social media or influencer culture is inherently bad, but I do think it’s worth asking at what point does sharing content become pushing consumption? And how much of our online identity is shaped by what we’re encouraged to buy?</p><p><br>Dinh, T. C. T., &amp; Lee, Y. (2024). <em>Social media influencers and followers’ conspicuous consumption: The mediation of fear of missing out and materialism.</em> Heliyon, 10(16), e36387. [<a rel="noopener noreferrer nofollow" href="https://doi.org/10.1016/j.heliyon.2024.e36387](https://doi.org/10.1016/j.heliyon.2024.e36387)">https://doi.org/10.1016/j.heliyon.2024.e36387]</a><br><br><br><br><br></p>]]></description>
         <enclosure url="https://media3.giphy.com/media/v1.Y2lkPWNhYmM5OTE4eWFvM2JzaG5mbHJzajU2aTJuZ2VyemMybWw3cG5ramRka2FpYXY4NCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/I28U8zgidXZW7jCMJK/giphy.gif" />
         <pubDate>2026-05-16 22:37:18 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3915859102</guid>
      </item>
      <item>
         <title>Can an AI Robot Teach Us What a Human Heart Really Is? (Eddie Haiqing Ji)</title>
         <author>jihaiqing</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3915982888</link>
         <description><![CDATA[<p>What makes us human? Logic? Intelligence? Emotions? Or maybe the ability to care for others even when there is no guarantee of success?</p><p><br/></p><p>I recently read <em>Klara and the Sun</em> by <a rel="noopener noreferrer nofollow" href="https://en.wikipedia.org/wiki/Kazuo_Ishiguro">Kazuo Ishiguro</a>, and the story left a deep impression on me. I enjoy science fiction novels and movies, but this book feels very different from a typical AI story. There is no dramatic “save the world” adventure, no superhero journey, and no battle between humans and machines. Instead, it is a quiet and emotional story about an AI robot, Klara, trying her best to help and protect her young owner, who is seriously ill.</p><p><br/></p><p>What touched me most is that Klara acts almost completely based on faith and devotion. She believes in the power of the Sun and continues her efforts even though she does not know whether her actions will truly work. Surprisingly, I felt something deeply human from this AI robot: <strong>kindness, loyalty, sacrifice, and hope</strong>.</p><p><br/></p><p>In today’s world, AI is often discussed in terms of productivity, efficiency, and risk. However, this novel made me think about another question: if a machine can demonstrate care, empathy, and devotion, what truly separates humans from AI?</p><p><br/></p><p>A review in <a rel="noopener noreferrer nofollow" href="https://www.wired.com/story/kazuo-ishiguro-interview/?utm_source=chatgpt.com">WIRED</a> describes the novel as a reflection on “what it is to be human” in an AI-driven future. I think that may be exactly why this story feels so powerful.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5596614391/d6d6bdfbb2b173c114f57853c2ab870f/Screenshot_2026_05_16_at_22_52_52.png" />
         <pubDate>2026-05-17 05:13:42 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3915982888</guid>
      </item>
      <item>
         <title>UDL Journal Entry - Hope </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916383357</link>
         <description><![CDATA[<p>Today’s class made me think differently about what accessibility and inclusion really mean in education. I realized that Universal Design for Learning is not simply about making accommodations for a few students, but about creating learning experiences where everyone can participate in meaningful ways. </p><p><br/></p><p>As I read through the UDL Guidelines, I kept thinking about how students all learn, communicate, and engage differently. Because of this, I think educators should provide multiple ways for students to access information, express understanding, and stay engaged throughout learning.</p><p><br/></p><p>One idea that stood out to me most was the importance of multimodal learning. I noticed that some students may understand concepts best through written text, while others benefit more from visuals, audio, discussion, or interactive activities. Digital tools can help support these differences by allowing students to customize how they access information and demonstrate their learning. For example, captions, audio recordings, visual organizers, and creative media tools can make learning feel more accessible and inclusive for diverse learners.</p><p><br/></p><p>Transforming the UDL Guidelines into a journal entry also changed the meaning of the original text for me. The formal guidelines became more personal and reflective, which helped me connect the ideas to my own understanding of education. Instead of viewing the guidelines as only a list of teaching strategies, I started thinking more about how they affect students’ confidence, participation, and sense of belonging in the classroom. </p><p><br/></p><p>This activity showed me that meaning can shift depending on the mode of communication, and that different forms of expression can create stronger personal connections to ideas.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5662733632/94681856299e5c18140a2e5acc30ff58/wide_trail_strewn_fallen_autumn_foliage_divided_two_paths_diverge_different_directions_landscape_path_211892196.webp" />
         <pubDate>2026-05-17 15:44:35 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916383357</guid>
      </item>
      <item>
         <title>Social Media vs Reality</title>
         <author>lsamman64</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916459547</link>
         <description><![CDATA[<p>Are We Really Ourselves Online?</p><p>Have you ever noticed how different people can seem online compared to real life? I honestly think social media has changed the way we present ourselves, especially for people our age. Apps like Instagram and TikTok make it so easy to carefully choose what parts of our lives other people see. Most people post highlights, not the boring or difficult moments. Because of that, online identity can sometimes feel more like a performance than reality.</p><p>I’ve noticed that scrolling through social media can affect how people feel about themselves. When we constantly see edited photos, achievements, vacations, or “perfect” lifestyles, it’s easy to compare ourselves without realizing that we’re only seeing a small part of someone’s life. At the same time, digital spaces can also create connection. Online communities allow people to find support, share experiences, and express themselves in ways they may not feel comfortable doing in person.</p><p>What makes this even more complicated is how algorithms shape what we see. Platforms are designed to keep our attention, which can influence opinions, trends, and even emotions. According to Pew Research Center, social media has a major impact on how young people communicate and form relationships online.</p><p>I don’t think social media is completely harmful or completely positive. I think it depends on how we use it, and whether we remember that online identity is rarely the full picture. Pew Research Center. (2023). <em>Teens and social media fact sheet</em>. <a rel="noopener" class="decorated-link" href="https://www.pewresearch.org/internet/fact-sheet/teens-and-social-media-fact-sheet/?utm_source=chatgpt.com">Pew Research Center</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5010417798/5c95a1381462690e52748a013e0be32d/images.jpeg" />
         <pubDate>2026-05-17 18:15:19 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916459547</guid>
      </item>
      <item>
         <title>Is my attention span shortening? - Molly</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916567677</link>
         <description><![CDATA[<p>Is my attention span shortening? Or have I just lost touch with tangible things I care about?</p><p>In the past few years TikTok released longer form videos. A video that I immediately thought about was a TikTok in which Taylor Swift is talking about her song writing process. When I looked at the comments, they were all of people commenting “oh, my attention span is just fine”. I even noticed within my own scrolling habits that most of the time I cannot even get through short reels or TikToks. What can we do to fix this? How do we learn to reintegrate “touching grass”?</p><p>These comments got me thinking about our attention spans, technology, and if the reduction of student's attention spans come from technology, or if it has always been this short? With a simple google search, this question was immediately answered. My Google AI, stated that it was due to the dopamine release that short videos provide, and they rewire our brains. This cannot be good for us or our youth, right?</p><p>​​<a rel="noopener noreferrer nofollow" href="https://theoxfordblue.co.uk/tiktok-and-the-death-of-the-attention-span/">https://theoxfordblue.co.uk/tiktok-and-the-death-of-the-attention-span/</a></p>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4bXIzNTMwZ2E1MG50cXd2MGs1cGN0ajc1dHAzYXV4d3pteHN1eW1zeSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/frl8HRQ70EBYvkN7nq/giphy.gif" />
         <pubDate>2026-05-17 22:36:00 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916567677</guid>
      </item>
      <item>
         <title>Are They Listening? - Lubna</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916580682</link>
         <description><![CDATA[<p>Is my phone listening to me? Sometimes I’ll be talking with a friend about something I want to do or buy, or when my next visit to Disney world would be. Within hours I’m receiving ads to Disney packages, and products and services that I spoke about with my friends. How do they know I’m thinking about these things?&nbsp;</p><p><br/></p><p>An <a rel="noopener noreferrer nofollow" href="https://www.cbsnews.com/news/is-your-phone-listening-to-you/">article on CBS </a>suggests that our phones aren’t listening- that ad companies are collecting data based on the information we share, the content we engage with, our location and any other information they can get their hands on. This helps them predict what we might want, and links all of our information together to create this persona that companies can sell to.&nbsp;</p><p><br/></p><p>On one hand, I actually appreciate the convenience. Sometimes I’ll think of something I want, such as organizing my shoes better. I will receive an ad for shoe organizers that I wouldn’t have ever thought to search up. It can sometimes be helpful. However, the other hand is far more concerning. My information is being shared and analysed constantly to get me to consume more. Are my consumptions voluntary at this point? Would I have made certain decisions if this platform didn’t exist? The results of targeted advertisements isn’t just changing or predicting my behaviour, it feels like it is guiding my behaviour, and this is quite concerning.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5663855622/5bcd667dee798c2e0841d467337fe1ca/AppleSiri1TNW_1200x651_1_1200x900.jpg" />
         <pubDate>2026-05-17 23:06:27 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916580682</guid>
      </item>
      <item>
         <title>UDL Infographic -Janice</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916734736</link>
         <description><![CDATA[<p><strong>UDL remix&nbsp;</strong></p><p>The purpose of my UDL remix was to explain the three main principles of the Universal Design for Learning. I made it in a way that is simple, organized, and accessible for different learners. I chose to create an infographic because visual components can help make learning easier to understand, and also more fun (I learn better this way too!).&nbsp;</p><p><br/></p><p>Throughout making my infographic, I recognized that the UDL is something to always keep in mind so that education is accessible and inclusive for all students. Every learner has different ways of understanding knowledge, and the UDL recognizes these differences and encourages all educators to be flexible and provide learning opportunities so that every student is successful in the classroom. </p><p><br/></p><p>My infographic is based on the CAST UDL guidelines (<a rel="noopener noreferrer nofollow" href="https://udlguidelines.cast.org/">https://udlguidelines.cast.org/</a>), which note that the goal is learner agency. I organized the infographic into the three UDL principles: Engagement, Representation, and Action &amp; Expression. For the three categories, I briefly summarized the guidelines and considerations (to the best of my abilities, of course).</p><p>Engagement:</p><ul><li><p>Focusing and welcoming student interests and identities.</p></li><li><p>Maintaining effort and persistence.</p></li><li><p>Harnessing emotions and motivation in learning</p></li></ul><p>Representation:</p><ul><li><p>Being flexible and offering different perspectives to support diversity in the classroom.</p></li><li><p>Communication through vocabulary, symbols and language structures that create a shared understanding.</p></li><li><p>Building knowledge and constructing meaning for new understandings.</p></li></ul><p>Action &amp; Expression:</p><ul><li><p>Interacting with materials and tools that make learning accessible.</p></li><li><p>Composing and sharing ideas through tools that help achieve learning goals.</p></li><li><p>Planning and strategizing to make the most out of learning.&nbsp;</p></li></ul><p><br/></p><p>I also tried to apply the UDL principles within the design itself. I used big, clear headings, spacing, and short explanations to help support readability and accessibility. The infographic has both text and visuals to support the different ways of understanding information.&nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5657829433/3b51ee15230560723fa3ef036549805f/UDL_Guidelines.pdf" />
         <pubDate>2026-05-18 01:04:09 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3916734736</guid>
      </item>
      <item>
         <title>Guideline for UDL - Betty</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3917110072</link>
         <description><![CDATA[<p>The UDL Guidelines provide a comprehensive framework for inclusive education, built around five interconnected pillars aimed at eliminating barriers and empowering all students. Central to this framework is the development of learner agency, which focuses on creating self-aware, strategic, and resourceful "expert learners" who actively navigate their educational journeys.</p><p><br/></p><p>This primary objective is reinforced by three foundational instructional principles:</p><p><br/></p><p>1. Multiple Means of Engagement (the "Why"): This principle fosters motivation and emotional connection by embracing diverse identities and promoting a sense of community.</p><p>   </p><p>2. Multiple Means of Representation (the "What"): This principle ensures equitable understanding by presenting information in customizable formats, multiple languages, and various media.</p><p><br/></p><p>3. Multiple Means of Action and Expression (the "How"): This principle allows for flexible methods of interaction and a range of tools such as film, text, or speech, enabling students to demonstrate their mastery of the material.</p><p><br/></p><p>Connecting these pillars is a strong emphasis on equity and on dismantling exclusion. This essential aspect addresses systemic and internalized biases, ensuring that learning environments genuinely honour all cultural identities.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5665019316/bfb15cc9b71972757ef46af75621e972/Yellow_and_Orange_Illustrative_Self_Improvement_Infographic_Poster.jpg" />
         <pubDate>2026-05-18 04:02:51 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3917110072</guid>
      </item>
      <item>
         <title>Is Technology Killing Our Dreams? - April</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3917121316</link>
         <description><![CDATA[<p>Is technology really killing our dreams, or are we misplacing the blame? We’ve all been warned to avoid tech before bed, but few actually heed that advice (I’m terrible at kicking my phone out of bed). For years now, news outlets and researchers have emphasized that blue light from our phones destroys sleep by mimicking sunlight and disrupting our circadian rhythm. However, recent studies suggest that that insidious blue light may not be the villain it's been made out to be. While our eyes have a “blue [light] sensitive protein” called “Melanopsin,” the blue light emitted by phones is negligible (Germain 2026). A recent study found that bedtime phone use might delay sleep by <em>just 9 minutes</em>. This doesn’t mean tech before bed has no downsides. Its addictive nature can make our brains associate device use with wakefulness, leading us to stay up longer or procrastinate sleep (Toronto Metropolitan University, 2025). Further, daytime exposure to blue light significantly influences sleep: “The <strong>more</strong> <strong>light </strong>you get during the daytime, the less impact the light in the evening has” (Germain 2026). So, tech’s relationship with sleep is complex, but banning blue light isn’t the solution. Instead, improving sleep hygiene, starting with getting enough daylight, is what truly matters.</p><p><br></p><p>Germain, T. (2026). The blue light from your phone isn't ruining your sleep. <em>BBC.</em> <a rel="noopener noreferrer nofollow" href="https://www.bbc.com/future/article/20260407-the-blue-light-from-your-phone-isnt-ruining-your-sleep">https://www.bbc.com/future/article/20260407-the-blue-light-from-your-phone-isnt-ruining-your-sleep</a></p><p>Toronto Metropolitan University. (2025). Biggest-ever Canadian research study of its kind shows bedtime screen use isn’t a clear-cut sleep health concern. <em>Toronto Metropolitan University: News and Events.</em> <a rel="noopener noreferrer nofollow" href="https://www.torontomu.ca/research/news-events/2025/11/biggest-ever-canadian-research-study-of-its-kind-shows-bedtime-screen-use-isnt-a-clear-cut-sleep-health-concern/">https://www.torontomu.ca/research/news-events/2025/11/biggest-ever-canadian-research-study-of-its-kind-shows-bedtime-screen-use-isnt-a-clear-cut-sleep-health-concern/</a></p>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4OWZzYmg5ZHR4a3Y1MmZpdDN4c2x1bThlYTdxNzAwMGlxaGlzbHBveCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/3oEjHW39dLHY4SRZCw/giphy.gif" />
         <pubDate>2026-05-18 04:11:06 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3917121316</guid>
      </item>
      <item>
         <title>Are Chromebooks Helping Students Learn… or Just Teaching Them How to Refresh a Page?- Salma</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3918731016</link>
         <description><![CDATA[<p><br/></p><p>I genuinely think today’s students could survive a corporate office job at age 10. They know how to reopen closed windows, screenshot things they definitely shouldn’t be screenshotting, and somehow make a dead Chromebook sound like it’s about to take off.</p><p><br/></p><p>But are they actually learning better?</p><p>It feels like <em>everything</em> in classrooms now lives on a Chromebook. Notes? Chromebook. Assignments? Chromebook. Group work? Chromebook. Reflection? Chromebook. Want to sharpen your pencil? Probably a google extension for that too.</p><p><br/></p><p>Don’t get me wrong, technology can be super useful. Students can collaborate easily, access resources instantly, and create things in ways that go beyond paper worksheets. But sometimes I wonder if learning is becoming more about managing tabs, passwords, and notifications than actually engaging with ideas.</p><p><br/></p><p>During placement, I watched students spend half the period trying to log in, find the assignment, fix the Wi-Fi, charge their Chromebook, or recover a Google Doc they accidentally deleted. By the time everyone reached the google form, the bell was ringing and they were out the door.</p><p><br/></p><p>I also think Chromebooks create this illusion of productivity. A student typing furiously <em>looks</em> engaged, even if they’re actually changing the font 14 times or searching “cool Roblox backgrounds.” </p><p><br/></p><p>This connects to Dreamson’s (2020) idea that digital spaces shape participation, reflection, and identity. In the reading, Dreamson (2020) argues that technology should support meaningful interaction, collaboration, and critical reflection, not just function as a tool for completing tasks. But honestly, a lot of classroom technology use still feels like paper worksheets with extra loading screens.</p><p><br/></p><p>Maybe the issue isn’t Chromebooks themselves. Maybe it’s whether we’re using them to encourage deeper thinking and reflection… or just creating a generation of really efficient tab-switchers.</p><p><br/></p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4czVqa2U2cXEzcXhzMGlsb2Uzb29ycGkwd2wzcnFzMTRodmgwZ3h2bSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/ouh77ASGAGH42GeV6v/giphy.gif" />
         <pubDate>2026-05-19 00:17:44 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3918731016</guid>
      </item>
      <item>
         <title>Why Does Social Media Know Exactly What I Want to See </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3919048873</link>
         <description><![CDATA[<p>Have you ever opened TikTok or Instagram just for a quick scroll, and suddenly realized a whole hour has gone by? Or noticed that something your friend liked shows up on your feed shortly after? It almost feels like social media is reading your mind but it’s actually something called an algorithm.</p><p><br/></p><p>The reason this happens is because of algorithms. An algorithm is a system that tracks what we do online likes, comments, shares, even how long we watch a video and then uses that to decide what shows up next. So if I stop on one video, my whole feed quickly starts filling with similar content, whether I actually want it or not.</p><p><br/></p><p>What I really dislike is how content spreads through friends and keeps circulating. A single post can move from one person to another and suddenly be everywhere. It feels like I’m being pushed into trends and content without choosing it.</p><p><br/></p><p>These apps are designed to keep us scrolling for as long as possible. The longer we stay, the more data is collected, and the more ads we see. Social media heavily influences how people access information today. Personally, I don’t like how powerful the algorithm is because it feels like it controls what I see more than I do. - Aseel </p>]]></description>
         <enclosure url="https://genai-public.padletcdn.com/disco/prod/imagen/1779158006057/sample_0.png" />
         <pubDate>2026-05-19 02:34:10 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3919048873</guid>
      </item>
      <item>
         <title>UDL Remix Journal Entry- by Julie</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3920513108</link>
         <description><![CDATA[<p>Upon exploring the CAST UDL Guidelines, I began to better understand how Universal Design for Learning supports inclusive and accessible education. As I read through the guidelines, I realized the importance of recognizing that all learners have different backgrounds, needs, and ways of engaging with information. Rather than expecting every student to learn in the same way, UDL encourages educators to create flexible learning environments through multiple means of engagement, representation, and action and expression. These ideas also connect to Catlin Tucker and Katie Novak’s <em>The Shift to Student-Led</em>, which emphasizes flexible, student-centered learning environments that support learner agency and accessibility, and is a framework I feel connected to.</p><p><br></p><p>One aspect that stood out to me most was the role technology plays in supporting accessibility and inclusion. Digital tools such as captions, screen readers, text-to-speech software, translation features, and multimedia resources can reduce barriers and provide students with multiple ways to access content and demonstrate understanding. Although I personally do not enjoy online learning and often find face-to-face interaction more engaging and supportive to my mental health and learning, I still recognize why online and technology-supported learning environments are valuable for many students. For learners who require flexibility, accessibility tools, or alternative forms of communication, online learning can create opportunities that may not exist in traditional classroom settings.</p><p><br></p><p>While investigating I also reflected on how meaning shifts across different modes of communication. Written text, videos, audio recordings, and visual media each shape understanding differently. I personally prefer written text because it communicates ideas more clearly and directly, which is why I chose to complete this project in a written format. However, I recognize the importance of educators providing multiple modes of communication to create equitable, accessible, and culturally responsive learning experiences for all students. I also value seeing the different ways students can express their learning in ways I might not have considered.</p>]]></description>
         <enclosure url="https://m.media-amazon.com/images/S/compressed.photo.goodreads.com/books/1668444932i/63318370.jpg" />
         <pubDate>2026-05-19 17:58:21 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3920513108</guid>
      </item>
      <item>
         <title>CAST UDL Guidelines: First-person journal entry remix - Adam</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3920624875</link>
         <description><![CDATA[<p>The ongoing <em>Tag Clouds </em>project by French artist Mathieu Tremblin (b. 1980), an example of which I include above (showing both “before” and “after” documentation of a typical street intervention), offers a thought-provoking entry point for addressing the aims—and tensions—of CAST’s UDL guidelines. First and foremost, the artist’s overpainting of found graffiti with the standardized “blue type” font employed in hyperlinks on the web powerfully embodies the principle of <em>legibility </em>that drives the “representation” component of CAST’s UDL framework. This facet of the guidelines underscores the need for symbols to be rendered with clarity to promote accessibility for readers with a diversity of perceptual needs. </p><p>     At the same time, however, this white male conceptual artist’s unilateral erasure of street art from the socially stratified urban spaces of an increasingly heterogenous Europe begs questions about the ramifications of enhanced perceptual legibility that does not simultaneously tackle CAST’s competing UDL objectives of addressing biases, fostering belonging and community, and recognizing the beliefs and motivations of all actors - with sensitivity and tact. Finally, while Tremblin’s legible transcriptions of graffiti may be (relatively) aligned with UDL goals for enhanced <em>visual </em>representation, additional modalities of transcription—such as audio or video formats that could be accessed through QR codes, perhaps utilizing augmented reality technology—would enhance the legibility of his interventions from a UDL perspective that places an accent on dynamic accessibility.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5676754094/1fa194a60d0f49bde2400d6fde70260d/Mathieu_Treblin.jpg" />
         <pubDate>2026-05-19 20:11:44 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3920624875</guid>
      </item>
      <item>
         <title>UDL Remix: Mind Map Visual - Colette</title>
         <author>colettesimon</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3921330692</link>
         <description><![CDATA[<p>I love a good mind map! As a very visual person, I've always found mind maps to be one of my favourite ways to organize, understand, and connect ideas. I like that they combine words and pictures in a way that allows me to both focus on the details and see the bigger picture. In undergrad, I often used mind maps to study for exams, and I found that they helped me better remember and understand content.&nbsp; </p><p>&nbsp;</p><p>For this project, I used canva to create a mind map showing the UDL guidelines in a visual way. I placed UDL at the centre with the three core principles branching out from it. Engagement focuses on the importance of student choice, interest, and identity. Representation focuses on the different ways information can presented for inclusivity, such as through visuals, text, or audio. Action and Expression focuses on how students should have different options to demonstrate their understanding, like through writing, speaking, or creating. &nbsp;</p><p><br/></p><p>Transforming the guidelines into a visual format shifted my understanding by making the relationships between the principles clearer. Instead of viewing UDL as a list of separate guidelines, the mind map helped me see it as an interconnected system that supports diverse learners. Using a visual mode also reflects the principles of UDL itself, as it provides an alternative way to access and understand information.&nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5595621133/8ca2805e40680eb3c3b30067b5478e7e/UDL_Mind_Map___Colette.jpg" />
         <pubDate>2026-05-20 04:06:03 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3921330692</guid>
      </item>
      <item>
         <title>UDL Journal Entry- Vanessa</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3922314419</link>
         <description><![CDATA[<p>Today I read through the Universal Design for Learning (UDL) guidelines, and I started thinking about how they actually show up in my own learning. UDL is broken into three parts: engagement, representation, and action and expression, and each one connects to how I experience school.</p><p><br/></p><p>For engagement, I think about why I get interested in learning. I notice that I focus better when I actually care about what we’re doing or when I have some choice in the task. For example, when I can pick a topic I like or work with a partner I’m comfortable with, I feel more motivated. If something feels boring or too hard without support, I tend to lose focus. Engagement makes a big difference in how much effort I put in.</p><p><br/></p><p>For representation, I think about how I understand new information. I don’t always get it the first time if it’s just explained one way. I learn better when I can see examples, look at pictures, or hear someone explain it out loud. Sometimes even watching a quick video or seeing a diagram helps things “click” for me. It makes me realize that everyone in the class might need different ways to understand the same idea.</p><p><br/></p><p>For action and expression, I think about how I show what I know. I used to think writing was the main way, but now I see there are lots of options. I can talk through my ideas, draw diagrams, record my voice, or use digital tools to create something. When I get to choose, I feel more confident because I can show my learning in a way that makes sense for me.</p><p><br/></p><p>Overall, UDL makes me think that learning isn’t one-size-fits-all. It feels more flexible, more fair, and honestly less stressful when there are different ways to learn and show understanding.</p>]]></description>
         <enclosure url="https://www.google.com/imgres?q=udl%20learning&amp;imgurl=https%3A%2F%2Fapasseducation.com%2Fwp-content%2Fuploads%2F2023%2F04%2Fimage1.png&amp;imgrefurl=https%3A%2F%2Fapasseducation.com%2Feducation-blog%2Fcreating-inclusive-learning-experiences-a-guide-to-universal-design-for-learning-in-curriculum-design%2F&amp;docid=i-zsguNXdDTxDM&amp;tbnid=bg_hw8MCZPkpNM&amp;vet=12ahUKEwit-63ahcSUAxXZlCsGHZA-JYk4ChCc8A56BAhjEAE..i&amp;w=999&amp;h=669&amp;hcb=2&amp;ved=2ahUKEwit-63ahcSUAxXZlCsGHZA-JYk4ChCc8A56BAhjEAE" />
         <pubDate>2026-05-20 14:06:09 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3922314419</guid>
      </item>
      <item>
         <title>UDL Remix - Jeffrey</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3924275103</link>
         <description><![CDATA[<p>Although it is harder to see, I created a mind-map of some of the internal thoughts I have been having after reading more in depth about the UDL guidelines. It has been interesting for me because my brain usually processes information by having me create questions or reflect on myself first. By putting into my point of view is how I can create an answer and make it relatable.</p><p><br/></p><p>UDL has been actively discussed as one of the best ways of allowing students to have multiple methods of engagement. I think that this is especially crucial in a time where tech is at an all time high. I remixed the three major categories by providing first-person perspectives on them to get a feel for some of the questions or feelings that may come up for others when reading the guidelines.</p><p><br/></p><p>For representation, I ask myself the 'what.' What am I doing as an educator to ensure that all students have their needs met and are able to participate fully. Are there any changes that need to be made to my approaches? How many methods do I currently have of teaching my designated topic?</p><p><br/></p><p>For expression, I wonder about how students will participate, feel, and engage in my classroom. Am I giving them the resources that they need so that they can express and be themselves when they answer? Do I provide enough resources and materials for them to fully participate? How can I ensure that I  get students comfortable and started on all assignments?</p><p><br/></p><p>For engagement, I envision myself as the student. Are the lessons that I am creating relatable to me? Are they open-ended enough so that every student can formulate or have an opinion/ participate? Do these assignments allow myself to succeed through hands-on learning for instance?</p><p><br/></p><p>Overall, I think that UDL has really been a good reflection point for myself as a future educator. It has allowed me to really grasp where I currently am gives myself wonderful prompts for where I want to continue.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5687776362/896334230e78232b11c7377bac87b6ad/UDL_Remix.png" />
         <pubDate>2026-05-21 12:26:30 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3924275103</guid>
      </item>
      <item>
         <title>Journal Entry:  Including All Types of Learners - Salma</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3924848895</link>
         <description><![CDATA[<p><br/></p><p>Today reminded me that students don’t all learn the same way and honestly, they shouldn’t have to. One student wanted to talk through their ideas out loud, another preferred drawing their understanding, and someone else needed extra time and captions to follow the lesson. It made me realize how important Universal Design for Learning (UDL) really is.</p><p><br/></p><p>I think part of why UDL stands out to me is because I didn’t always feel like a “good student” growing up. I struggled to feel successful in school because I never really excelled in the traditional ways students were expected to. But in Grade 8, we had a poetry assignment where we could present our work as spoken word. I wrote and performed a piece about Terry Fox, and for the first time, I felt genuinely inspired and motivated to create something meaningful. After I presented it, my teacher asked me to perform it in front of the entire school. I still remember how good it felt to finally feel recognized for something I was good at.</p><p><br/></p><p>That experience makes me think about UDL differently. Why do students often have to wait for a specific “creative” unit, like poetry or art, to finally show their strengths? UDL challenges that idea by encouraging teachers to offer multiple ways for students to engage, learn, and express their understanding all the time, not just occasionally.</p><p><br/></p><p>Technology can support this through tools like speech-to-text, audio recording, translation supports, or multimedia creation. But UDL is bigger than technology itself. It’s really about creating learning environments where students feel capable, included, and valued for their different strengths.</p><p><br/></p><p>Honestly, I think UDL shifts the question from “What’s wrong with this student?” to “How can we design learning so more students have the chance to succeed?” And that feels like a much more human approach to education.</p>]]></description>
         <enclosure url="https://upload.wikimedia.org/wikipedia/commons/c/cf/FireFrost20.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original" />
         <pubDate>2026-05-21 21:37:11 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3924848895</guid>
      </item>
      <item>
         <title>UDL Poster- Di Wang</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3924985008</link>
         <description><![CDATA[<p>This poster creatively explains Universal Design for Learning (UDL) and how it supports inclusive education for all learners. Through this project, I wanted to show that students learn in different ways, and educators should create flexible and accessible learning experiences that help everyone succeed. UDL focuses on removing barriers and giving students multiple opportunities to engage with learning.</p><p><br/></p><p>In the poster, I organized the information around the three main principles of UDL: Representation, Action and Expression, and Engagement. I explained Representation as providing information in different formats, such as text, audio, images, videos, and charts, so students can understand content in ways that work best for them. For Action and Expression, I showed how students can demonstrate learning in different ways, including speaking, writing, creating projects, recording videos, or using digital tools. In the Engagement section, I highlighted the importance of motivation, collaboration, student choice, and connecting learning to students’ interests and identities.</p><p><br/></p><p>I used colourful visuals, icons, and diverse student illustrations to make the poster more welcoming and engaging. I also included key themes such as equity, access, belonging to emphasize that UDL is designed for every learner. This poster demonstrates that UDL is not a “one-size-fits-all” approach to education. Instead, I see UDL as a framework that values learner diversity and helps educators create supportive environments where all students can thrive and reach their full potential.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5690488000/b69e1947d82cd0fb22412decf89f5f32/9ee2d685_fb7b_4848_9d74_28aefc98ca43.png" />
         <pubDate>2026-05-22 00:35:03 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3924985008</guid>
      </item>
      <item>
         <title>UDL Poster - alissa </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925013752</link>
         <description><![CDATA[<p>For this UDL project, I used canva to make a poster to visually show the connections and relationship between the guidelines. I placed the concept UDL at the centre surrounded by the three core principles that branched off to examples and details of each subdivision. Engagement prioritizes the essential need for multiple options for engagement brought on by choice and interests. Representation prioritizes access. Students perceive and make meaning in different ways. Providing, honouring and showing that each way is valued supports learners. Lastly, Action and Expression, prioritizes how students navigate learning environments. There is not one means of action or expression, by providing multiple modalities students can show their understanding and express what they know.&nbsp;</p><p><br></p><p>What was really important and a learning point of mine was seeing each guideline not solely as individual needs but identifying their interconnected nature. By supporting one area it has the ability to strengthen students' ability to access and express their learning across the spectrum. Each section is in constant interaction and thus influences one another.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5690575594/2426f4433a1aed61aa6455b8203a65c1/UDL_guidelines.pdf" />
         <pubDate>2026-05-22 00:48:16 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925013752</guid>
      </item>
      <item>
         <title>UDL Poster - Eddie Ji</title>
         <author>jihaiqing</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925129381</link>
         <description><![CDATA[<p>Universal Design for Learning (UDL) reminds us that students learn in very different ways, so teaching should not follow only one fixed approach. In this remix, I tried to simplify the three major UDL principles into a more visual and classroom-related structure.</p><p>For representation, I focused on how students receive information. Some students learn better through written text, while others may understand concepts more clearly through diagrams, videos, or hands-on activities. Different communication modes may shape the learning experience differently, so multiple forms of representation can improve accessibility and understanding.</p><p>For action and expression, I highlighted that students should have different ways to show their learning. Some students are more comfortable with writing, while others may prefer speaking, drawing, creating videos, or even coding. Providing flexible ways for expression may reduce students’ anxiety and allow them to demonstrate their strengths more effectively.</p><p>For engagement, I focused on motivation and participation. Choice, collaboration, gamification, and flexible participation can help students remain involved in learning. In my opinion, engagement does not always look the same for every learner. Some students may participate actively through discussion, while others may engage quietly in different ways.</p><p>Overall, UDL is not only a teaching strategy, but also a mindset of inclusion, flexibility, and accessibility for diverse learners.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5596614391/c2824e67c3b37272e2116fd6e4c4dd10/Universal_Design_for_Learning__UDL_.jpg" />
         <pubDate>2026-05-22 01:45:04 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925129381</guid>
      </item>
      <item>
         <title>UDL remix - Minira</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925182217</link>
         <description><![CDATA[<p>When I think about online learning, I do not only think about convenience. I also think about how overwhelming it can feel when a course page is messy or hard to follow. Too many links, tiny fonts, unclear instructions, and files in different places can make students feel lost. The three main principles of UDL are engagement, representation, and action and expression. Engagement gives students different ways to connect with learning. Representation gives students different ways to access information. Action and expression gives students different ways to show what they know. The reading explains that online learning should be clear and accessible. This stood out to me because I have experienced how confusing online platforms, including Pepper can be. When everything is scattered, I spend more time figuring out where to click than actually learning. A UDL remix means giving choice to the students (slides, a short video, or a written summary) as we are not learning the same way. Same goes for participation, giving students options of using a poll, writing a summary, creating visuals or recording their speech could be useful for maximizing the success rate. </p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5690826044/d57c5803babf42d5ea4659da4d4179ea/udlremix.png" />
         <pubDate>2026-05-22 02:09:59 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925182217</guid>
      </item>
      <item>
         <title>UDL Poster - Kate Mei</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925190054</link>
         <description><![CDATA[<p>This project remixes the UDL Guidelines focuses on the three main principles: engagement, representation, and action and expression. The purpose of this design is to make the guidelines simpler and easier to understand at a quick glance.</p><p><br/></p><p>Engagement focuses on why students learn. It shows that students are motivated in different ways, so teachers should provide choices, connect learning to students’ interests, and create a supportive learning environment. This can help students feel more engaged and willing to participate.</p><p>Representation focuses on how information is presented. Since students learn differently, it is important to provide information in multiple formats, such as visuals, audio, and written text. This helps reduce barriers and gives all students better access to the content.</p><p><br/></p><p>And action &amp; expression focus on how students show their learning. Instead of only using one method, students can demonstrate their understanding through writing, speaking, drawing, or digital tools. This gives students more opportunities to show what they know in ways that work best for them.</p><p><br/></p><p>Turning the UDL Guidelines into a visual infographic on Canva changes how the information is shared. Instead of reading a lot of detailed text, viewers can understand the main ideas more quickly through simple language and visual design. This shows how multimodal representation can make learning more accessible and engaging for different learners.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5690992358/11056e1e1aef65955f9bfd328dd738d5/Brown_Illustrative_Lifelong_Learning_Tips_Poster__1_.png" />
         <pubDate>2026-05-22 02:13:29 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3925190054</guid>
      </item>
      <item>
         <title>UDL - Euan</title>
         <author>euanrussell04</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926175942</link>
         <description><![CDATA[<p>Universal Design for Learning (UDL) reminds me that every learner experiences the world differently, and digital tools help make learning more inclusive for everyone. When I think about the UDL Guidelines as a personal journey, I realize that learning is not about fitting into one rigid system. It is about having choices. I need different ways to engage with information, express my ideas, and stay motivated. Technology supports this by offering flexibility and accessibility that traditional classrooms sometimes lack.</p><p>For example, I might understand a lesson better through a video with captions, while another learner may prefer a podcast or an interactive graphic. Tools like speech-to-text software, screen readers, and translation apps remove barriers and allow more people to participate confidently. Digital platforms also let me show my understanding in ways that reflect my strengths. Instead of only writing essays, I can create a video, podcast, slideshow, or digital artwork to communicate meaning.</p><p>Transforming the UDL Guidelines into a journal-style reflection changes the tone and meaning of the information. The original guidelines feel structured and academic, while the first-person format feels more personal and emotional. It helps me connect the ideas to real experiences rather than seeing them as abstract educational principles. This shift in mode makes the content more relatable and demonstrates how communication styles influence understanding. Ultimately, UDL and digital tools work together to create learning environments where everyone feels supported, valued, and capable of success.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5693914759/c1e1b82b37451d41a33b6cae14d80f4b/image.png" />
         <pubDate>2026-05-22 13:39:37 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926175942</guid>
      </item>
      <item>
         <title>Rebecca&#39;s Signals</title>
         <author>professionalwork</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926339417</link>
         <description><![CDATA[<p>Nature walks, DIY home hacks, container gardening, skincare, cats &amp; raccoons</p>]]></description>
         <enclosure url="https://media.tenor.com/BUdl66LFvUkAAAAe/raccoon-cat.png" />
         <pubDate>2026-05-22 15:50:39 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926339417</guid>
      </item>
      <item>
         <title>Rebecca Milligan</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926360707</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5694487839/a58c07725aff1efb1f38e16e7128e9e4/udl_remix.png" />
         <pubDate>2026-05-22 16:19:36 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926360707</guid>
      </item>
      <item>
         <title>Janice&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926464492</link>
         <description><![CDATA[<p>collectible figures, pokemon cards, dogs, skincare, old-school digicams</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5694881785/cdff1a9fa7264684474af756926365ff/IMG_6557.jpg" />
         <pubDate>2026-05-22 18:57:32 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3926464492</guid>
      </item>
      <item>
         <title>Jessey&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927224293</link>
         <description><![CDATA[<p>Pregnancy nesting, animals, food, beaches, cleaning videos</p>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4ZHVqZmhiMHJjcmExc3NuNTZwcTNma3pzbWk4eXVjMzVjYjdpeHE0YSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/jKaFXbKyZFja0/giphy.gif" />
         <pubDate>2026-05-23 21:24:31 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927224293</guid>
      </item>
      <item>
         <title>UDL- Journal</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927225215</link>
         <description><![CDATA[<p>Today, I reflected on the importance of using Universal Design for Learning (UDL) in my teaching practice. I have come to understand that UDL is not about creating one lesson for “most” students, but rather designing learning experiences that are accessible, flexible, and inclusive for all learners from the very beginning. As an educator, I want every student to feel capable, represented, and engaged in the classroom environment.</p><p>One of the key principles I continue to think about is providing multiple means of engagement. I recognize that students learn best when they feel motivated and connected to the material. Giving students opportunities for choice, collaboration, movement, and creativity can help increase participation and confidence. I have learned that engagement looks different for every learner, and it is my responsibility to create opportunities that support a variety of interests and learning preferences.</p><p>I also reflected on the importance of multiple means of representation. Students process information in many different ways, so presenting content through text, visuals, videos, audio, demonstrations, and hands-on learning can make learning more accessible and meaningful. I have realized that when I vary the ways I present information, I am supporting not only students with specific learning needs, but all learners in the classroom.</p><p>Finally, I considered the principle of multiple means of action and expression. Students should have different opportunities to demonstrate their understanding and knowledge. Some students may communicate best through writing, while others may express themselves more confidently through discussion, art, technology, or presentations. UDL reminds me that assessment should focus on student understanding rather than limiting students to one format of expression.</p><p>Overall, reflecting on UDL has strengthened my understanding of inclusive education. I want my future classroom to be a space where all students feel supported, valued, and capable of success. By intentionally planning with flexibility and accessibility in mind, I can create learning experiences that recognize and celebrate learner diversity.</p>]]></description>
         <enclosure url="https://upload.wikimedia.org/wikipedia/commons/8/8e/Universal_Design_For_Learning_%288527950743%29.jpg" />
         <pubDate>2026-05-23 21:29:39 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927225215</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927233913</link>
         <description><![CDATA[<p>“Can’t I just draw something?”</p><p><br/></p><p>This is the question every student must ask at some point, maybe after staring blankly at Google Slides for half an hour while moving the title box around instead of actually starting the assignment, or with a pencil hovering above the empty lined pages of a writer’s notebook. Sometimes the answer is yes (cheers would often resound in my placement classrooms when poster-making was on the table).&nbsp; Sometimes the answer is no because everyone must present their learning and understanding in the same medium, in the same voice, to satisfy a rubric or ultra-specific curriculum expectation or else just prove that they indeed are learning how to write (which these days, is not for nothing).</p><p><br/></p><p>I think this is where Universal Design for Learning (UDL) comes in.</p><p>Before reading the CAST UDL Guidelines, I assumed UDL was mostly about accommodations, like extra time on tests and accessibility tools. Things added afterward to help certain students “keep up.” But the guidelines frame learning differently. Instead of fixing barriers after they appear, UDL asks teachers to design learning environments where barriers are less likely to exist in the first place.&nbsp;</p><p><br/></p><p>The guidelines break learning into three major areas: Representation, Action &amp; Expression, and Engagement. Essentially, how students receive information, how they show what they know, and how they stay motivated long enough to finish anything. The core idea is that learners are not all identical robots absorbing information in the same way. Some students understand concepts best visually, others through discussion or hands-on activities. Some write incredible essays but panic during presentations. Some need structure and goals while others need freedom and flexibility.</p><p><br/></p><p>A student creating a podcast instead of a written reflection is still demonstrating understanding, just through a different mode of communication. In that sense, technology can become a valuable tool. Captions, speech-to-text, videos, collaborative documents, audio recordings, and visual design tools are not (always) distractions from learning. But choice fatigue is real, and to add value to learning rather than detract attention from it, educators must be clear in their expectations, communication, and encouragement to and of their students. Especially those students who go out on a limb to explore a new medium they may not have worked in before.</p><p><br/></p><p>~ Juliana, AKA someone who spent like 45&nbsp;minutes trying to make a poster on canva before giving up and writing this because canva gives her choice fatigue.&nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5698275925/29bf33075089bad1543f8fc5a230184f/IMG_0752.png" />
         <pubDate>2026-05-23 21:59:45 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927233913</guid>
      </item>
      <item>
         <title>alissa&#39;s signals </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927245122</link>
         <description><![CDATA[<p>cooking, gardening, FIFA/soccer, coffee, The Pitt (current tv obsession) </p>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4c3lnb21vM3E5cW84ZXdhZDZteXhudTVxNzUwbTRneXRhamd1cDRhYyZlcD12MV9naWZzX3NlYXJjaCZjdD1n/xUOrwpPFzqDh48XEek/giphy.gif" />
         <pubDate>2026-05-23 22:43:21 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927245122</guid>
      </item>
      <item>
         <title>UDL Podcast by Lulu Sadek</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927282935</link>
         <description><![CDATA[<p>I have always been a visual learner and love infographics, but for this project I was interested in creating a 2 minute podcast sharing UDL guidelines. This reminded me of being a programmer for community radio, and the factors that one needs to consider when delivering audio content, and how to make it accessible. Audio content needs to be engaging, with no “radio silence”, it needs to flow and use accessible language. Tone needs to be modulated rather than monotone, and short and sweet is always best. My goal was to summarize the guidelines without making it seem like I’m reading a list of the guidelines, but rather having a conversation with someone to introduce them to what UDL is. Creating this podcast helped me sift through the guidelines and create a summary transcript for the podcast which helped consolidate this information for me. I like that this week’s project is in the spirit of UDL is allowing multiple ways of sharing information, and I appreciated this option. Happy listening!</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5698523072/138ccf61a6ccb8b48eb1a9672d8c7520/UDL_podcast_by_Lulu.mp3" />
         <pubDate>2026-05-24 01:43:23 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927282935</guid>
      </item>
      <item>
         <title>Digital Tool Project: Book Creator</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927294670</link>
         <description><![CDATA[<p>By Adam, Colette, Euan, Jessey and Lubna</p>]]></description>
         <enclosure url="https://canva.link/c7c4g3nw8k7z2ac" />
         <pubDate>2026-05-24 02:05:21 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927294670</guid>
      </item>
      <item>
         <title>Tech Bio - Kathleen</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927623191</link>
         <description><![CDATA[<p>I don’t consider myself to be a particularly technologically savvy person, but I appreciate technology as a tool for making and sharing art. I have used music software and recording equipment to create and edit music, as well as music pedals (or effects units) which break down audio and transform/shape it using mechanical controls. I am especially interested in musicians who use technology to experiment with sound and music-making (the image attached to this is an electronic album/band I love!). I have also become familiar with software for editing videos and photos and creating collages, which I enjoy experimenting with sometimes. While my skills with these technologies are rudimentary, it’s still fun :). I am also interested in animation and video game design.&nbsp;</p><p>I am curious about how technology can be used with students to encourage creativity, collaboration, and community-building. In Grades 10 and 11, I took a course called ‘Computer Technologies’, where we learned how to creatively use various forms of technology. For example, we learned how to properly use cameras, edit photography and videography projects using Photoshop and other software, and design portfolio websites. I gained a lot of practical skills in this course and it was inspiring to be in a course that encouraged creative risk-taking,&nbsp; collaboration, and expression. The personal and creative use of technology made the class very student-led and helped keep students engaged and invested in their learning. As a future educator, I hope to create similar learning opportunities for students and use technology to support creativity, expression, and cross-curricular learning. I am also interested in how technology can support second language learners.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5700162233/d01723503cc18a5e5b2a7858417ae836/Screenshot_2026_05_24_at_11_38_48_AM.png" />
         <pubDate>2026-05-24 15:45:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927623191</guid>
      </item>
      <item>
         <title>UDL Journal - Leen</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927677413</link>
         <description><![CDATA[<p>Today I realized that learning does not look the same for everyone, and honestly, that is okay. Some days I focus best when I can listen to information instead of reading long texts. Other times I need visuals, examples, or step-by-step instructions to fully understand something. I also noticed that I feel more motivated when I have choices in how I complete assignments instead of always doing the exact same type of task.</p><p>I like that UDL recognizes that students learn differently and that flexibility can help everyone succeed. Sometimes I express my ideas better through speaking, videos, drawings, or presentations rather than long written responses. Having different ways to show understanding makes learning feel less stressful and more fair. It also allows students to feel more confident because they are able to use their strengths instead of constantly focusing on areas they struggle with.</p><p>Another important part of UDL is engagement. When learning connects to my interests or gives me some independence, I participate more and feel more confident. I also think accessibility matters because not every student has the same strengths, background knowledge, or support systems. Something as simple as captions on videos, flexible deadlines, or assistive technology can make a huge difference for some learners.</p><p>Technology can also support UDL by making learning more interactive and accessible. Digital tools allow students to learn through audio, visuals, games, videos, and collaboration instead of relying on only one method of instruction. I think this helps create a classroom environment where more students feel included and capable of succeeding.</p><p>After learning about the UDL Guidelines, I now see that inclusion is not about giving everyone the same thing. It is about giving people what they need to succeed in their own way.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5700544178/c00c7c7b652b98f6a933fd5563f52605/Principles_of_UDL_Diagram.png" />
         <pubDate>2026-05-24 16:30:19 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927677413</guid>
      </item>
      <item>
         <title>Kate&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927749267</link>
         <description><![CDATA[<p>Traveling; Dogs; Winter; Try different cuisines; Short videos</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5700741115/e8ffbbff7c27bc717af2ad0873a8bb4e/45660.jpeg" />
         <pubDate>2026-05-24 18:06:58 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927749267</guid>
      </item>
      <item>
         <title>Hope&#39;s Signals </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927777575</link>
         <description><![CDATA[<p>Hiking, listening to music, traveling, spending time at the beach, trying new cafes.  </p>]]></description>
         <enclosure url="https://cdn.pixabay.com/photo/2015/12/08/20/00/outside-1083639_960_720.jpg" />
         <pubDate>2026-05-24 20:01:34 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927777575</guid>
      </item>
      <item>
         <title>Di&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927804093</link>
         <description><![CDATA[<p>Backcountry camping, traveling, spending time with my kids, food, horror movies</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5701154727/677797a4dbd3484f4cfbb6ae0d81f988/IMG_2203.JPG" />
         <pubDate>2026-05-24 21:41:53 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927804093</guid>
      </item>
      <item>
         <title>First-Person Journal Entry (UDL Guidelines)</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927817400</link>
         <description><![CDATA[<p>Today I’m reflecting on how I design learning experiences using the principles of Universal Design for Learning (UDL). I think about how important it is to recognize that learners are not all the same, and that flexibility is key to inclusion.</p><p>When I plan instruction, I try to support <strong>multiple means of engagement</strong> by offering choices and building relevance. I notice that students are more motivated when they can connect learning to their interests or when they have some autonomy in how they approach a task. I also try to reduce barriers that might cause frustration or disengagement, so that students feel supported and willing to persist.</p><p>I also focus on <strong>multiple means of representation</strong>. I remind myself that information should not only be presented in one way. Some students understand best through text, others through visuals, audio, or demonstrations. When I vary how content is shared, I see more students accessing meaning in ways that work for them.</p><p>Finally, I think about <strong>multiple means of action and expression</strong>. I try to give learners different ways to show what they know—writing, speaking, creating visuals, or using digital tools. This reminds me that learning is not just about one “correct” format, but about allowing students to demonstrate understanding in ways that reflect their strengths.</p><p>Overall, UDL feels like a mindset of flexibility. It pushes me to design with variability in mind from the start, rather than as an accommodation afterward.</p><p><br/></p><p>By: Hanya Saleh</p>]]></description>
         <enclosure url="https://upload.wikimedia.org/wikipedia/commons/8/8e/Universal_Design_For_Learning_%288527950743%29.jpg" />
         <pubDate>2026-05-24 22:05:36 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927817400</guid>
      </item>
      <item>
         <title>Is Technology in Education Helping Us Learn—or Just Changing How We Experience Learning? Blog post by: Hanya Saleh</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927818399</link>
         <description><![CDATA[<p>I’ll be honest—sometimes online learning feels empowering, and other times it feels overwhelming. Between different platforms, notifications, and constantly shifting digital spaces, it can be hard to tell whether technology is actually supporting learning or just reshaping it in more complicated ways.</p><p>What I find interesting is that research suggests digital environments don’t just deliver information—they actually shape how we see ourselves as learners. Dreamson (2020) describes online learning spaces as <em>emergent spaces</em>, where identity is continuously formed through interaction, reflection, and participation. In other words, we’re not just consuming content online—we’re becoming different kinds of learners through it.</p><p><br/></p><p>This connects to broader research on digital education, which shows that learning environments influence identity, engagement, and how students make meaning in online spaces (Kwon et al., 2021: <a rel="noopener noreferrer nofollow" href="https://link.springer.com/article/10.1186/s41239-021-00304-8">https://link.springer.com/article/10.1186/s41239-021-00304-8</a>).</p><p>So maybe the real question isn’t whether online learning is “good” or “bad,” but how these systems are shaping us while we use them. Are we adapting to the tools—or are the tools shaping how we think, learn, and participate?</p><p>I’d be curious to hear what others think: do you feel like digital platforms give you more control over your learning, or do they sometimes shape your experience in ways you don’t fully notice?</p>]]></description>
         <enclosure url="https://media0.giphy.com/media/v1.Y2lkPWNhYmM5OTE4NGM2Zm16ZDRpNXZra3hka3h3aWViZDlzdnB6azM3bnU0dWt1dXoyMCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/NFA61GS9qKZ68/giphy.gif" />
         <pubDate>2026-05-24 22:10:12 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927818399</guid>
      </item>
      <item>
         <title>Euan&#39;s Signals</title>
         <author>euanrussell04</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927827358</link>
         <description><![CDATA[<p><strong>My 5 signals/interests:</strong> dogs, Italian food, hockey, soccer, <em>Lord of the Rings</em></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5693914759/639b8b6526c20198ea247ef8c35b2c59/20260507_crudo.avif" />
         <pubDate>2026-05-24 22:49:43 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927827358</guid>
      </item>
      <item>
         <title>Sarah&#39;s Signals </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927843207</link>
         <description><![CDATA[<p>camping, puzzles, trying new food, travelling, Arrested Development </p>]]></description>
         <enclosure url="https://media1.giphy.com/media/v1.Y2lkPWNhYmM5OTE4a3JqdWFqbWV3bGhtYTl2MXdhczk4Yjd0am43ejljNWhpam0wcnY1ayZlcD12MV9naWZzX3NlYXJjaCZjdD1n/l2Je6sbvJEn1W9OWQ/giphy.gif" />
         <pubDate>2026-05-24 23:43:51 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927843207</guid>
      </item>
      <item>
         <title>UDL Blog</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927858652</link>
         <description><![CDATA[<p>&nbsp;</p><p>&nbsp;</p><p>One thing that stood out most to me in this week's content was the description of UDL as a set of principles to foster learning agency. Now, I found myself wondering what does learning agency really mean and how can I use UDL effectively in my classroom. The first principle is representation, which focuses on multiple ways students can access content in terms of display, but also language as well as design content that is diverse and representative of their students. When I think about applying this principle to my future classroom, I think one of the most crucial components of successful creating learning opportunities that represent the unique identities and needs of my students is to first build relationships with them and get to know them. Without this knowledge and relationship, representation may become a check mark and not actually be relevant to the students in my classroom.&nbsp;</p><p>&nbsp;</p><p>The second principle is Action and Expression. When learning more about this principle of UDL it became evident its main focus is on balance of both supporting students learning while also challenging them without restricting independence or participation. Additionally, I think it is important to be flexible, not only in how instruction is delivered, but also in how students deliver assignments or projects.&nbsp;&nbsp;</p><p>&nbsp;</p><p>The last principle is engagement. Coming back to what I had said earlier about truly getting to know students, I think designing learning that is meaningful and relevant for learnings includes getting to know them and their interests. Considering emotional support also stood out to me, specifically considering not only how students feel, but also consider where their motivation lies and recognizing that this may shift or change depending on what their lives look like.&nbsp;&nbsp;</p><p>&nbsp;</p><p>I have begun to understand that UDL is not just about checking off boxes to support different learning styles, but it stretches beyond and can be used as a tangible framework to meet all learners needs.&nbsp;</p><p><br/></p><p>-Meagan </p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5701519066/3182d08f10ddac04e6ea18c87a5641fe/image.png" />
         <pubDate>2026-05-25 00:21:17 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927858652</guid>
      </item>
      <item>
         <title>Book Creator</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927878550</link>
         <description><![CDATA[<p>By Vanessa</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5701190823/8db78d34ab0bb948dd310dca978f4481/Digital_tool_assignment__Book_Creator__1___2_.mp4" />
         <pubDate>2026-05-25 00:52:31 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3927878550</guid>
      </item>
      <item>
         <title>UDL Remix - Sarah</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928009679</link>
         <description><![CDATA[<p>Reflecting on the UDL Guidelines has made me realize that everyone learns differently, and those learning needs can change from day to day. A tool that helps someone focus one day might not be helpful the next, and some learning methods may not work well at all. This is why creating flexible learning environments is so important. The three UDL principles are Representation, Action and Expression, and Engagement, which are all interconnected and work together to support meaningful and inclusive learning experiences.</p><p><br></p><p>Technology within UDL design can support equitable and accessible learning environments. Digital tools allow information to be presented in multimodal ways through text, audio, visuals, video, and interactive features, helping to reach a wider range of learners. Accessibility tools such as captions, text-to-speech, audio supports, and visual aids can reduce barriers and make learning more inclusive for students with different strengths and needs. When students feel represented and supported, they are often more engaged and confident in their learning.</p><p><br></p><p>I also reflected on how technology supports Action and Expression by giving students multiple ways to communicate their understanding. Learners can express ideas through writing, speaking, drawing, video creation, collaborative digital platforms and more. In my experiences working with students, I have noticed that they are more motivated to learn when they can express themselves in ways that feel comfortable and meaningful. It is important to provide opportunities for students to understand that there are different ways to learn, explore alternative approaches, and develop agency and confidence in their own learning needs.</p><p><br></p>]]></description>
         <enclosure url="https://cdn.carleton.edu/uploads/sites/114/2021/03/UDL3.png?resize=1024,851&amp;crop=0,0,100,99" />
         <pubDate>2026-05-25 03:31:48 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928009679</guid>
      </item>
      <item>
         <title>Rebecca&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928616832</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5704773843/ffc8a194f276585de0ed5a9f80a76e9d/IMG_3657.jpg" />
         <pubDate>2026-05-25 16:30:55 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928616832</guid>
      </item>
      <item>
         <title>Vanessa&#39;s Signals </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928629955</link>
         <description><![CDATA[<p>cooking/baking, thriller movies, fashion, yoga, beaches</p>]]></description>
         <enclosure url="https://www.google.com/imgres?q=baking%20cookies&amp;imgurl=https%3A%2F%2Fwww.oliveandmango.com%2Fimages%2Fuploads%2F2025_12_21_giant_new_york_style_chocolate_chip_cookies_2.jpg&amp;imgrefurl=https%3A%2F%2Fwww.oliveandmango.com%2Fgiant-new-york-style-levain-bakery-chocolate-chip-cookies-with-walnuts%2F&amp;docid=xLdQ8kzoS6ySAM&amp;tbnid=JMFcU_s72SdbjM&amp;vet=12ahUKEwja1ZaE7tSUAxWkmYkEHVRtI0oQnPAOegQIJxAB..i&amp;w=1000&amp;h=1500&amp;hcb=2&amp;ved=2ahUKEwja1ZaE7tSUAxWkmYkEHVRtI0oQnPAOegQIJxAB" />
         <pubDate>2026-05-25 16:54:17 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928629955</guid>
      </item>
      <item>
         <title>Scratch </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928644128</link>
         <description><![CDATA[<p>By Leen, Aseel, Hope, Salma and Sarah</p>]]></description>
         <enclosure url="https://canva.link/3pqz5ezq4kk1bix" />
         <pubDate>2026-05-25 17:22:27 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928644128</guid>
      </item>
      <item>
         <title>Julie&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928698590</link>
         <description><![CDATA[<p>Tattoos, Ramen, Pop Culture Jeopardy, Historical Fiction (TV, Movies, Shows, Books), and Racoons</p>]]></description>
         <enclosure url="https://m.media-amazon.com/images/M/MV5BOGEzYmY3OTEtMDdjYi00MjgwLWFhNTMtNWVlZjUwZjRkMjA1XkEyXkFqcGc@._V1_.jpg" />
         <pubDate>2026-05-25 19:21:03 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3928698590</guid>
      </item>
      <item>
         <title>Minira&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3929139906</link>
         <description><![CDATA[<p>Hiking, Baking, Fashion, Travelling, Classical Music</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5706762629/11d652febd3d6393982cc86bce66144e/sunset_piano_keys_stockcake.webp" />
         <pubDate>2026-05-26 02:30:25 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3929139906</guid>
      </item>
      <item>
         <title>Eddie&#39;s Signals</title>
         <author>jihaiqing</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3929296684</link>
         <description><![CDATA[<p>1. Go (Chinese board game)</p><p>2. News and current events</p><p>3. Talk shows</p><p>4. Sci-fi movies</p><p>5. Reading</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5596614391/ff135443011cfb8e47667a862dfa02a1/Screenshot_2026_05_25_at_21_40_14.png" />
         <pubDate>2026-05-26 03:45:32 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3929296684</guid>
      </item>
      <item>
         <title>Adam&#39;s &quot;signals&quot;</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930142244</link>
         <description><![CDATA[<ol><li><p>Bretonian "objective chance", 2. Balzacian flânerie, 3. diverse orders of perceptuality, 4. historically authentic performances of modern and contemporary music, 5. the films of Jacques Rivette (not all of which I've yet seen!)</p></li></ol>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5710233472/35f2baa7d0c9af14c73cc0722cf9b80d/9471533_orig.jpeg" />
         <pubDate>2026-05-26 15:31:15 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930142244</guid>
      </item>
      <item>
         <title>UDL Guidelines Poster - April</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930299387</link>
         <description><![CDATA[<p>For my UDL Remix, I created a Canva poster to present the UDL guidelines in a more visually appealing and artistic way. I generally used a neutral colour scheme, apart from the bold red of the brain. This was done to emphasize the brain, as I feel the imagery best aligns with the idea that people engage with and learn content differently, underscoring the need for UDL. Underneath the stylized title is a brief blurb that summarizes the UDL guidelines. It reads:</p><p>“Universal Design for Learning (UDL) focuses on fostering learner agency. It does this through purposeful and reflexive engagement, authentic representation, and expressive action. UDL operates through three main categories: Engagement, Representation, and Action &amp; Expression. “Engagement” emphasizes motivating learners, cultivating interest, and sustaining effort. It appeals to various student interests and identities by offering opportunities for choice and autonomy. Engagement also asserts that educators must provide clear goals, appropriate challenges, space for collaboration, and emotional support.<em> </em>“Representation” advocates presenting information in different ways to accommodate diverse learning needs and ensure accessibility. Educators can represent material by designing multiple avenues for student information and language access. They can also scaffold lessons. “Action &amp; Expression” emphasizes allowing students to demonstrate knowledge and skills. It encourages communication and supports self-regulation. This can be modelled through multifaceted, open-ended options for interacting with, organizing, and expressing material. These sections advocate designing multiple means of access, support, and executive-function approaches to best support individual learners in large settings.”</p><p>Overall, I believe this poster draws people’s attention and makes the UDL guidelines more “digestible” by presenting them in an eye-catching format. I enjoyed visualizing the information, and I feel it helped me to better understand how UDL can be used to engage all different types of learners in our classrooms. Even a simple task like this helped provide multiple avenues for engagement, representation, and action &amp; expression. I thoroughly enjoyed creating this poster and hope the poster will help people look into/grasp UDL’s key principles and how to apply them.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5710982988/40eb4cd163e6af6462928e3c4bee854a/UDL_Remix___April.jpg" />
         <pubDate>2026-05-26 18:42:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930299387</guid>
      </item>
      <item>
         <title>Salma&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930397936</link>
         <description><![CDATA[<ol><li><p>Travel </p></li><li><p>Books </p></li><li><p>Baking and finding the best bakeries </p></li><li><p>Poetry and doodles </p></li><li><p>Movies from the 2000s </p></li></ol>]]></description>
         <enclosure url="https://media4.giphy.com/media/v1.Y2lkPWNhYmM5OTE4YmVpazE3eDhreHZ0d29razU5aXcyZzluOGpxMnRndWp2YXpkd2xuNCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/AwcsYcx6k8GhFpcWaO/giphy.gif" />
         <pubDate>2026-05-26 21:34:22 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930397936</guid>
      </item>
      <item>
         <title>UDL Poster</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930467115</link>
         <description><![CDATA[<p>In reading the guidelines (for the first time), I tried to keep the design intuitive by organizing the information into the three categories outlined in the CAST guidelines: Engagement, Representation, and Action and Expression. I further divided each category into its smaller guidelines on the left side of the poster. This structure allows viewers to quickly grasp the main priorities without needing to read the longer text on the right, which provides more detailed examples of design practices and considerations. I also aimed to keep the poster visually simple in order to minimize distractions and emphasize the essential information (Martin et al., 2025, p. 88).</p><p><br></p><p>I especially appreciated the inclusion of guidelines that address biases and systems of exclusion affecting learners both with and without disabilities. Each of the three categories includes actions related to recognizing and addressing bias, highlighting the importance of educators reflecting on their own positionalities when designing learning experiences. Similarly, I like the emphasis on cultivating “multiple ways of knowing and meaning-making” (CAST). To support this, educators must continually reflect on their own assumptions and biases, as well as those embedded within the broader systems in which they teach. Teachers must also remain open to lifelong learning and be willing to learn alongside and from their students. This connects closely to the guideline emphasizing the importance of engaging students with content that is relevant and meaningfully connected to their interests, goals, and communities.</p><p><br></p><p>-Kathleen</p><p><br></p><p>Martin, M. Wray, &amp; J. Krupa (2025). Effective and culturally sensitive online teaching and learning. Universal design for learning: A critical approach (1st ed.). Routledge.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5700162233/04f88dde7771933754d3662031ccdacb/UDL_Poster.jpg" />
         <pubDate>2026-05-26 23:44:40 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930467115</guid>
      </item>
      <item>
         <title>Kathleen&#39;s signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930544946</link>
         <description><![CDATA[<p>wildlife, live music, textile arts, documentaries, reading</p><p><br/></p><p>(photo taken last summer...)</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5700162233/a7d551fdf948cb55e72c110b81671108/IMG_8060.jpg" />
         <pubDate>2026-05-27 00:37:06 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3930544946</guid>
      </item>
      <item>
         <title>Colette&#39;s Signals</title>
         <author>colettesimon</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3931891148</link>
         <description><![CDATA[<p>Arts &amp; crafts, Dance, Romcoms, The Peanuts, Summer patios &amp; picnics</p>]]></description>
         <enclosure url="https://media.tenor.com/vrSvqrKAhNcAAAAM/i-love-you-more-than-you-know.gif" />
         <pubDate>2026-05-27 21:15:57 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3931891148</guid>
      </item>
      <item>
         <title>Lulu&#39;s Signals </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3932039601</link>
         <description><![CDATA[<ol><li><p>Going to the beach</p></li><li><p>Bad Bunny</p></li><li><p>Bubble tea</p></li><li><p>Disney</p></li><li><p>Kayaking</p></li></ol>]]></description>
         <enclosure url="https://media3.giphy.com/media/v1.Y2lkPWNhYmM5OTE4NTMybDQyZXQ2dGo3NXc2ZHYzcjg5YXQ3bzN1YjN1eG51b2x5bzlxZiZlcD12MV9naWZzX3NlYXJjaCZjdD1n/LV0qbtv15tgKwhAMb1/giphy.gif" />
         <pubDate>2026-05-28 00:32:45 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3932039601</guid>
      </item>
      <item>
         <title>Betty&#39;s signal</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3932298714</link>
         <description><![CDATA[<ol><li><p>Travelling</p></li><li><p>Food</p></li><li><p>Cooking</p></li><li><p>Skincare</p></li><li><p>Home decor</p></li></ol>]]></description>
         <enclosure url="https://upload.wikimedia.org/wikipedia/commons/3/3c/Soi_Pakbang%2C_Tambon_Karon%2C_Amphoe_Mueang_Phuket%2C_Chang_Wat_Phuket_83100%2C_Thailand_-_panoramio.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original" />
         <pubDate>2026-05-28 02:35:29 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3932298714</guid>
      </item>
      <item>
         <title>Tech Bio - Kianna Hamdan </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3932375653</link>
         <description><![CDATA[<p>I’m pretty comfortable using online platforms like Zoom, Quercus, Google Classroom, and Brightspace since I use them all the time for school, assignments, and practicum. I also like using Canva and Google Slides to make lessons and activities more creative and visually interesting. I wouldn’t say I’m super into coding or anything really technical, but I’m always open to learning new tools if they can actually help with teaching and make learning more engaging for students.</p><p><br/></p><p>I think one of the biggest things I bring is creativity and collaboration. I like working with other people, sharing ideas, and finding ways to make lessons feel more interactive instead of just reading off slides all class. At the same time, I still value face-to-face interaction a lot. I think technology is helpful, but I don’t think it should completely replace real human connection, especially in education.</p><p><br/></p><p>Outside of school, I like watching movies, reading, and playing video games. I also really like YouTube because there’s such a huge variety of content on there and you can really see the effort and creativity content creators put into their videos. I also like Twitch and watching gaming streams because it’s fun and entertaining. However, I honestly don’t like social media and I don’t even have it anymore. I find a lot of social media really artificial and fake, and I don’t think it reflects real life or real connections very well. I’m excited to learn new things in this course and see what everyone else brings in terms of ideas, skills, and experiences.</p>]]></description>
         <enclosure url="https://media.tenor.com/nk2HA6BbKQQAAAAe/lain-serial-experiments-lain.png" />
         <pubDate>2026-05-28 03:09:44 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3932375653</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3933088885</link>
         <description><![CDATA[<p>The Universal Design for Learning is an imperative guideline for teachers to follow. As a new educator, I found that the three guidelines were incredibly informative in regards to integrating inclusive, equitable, and diverse teaching to the classroom. I believe that as someone who has bias towards technology, learning this framework helped to reopen my mind to these platforms. According to the UDL, technology helps to include students that have differing abilities in the curriculum. These social and technological platforms help students to integrate their learning via technology in their own way.</p><p>What I found the most interesting was the input regarding financially insecure families. I thought that this was a really important aspect to consider in the implementation of technology. Although these accessible platforms are important, it is integral to consider those who do not have access to the internet or technology. I am curious to find out ways that we as educators can help to accommodate these families. I think that it is easy to say that children from financially unstable families should use technology at libraries, but considering the EDI aspect to these guidelines, this might not always be an accessible way around it.</p><p><br/></p><p>-Molly</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5720975128/5ae07af1ba81633ecbd2819745239166/UDL.pdf" />
         <pubDate>2026-05-28 13:10:46 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3933088885</guid>
      </item>
      <item>
         <title>Molly&#39;s Signal</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3933466528</link>
         <description><![CDATA[<ol><li><p>Dogs</p></li><li><p>Books</p></li><li><p>Cottage</p></li><li><p>Coffee dates</p></li><li><p>Yoga</p></li></ol>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5722877019/c3622fa40622262af6b0849a008408f2/IMG_2657.jpeg" />
         <pubDate>2026-05-28 22:01:15 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3933466528</guid>
      </item>
      <item>
         <title>Leen&#39;s signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3933499027</link>
         <description><![CDATA[<p><br/></p><ol><li><p>Travel</p></li><li><p>Reading</p></li><li><p>Volleyball</p></li><li><p>Gym</p></li><li><p>Discovering new food spots</p></li></ol>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5722992619/ad7d41a8ad6a5565b1c37389c5836ad0/IMG_5832.jpg" />
         <pubDate>2026-05-28 22:58:36 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3933499027</guid>
      </item>
      <item>
         <title>Has Social Media Made Us Less Social?</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935145418</link>
         <description><![CDATA[<p>A few years ago, I deleted all of my social media accounts. At first, people thought it was weird. "How do you keep up with everyone?" they asked. Honestly, I don't think I'm missing much. Social media is supposed to connect people, but sometimes I think it does the opposite. We spend hours scrolling through carefully edited photos, short videos, and highlight reels of other people's lives. Everything looks perfect, but a lot of it feels artificial. Instead of getting to know people naturally, we're often interacting with a version of them that has been filtered and curated for an audience. I'm not against technology. I use technology every day for school, entertainment, and learning. I love watching movies, reading, playing video games, and especially watching YouTube. What I like about YouTube is the variety. Whether I want to learn something new, watch a documentary, listen to someone discuss a topic I'm interested in, or watch gaming content, there's always something interesting to find. You can tell that many creators put a lot of effort into their videos.</p><p><br></p><p>I also enjoy watching Twitch streams. Even though I'm not interacting directly with the streamer most of the time, it feels more authentic than scrolling through endless social media feeds. People are usually just being themselves while sharing something they enjoy.</p><p><br></p><p>That said, I think social media can be addictive. Many apps are designed to keep us scrolling for as long as possible. Notifications, likes, and endless content make it easy to lose track of time. If we normalize constantly checking social media in class or during conversations, it becomes harder to stay present and focused.</p><p><br></p><p>Research has even found connections between excessive social media use and negative impacts on mental health and well-being. This article from the American Psychological Association discusses some of these concerns:</p><p><a rel="noopener noreferrer nofollow" href="https://www.apa.org/monitor/2023/09/protecting-teens-on-social-media">https://www.apa.org/monitor/2023/09/protecting-teens-on-social-media</a></p><p><br></p><p>For me, real conversations are still the best way to build relationships. I'd rather get to know someone through shared experiences, classes, work, or hobbies than through a social media profile. Technology can be a great tool, but I think it's important to use it intentionally instead of letting it control our attention.</p>]]></description>
         <enclosure url="https://media.tenor.com/hqe3nxBd30UAAAAe/good-morning-brain-rot.png" />
         <pubDate>2026-05-30 07:53:38 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935145418</guid>
      </item>
      <item>
         <title>UDL Remix </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935148049</link>
         <description><![CDATA[<p>UDL Journal: </p><p><br/></p><p>(Image made through Canva)</p><p><br/></p><p>Today we talked about Universal Design for Learning (UDL), and honestly it made a lot of sense to me. The main idea I got from it is that not everyone learns the same way, which seems pretty obvious when you think about it, but schools don't always act like that's true. Everyone has different strengths, interests, and ways of understanding things, so it makes sense that people would need different approaches to learning.</p><p><br/></p><p>For me, I learn way better from videos and examples than from reading long chapters. Don't get me wrong, I can read when I have to, but if someone gives me a huge textbook chapter, my mind starts wandering after a while. If I watch a video, see visuals, or have someone explain it step by step, I usually understand it much faster. I spend a lot of time on YouTube because there are so many people explaining topics in interesting ways. Sometimes a ten-minute video can teach me something better than twenty pages of reading.</p><p><br/></p><p>Something else I like about UDL is that it gives students different ways to show what they know. I think that's important because not everyone is good at the exact same type of assignment. Some people are great at writing papers, while others might be better at presentations, videos, artwork, discussions, or hands-on projects. If the goal is to show understanding, then giving students options seems fair.</p><p><br/></p><p>Technology makes a lot of this possible too. We have videos, podcasts, speech-to-text tools, audiobooks, interactive activities, and so many other resources that can help people learn. Technology isn't perfect, but when it's used well, it can make learning more accessible for a lot of people. I also think UDL helps keep students engaged. It's hard to stay motivated when every assignment looks exactly the same. Having some choice in how you learn or complete a task can make a big difference. People are usually more interested when they can connect learning to their own strengths and interests.</p><p><br/></p><p>In conclusion, UDL reminds me that there isn't one "correct" way to learn. Everyone is different, and that's completely normal. Giving students more flexibility and more ways to access information can help make learning less frustrating and more enjoyable for everyone.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5728900536/a90581181248a211325e940b68d81a6c/Canva.png" />
         <pubDate>2026-05-30 08:00:13 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935148049</guid>
      </item>
      <item>
         <title>Juliana’s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935354377</link>
         <description><![CDATA[<ol><li><p>swimming holes</p></li><li><p>wine / wine bars</p></li><li><p>wedding inspo (I’ve just started using pinterest for the very first time???)</p></li><li><p>knitting patterns</p></li><li><p>easy meal prep ideas because I no longer work at a restaurant and now have to feed myself 3 times a day</p></li></ol>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5730222195/573611d6184b6992833be4b6fdd60096/IMG_0931.jpeg" />
         <pubDate>2026-05-30 17:30:15 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935354377</guid>
      </item>
      <item>
         <title>Meagan&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935373485</link>
         <description><![CDATA[<p>1) Hiking</p><p>2) Swimming</p><p>3) Baking</p><p>4) Figure Skating</p><p>5) Chocolate Chip Cookies (currently trying to find the best one downtown, tried five places so far)</p>]]></description>
         <enclosure url="https://media.tenor.com/eczkPdO8MsYAAAAM/yum-yummy.gif" />
         <pubDate>2026-05-30 18:40:25 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935373485</guid>
      </item>
      <item>
         <title>You consume the idea - Betty</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935516461</link>
         <description><![CDATA[<p>This subvertisement deconstructs the psychological manipulation of modern alcohol marketing. By overlaying bold, Barbara Kruger-inspired text onto a black-and-white, idealized beach scene, the piece shifts focus from the Corona beer to the lifestyle it manufactures. The overall message exposes how corporations sell abstract desires like freedom and relaxation to mask the reality of commodity consumption. This intervention sheds light on the social issue of hyper-commercialism, urging viewers to recognize how advertising exploits human vulnerability and tricks us into buying an identity rather than just a beverage.</p><p><strong>Reference:</strong></p><p> Corona UK [@coronauk]. (n.d.). <em>Posts</em> [Twitter/X profile]. Retrieved May 31, 2026, from <a rel="noopener noreferrer nofollow" href="https://x.com/coronauk">https://x.com/coronauk</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5731536590/a3e6936bc974d477e7b18efc209e89eb/Gemini_Generated_Image_rdwhklrdwhklrdwh.png" />
         <pubDate>2026-05-31 04:59:19 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935516461</guid>
      </item>
      <item>
         <title>Your worth lives in judgement - Janice</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935563266</link>
         <description><![CDATA[<p>My subvertisement critiques social media validation and the way online judgement can shape a person’s sense of self-worth. The phrase I use, “Your worth lives in judgement,” shows that many people can begin to measure their value through engagement (likes and comments) on such platforms. Since social media plays a big part in our daily lives, the pressure to gain approval through engagement can influence confidence and identity. My subvertisment sheds light on the social issue of validation culture and how constant exposure to judgement online can create unhealthy expectations surrounding self-image.&nbsp;</p><p><br></p><p><strong>Photo Reference:</strong></p><p>Vedfelt, K. (n.d.). <em>Close-up of hand scrolling on phone at festival</em>. <a rel="noopener noreferrer nofollow" href="https://www.gettyimages.ca/detail/photo/close-up-of-hand-scrolling-on-phone-at-festival-royalty-free-image/671711967?adppopup=true">https://www.gettyimages.ca/detail/photo/close-up-of-hand-scrolling-on-phone-at-festival-royalty-free-image/671711967?adppopup=true</a>. Retrieved May 29, 2026,.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5732034195/c23e62d13fd053978fb839b04891c898/Barbara_Kruger_Subvertistment_Social_Media_Validation.pdf" />
         <pubDate>2026-05-31 07:59:31 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935563266</guid>
      </item>
      <item>
         <title>Aseel&#39;s Signals </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935882131</link>
         <description><![CDATA[<ol><li><p>Skin/Body care</p></li><li><p>Baking (currently obsessed with red velvet cupcakes) </p></li><li><p>Gym </p></li><li><p>Discovering new spots that serve (matcha and bubble tea) </p></li><li><p>Horror/ Thriller movies </p></li></ol>]]></description>
         <enclosure url="https://genai-public.padletcdn.com/disco/prod/imagen/1780260388233/sample_0.png" />
         <pubDate>2026-05-31 20:47:15 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935882131</guid>
      </item>
      <item>
         <title>UDL</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935891583</link>
         <description><![CDATA[<p>Universal Design for Learning (UDL) is a framework that helps teachers create inclusive learning environments by providing multiple ways for students to access information, engage with learning, and demonstrate their understanding. The three main principles of UDL are Representation, Action and Expression, and Engagement. These principles recognize that students learn differently and that lessons should be designed to support a variety of learning needs and strengths.</p><p>As I learned more about UDL, I found that many of its principles connect to what I observed during my practicum. Not all students learned best through the same methods; some needed visual supports, some benefited from hands-on activities, and others preferred discussing their ideas rather than writing them down. UDL helped me understand the importance of providing different options so that all students can participate and succeed. I believe this approach can help create a more accessible and supportive classroom for every learner.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5734216506/194da7b8de788826ded7474a554467aa/Infographic_on_Universal_Design_for_Learning.pdf" />
         <pubDate>2026-05-31 21:18:07 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3935891583</guid>
      </item>
      <item>
         <title>Polypad</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3936187480</link>
         <description><![CDATA[<p>By Eddie Ji, Rebecca Milligan, Kate Mei, Di Wang, &amp; Minira Najafzade</p>]]></description>
         <enclosure url="https://canva.link/baso7hr9vo3zxlv" />
         <pubDate>2026-06-01 02:20:22 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3936187480</guid>
      </item>
      <item>
         <title>Healing is not a brand - alissa </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3936236642</link>
         <description><![CDATA[<p>My subvertisement critiques dominant messages surrounding wellness culture. While wellness practices can indeed be beneficial (and in my opinion an important aspect of one’s overall health), media often presents wellness as as something that can be bought rather than something shaped by a variety of personal and external factors. My phrase, “healing is not a brand” challenges the commercialization of health and well-being. It highlights how companies often market wellness in ways that require constant consumption of products, services, as well as following routines/lifestyles/influencers and never-ending trends. Media companies and advertisers profit from users’ insecurities and feelings of inadequacy and then provide “solutions.” By placing this phrase over a wellness advertisement, I expose the hidden message that health is often treated as a commodity rather than a human experience. Overall, this subvertisement invites audiences to question who benefits from mainstream wellness culture and whether true well-being can really be purchased in a bottle…</p><p><br></p><p><br></p><p>Gray, A. (2025). <em>The health and wellness advertising restriction: How to adapt to Meta's new ad policies</em>. The Graygency. <a rel="noopener noreferrer nofollow" href="https://thegraygency.com/the-health-and-wellness-advertising-restriction-how-to-adapt-to-metas-new-ad-policies/">https://thegraygency.com/the-health-and-wellness-advertising-restriction-how-to-adapt-to-metas-new-ad-policies/</a>&nbsp;Retrieved May 31, 2026. </p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5735251508/6b0eaeb6514822ec836a46d1867db3a0/Healing_is_not_a_brand___1_.pdf" />
         <pubDate>2026-06-01 02:48:22 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3936236642</guid>
      </item>
      <item>
         <title>Every Click Reveals You - Kate Mei</title>
         <author>yingnanmei</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937057274</link>
         <description><![CDATA[<p>My subvertisement shows how social media and digital technology encourage people to constantly share personal information online. The phrase “Every click reveals you” suggests that even simple actions like liking, scrolling, or posting can expose personal data without people fully realizing it. This image highlights how users are always connected to digital platforms, where their information can be tracked and collected. It critiques surveillance culture and raises questions about privacy and control. It also reflects how many people trade privacy for convenience and social validation. Through bold text and a direct style, the work encourages viewers to think more critically about their online behavior and digital identity.</p><p><br/></p><p><strong>Picture Reference: </strong>Hallam. (2019). A-Z of social media – A social media glossary. <a rel="noopener noreferrer nofollow" href="https://hallam.agency/blog/social-media-glossary-2/">https://hallam.agency/blog/social-media-glossary-2/</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5735485197/3a8219f22a6f7b987d30c1ace514d568/Every_Click_Reveals_You.png" />
         <pubDate>2026-06-01 14:40:08 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937057274</guid>
      </item>
      <item>
         <title></title>
         <author>euanrussell04</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937109788</link>
         <description><![CDATA[<p>This subvertisement critiques the diet industry’s reliance on body insecurity as a marketing strategy. By replacing the original advertisement’s persuasive message with the statement, <em>“Your Insecurity Is Their Business Model,”</em> the image exposes how diet culture profits from convincing people that their bodies are inadequate. The contrast between the idealized body image and the new text encourages viewers to question the motives behind weight-loss advertising. This work sheds light on the social issue of body dissatisfaction, particularly among women, and highlights how media and advertising often exploit insecurities to sell products rather than promote genuine health and well-being.</p><p><br></p><p>Sensa Products, LLC. (n.d.). <em>Need to lose 30 pounds? Try Sensa free!</em> [Advertisement]. <a rel="noopener noreferrer nofollow" href="https://www.ftc.gov/news-events/news/press-releases/2014/01/sensa-three-other-marketers-fad-weight-loss-products-settle-ftc-charges-crackdown-deceptive">https://www.ftc.gov/news-events/news/press-releases/2014/01/sensa-three-other-marketers-fad-weight-loss-products-settle-ftc-charges-crackdown-deceptive</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5693914759/94629b860d1505237764cb1a9a188634/I_iI_HAVE__9_.jpg" />
         <pubDate>2026-06-01 15:34:19 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937109788</guid>
      </item>
      <item>
         <title>Content subvertisement - Hope</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937359209</link>
         <description><![CDATA[<p>This subvertisement critiques the pressure of social media validation and how digital platforms shape self-worth through likes, followers, and algorithmic visibility. By reworking a mass-media style image in the tradition of Barbara Kruger, I highlighted how commercial and online culture profits from insecurity while presenting it as “connection” or “self-expression.” The bold text disrupts the original image to expose the gap between curated online identities and lived experience. This sheds light on how social media can distort human relationships by turning attention into currency. It encourages viewers to question what they consume, share, and internalize online.</p><p><br/></p><p>Image Source:</p><p>Farace, S., Villarroel Ordenes, F., Herhausen, D., Grewal, D., &amp; de Ruyter, K. (2025). Standing out while fitting in: Visual design of text overlays in social media communication. <em>Journal of Marketing, 90</em>(1), 132–151. <a rel="noopener noreferrer nofollow" href="https://doi.org/10.1177/00222429251322773">https://doi.org/10.1177/00222429251322773</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5740359929/35a27d2e906f597b889359c2523532c2/Screenshot_2026_06_01_at_5_25_11_PM.png" />
         <pubDate>2026-06-01 21:33:52 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937359209</guid>
      </item>
      <item>
         <title>&quot;dream&quot; subvertisement (Adam)</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937621173</link>
         <description><![CDATA[<p>My subvertisement piggybacks on the dreamy imagery of an advertisement for natural pigments, substituting the original tag with the surrealist imperative to "dream". This intervention knowingly resists the oppositional logic of culture jamming, as presented by Chun (2023), which has, imho, only delivered the resources of media analysis and direct action into the hands of alt-right actors and megacorporations, who now wield it far more successfully than the progressive thinkers and creators who originated this technique decades ago--only now with the aim of undermining scientific consensus and the legitimacy of democratic and egalitarian values and norms. Today, talking back to power seems to have no effect: classic leftist manoeuvres of "unveiling" and investigative journalism seem to to leave an indifferent public unmoved, or, worse, further polarized in the opposite direction. My response to these shifting dynamics is to take my cue from surrealist artists like André Breton and Georges Bataille, who responded to the mythic imagery and narratives of fascist propaganda in the 1930s and 40s--not with factual critique or counterarguments--but with counter-myths intended to galvanize the public around progressive hopes and dreams. As I've voiced previously in other contexts, I think it's actually dangerous to engage with negative representations altogether, and to reiterate my contention from last week, a politics of radical forgetting (forgetting Trump, forgetting MAGA, forgetting hate) may be more effective: oppositional tactics in our current moment only seem to amplify what they set out to resist or undo.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5741151357/1f5d0e05f3858d87369a10fdae259d92/ee908a43586495_57f4fa648f9c9.jpg" />
         <pubDate>2026-06-02 01:30:23 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3937621173</guid>
      </item>
      <item>
         <title>your worth is not a number- Salma </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3938967345</link>
         <description><![CDATA[<p>My subvertisement critiques diet culture and the media messages that encourage people to judge their worth through numbers such as weight, body measurements, calories, and clothing sizes. By placing the phrase “Your worth is not a number” over an image of a woman measuring her waist, I challenge the idea that personal value is tied to achieving an ideal body. The image reflects how media and advertising often promote narrow beauty standards while presenting them as normal or desirable. This subvertisement encourages viewers to question those messages and recognize how diet culture can affect self-esteem, body image, and mental well-being.</p><p><br/></p><p><br/></p><p>iStock. (n.d.). <em>Young woman taking measurements of her body in front of the mirror in her bedroom</em> [Photograph]. iStock. <a rel="noopener noreferrer nofollow" href="https://www.istockphoto.com/photos/woman-measuring-waist">https://www.istockphoto.com/photos/woman-measuring-waist</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5746603596/0544f905a7023e99399b096ef39b4555/subvert.png" />
         <pubDate>2026-06-02 22:14:46 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3938967345</guid>
      </item>
      <item>
         <title>Your flaws fund their profits - Vanessa </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939010086</link>
         <description><![CDATA[<p>The overall message of my subvertisement is that beauty companies often profit by making people feel insecure about their appearance. The phrase “Your flaws fund their profits” challenges the idea that beauty products are necessary to achieve confidence, worth, or acceptance. By placing this statement over a beauty advertisement, I expose the hidden message behind the original ad and encourage viewers to think critically about what they are being sold. My subvertisement sheds light on the social issue of unrealistic beauty standards and the pressure people face to change their appearance in order to fit society’s expectations in modern society.</p><p><br></p><p>References</p><p>BeautypulseLONDON. (2015, January 25). <em>Product review: @officialBbeauty B. Even oil free foundation in Mocha and the B. Creative Pro Face Kit in Dark</em>. BeautyPulse London. <a rel="noopener noreferrer nofollow" href="https://beautypulselondon.com/product-review-officialbbeauty-b-even-oil-free-foundation-in-mocha-and-the-b-creative-pro-face-kit-in-dark/">https://beautypulselondon.com/product-review-officialbbeauty-b-even-oil-free-foundation-in-mocha-and-the-b-creative-pro-face-kit-in-dark/</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5746889221/d58f8c80695dc03bc26f16d36ba4d651/Your_flaws_fund_their_profits.jpg" />
         <pubDate>2026-06-02 23:44:31 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939010086</guid>
      </item>
      <item>
         <title>April&#39;s Signals</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939304262</link>
         <description><![CDATA[<ol><li><p>Baseball (the Blue Jays have my heart)</p></li><li><p>Travel (I really want to go to New Zealand next!)</p></li><li><p>Reading</p></li><li><p>Coffee</p></li><li><p>Arts &amp; Crafts (I am crocheting and bedazzling the most these days)</p></li></ol>]]></description>
         <enclosure url="https://media2.giphy.com/media/v1.Y2lkPWNhYmM5OTE4Y3A2ZHhnZzV3dWpjOHZ0ejN6NW5ibmd1amVpbnVpYzJzM2pmb3BrNiZlcD12MV9naWZzX3NlYXJjaCZjdD1n/zxYVUu4bkU7TS0UYH9/giphy.gif" />
         <pubDate>2026-06-03 05:57:50 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939304262</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939379148</link>
         <description><![CDATA[<p>When discussing subvertisements, I immediately thought of the viral "friend" ad campaign in the NYC subway. Almost overnight, every ad was defaced with messages like "AI is not your friend," "This is Surveillance," and "AI does not care if you live or die." The "friend" is a listening device that texts you comments based on your conversations. At its best, the underlying ideology here is techno-solutionism. At its worst, it is predatory technocapitalism. Regardless, at its core, this is an egregious case of AI surveillance. We are in the midst of a loneliness epidemic (Office of the Surgeon General, 2023), and this product attempts to exploit and profit from that. To shed light on the issue, I placed the words “won’t prey on your isolation” over the advert to make its threat explicit. By illustrating the marauding nature of this so-called “friend,” I hope to shed light on how tech companies can exploit emotions for profit.</p><p><br/></p><p><strong>References</strong></p><p>Office of the Surgeon General. (2023). <em>Our Epidemic of Loneliness and Isolation:The U.S. Surgeon General’s Advisory on the Healing Effects of Social Connection and Community</em>. U.S. Department of Health and Human Services. <a rel="noopener noreferrer nofollow" href="https://www.hhs.gov/sites/default/files/surgeon-general-social-connection-advisory.pdf">https://www.hhs.gov/sites/default/files/surgeon-general-social-connection-advisory.pdf</a></p><p>Sit V. (2025, October 3). With a Friend like this, who needs enemies? The Verge. <a rel="noopener noreferrer nofollow" href="https://www.theverge.com/column/791010/optimizer-friend-ai-companion-wearables">https://www.theverge.com/column/791010/optimizer-friend-ai-companion-wearables</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5748105480/35f7c7e7a67bd52c4b75e11e6098cde5/Screenshot_2026_06_03_at_2_59_47_AM.png" />
         <pubDate>2026-06-03 07:36:53 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939379148</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939818226</link>
         <description><![CDATA[<p>I found it funny (and very sad) that Google’s AI platform, Gemini, is parading under the header of “supercharge your creativity,” as if Gemini and platforms like it aren’t contributing to, or even directly causing creativity’s death. It’s a common conversation I find myself having regarding AI, especially in the context of education: students can no longer write for themselves, think for themselves, create for themselves, or go through the uncomfortable process of trying and failing. Everything, under Gemini’s banner, must be supercharged, and perfect, to its own self-set standards. I’ll be honest—I couldn’t think of a single advertisement on which to do this assignment. So in a very unlike-me type move, I asked AI for ideas!!! And what did it suggest of course? “You could critique advertisements for AI bots.” How original! An uncreative, self-referential feedback loop.&nbsp;-Juliana</p><p><br/></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5750589898/87eb61965de0100de72b43ffb0230845/IMG_0309.jpeg" />
         <pubDate>2026-06-03 15:21:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3939818226</guid>
      </item>
      <item>
         <title>Never Advanced Enough</title>
         <author>jihaiqing</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3940149577</link>
         <description><![CDATA[<p>This subvertisement critiques the technological progress ideology often found in smartphone advertising. Many ads suggest that newer means better, more advanced means more valuable, and that last year’s device is already outdated. By covering the phone with an excessive number of cameras, I exaggerate this message to show how unrealistic it can become. </p><p><br/></p><p>The phrase “Never advanced enough” highlights how consumer culture encourages us to keep upgrading, even when our needs have already been met. The overall message is that constant technological advancement does not necessarily bring satisfaction. Instead, it can create a cycle of endless consumption and perceived obsolescence.</p><p><br/></p><p>Picture source:</p><p>Samsung Electronics. (2026, July 25). Samsung Galaxy S26 series and Galaxy Buds4 series now available worldwide [Promotional image]. Samsung Newsroom. <a rel="noopener noreferrer nofollow" href="https://news.samsung.com/global/samsung-galaxy-s26-series-and-galaxy-buds4-series-now-available-worldwide">https://news.samsung.com/global/samsung-galaxy-s26-series-and-galaxy-buds4-series-now-available-worldwide</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5596614391/c69530428c2f8e53234d11f114315118/Never_advanced_enough.png" />
         <pubDate>2026-06-03 23:54:49 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3940149577</guid>
      </item>
      <item>
         <title>Magic tricks don&#39;t heal bodies</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3941452345</link>
         <description><![CDATA[<p>My subvertisement challenges the fantasy of effortless transformation promoted by Ozempic ads. By overlaying the phrase <strong>“Magic Has Side Effects,”</strong> over the original “<strong>Yo Ho Ho It’s Magic,”</strong> I've explored how weight‑loss marketing disguises risk as enchantment. This work highlights a broader social issue: the medicalization of body image, weight loss and the pressure to conform to narrow beauty standards. The hidden ideology is the belief that pharmaceutical weight loss drugs can “fix” bodies instantly. Drawing on Kruger’s critique of power and persuasion, the piece created interrupts the ad’s seduction and forces viewers to confront the politics embedded in wellness culture.- Julie</p><p><br/></p><p><strong>Reference:</strong>&nbsp;&nbsp;</p><p>Ozempic. (2023). <em>Yo Ho Ho It’s Magic</em></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5757122920/faf23aa3451dcfcc10259ec202fd3e0c/Magic_tricks_don_t_heal_bodies.png" />
         <pubDate>2026-06-04 17:44:22 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3941452345</guid>
      </item>
      <item>
         <title>Your worth is not defined by looking young</title>
         <author>colettesimon</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3941473336</link>
         <description><![CDATA[<p>Many brands make money by trying to sell products that promise to bring back your youth. They capitalize on the fear of aging. Especially for women, this idea is constantly reinforced everywhere in media. Wrinkles are framed as something bad or undesirable, something that needs to be fixed. I wanted to interrupt this L’Oréal ad and push back against its message that looking youthful and wrinkle-free equals worth. This subvertisement calls attention to how beauty standards are constructed and how media plays a powerful role in shaping the way we see ourselves and our value.&nbsp; &nbsp;</p><p><br/></p><p>L’Oréal Paris. (n.d.). Revitalift Triple Power Anti-aging Moisturizer [Advertisement] <a rel="noopener noreferrer nofollow" href="https://www.amazon.ca/LOreal-Paris-Revitalift-Anti-Aging-Moisturizer/dp/B008EKY8VK?th=1">https://www.amazon.ca/LOreal-Paris-Revitalift-Anti-Aging-Moisturizer/dp/B008EKY8VK?th=1</a> &nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5595621133/7ce50932a528c2e40f34da99601bdd70/subvertisement.png" />
         <pubDate>2026-06-04 18:16:05 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3941473336</guid>
      </item>
      <item>
         <title>Convenience is watching you - Di</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3943926498</link>
         <description><![CDATA[<p>My subvertisement looks at the hidden surveillance behind the convenience of digital technology. It challenges the idea that apps and online services are simply helpful and free, showing how they often collect and track our personal information instead. By placing the phrase “Convenience is watching you” over an image of a smartphone displaying a location-tracking notification, I wanted to show how data collection has become a normal part of everyday life. Inspired by Barbara Kruger’s visual style, this piece highlights the issue of digital privacy and encourages viewers to think about how much information they share online and who has access to it.</p><p><br/></p><p><br/></p><p>Reference</p><p>Duke Today. (2025, January 28). <em>Yes, you're being watched on the internet</em>. Duke University. <a rel="noopener noreferrer nofollow" href="https://today.duke.edu/2025/01/yes-youre-being-watched-internet">https://today.duke.edu/2025/01/yes-youre-being-watched-internet</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5769677026/918deb2a9bd685695ea7118b5c035fbe/1.png" />
         <pubDate>2026-06-07 15:25:59 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3943926498</guid>
      </item>
      <item>
         <title>&quot;Trendy today, landfill tomorrow&quot;</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3943947606</link>
         <description><![CDATA[<p>My subvertisement critiques the fast fashion industry and the culture of constantly purchasing new clothing trends. By adding the phrase, "trendy today, landfill tomorrow," I highlight the hidden environmental costs behind inexpensive, trendy clothing. The overall message is that fast fashion, such as the brand <em>Shein</em> encourages consumers to buy more than they need, resulting in large amounts of textile waste when items are quickly discarded. Specifically, fast fashion causes severe environmental damage through resource depletion, toxic pollution, and catastrophic textile waste. This subvertisement sheds light on the social issue of unsustainable fashion consumption by challenging the idea that low prices and frequent sales are harmless, encouraging viewers to consider the environmental impact of their clothing choices. </p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5769811566/6a1dd06ffcece53324d2e6e68fe2d776/Trendy_today.png" />
         <pubDate>2026-06-07 16:11:19 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3943947606</guid>
      </item>
      <item>
         <title>These likes don&#39;t replace real love</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3943968511</link>
         <description><![CDATA[<p>This message is designed to highlight that the hearts and likes we see on instagram cannot equal the love and hearts we experience in real life. Although this may seem kind of cringe, and simple, I think it can stand as an important reminder for myself and consider the social issues that arise with this thinking. Although social media is not all bad, I do believe it often makes me turn inward and takes me away from turning outward towards caring for and connecting with others. </p><p><br/></p><p><br/></p><p><br/></p><p>Adobe Stock. (n.d.). <em>Likes Instagram images – Browse stock photos, vectors, and video</em>. Adobe. <a rel="noopener noreferrer nofollow" href="https://stock.adobe.com/ca/search?k=likes+instagram">https://stock.adobe.com/ca/search?k=likes+instagram</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5769926904/dc628cee561d79de78d5a3d9b9301190/These_likes_don_t_replace_real_love__2_.pdf" />
         <pubDate>2026-06-07 17:04:55 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3943968511</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3944046762</link>
         <description><![CDATA[<p>This message is designed to highlight that the hearts and likes we see on instagram cannot equal the love and hearts we experience in real life. Although this may seem kind of cringe, and simple, I think it can stand as an important reminder for myself and consider the social issues that arise with this thinking. Although social media is not all bad, I do believe it often makes me turn inward and takes me away from turning outward towards caring for and connecting with others.</p><p><br/></p><p><br/></p><p><br/></p><p>Adobe Stock. (n.d.). <em>Likes Instagram images – Browse stock photos, vectors, and video</em>. Adobe. <a rel="noopener noreferrer nofollow" href="https://stock.adobe.com/ca/search?k=likes+instagram">https://stock.adobe.com/ca/search?k=likes+instagram</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5770506835/f46ba3a04c7ff479e0422a9b05b43e59/These_likes_don_t_replace_real_love__2_.pdf" />
         <pubDate>2026-06-07 21:00:29 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3944046762</guid>
      </item>
      <item>
         <title>Instagram Likes, the new form of validation. -Molly</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3944050086</link>
         <description><![CDATA[<p>My subadvertisement was created to come off as ironic. Instagram likes and social media intake from a young age has caused many issues for self esteem in recent years. Validation comes from how many likes people get on Instagram and other social media platforms. I find that I even struggle from this sometimes. I found an article from CNN that addresses these issues of the addiction that comes from the validation of Instagram likes. I think that the photo of all the fake likes coming in shows the fakeness of this validation phenomenon and the need to connect back to real life in order to fully heal our self esteem.&nbsp;</p><p><br></p><p>Duffy, J. (2021). Instagram’s grim appeal as a silent self-esteem breaker. CNN Health. <a rel="noopener noreferrer nofollow" href="https://www.cnn.com/2021/10/05/health/instagram-self-esteem-parenting-wellness">https://www.cnn.com/2021/10/05/health/instagram-self-esteem-parenting-wellness</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5770510876/6a9178fb4a3866c2018e2c8ea74d402a/Instagram_likes_are_the_only_form_of_validation.png" />
         <pubDate>2026-06-07 21:11:46 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3944050086</guid>
      </item>
      <item>
         <title>&quot;You don&#39;t need more products to be beautiful&quot; subvertisement by Lulu</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3944202070</link>
         <description><![CDATA[<p>My subvertisement aims to challenge the industry's beauty standards, and the constant push to buy a never-ending supply of makeup and skincare products to achieve a certain 'look' or beauty standard. I used Glossier's lipstick advertisement to create a subvertisement that critiques the continuous reminder that people, especially women, need to buy products to look beautiful. Even with the trends of looking 'naturally beautiful' results in products that can help people achieve the natural beauty look. The standards have shifted from being naturally beautiful to getting the natural beauty look. This shift impacts people's thinking into buying beauty and health, rather than partaking in lifestyle choices that promote health, and can therefore result in natural beauty. This subvertisement challenges mindless purchases of products we are tricked into believing we need. I have definitely fallen into this trap in the past. </p><p><br/></p><p>Reference: </p><p>Glossier. (n.d.). <em>Generation G lipstick campaign advertisement</em> [Photograph]. Look. <a rel="noopener noreferrer nofollow" href="https://look.inc/glossier">https://look.inc/glossier</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5771077826/ba576c6ff2110937bc14aadad9d9b818/You_don_t_need_more_products_to_be_beautiful.png" />
         <pubDate>2026-06-08 00:56:42 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3944202070</guid>
      </item>
      <item>
         <title>Robot Rescue Maze: Bee-bot</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945426297</link>
         <description><![CDATA[<p><strong>Overview:</strong><br>Students will work in pairs to design and code a route that guides a robot through a maze to rescue a stranded animal. Using coding cards or a simple robot such as Bee-Bot (see link below for bee bot website), students will create, test, debug, and improve their algorithm. The activity promotes creativity, collaboration, computational thinking, and problem-solving through hands-on learning.</p><p><br/></p><p><strong>Materials:</strong></p><ul><li><p>Bee-Bot (or arrow coding cards for an unplugged version)</p></li><li><p>Maze mat or grid paper (or digital version, see below)</p></li><li><p>Obstacle blocks</p></li><li><p>Animal figure or image</p></li><li><p>Recording sheet</p></li><li><p>Pencils and markers</p></li></ul><p><strong>Design Challenge:</strong></p><ul><li><p>Program the robot to reach the animal without touching obstacles.</p></li><li><p>Use the fewest commands possible.</p></li><li><p>Test your code.</p></li><li><p>Identify errors and debug your program.</p></li><li><p>Improve your design by adding new obstacles or challenges.</p></li><li><p>Explain your coding strategy to a partner.</p></li></ul><p><strong>Curriculum Connection (Ontario Grade 3 Mathematics – Algebra ~Coding):</strong></p><p><br/></p><p><strong>C3.1</strong></p><p>solve problems and create <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">computational representations</a> of mathematical situations by writing and <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">executing code</a>, including <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">code</a> that involves <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">sequential</a>, <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">concurrent</a>, and <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">repeating events</a></p><p><br/></p><p><strong>C3.2</strong></p><p>read and alter existing code, including code that involves sequential, concurrent, and repeating events, and describe how changes to the code affect the <a rel="noopener noreferrer nofollow" class="glossary_term" href="https://www.dcp.edu.gov.on.ca/en/">outcomes</a></p><p><br/></p><p><strong>Reflective Questions:</strong></p><ol><li><p>What problem did you encounter while coding, and how did you solve it?</p></li><li><p>How did testing and debugging improve your program?</p></li><li><p>What would you change if you completed the challenge again?</p></li></ol><p><strong>References:</strong></p><ul><li><p>Ontario Mathematics Curriculum (2020)</p></li><li><p><a rel="noopener noreferrer nofollow" href="https://beebot.terrapinlogo.com/">https://beebot.terrapinlogo.com/</a></p></li></ul>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5776833943/6b9aa245643a61b9d412f79dd76e7f73/prototype.png" />
         <pubDate>2026-06-08 17:40:57 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945426297</guid>
      </item>
      <item>
         <title>Escape the Volcano Mission -Janice</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945508628</link>
         <description><![CDATA[<p><strong>Overview:</strong></p><p>In groups, students will take on the role of explorers who must safely escape a volcanic island by creating a sequences of coding directions. Using simple arrow cards, students will plan a step-by-step route to avoid lava and reach safety. Once creating their sequence of directions, students will physically test out their code by stepping through each instruction. This hands-on activity builds early coding skills through movement and problem-solving</p><p><br/></p><p><strong>Materials:</strong></p><ul><li><p>Direction cards (forward, left, right)</p></li><li><p>Masking tape (for the floor map)</p></li><li><p>Red paper for lava zones</p></li><li><p>Blue paper for the “exit”</p></li><li><p>Recording sheet</p></li><li><p>Pencils</p></li></ul><p><br/></p><p><strong>Design Challenge:</strong></p><ul><li><p>Using the direction cards, build a safe path across the volcano island.</p></li><li><p>Try out your code on the map!</p></li><li><p>Stepped in lava? Don’t worry, fix your code and try again.&nbsp;</p></li><li><p>Once completed the first time, try improving your code to get to the exit using the fewest directions possible.&nbsp;</p></li></ul><p><br/></p><p><strong>Curriculum Connection (Kindergarten Curriculum - B11. Coding Skills)</strong></p><p><br/></p><p>B11.1 use directional and positional language to create and follow instructions involving movement</p><p><br/></p><p>B11.2 test and refine instructions</p><p><br/></p><p><strong>Reflective Questions:</strong></p><ol><li><p>Were you able to escape the island the first time? What happened?</p></li><li><p>Did moving on the floor help you understand your coding instructions better?</p></li><li><p>Did you and your group all agree on the same path? If not, how did you decide on which instructions to follow?&nbsp;</p></li></ol><p><br/></p><p><strong>References:</strong></p><ul><li><p>Ontario Kindergarten Curriculum (2026)</p></li></ul>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5777334955/2ac2bc812594210822043805c1243d0d/Escape_the_Volcano.pdf" />
         <pubDate>2026-06-08 19:51:43 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945508628</guid>
      </item>
      <item>
         <title>Cup Stack Coding Challenge</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945540347</link>
         <description><![CDATA[<p>Overview</p><p>Cup Stack Coding Challenge introduces students to coding concepts through a hands-on building activity. Students create a cup tower design and write an algorithm (step-by-step instructions) that allows a partner to recreate the structure without seeing the original. Through testing, debugging, and revising their instructions, students develop computational thinking, problem-solving, communication, and collaboration skills.</p><p><br/></p><p>Materials</p><ul><li><p>Plastic cups</p></li><li><p>Paper and pencils</p></li><li><p>Cup Stack Code Sheet</p></li><li><p>Markers or crayons (optional, for drawing tower designs)</p></li><li><p>Clipboards or hard writing surfaces (optional)</p></li></ul><p>Design Challenge</p><ul><li><p>Uses at least 6 cups</p></li><li><p>Can stand independently for at least 10 seconds</p></li><li><p>Includes multiple levels or patterns</p></li><li><p>Can be recreated by a partner using only your written algorithm</p></li></ul><p>Curriculum Connection: Mathematics</p><p>Strand C: Algebra</p><p>C3. Coding (Grade 4)</p><p><strong>C3.1</strong> Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events.</p><p><strong>C3.2</strong> Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.</p><p><br/></p><p>Reflection</p><ol><li><p>Were your instructions clear enough for your partner to build the cup tower successfully?</p></li><li><p>What errors did you discover when testing your algorithm?</p></li><li><p>How did revising your instructions improve the final outcome?</p></li></ol><p>References</p><p>Canada Learning Code. (2018). <em>Speed Stacker: Unplugged Coding Activity</em>. Retrieved from <a rel="noopener noreferrer nofollow" href="https://www.canadalearningcode.ca/wp-content/uploads/SpeedStacker-Download.pdf?utm_source=chatgpt.com">Canada Learning Code – Speed Stacker</a>. This activity uses cup towers to teach algorithms, debugging, and computational thinking.</p><p><br/></p><p>Deirdre. (2017). <em>STEM Coding for Kids: Cup Stacking Algorithms</em>. Retrieved from <a rel="noopener noreferrer nofollow" href="https://jdaniel4smom.com/2017/07/stem-coding-for-kids-cup-stacking-algorithms.html?utm_source=chatgpt.com">STEM Coding for Kids – Cup Stacking Algorithms</a>. This lesson has students create cup designs and write algorithms to recreate them, closely matching your makerspace activity.</p><p><br/></p><p><a rel="noopener" class="decorated-link" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics?utm_source=chatgpt.com">Ontario Mathematics Curriculum (2020)</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5777397278/d8608dbb84f22ca8089fec01ce465408/c6006dff_d488_4abf_8a4f_bbb2100a159c.png" />
         <pubDate>2026-06-08 20:52:18 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945540347</guid>
      </item>
      <item>
         <title>A face mask won&#39;t fix your burnout</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945612309</link>
         <description><![CDATA[<p>My subvertisement critiques the wellness industry’s messaging that well-being requires participation in expensive, consumer-driven activities. The original advertisement features a woman wearing a red-light therapy mask alongside the slogan, “relaxation made simple.” This reflects the commercialization of self-care, suggesting that wellness can be achieved through the purchase of products and services. My subvertisement challenges this idea by arguing that participation in consumer capitalism is not what makes us well. Instead, true wellness is supported by factors such as strong labour rights and unions, access to benefits and healthcare, public services, green spaces, human connection, movement, and opportunities for rest. Sometimes, simply doing nothing at all is restorative. Through this critique, my subvertisement argues that genuine well-being comes not from purchasing products, but from the conditions that enable people to live healthy, connected, and balanced lives.</p><p>-Kathleen</p><p><br/></p><p>Lavender Life Company. (n.d.) <em>Relaxation Made Simple. </em>Lavender Life. <a rel="noopener noreferrer nofollow" href="https://lavender-life.com/">https://lavender-life.com/</a></p><p><br/></p><p>Image link: <a rel="noopener noreferrer nofollow" href="https://share.google/85xUYxbvhSXj7QWB2">https://share.google/85xUYxbvhSXj7QWB2</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5777971280/b959b951bb013f3635fbc6e771f9f56e/Screenshot_2026_06_08_at_7_00_15_PM.png" />
         <pubDate>2026-06-08 23:14:51 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945612309</guid>
      </item>
      <item>
         <title>Makerspace - Hope</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945648398</link>
         <description><![CDATA[<p>The "Code, Create, Innovate!" makerspace station allows Grade 4 students to explore coding through hands-on problem-solving, creativity, and design thinking. Students work individually or in groups to complete coding challenges using robotics, digital coding tools, or unplugged algorithms. Through planning, testing, debugging, and improving their designs, students develop computational thinking and collaboration skills while making meaningful connections to real-world problems.</p><p><br/></p><p><strong>Materials</strong></p><ul><li><p>Chromebook or tablet</p></li><li><p>LEGO Education SPIKE Essential kit</p></li><li><p>Scratch or Code.org</p></li><li><p>Coding mats/grid boards</p></li><li><p>Unplugged coding cards</p></li><li><p>Cardboard, paper, tape, markers, craft sticks</p></li><li><p>Whiteboard and dry erase markers</p></li><li><p>Student design journal</p></li></ul><p><br/></p><p>Students will:</p><ul><li><p>Design and code a robot to complete a task or solve a problem.</p></li><li><p>Create an interactive story or game using Scratch.</p></li><li><p>Build a maze and program a robot to navigate it.</p></li><li><p>Use unplugged coding cards to create an algorithm.</p></li><li><p>Test, debug, and improve their design through multiple iterations.</p></li></ul><p><br/></p><p><strong>B3.1:</strong> Identify examples of how coding and computing technologies are used in everyday life.</p><p><br/></p><p><strong>Reflection Questions</strong></p><ol><li><p>How did your algorithm help solve the challenge?</p></li><li><p>What problems did you encounter, and how did you fix them?</p></li><li><p>What would you change if you completed this challenge again?</p></li></ol><p><br/></p><p>Scratch Foundation. (2026). Scratch: Imagine, program, share. <a rel="noopener noreferrer nofollow" href="https://scratch.mit.edu">https://scratch.mit.edu</a></p><p><br/></p><p>Code.org. (2026). Elementary school coding curriculum and resources. <a rel="noopener noreferrer nofollow" href="https://code.org/educate/elementary">https://code.org/educate/elementary</a></p><p><br/></p><p>Ontario Ministry of Education. (2026). <em>Mathematics</em>. Curriculum and Resources. Government of Ontario. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5778046885/146cf5b3838a708a283ccb0e923bd9f6/Screenshot_2026_06_08_at_7_48_09_PM.png" />
         <pubDate>2026-06-08 23:55:30 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3945648398</guid>
      </item>
      <item>
         <title>Crochet Coding Makerspace - April</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946049710</link>
         <description><![CDATA[<p>A makerspace where students engage in a hands-on “coding” activity through knitting. Students use a simple stitch pattern to create and test an algorithm. The learning goal is to help students understand sequencing, repetition, loops, conditions, and problem-solving in a tangible way. Students work collaboratively and reflectively to test, debug, and modify their “code,” building not just coding skills but also perseverance and creativity.</p><p><strong>Materials:</strong></p><ul><li><p>Knitting needles</p></li><li><p>Yarn (multi-coloured)</p></li><li><p>Pattern</p></li></ul><p><strong>Students Will:</strong></p><ul><li><p>Follow simple knitting patterns as step‑by‑step “algorithms.”</p></li><li><p>Practice basic stitches (knit and purl) to build sequences.</p></li><li><p>Identify and repeat patterns to understand loops.</p></li><li><p>Work in pairs or small groups to compare and check progress.</p></li><li><p>Spot and fix mistakes (“debug”) in their knitting patterns.</p></li><li><p>Create their own simple stitch pattern using a set of rules and share how it follows those rules.</p></li><li><p>Explain how their knitting represents coding concepts in their own words.</p></li><li><p>Reflect on challenges and strategies used during the activity, and record what they learned.</p></li></ul><p><strong>Curriculum Connection:</strong></p><p>C3. Coding (Grade 4)<br>C3.1 Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events. <br>C3.2 &nbsp;Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.</p><p><strong>Questions:</strong></p><ul><li><p>What strategies did you use when you made a mistake in your knitting pattern, and how is that similar to fixing errors in coding?</p></li><li><p>How did repeating stitches help you create your pattern, and why is repetition important in coding?</p></li><li><p>If you could change or improve your pattern, what would you do differently and why?</p></li></ul><p><strong>References:</strong></p><p>Sawicki, L. (2017). “Knitting Code: A Programming Primer.” in <em>Medium.</em> <a rel="noopener noreferrer nofollow" href="https://lorenka.medium.com/knitting-code-a-programming-primer-15211fdb90c2">https://lorenka.medium.com/knitting-code-a-programming-primer-15211fdb90c2</a></p><p><br/></p><p>Stornaiuolo, A., &amp; Nichols, T. P. (2020). Makerspaces in K–12 schools: Six key tensions. In J. Rowsell, C. McLean, &amp; J. Marsh (Eds.), Making futures: Maker literacies and maker identities in the digital age (pp. 117–132). Routledge</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5779233919/eb231ddec4e634ed1c205efc95815b33/images.jpg" />
         <pubDate>2026-06-09 03:29:36 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946049710</guid>
      </item>
      <item>
         <title>Frog Life Cycle Mase - Betty</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946595366</link>
         <description><![CDATA[<p><strong>Overview</strong></p><p>Students explore the stages of a frog’s life cycle by programming a robot or using unplugged coding cards to move through each stage in sequence. This activity combines science knowledge with coding, creativity, and iterative design.</p><p><strong>Prompt</strong></p><p>A grid mat divided into four sections: </p><p>Egg → Tadpole → Froglet → Adult Frog. Students design algorithms with coding cards or robotics to guide movement across the stages, adding visuals or props to represent transformations.</p><p>Materials</p><ul><li><p>Small robots (Ozobot, Bee‑Bot, or Sphero)</p></li><li><p>Coding cards (arrows, loops, conditionals)</p></li><li><p>Grid mats labeled with life cycle stages</p></li><li><p>Art supplies (markers, paper, stickers)</p></li><li><p>Tablets/laptops (optional for digital coding)</p></li></ul><p><strong>Design Challenge</strong></p><ul><li><p>Program the robot to travel through each life cycle stage in order.</p></li><li><p>Debug and refine the robot's behaviour when it misses a stage.</p></li><li><p>Collaborate to add creative representations at each stage.</p></li><li><p>Extend by designing alternative life cycles (butterfly, plant).</p></li></ul><p><strong>Curriculum Connection (Ontario Grade 4)</strong></p><ul><li><p><strong>Science &amp; Technology – Life Systems</strong>: <strong>B2.6</strong></p><p>Describe structural adaptations of a variety of plants and animals and how these adaptations allow the organisms to survive in specific habitats</p></li><li><p><strong>Mathematics – C3.2 Coding</strong>: Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcome.</p></li></ul><p><strong>Reflective Questions</strong></p><ul><li><p>What did you learn about the frog’s life cycle by coding it step‑by‑step?</p></li><li><p>How did you fix errors when your robot skipped a stage?</p></li><li><p> How did you make your life cycle representation unique?</p></li></ul><p>References:</p><p>Stornaiuolo, A., &amp; Nichols, T. P. (2020). Makerspaces in K–12 schools: Six key tensions. In J. Rowsell, C. McLean, &amp; J. Marsh (Eds.), <em>Making futures: Maker literacies and maker identities in the digital age</em> (pp. 117–132). Routledge.</p><p>Ontario Ministry of Education. (2020). <em>The Ontario curriculum, grades 1–8: Mathematics.</em> Queen’s Printer for Ontario.</p><p>Ontario Ministry of Education. (2007). <em>The Ontario curriculum, grades 1–8: Science and technology.</em> Queen’s Printer for Ontario.</p><p><a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>. (n.d.). <em>Elementary coding resources.</em> Retrieved June 9, 2026, from <a rel="noopener noreferrer nofollow" href="https://code.org">https://code.org</a></p><p>ScratchEd. (n.d.). <em>Creative coding for classrooms.</em> Harvard Graduate School of Education. Retrieved June 9, 2026, from <a rel="noopener noreferrer nofollow" href="https://scratched.gse.harvard.edu">https://scratched.gse.harvard.edu</a> <a rel="noopener noreferrer nofollow" href="https://www.bing.com/search?q=%22https%3A%2F%2Fscratched.gse.harvard.edu%2F%22">(</a><a rel="noopener noreferrer nofollow" href="http://scratched.gse.harvard.edu">scratched.gse.harvard.edu</a><a rel="noopener noreferrer nofollow" href="https://www.bing.com/search?q=%22https%3A%2F%2Fscratched.gse.harvard.edu%2F%22"> in Bing)</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5781180761/2cb8a45e523851862b86fc6a180bef68/Copilot_20260609_181143.png" />
         <pubDate>2026-06-09 10:12:12 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946595366</guid>
      </item>
      <item>
         <title>Frog Life Cycle Maze - Betty</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946601930</link>
         <description><![CDATA[<p><strong>Overview:</strong></p><p>Students explore the stages of a frog’s life cycle by programming a robot or using unplugged coding cards to move through each stage in sequence. This activity combines science knowledge with coding, creativity, and iterative design.</p><p><strong>Prototype</strong></p><p>A grid mat divided into four sections: </p><p>Egg → Tadpole → Froglet → Adult Frog. </p><p>Students design algorithms with coding cards or robotics to guide movement across the stages, adding visuals or props to represent transformations.</p><p><strong>Materials</strong></p><ul><li><p>Small robots (Ozobot, Bee‑Bot, or Sphero)</p></li><li><p>Coding cards (arrows, loops, conditionals)</p></li><li><p>Grid mats labelled with life cycle stages</p></li><li><p>Art supplies (markers, paper, stickers, cardboard)</p></li><li><p>Tablets/laptops</p></li></ul><p><strong>Design Challenge</strong></p><ul><li><p>Program the robot to travel through each life cycle stage in order.</p></li><li><p>Debug and refine the robot's behaviour when it misses a stage.</p></li><li><p>Collaborate to add creative representations at each stage.</p></li><li><p>Extend by designing alternative life cycles (butterfly, plant).</p></li></ul><p><strong>Curriculum Connection (Ontario Grade 4)</strong></p><ul><li><p><strong>Science &amp; Technology – B2.6 Life Systems</strong></p><p>Describe structural adaptations of a variety of plants and animals and how these adaptations allow the organisms to survive in specific habitats</p></li><li><p><strong>Mathematics – C3.2 Coding</strong>: Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcome.</p><p><br/></p></li></ul><p><strong>Reflective Questions</strong></p><ul><li><p>What did you learn about the frog’s life cycle by coding it step‑by‑step?</p></li><li><p>How did you fix errors when your robot skipped a stage?</p></li><li><p>How did you make your life cycle representation unique?</p></li></ul><p>References:</p><p>Stornaiuolo, A., &amp; Nichols, T. P. (2020). Makerspaces in K–12 schools: Six key tensions. In J. Rowsell, C. McLean, &amp; J. Marsh (Eds.), <em>Making futures: Maker literacies and maker identities in the digital age</em> (pp. 117–132). Routledge.</p><p>Ontario Ministry of Education. (2020). <em>The Ontario curriculum, grades 1–8: Mathematics.</em> Queen’s Printer for Ontario.</p><p>Ontario Ministry of Education. (2007). <em>The Ontario curriculum, grades 1–8: Science and technology.</em> Queen’s Printer for Ontario.</p><p><a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>. (n.d.). <em>Elementary coding resources.</em> Retrieved June 9, 2026, from <a rel="noopener noreferrer nofollow" href="https://code.org">https://code.org</a></p><p>ScratchEd. (n.d.). <em>Creative coding for classrooms.</em> Harvard Graduate School of Education. Retrieved June 9, 2026, from <a rel="noopener noreferrer nofollow" href="https://scratched.gse.harvard.edu">https://scratched.gse.harvard.edu</a> <a rel="noopener noreferrer nofollow" href="https://www.bing.com/search?q=%22https%3A%2F%2Fscratched.gse.harvard.edu%2F%22">(</a><a rel="noopener noreferrer nofollow" href="http://scratched.gse.harvard.edu">scratched.gse.harvard.edu</a><a rel="noopener noreferrer nofollow" href="https://www.bing.com/search?q=%22https%3A%2F%2Fscratched.gse.harvard.edu%2F%22"> in Bing)</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5781259176/939a3ca08d9ce05e4b3c48ec51f6e3ee/Copilot_20260609_181143.png" />
         <pubDate>2026-06-09 10:18:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946601930</guid>
      </item>
      <item>
         <title>Euan - Makerspace</title>
         <author>euanrussell04</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946937443</link>
         <description><![CDATA[<p>1. Name of Station: <strong>Code a Recycling Robot</strong></p><p>Students will use block-based coding (e.g., Scratch or MakeCode) to program a virtual robot that sorts waste into recycling, compost, and garbage bins. Through trial and error, students will test and improve their code to make the robot more efficient. The activity combines coding, environmental awareness, creativity, and problem-solving.</p><p>2. Prototype (Mock-Up)</p><pre><code></code></pre><pre><code> _______________________
|   Recycling Robot 🤖  |
|-----------------------|
| Item → Plastic Bottle |
| [Recycle Bin]         |
| [Compost Bin]         |
| [Garbage Bin]         |
|                       |
| Code Blocks:          |
| IF item = plastic     |
| THEN move to recycle  |
|_______________________|</code></pre><p>3. Materials</p><ul><li><p> Computers or tablets </p></li><li><p> Scratch or MakeCode </p></li><li><p> Design planning sheet </p></li><li><p> Pencil and paper </p></li><li><p> Optional: recyclable materials for an unplugged version </p></li></ul><p>4. Design Challenge</p><ul><li><p> Create a robot that sorts at least 5 different items. </p></li><li><p> Use conditional statements (if/then). </p></li><li><p> Test your code and identify any errors. </p></li><li><p> Improve your program based on testing results. </p></li><li><p> Share your solution with a partner and explain your coding decisions. </p></li></ul><p>5. Curriculum Connection (Grade 4 Ontario Mathematics)</p><p><strong>B2. Coding</strong></p><p><strong>B2.1:</strong> Create basic code, including sequential and concurrent code, to solve problems.</p><p><strong>B2.4:</strong> Use coding to represent a mathematical situation and create a computational model.</p><p>6. Reflective Questions</p><ol><li><p> What challenge did you encounter while coding your robot, and how did you solve it? </p></li><li><p> How did testing your code help improve your final program? </p></li><li><p> If you had more time, what feature would you add to your robot? </p></li></ol><p>7. References</p><ul><li><p> Scratch. <a rel="noopener noreferrer nofollow" href="https://scratch.mit.edu">https://scratch.mit.edu</a> </p></li><li><p> Ontario Ministry of Education. <em>The Ontario Curriculum, Grades 1–8: Mathematics (2020)</em> </p></li><li><p> <a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>. <a rel="noopener noreferrer nofollow" href="https://code.org">https://code.org</a> </p><p><br/></p></li></ul><p>This makerspace station encourages students to think like programmers and designers by emphasizing experimentation, collaboration, and iterative improvement rather than focusing solely on a perfect final product.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5693914759/9bee53ade021d4071973a20e7485c170/hero_image_fill_size_1200x675_v1649273701.webp" />
         <pubDate>2026-06-09 16:17:40 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3946937443</guid>
      </item>
      <item>
         <title>They profit from your doubt</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3947306681</link>
         <description><![CDATA[<p>My subvertisement critiques the beauty and skincare industry by exposing how ads often create insecurity in order to sell products. Using a skincare ad-style image, I highlight the way media suggests that beauty is something we must constantly fix, improve, or buy. The phrase “They profit from your doubt” points to the hidden ideology behind these messages: companies benefit when people feel imperfect. Inspired by Barbara Kruger’s style, my work combines bold text with a striking image to challenge dominant beauty standards. This piece sheds light on how media shapes self-image and turns personal insecurity into consumer profit </p><p><br/></p><p>Image - <a rel="noopener noreferrer nofollow" href="https://thesequinist.com/confidence-in-your-skin/">https://thesequinist.com/confidence-in-your-skin/</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5785040637/01927a7a5ec579c18d3df47c335f6e95/lancome_bnr1_2302151.webp" />
         <pubDate>2026-06-10 00:52:21 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3947306681</guid>
      </item>
      <item>
         <title>Straw Structure Coding Lab - Kate Mei</title>
         <author>yingnanmei</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3947419636</link>
         <description><![CDATA[<p>This makerspace station invites Grade 4 students to build 3D shapes using straws and clay while thinking like coders. Students will design and write step-by-step “build codes” to construct structures such as cubes, pyramids, and prisms. Through hands-on building and testing, students develop spatial reasoning, problem-solving skills, and an understanding of sequencing and debugging.</p><p>&nbsp;</p><p><strong>Materials:</strong></p><ul><li><p>Straws</p></li><li><p>Clay/playdough (connectors)</p></li><li><p>3D shape cards (cube, pyramid, rectangular prism)</p></li><li><p>Coding cards (Step 1, Step 2, repeat, fix)</p></li><li><p>Recording sheet + pencils</p></li></ul><p>&nbsp;</p><p><strong>Design Challenge:</strong></p><ul><li><p>Choose a 3D shape to build (e.g., cube, pyramid)</p></li><li><p>Use straws as edges and clay as vertices</p></li><li><p>Write a step-by-step “build code” for your structure</p></li><li><p>Test your code by building the shape</p></li><li><p>Identify mistakes (unstable structure, missing edges, etc.)</p></li><li><p>Debug and improve your instructions</p></li><li><p>Exchange codes with a partner and try to build their shape</p></li></ul><p>&nbsp;</p><p><strong>Curriculum Connection (Grade 4):</strong></p><ul><li><p>C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events</p></li><li><p>C1.3 determine pattern rules and use them to extend patterns, make and justify predictions, and identify missing elements in repeating and growing patterns</p></li><li><p>E1. Geometric and Spatial Reasoning: describe and represent shape, location, and movement by applying geometric properties and spatial relationships in order to navigate the world around them</p></li></ul><p>&nbsp;</p><p><strong>Reflection Questions:</strong></p><ol><li><p>What problems did you encounter when building your structure?</p></li><li><p>How did you improve your instructions after testing?</p></li><li><p>How does building a 3D shape relate to coding and sequencing?</p></li></ol><p><br/></p><p><strong>References:</strong></p><p>Ontario Ministry of Education. (2020). <em>The Ontario curriculum, grades 1–8: Mathematics (2020)</em>. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5735485197/adc8192d210ed2f85f4858213df05fff/Screenshot_2026_06_09_214004.png" />
         <pubDate>2026-06-10 01:51:39 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3947419636</guid>
      </item>
      <item>
         <title>Pizza Shop Programming </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3948576171</link>
         <description><![CDATA[<p>Grade 4 students become programmers for a busy pizza restaurant! They must create a clear set of coding instructions (an algorithm) that tells a pizza maker exactly how to build a customer's pizza. Students test their instructions with classmates, identify mistakes, and revise their code to improve accuracy and efficiency.</p><p><br/></p><p><strong>Materials</strong></p><ul><li><p>Paper pizza templates</p></li><li><p>Paper toppings (cheese, pepperoni, mushrooms, peppers, etc.)</p></li><li><p>Customer order cards</p></li><li><p>Algorithm recording sheet</p></li><li><p>Pencils/markers</p><p><br/></p></li></ul><p><strong>Design Challenge</strong></p><ul><li><p>In pairs or groups of 3 choose a customer order card.</p></li><li><p>Create a step-by-step algorithm for making the pizza.</p></li><li><p>Exchange instructions with another group.</p></li><li><p>Follow their algorithm exactly.</p></li><li><p>Check whether the finished pizza matches the order.</p></li><li><p>Identify any bugs or missing steps.</p></li><li><p>Revise and improve the algorithm.</p></li><li><p>Create a more efficient algorithm if possible.</p></li></ul><p><br/></p><p><strong>Curriculum Connections</strong></p><p><strong>Strand C: Algebra – Coding</strong></p><p><strong>C3.1: </strong>Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events</p><p><strong>C3.2: </strong>Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes</p><p><br/></p><p><strong>Reflection Questions</strong></p><ol><li><p>Which step in your algorithm caused the biggest confusion when another group tried to build your pizza, and what would you change to make it clearer?</p></li><li><p>Did your instructions include every detail needed to build the pizza exactly as shown on the customer order card (such as topping placement, quantity, or order of steps)? What did you miss or assume?</p></li><li><p>How did testing another group’s algorithm help you understand the importance of sequencing and precision in coding instructions?</p></li></ol><p><br/></p><p><strong>References&nbsp;</strong></p><p>Computer Science Education Research Group. (n.d.). <em>About CS Unplugged.</em> CS Unplugged.<a rel="noopener noreferrer nofollow" href="https://www.csunplugged.org/en/about/"> https://www.csunplugged.org/en/about/</a></p><p>Ontario Ministry of Education. (2020). <em>The Ontario curriculum, grades 1–8: Mathematics (2020).</em> Government of Ontario.<a rel="noopener noreferrer nofollow" href="https://www.ontario.ca/page/new-math-curriculum-grades-1-8?utm_source=chatgpt.com"> </a><a rel="noopener noreferrer nofollow" href="https://www.ontario.ca/page/new-math-curriculum-grades-1-8">https://www.ontario.ca/page/new-math-curriculum-grades-1-8</a></p><p>Rowsell, J., &amp; McLean, C. A. (Eds.). (2021). <em>Maker literacies and maker identities in the digital age: Learning and playing through modes and media</em>. Routledge.&nbsp;</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5790660875/b99faf0663e015047c5f73ae05431fc3/Pizza_Shop_Prorgammers.png" />
         <pubDate>2026-06-10 18:47:03 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3948576171</guid>
      </item>
      <item>
         <title>Human Robot Challenge - Eddie Ji</title>
         <author>jihaiqing</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3950189519</link>
         <description><![CDATA[<p>Grade 4 students work in pairs to explore coding concepts without using a computer. One student acts as the programmer and the other acts as the robot. Through writing, testing, and revising instructions, students learn sequencing, loops, debugging, and computational thinking.</p><p><br/></p><p><strong>Materials</strong></p><p>* Floor grid (tape on the floor)</p><p>* Direction cards</p><p>* Loop cards (Repeat x2, Repeat x3)</p><p>* Small treasure objects</p><p>* Recording sheet</p><p>* Pencil</p><p><br/></p><p><strong>Design Challenge</strong></p><p>* Work with a partner.</p><p>* One student is the programmer and one is the robot.</p><p>* Create an algorithm to guide the robot to the treasure.</p><p>* Test the algorithm.</p><p>* Identify mistakes (bugs).</p><p>* Revise and improve the instructions.</p><p>* Complete the challenge using the fewest instructions possible.</p><p><br/></p><p><strong>Curriculum Connection</strong></p><p>Ontario Mathematics Curriculum – Grade 4</p><p>Strand C: Algebra</p><p>C3.1 Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential and repeating events.</p><p>C3.2 Read and alter existing code and describe how changes to the code affect outcomes.</p><p><br/></p><p><strong> Reflection Questions</strong></p><p>1. What bug did you discover while testing your algorithm?</p><p>2. How did using loops make your code more efficient?</p><p>3. What changes improved the success of your robot?</p><p><br/></p><p><strong>References</strong></p><p><a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>. (n.d.). <em>Computer Science Fundamentals</em>. <a rel="noopener noreferrer nofollow" href="https://code.org">https://code.org</a></p><p>Ontario Ministry of Education. (2020). <em>The Ontario Curriculum, Grades 1–8: Mathematics</em>.</p><p>Resnick, M. (2017). <em>Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play</em>. MIT Press.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5596614391/5eb6b5e2345d6257860bddcc66b2a1ea/Human_Robot_Challenge.png" />
         <pubDate>2026-06-11 21:42:04 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3950189519</guid>
      </item>
      <item>
         <title>Spy Code Breakers: Secret Mission Challenge- Vanessa</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3950218799</link>
         <description><![CDATA[<p>Overview: </p><p>Students become secret agents who must complete a series of coding missions to unlock a final secret code. Using a board-game-style pathway, students will decode instructions, run algorithms, and debug errors to complete challenges. This hands-on station builds computational thinking, problem-solving, and collaboration through engaging “spy missions” that increase in difficulty as students progress.</p><p><br/></p><p>Materials: </p><ul><li><p>Spy Code Breakers game board (printed prototype)</p></li><li><p>Mission cards (coding challenges)</p></li><li><p>Code cards (arrows, jump, repeat, steps)</p></li><li><p>Debug cards (fix/error cards)</p></li><li><p>Tokens (spy icons or counters)</p></li><li><p>Cipher key sheet</p></li><li><p>Recording sheet + pencil</p></li><li><p>Optional: tablet or coding app (Scratch or <a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>)</p></li></ul><p><br/></p><p>Design Challenge: </p><p>Students must:</p><ul><li><p>Follow coded instructions to complete missions</p></li><li><p>Build correct algorithms using code cards</p></li><li><p>Use loops (repeat cards) to simplify steps</p></li><li><p>Debug incorrect sequences</p></li><li><p>Work through 2–3 missions to unlock the final secret code</p></li><li><p>Collaborate and explain their reasoning</p></li></ul><p><br/></p><p>Curriculum Connection (Grade 4 Mathematics)</p><p><br/></p><p><strong>C3.1 </strong>Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events.</p><p>&nbsp;</p><p><strong>C3.2&nbsp;</strong>read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.</p><p><br/></p><p>Reflection Questions: </p><ul><li><p>What strategy helped you complete missions successfully?</p></li><li><p>How did debugging improve your code?</p></li><li><p>How did using repeat/loops make your solution more efficient?</p></li></ul><p><br/></p><p>References </p><p><a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>. (n.d.). <a rel="noopener noreferrer nofollow" href="https://code.org">https://code.org</a></p><p>Microsoft MakeCode. (n.d.). <a rel="noopener noreferrer nofollow" href="https://www.microsoft.com/en-us/makecode">https://www.microsoft.com/en-us/makecode</a></p><p>Scratch Foundation. (n.d.). <a rel="noopener noreferrer nofollow" href="https://scratch.mit.edu">https://scratch.mit.edu</a></p><p>Ontario Ministry of Education. (n.d.). <em>Grade 4 mathematics curriculum</em>. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5789777646/79e1488fa91b9efcf5987522e469e795/spy_code_breakers_.png" />
         <pubDate>2026-06-11 22:53:58 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3950218799</guid>
      </item>
      <item>
         <title>Unplugged Cup Coding - Lulu</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951599654</link>
         <description><![CDATA[<p>Unplugged Cup Coding</p><p><br></p><p>Unplugged cup coding is an opportunity for students to practice their coding skills without the use of technology. The aim is to create a structure using cups, and creating a code for this structure to make it possible for a peer to recreate this structure by only using the code. </p><p><br></p><p>Materials:</p><ul><li><p>Paper</p></li><li><p>Pen</p></li><li><p>5-10 plastic or paper cups</p></li><li><p>construction paper cut into equal strips half the diameter of the cup (at least 2 colours) </p></li></ul><p><br></p><p>Design Challenge:</p><ul><li><p>Find a partner</p></li><li><p>Use the strips of construction paper by placing them side by side against a wall, so that each strip is partly against the wall and partly on the table or flat surface. This will be your grid. </p></li><li><p>Each strip should be half the size of the cup diameter </p></li><li><p>Here is the key to cup movements:</p><ul><li><p>pick up the cup (upward arrow)</p></li><li><p>put the cup down (downward arrow)</p></li><li><p>move the cup forward (forward-facing arrow)</p></li><li><p>move the cup backwards (backward arrow) </p></li><li><p>flip the cup over (curved arrow facing upwards)</p></li></ul></li><li><p>Now create a structure using the cups and write down each step you made with the cup to create your structure (using only the arrows). What you have written on the paper is the code. </p></li><li><p>Give your code to your partner, who is the computer receiving the code, so they can recreate the cup structure on the grid using only the code. </p></li></ul><p><br></p><p>Reflection Questions:</p><ol><li><p>Did your partner succeed in re-creating your cup structure? </p></li><li><p>Did you discover any errors or difficult steps in your code? </p></li><li><p>Is there anything you would do differently next time? Would you make your code easier or more difficult? </p><p><br></p></li></ol><p>Grade 4 Curriculum Connections: C3. Coding</p><ul><li><p>C3.1 Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events.&nbsp;</p></li><li><p>C3.2&nbsp; Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.</p></li></ul><p><br></p><p>References:</p><p><br></p><p>Cube For Teachers. (n.d.). <em>At-home activity: Coding without computers</em> [Video]. YouTube. <a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=ZQ_KeOQi2Cs">https://www.youtube.com/watch?v=ZQ_KeOQi2Cs</a></p><p><br></p><p>Ontario Ministry of Education. (n.d.). <em>C3. Coding</em>. Ontario elementary mathematics curriculum, Grade 4. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5804326125/b6aed1efe569ea87ed494384b2ca56a7/Screen_Shot_2026_06_12_at_10_37_06_PM.png" />
         <pubDate>2026-06-13 02:55:45 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951599654</guid>
      </item>
      <item>
         <title>Unplugged cup coding - Lulu</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951601463</link>
         <description><![CDATA[<p>Unplugged Cup Coding</p><p><br/></p><p>Unplugged cup coding is an opportunity for students to practice their coding skills without the use of technology. The aim is to create a structure using cups, and creating a code for this structure to make it possible for a peer to recreate this structure by only using the code. </p><p><br/></p><p>Materials:</p><ul><li><p>Paper</p></li><li><p>Pen</p></li><li><p>5-10 plastic or paper cups</p></li><li><p>construction paper cut into equal strips half the diameter of the cup (at least 2 colours) </p></li></ul><p><br/></p><p>Design Challenge:</p><ul><li><p>Find a partner</p></li><li><p>Use the strips of construction paper by placing them side by side against a wall, so that each strip is partly against the wall and partly on the table or flat surface. This will be your grid. </p></li><li><p>Each strip should be half the size of the cup diameter </p></li><li><p>Here is the key to cup movements:</p><ul><li><p>pick up the cup (upward arrow)</p></li><li><p>put the cup down (downward arrow)</p></li><li><p>move the cup forward (forward-facing arrow)</p></li><li><p>move the cup backwards (backward arrow) </p></li><li><p>flip the cup over (curved arrow facing upwards)</p></li></ul></li><li><p>Now create a structure using the cups and write down each step you made with the cup to create your structure (using only the arrows). What you have written on the paper is the code. </p></li><li><p>Give your code to your partner, who is the computer receiving the code, so they can recreate the cup structure on the grid using only the code. </p></li></ul><p><br/></p><p>Reflection Questions:</p><ol><li><p>Did your partner succeed in re-creating your cup structure? </p></li><li><p>Did you discover any errors or difficult steps in your code? </p></li><li><p>Is there anything you would do differently next time? Would you make your code easier or more difficult? </p><p><br/></p></li></ol><p>Grade 4 Curriculum Connections: C3. Coding</p><ul><li><p>C3.1 Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events.&nbsp;</p></li><li><p>C3.2&nbsp; Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.</p></li></ul><p><br/></p><p>References:</p><p><br/></p><p>Cube For Teachers. (n.d.). <em>At-home activity: Coding without computers</em> [Video]. YouTube. <a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=ZQ_KeOQi2Cs">https://www.youtube.com/watch?v=ZQ_KeOQi2Cs</a></p><p><br/></p><p>Ontario Ministry of Education. (n.d.). <em>C3. Coding</em>. Ontario elementary mathematics curriculum, Grade 4. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5804326125/5c02af9415dac69ac5e02b1f0546b78a/Screen_Shot_2026_06_12_at_10_37_06_PM.png" />
         <pubDate>2026-06-13 03:00:49 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951601463</guid>
      </item>
      <item>
         <title>leen</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951843002</link>
         <description><![CDATA[<p>My subvertisement critiques the culture of social media validation. The image of a girl doing her makeup while looking at her phone reflects the pressure to carefully manage both appearance and online identity. The phrase “I post therefore I exist” shows how social media can make people feel as though their value depends on being seen, liked, and acknowledged by others. The hidden ideology behind this messaging is that visibility equals worth. Inspired by Barbara Kruger’s style, this piece highlights how social media can shape one's self esteem and relationships by encouraging people to seek constant validation and approval from online audiences.</p><p><br/></p><p>iStock. (n.d.). <em>Girl doing makeup mirror</em> [Photograph]. iStock by Getty Images. <a rel="noopener noreferrer nofollow" href="https://www.istockphoto.com/photos/girl-doing-makeup-mirror">https://www.istockphoto.com/photos/girl-doing-makeup-mirror</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5806293932/3417bcaf2d2902d674d05175dde05edb/Screenshot_2026_06_13_at_11_19_02_AM.png" />
         <pubDate>2026-06-13 15:32:07 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951843002</guid>
      </item>
      <item>
         <title>Leen</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951844235</link>
         <description><![CDATA[<p>My subvertisement critiques the culture of social media validation. The image of a girl doing her makeup while looking at her phone reflects the pressure to carefully manage both appearance and online identity. The phrase “I post therefore I exist” suggests that social media can make people feel as though their value depends on being seen, liked, and acknowledged by others. The hidden ideology behind this messaging is that visibility equals worth. Inspired by Barbara Kruger’s style, this piece highlights how social media can shape one's self-esteem and relationships by encouraging people to seek constant validation and approval from online audiences.</p><p><br/></p><p><br>iStock. (n.d.). <em>Girl doing makeup mirror</em> [Photograph]. iStock by Getty Images. <a rel="noopener noreferrer nofollow" href="https://www.istockphoto.com/photos/girl-doing-makeup-mirror">https://www.istockphoto.com/photos/girl-doing-makeup-mirror</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5806449270/90ba961c5a2dec58e8549ce44ba66f8e/Screenshot_2026_06_13_at_11_19_02_AM.png" />
         <pubDate>2026-06-13 15:35:47 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951844235</guid>
      </item>
      <item>
         <title>Hop, Skip, Code! - Colette </title>
         <author>colettesimon</author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951844697</link>
         <description><![CDATA[<p>Hop, Skip, Code! is an unplugged makerspace station where Kindergarten students explore early coding concepts through movement and play. Students create a sequence of actions (e.g. jump, clap, spin, stomp) using a hopscotch grid. They then follow their own code (or a peer's code) by physically moving through the path. By combining physical activity with coding concepts, students explore sequencing, patterns, and coordination in a hands-on way. This activity also supports deep learning by encouraging creativity, collaboration and problem-solving through movement.  </p><p><br/></p><p><strong><em>Materials </em></strong></p><ul><li><p>Chalk or tape (for grid) </p></li><li><p>Movement/direction cards (jump, spin, clap, stomp, forward, backward etc.) </p></li><li><p>Floor space </p></li></ul><p><br/></p><p><strong><em>Design Challenge </em></strong></p><ul><li><p>Create a hopscotch path using at least 5 movement symbols </p></li><li><p>Arrange movements in a sequence </p></li><li><p>Follow your code (or a peer's) </p></li><li><p>Test and revise (if needed)</p></li></ul><p><br/></p><p><strong><em>Kindergarten Curriculum Connections </em></strong></p><p>Strand B. Problem Solving and Innovating</p><ul><li><p>B11.1 Use directional and positional language to create and follow instructions involving movement</p></li><li><p>B11.2 Test and refine instructions</p></li><li><p>B11.3<strong> </strong>Communicate and record step-by-step instructions using symbols, words, or pictures</p></li></ul><p>Strand C: Self-Regulation and Well-Being</p><ul><li><p>C18.1 demonstrate spatial awareness in activities that require the use of large muscles</p></li><li><p>C18.2<strong> </strong>demonstrate control of large muscles with and without equipment &nbsp;</p></li><li><p>C18.3<strong> </strong>demonstrate balance, whole-body and hand-eye coordination, and flexibility in movement &nbsp;</p></li></ul><p><br/></p><p><strong><em>Reflection Questions</em> </strong></p><ul><li><p>What happened when you changed the order of the movements? </p></li><li><p>How do you know if your code worked or needed fixing? </p></li><li><p>Which movement was the most fun or challenging? Why? </p></li></ul><p><br/></p><p><strong><em>References </em></strong></p><p>Brown, Brooke. [@teachoutsidethebox]. (2024, December). <em>Hop Scotch Coding is my favorite unplugged interactive activity</em> [Video]. Instagram. <a rel="noopener noreferrer nofollow" href="https://www.instagram.com/reels/DDLiiBMxFMc/">https://www.instagram.com/reels/DDLiiBMxFMc/</a></p><p><br/></p><p>Ontario Ministry of Education and Training (2026). The Ontario Curriculum : Kindergarten, 2026. <em>King's Printer for Ontario. </em><a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/kindergarten/grades/jk-sk"><em>https://www.dcp.edu.gov.on.ca/en/curriculum/kindergarten/grades/jk-sk</em></a><em> </em></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5595621133/26c13e3542df171912db76cf9eeeefe0/mockup.png" />
         <pubDate>2026-06-13 15:37:15 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951844697</guid>
      </item>
      <item>
         <title>Leen</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951856061</link>
         <description><![CDATA[<p>Students will use Scratch to create a simple game where an animal must navigate obstacles to reach a rescue shelter. Students will code movement, create obstacles, and test their game to make sure it works. Through trial and error, students will practice problem-solving, creativity, and computational thinking while designing their own unique rescue adventure.</p><p>Prototype</p><p><br/></p><p>Materials</p><ul><li><p>Computers or iPads</p></li><li><p>Scratch</p></li><li><p>Paper and pencils for planning</p></li><li><p>Design template/worksheet</p></li></ul><p>Design Challenge</p><p>Students will:</p><ul><li><p>Choose an animal character</p></li><li><p>Design a rescue course with at least 3 obstacles</p></li><li><p>Program movement using arrow keys</p></li><li><p>Add a start and finish point</p></li><li><p>Test their game</p></li><li><p>Debug any coding errors</p></li><li><p>Allow a classmate to play and provide feedback</p></li><li><p>Revise their game based on feedback</p></li></ul><p>Curriculum Connection (Grade 4)</p><p>B1.3 Create and investigate computational representations of simple problems and design solutions using coding concepts, including sequence, repetition, and events.</p><p>B1.4 Use a software program or application to plan, create, and test a coded solution for a problem.</p><p>Reflective Questions</p><ol><li><p>What was the most challenging part of coding your game?</p></li><li><p>How did you solve a problem when your code did not work as expected?</p></li><li><p>If you had more time, what would you add or improve?</p></li></ol>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5806524645/fe086420c5b27306c441501092a99344/Screenshot_2026_06_13_at_11_59_59_AM.png" />
         <pubDate>2026-06-13 16:07:24 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951856061</guid>
      </item>
      <item>
         <title>CodeAmaze - Berry Song (Rebecca)</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951947137</link>
         <description><![CDATA[<p>*I did this activity in a real kindergarten classroom as part of my application for OISE :)&nbsp;</p><p><br/></p><p><strong>Name of Station</strong></p><p>CodeAmaze - “Berry Song”</p><p>After reading the book <em>Berry Song </em>by Michaela Geode, students will use the technology <em>CodeAmaze </em>to gather their berries and reach home. Students will use arrow cards, addition, and understanding of direction to get their figurine home. Students map out their direction using arrow cards, tap the cards onto the scanner, press start and watch their figurine move in the path they’ve chosen.&nbsp;</p><p><br/></p><p><strong>Materials</strong></p><ul><li><p>Berry Song book</p></li><li><p>CodeAmaze (includes arrow cards and figurine)</p></li><li><p>Cut outs of berries/home/obstacles pasted into desired spaces</p></li></ul><p><br/></p><p><strong>Design Challenge</strong></p><p>Before you go home you must gather the berries to bring back to your family!</p><ul><li><p>Determine the direction you will take using the arrow cards (e.g., 3 spaces right → → → , 1 space up, etc.)&nbsp;</p></li><li><p>Check your work</p></li><li><p>Scan your cards in the correct order</p></li><li><p>Press play</p></li><li><p>Watch your figurine take its route&nbsp;</p></li><li><p>Did you gather all your berries and make it home? Or did you run into obstacles and take the wrong turn?</p></li></ul><p><br/></p><p><strong>Curriculum Connection</strong></p><p>This activity connects to Strand B: Problem Solving and Innovating, B11.3 in the Kindergarten Ontario Curriculum. B11.3 states students will, “communicate and record step-by-step instructions using symbols, words, or pictures.”&nbsp;</p><p><br/></p><p><strong>Questions</strong></p><ul><li><p>How did you decide which way your figurine should move to collect the berries?</p></li><li><p>What happened when your figurine reached an obstacle? What could you do differently next time?</p></li><li><p>How did using the arrow cards help your figurine get home?</p><p><br/></p></li></ul><p>After reading <em>Berry Song</em> by Michaela Goade, students participate in a hands-on coding challenge inspired by the story. Children help a figurine gather berries and return home safely by creating a path using <em>CodeAmaze</em> arrow cards. Students use directional language and sequencing skills to plan their route, scan their cards into the device, and watch their figurine follow the programmed instructions.</p><p>As students test their routes, they observe whether their figurine collects all the berries, avoids obstacles, and reaches home. If the path does not work as planned, students are encouraged to revise their sequence and try again. This process introduces young learners to important coding concepts such as sequencing, prediction, and debugging in a developmentally appropriate and play-based way.</p><p>As Stornaiuolo &amp; Nichols, (2020) states, "Failure is to be expected and celebrated, a crucial part of the tinkering, iterating, and designing process" (p.126). This connects to my activity because as students test their CodeAmaze route, they may hit an obstacle, miss a berry, or fail to reach home. Rather than viewing this as a mistake, the activity encourages students to revise their sequence of arrow cards and try again. This process of testing, identifying errors, and improving their route reflects the idea that failure is an important part of learning, problem-solving, and design.</p><p>The activity supports Kindergarten expectations in mathematics and computational thinking by providing opportunities to explore spatial relationships, describe movement, and create sequences of instructions. By connecting storytelling, coding, and problem-solving, students develop foundational computational thinking skills while deepening their understanding of the text in an engaging and meaningful context.</p><p><br/></p><p><strong>Reference:</strong></p><p>Stornaiuolo, A., &amp; Nichols, T. P. (2020). Makerspaces in K–12 schools: Six key tensions. In J. Rowsell, C. McLean, &amp; J. Marsh (Eds.), Making futures: Maker literacies and maker identities in the digital age (pp. 117–132).</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5807681537/d325f696fd9b2f824363eec4fef1d13a/9C399C52_54C8_4D7F_B46A_6730CCE9C7AD.jpg" />
         <pubDate>2026-06-13 23:16:17 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951947137</guid>
      </item>
      <item>
         <title>traffic city - alissa </title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951951112</link>
         <description><![CDATA[<p>Students will be responsible for designing a safe and efficient city intersection. Using coding cards and physical materials, they will create, test, and improve algorithms that control traffic lights, pedestrian crossings, and vehicle movement.&nbsp;This strengthens problem solving skills, builds communication skills all while allowing students the opportunity to explore coding through real-world applications. </p><p><strong>Materials:&nbsp;</strong></p><ul><li><p>Large cardboard/poster board(city roads)&nbsp;</p></li><li><p>Toy Cars&nbsp;</p></li><li><p>Small Lego Figurines (pedestrians)&nbsp;</p></li><li><p>Red, yellow, and green construction paper circles for traffic lights&nbsp;</p></li><li><p>Algorithm instruction cards (go, stop, turn, change light/timer)</p></li><li><p>Arrow cards (forward, turn)</p></li><li><p>Loop cards (repeat)</p></li><li><p>Pencils and recording sheets</p></li></ul><p><strong>Design Challenge:&nbsp;</strong></p><p><strong>In groups of 3 students will:</strong></p><ul><li><p>Build a four-way intersection.</p></li><li><p>Create an algorithm that controls traffic flow.</p></li><li><p>Use coding cards to represent instructions.</p></li><li><p>Test the sequence using toy cars.</p></li><li><p>Record your algorithm on the planning sheet.</p></li><li><p>Add a pedestrian crossing (for an additional challenge if wanted)&nbsp;</p></li><li><p>Identify and fix traffic jams or collisions.</p></li><li><p>Improve the design to allow more cars to move efficiently.</p></li><li><p>Exchange algorithms with another group and test their designs.&nbsp;</p></li></ul><p><strong>Curriculum Connections:&nbsp;</strong></p><p>Ontario Mathematics Curriculum Grade 4&nbsp;&nbsp;</p><p>Strand C3. Coding&nbsp;</p><p><strong>C3.1</strong> solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events.&nbsp;</p><p><strong>C3.2</strong> read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.&nbsp;</p><p><strong>Reflection Questions</strong></p><ol><li><p>What was the most challenging part of this activity? Why?&nbsp;</p></li><li><p>How did coding this traffic stimulation help you relate to your own lived experiences?&nbsp;</p></li><li><p>How did you know your code was successful? How did you know there was an error?&nbsp;</p></li><li><p>What changes needed to be made when the pedestrian crossing was added? Why?&nbsp;</p></li></ol><p><strong>References&nbsp;</strong></p><p>Ontario Ministry of Education. (2020). <em>The Ontario Curriculum, grades 1-8: Mathematics (2020). </em>Government of Ontario. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5807641215/615a90b3e746c7f266c5913f95407d90/traffic_city.pdf" />
         <pubDate>2026-06-13 23:43:10 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951951112</guid>
      </item>
      <item>
         <title>Pixel Art Creators - Juliana</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951974835</link>
         <description><![CDATA[<p><strong>Pixel Art Creators</strong> is a makerspace station where Grade 4 students explore how coding connects to pixel art by designing and building a Minecraft Creeper face using Perler beads. Students translate an image into a grid‑based algorithm, then “execute” their code by placing beads according to their instructions. This hands‑on station blends creativity, sequencing, debugging, and computational thinking.</p><ul><li><p>Perler beads (green, dark green, black)</p></li><li><p>Square Perler bead pegboards</p></li><li><p>Printed Creeper pixel grid</p></li><li><p>Coding instruction sheets</p></li><li><p>Pencils &amp; erasers</p></li><li><p>Ironing paper + iron (adult use only)</p></li></ul><p><br/></p><p>Instructions</p><ul><li><p>Create a written code based off the visual diagram. Write a step‑by‑step code describing bead placement using coordinates.</p></li><li><p>Use repeating events to identify rows or colour patterns that can be expressed with loops.</p></li><li><p>Execute your algorithm on the pegboard to build the Creeper face.</p></li><li><p>Debug your code by testing your instructions. Have a partner “run” your code without accompanying imagery. (Different designs can be engaged to increase difficulty). </p></li><li><p>Revise by adjusting your code to improve clarity or efficiency.</p></li></ul><p><br/></p><p>Grade 4 Mathematics Curriculum Connections</p><p><strong>C3.1</strong> / Solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events.&nbsp;</p><p><strong>C3.2</strong> / Read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events, and describe how changes to the code affect the outcomes.</p><p><br/></p><p>Reflective Qs</p><ol><li><p>What patterns did you notice in the Creeper design, and how did they help you write efficient code?</p></li><li><p>Which part of your code was the hardest to describe, and what strategy helped you break it into smaller pieces?</p></li><li><p>What mistakes did you find while debugging, and how did fixing them change the final outcome?</p></li></ol><p><br/></p><p>References</p><p>Ontario Ministry of Education (2020). <em>The Ontario Curriculum, grades 1-8: Mathematics (2020). </em>Government of Ontario. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5807948083/88e695f5d5a488a56cef11fe5f1f8819/IMG_0314.jpeg" />
         <pubDate>2026-06-14 02:01:27 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3951974835</guid>
      </item>
      <item>
         <title>Analogue “Tetris”  (Adam)</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952353372</link>
         <description><![CDATA[<p>Analogue Tetris is a three-person makerspace challenge of my own devising that adapts the classic video game into an engaging IRL coding activity. In this version, one player is tasked with moving the familiar geometric elements of Tetris (here cut out of construction paper) from the top row on a graphed sheet of paper, to the next available row – rotating and maneuvering those elements from left to right as needed (and possible, within the constraints of a growing pile of elements at the bottom of the page) – with all movements proceeding step by step, so that a second player can translate them into a simple code plotting the moving elements by colour, position, and orientation. Player 1 can only move one element per “step,” with all other elements at play (not yet static at the bottom of the page) proceeding one square down in the same step. A third player attempts to interfere with the first player’s navigation by adding a new element every fourth “step” – choosing which new element to add to the sheet’s top row, and in which column and initial orientation. The rival goals of the game are for a) Player 1 to achieve 5 solid rows of elements (with no gaps) before the graph paper is filled with elements; b) for Player 3 to foil Player 1’s success. The game teaches basic coding as a record of “sequential, concurrent, repeating, and nested events” (Ontario Grade 4 Mathematics Curriculum C3.1), as well as predictive (D2 Probability) and spatial reasoning (especially, E1.2 and E1.3 Location and Movement (Coding Space &amp; Transformations). For copyright reasons, this game could be modified in both name and the shape of its elements – but I’ve kept them close to the original video game in this prototype J</p><p>&nbsp;</p><p>Curriculum connections (Grade 4 Mathematics):</p><p>&nbsp;</p><p><strong>Coding Skills</strong></p><p><strong>C3.1&nbsp;</strong></p><p>solve problems and create&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">computational representations</a>&nbsp;of mathematical situations by writing and&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">executing code</a>, including&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">code</a>&nbsp;that involves&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">sequential</a>,&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">concurrent</a>,&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">repeating</a>, and&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">nested events</a></p><p>&nbsp;</p><p>Probability</p><p><strong>D2.1&nbsp;</strong></p><p>use mathematical language, including the terms “impossible”, “unlikely”, “equally likely”, “likely”, and “certain”, to describe the&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">likelihood</a>&nbsp;of events happening, represent this likelihood on a&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">probability line</a>, and use it to make predictions and informed decisions</p><p>&nbsp;</p><p>Location and Movement</p><p><strong>E1.2&nbsp;</strong></p><p>plot and read&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">coordinates</a>&nbsp;in the&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">first quadrant of a Cartesian plane</a>, and describe the&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">translations</a>&nbsp;that move a point from one coordinate to another</p><p>&nbsp;</p><p><strong>E1.3&nbsp;</strong></p><p>describe and perform translations and&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">reflections</a>&nbsp;on a&nbsp;<a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">grid</a>, and predict the results of these transformations</p><p>&nbsp;</p><p>Materials:</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; graph paper</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; multi-colour construction paper</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; scissors</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; pencil</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; clipboard</p><p>&nbsp;</p><p>Questions:</p><p>&nbsp;</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; After trying your hand at being all three “players” in this game, which was the most challenging, and why?</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; As Player 1, were you able to achieve 5 solid lines of elements on the sheet; if not, what would you do differently next time?</p><p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; As Player 2, how did you approach the task of translating the changing locations and movements of geometric elements into a written code; would you approach the task differently if you played again?</p><p>&nbsp;</p><p>Further reading:</p><p>Mitzel, L., &amp; Spanier, M. (2014). Activities for students: The geometry of Tetris. The Mathematics Teacher, 108(1), 58–63.</p><p><br/></p><p>Serrano-Baena, M.M., Triviño-Tarradas, P., Martínez-Jiménez, E., &amp; Ruiz-Díaz, C. (2025). GeoBlocks: A game-based approach for teaching geometry in primary education. <em>International Journal of Serious Games</em>, <em>12</em>(3), 129–147.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5810264898/e2f4c0d431d532ecced3f3835262cf29/IMG_5781.JPG" />
         <pubDate>2026-06-14 18:22:36 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952353372</guid>
      </item>
      <item>
         <title>Code the Gingerbread Man</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952420730</link>
         <description><![CDATA[<p><strong>Overview</strong></p><p>This coding station introduces Kindergarten students to coding through a familiar story: the Gingerbread Man!&nbsp; Students use coding cards to create a sequence of instructions that helps the Gingerbread Man travel across a map from the starting point to the river while avoiding obstacles. Through planning, testing, and revising their code, students develop problem-solving, sequencing, and debugging skills.</p><p><br/></p><p><strong>Materials</strong></p><ul><li><p>Gingerbread Man coding board</p></li><li><p>Gingerbread Man character piece or token</p></li><li><p>Coding cards (forward, turn left, turn right)</p></li><li><p>Recording sheet (optional)</p></li><li><p>Pencils or markers<br></p></li></ul><p><strong>Design Challenge</strong></p><ul><li><p>Examine the coding board and identify possible pathways.</p></li><li><p>Use coding cards to create a sequence of instructions.</p></li><li><p>Test their code by moving the Gingerbread Man across the board.</p></li><li><p>Change/debug their code if the character reaches an obstacle or moves in the wrong direction.</p></li><li><p>Revise and retest their instructions until they successfully reach the finish.</p></li><li><p>Create a new challenge for a partner by adding obstacles or changing the route.</p></li></ul><p><br/></p><p><strong>Curriculum Connections</strong></p><p>Kindergarten: Strand B. Problem Solving and Innovating</p><ul><li><p>B11.1 Use directional and positional language to create and follow instructions involving movement</p></li><li><p>B11.2 Test and refine instructions</p></li><li><p>B11.3 Communicate and record step-by-step instructions using symbols, words, or pictures</p></li><li><p>B12.2 Make predictions and observations while exploring, investigating, and designing.</p></li><li><p>B12.4 Draw conclusions and communicate results.<br></p></li></ul><p><strong>Reflective questions</strong></p><ol><li><p>Did your code work the first time? Why or why not?</p></li><li><p>How did you fix your code when it didn't work? What did you learn from making a mistake?</p></li><li><p>How would you make the challenge harder for a friend?</p></li></ol><p><br></p><p><strong>References &amp; Additional Resource</strong></p><ul><li><p>ScratchJr. (n.d.). Creative Coding for Young Children.<a rel="noopener noreferrer nofollow" href="https://www.scratchjr.org"> https://www.scratchjr.org</a></p></li><li><p>Ontario Kindergarten Curriculum (2026)</p></li></ul>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5810722852/6f60f5cfe5a32fd9cfd651b22ccf9280/Gingerbread_Man_Coding.png" />
         <pubDate>2026-06-14 22:29:21 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952420730</guid>
      </item>
      <item>
         <title>Microbit Paper Bot - Molly</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952556927</link>
         <description><![CDATA[<p>This project is an excellent way to integrate coding into the Grade 6 curriculum using technology. It is budget-friendly and uses the BBC microbit software (that was introduced in our science class). The students will construct a “bot” frame out of paper or cardboard and then attach rotation motors that are programmed through the microbit, using software like Microsoft MakeCode.</p><p><br></p><p>Materials:</p><ul><li><p>Microbit</p></li><li><p>Expansion board</p></li><li><p>Rotation servo motors</p></li><li><p>Cardboard or cardstock</p></li><li><p>2 AA batteries</p></li><li><p>Glue, tape</p></li></ul><p><br></p><p>Design Challenge:</p><ol><li><p>To start, students will set a variable for the motor speed</p></li><li><p>Use button A, to set a forever loop</p></li><li><p>Ensure that the left motor is set to spin forward, while the right motor is set to reverse so that the robot turns right for 0.5 seconds</p></li><li><p>Repeat this loop pattern four times to complete the shape</p></li></ol><p><br></p><p>Ontario Curriculum:</p><p><strong>C3.1</strong> solve problems and create <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">computational representations</a> of mathematical situations by writing and <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">executing</a> <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">efficient code</a>, including <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">code</a> that involves <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">conditional statements</a> and other <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">control structures</a></p><p><strong>C3.2 </strong>read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">outcomes</a> and the efficiency of the code</p><p><br></p><p>Questions:</p><ul><li><p>How can you change this coding loop to make another shape?</p></li><li><p>How might your bot be created using different materials?</p></li><li><p>What could this type of robot do to help improve our everyday lives?</p></li></ul><p><br></p><p>References:</p><p><br></p><p>Lowe, Stu. (2021). Coding with micro:bit - Part 1 - Introduction. <a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=hr8O_pslp8Q">https://www.youtube.com/watch?v=hr8O_pslp8Q</a></p><p>Ontario Ministry of Education. (n.d.). Grade 6 Curriculum and Resources. <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g6-math/strand-c/c3#coding-skills">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g6-math/strand-c/c3#coding-skills</a></p><p><br></p><p>I made this for grade 6 before realizing that this should be grade 4 (oops).</p><p><br></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5811131711/8040813cae0fe71ed31980a1b65effc1/Screenshot_2026_06_14_at_9_10_02_PM.png" />
         <pubDate>2026-06-15 01:11:11 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952556927</guid>
      </item>
      <item>
         <title>Aseel</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952643627</link>
         <description><![CDATA[<p>This subvertisement challenges the common media message that happiness, confidence, and healing can be achieved through consumption. Advertisements often encourage people to shop when they feel stressed, lonely, or unhappy, suggesting that buying products will improve their lives. By using the phrase “You are not healed by shopping,” I expose the hidden ideology of consumer culture, which links personal well-being to spending money. Inspired by Barbara Kruger’s style, the bold text and striking visual contrast encourage viewers to question these messages. The work highlights how consumerism can affect social relationships and self-worth by promoting material solutions to emotional needs.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5811750666/996dfa02dbe8b2299725d0e7391291da/you_are_not_healed_by_shopping.pdf" />
         <pubDate>2026-06-15 02:01:40 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952643627</guid>
      </item>
      <item>
         <title>Math Escape Room</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952687807</link>
         <description><![CDATA[<p>Materials</p><ul><li><p>Computer or Chromebook</p></li><li><p>Internet access</p></li><li><p>Scratch</p></li><li><p>Pencil and planning sheet</p></li><li><p>Headphones (optional)</p><p><br/></p><p>Design Challenge. Students will:</p></li><li><p>Create a math-themed escape room in Scratch.</p></li><li><p>Program at least 3 locked doors or challenges.</p></li><li><p>Include multiplication, division, or other Grade 4 math questions.</p></li><li><p>Use variables to track progress.</p></li><li><p>Add messages for correct and incorrect answers.</p></li><li><p>Create a winning screen when all challenges are completed.</p></li><li><p>Test and debug the game.</p><p><br/></p></li></ul><p>Curriculum Connection (Grade 4 Ontario Mathematics)</p><p><br/></p><p>B1. Coding</p><p><strong>B1.1</strong> Create basic code by decomposing situations into computational steps and algorithms.</p><p><strong>B1.2</strong> Read and alter existing code involving sequential events and simple loops.</p><p><strong>B1.3</strong> Design and write code to solve problems and create interactive computational artifacts.</p><p>Number</p><p><strong>B2.2</strong> Recall and demonstrate multiplication facts up to 10 × 10 and related division facts.</p><p><br/></p><p>Reflection Questions</p><ol><li><p>How did coding help you create a math challenge for others?</p></li><li><p>What mistakes did you find while testing your game?</p></li><li><p>How could you make your escape room more challenging or engaging?</p></li></ol><p>References: </p><p><a rel="noopener noreferrer nofollow" href="https://scratch.mit.edu/">https://scratch.mit.edu/</a></p><p><a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/math">https://www.dcp.edu.gov.on.ca/en/math</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5811750666/6d3685b2779d9758bcdca0de9ebb5f74/hq720.png" />
         <pubDate>2026-06-15 02:24:12 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3952687807</guid>
      </item>
      <item>
         <title>Recommender Algorithm</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3953984176</link>
         <description><![CDATA[<p><strong>5 Signals/Interests About Me</strong></p><ul><li><p>Reading (psychology, philosophy, and anything interesting honestly anything)</p></li><li><p>Movies (Especially mind blowing ones like Interstellar)</p></li><li><p>Video games and anime </p></li><li><p>YouTube documentaries and deep dives</p></li><li><p>Education and teaching</p></li></ul>]]></description>
         <enclosure url="https://media0.giphy.com/media/v1.Y2lkPWNhYmM5OTE4ajRsZWM4bW1vZXg1cWpxNWZseDg4cGw2Y2s0OWl4NWlteTluOXgwZSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/Iyc2wjiZ5ruRjxsKKJ/giphy.gif" />
         <pubDate>2026-06-15 19:10:18 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3953984176</guid>
      </item>
      <item>
         <title>Personalized Feed</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3953985452</link>
         <description><![CDATA[<p><strong>Personalized Content Feed</strong></p><ul><li><p>An article about <em>Neon Genesis Evangelion</em> and why it is still discussed today. A lot of people see it as an anime about giant robots, but what I find interesting are the themes of identity, loneliness, self-worth, and understanding yourself. It is the kind of story that stays with you long after you finish it.</p></li><li><p>An Overwatch 2 update or feature on the game. Overwatch is honestly one of those games that can be really addicting, but I also like how diverse it is. The characters come from all over the world and the maps are inspired by different countries and cultures, which makes the game feel more interesting than just a typical shooter.</p></li><li><p>A music recommendation page or playlist that explores different genres. I listen to pretty much everything, so my recommendations would probably be all over the place. One day I am listening to movie soundtracks, the next day indie music, classic rock, hip-hop, or something completely random.</p></li><li><p>A virtual museum exhibit or article about historical artwork. I love looking at older paintings and artwork and thinking about the stories behind them. Even if I do not know much about the artist, I still find it interesting to see how people expressed themselves through art hundreds of years ago.</p></li><li><p>A surprise recommendation about some random niche topic. I am always falling into YouTube rabbit holes and learning about things I never expected to care about, so this would probably end up being the recommendation I spend the most time looking at.</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2026-06-15 19:13:15 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3953985452</guid>
      </item>
      <item>
         <title>Kruger Subvertisement, They Caught Us All</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3953989757</link>
         <description><![CDATA[<p>My subvertisement critiques consumer culture and the power of media brands in everyday life. I chose an image of multiple Pikachu mascots walking through a city because it blurs the line between entertainment, advertising, and public space. The phrase "They caught us all" reverses the famous Pokémon slogan and suggests that consumers are often influenced by powerful brands through nostalgia and marketing. The piece highlights how media franchises can become deeply embedded in people's identities and experiences. While Pokémon is associated with childhood memories and enjoyment, it also demonstrates how corporations can transform emotional connections into long-lasting consumer relationships.</p><p><br/></p><p>Themes in relation to this: </p><ul><li><p>Consumerism</p></li><li><p>Branding and advertising</p></li><li><p>Nostalgia marketing</p></li><li><p>Childhood and growing up</p></li><li><p>Corporate influence on identity</p></li><li><p>Popular culture</p></li><li><p>Media influence</p></li><li><p>Consumer culture</p></li></ul><p><br/></p><p>Also here is where I got the idea, because Pokemon cards have been blowing up these past 5 years, check this out: <a rel="noopener noreferrer nofollow" href="https://medium.com/@j4suh/pack-addiction-how-pokemon-cards-hijack-your-brains-reward-system-ef4e66d2a4a1">https://medium.com/@j4suh/pack-addiction-how-pokemon-cards-hijack-your-brains-reward-system-ef4e66d2a4a1</a></p>]]></description>
         <enclosure url="https://media3.giphy.com/media/v1.Y2lkPWNhYmM5OTE4a25jemZmcDZlczdpbzk0aWx0dTFtOHRleHcyeTBsOWxvYWdoeWY0bSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/UaLaA3nOlfELC/giphy.gif" />
         <pubDate>2026-06-15 19:19:04 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3953989757</guid>
      </item>
      <item>
         <title>Cake Time !</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3954129687</link>
         <description><![CDATA[<p>&nbsp;</p><p><strong>Name of Station:</strong>&nbsp;</p><p>Let's Make Cake&nbsp;</p><p>&nbsp;</p><p><strong>Materials:</strong>&nbsp;</p><ul><li><p>Felt cake pieces (layers, icing, toppings)&nbsp;</p></li><li><p>Recipe/code cards&nbsp;</p></li><li><p>Laminated coding symbols&nbsp;</p></li><li><p>Dry-erase markers&nbsp;</p></li><li><p>Storage bins&nbsp;</p></li><li><p>Optional: tablet for photographing creations&nbsp;</p></li></ul><p>&nbsp;</p><p>Design Challenge:&nbsp;</p><ul><li><p>Create a coded recipe card for a felt cake.&nbsp;</p></li><li><p>Use clear sequencing instructions.&nbsp;</p></li><li><p>Exchange your card with a partner.&nbsp;</p></li><li><p>Follow the code exactly to build the cake.&nbsp;</p></li><li><p>Test for errors and debug instructions if needed.&nbsp;</p></li><li><p>Improve the recipe card and try again.&nbsp;</p></li></ul><p>&nbsp;</p><p>Curriculum Connection:&nbsp;</p><p>Grade 2 Mathematics – Coding&nbsp;<br><strong>C3.1 </strong>solve problems and create <a rel="noreferrer noopener" class="HyperlinkV2 SCXO37600282 BCX0" href="https://www.dcp.edu.gov.on.ca/en/">computational representations</a> of mathematical situations by writing and <a rel="noreferrer noopener" class="HyperlinkV2 SCXO37600282 BCX0" href="https://www.dcp.edu.gov.on.ca/en/">executing code</a>, including <a rel="noreferrer noopener" class="HyperlinkV2 SCXO37600282 BCX0" href="https://www.dcp.edu.gov.on.ca/en/">code</a> that involves <a rel="noreferrer noopener" class="HyperlinkV2 SCXO37600282 BCX0" href="https://www.dcp.edu.gov.on.ca/en/">sequential</a> and <a rel="noreferrer noopener" class="HyperlinkV2 SCXO37600282 BCX0" href="https://www.dcp.edu.gov.on.ca/en/">concurrent events</a>&nbsp;</p><p><strong>C3.2 </strong>read and alter existing code, including code that involves sequential and concurrent events, and describe how changes to the code affect the <a rel="noreferrer noopener" class="HyperlinkV2 SCXO37600282 BCX0" href="https://www.dcp.edu.gov.on.ca/en/">outcomes</a>&nbsp;</p><p>&nbsp;</p><p>Questions:&nbsp;</p><ul><li><p>What part of your code worked well?&nbsp;</p></li><li><p>What errors did you find and how did you fix them?&nbsp;</p></li><li><p>How could you improve your recipe card so another student could follow it more easily?&nbsp;</p></li></ul><p>&nbsp;</p><p>References&nbsp;</p><p><a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g2-math/strand-c/c3">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g2-math/strand-c/c3</a>&nbsp;</p><p><br/></p><p>image: <a rel="noopener noreferrer nofollow" href="https://creativepark.canon/en/contents/CNT-0029703/index.html">https://creativepark.canon/en/contents/CNT-0029703/index.html</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5817478718/0ecf5990d6222691440b47a4b1022e9d/image.png" />
         <pubDate>2026-06-16 00:09:35 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3954129687</guid>
      </item>
      <item>
         <title>Canva</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3958410663</link>
         <description><![CDATA[<p>By Alissa, Betty, Janice, Jeffrey, Kianna</p>]]></description>
         <enclosure url="https://canva.link/qnkef2mcbx86n1f" />
         <pubDate>2026-06-19 04:10:00 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3958410663</guid>
      </item>
      <item>
         <title>UDL</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959413294</link>
         <description><![CDATA[<p>For my Research 1 course last semester, I completed a literature review on Universal Design for Learning (UDL) and how it can be reconceptualized through intersectional, justice‑oriented frameworks. In that work, I argued that UDL is often reduced to a checklist, even though the framework is meant to anticipate learner variability through multiple means of engagement, representation, and expression. I also wrote that unlike simple “representation,” multimodal transduction emphasizes transformation: when learners shift meaning across modes, they reshape knowledge according to each medium. Those ideas continue to shape how I think about technology, inclusion, and accessibility.</p><p><br/></p><p>When I consider how technology can support the UDL Guidelines, I see it as most powerful when it expands students’ communicative possibilities rather than reinforcing normative expectations. Tools like captioning, speech‑to‑text, translation software, collaborative digital platforms, and multimodal creation tools allow students to choose the modes that best align with their cultural, linguistic, sensory, and embodied ways of knowing. Technology can become a way to operationalize UDL’s emphasis on identity, belonging, and relational access, rather than simply offering more “options.”</p><p><br/></p><p>My literature review also helped me understand how meaning shifts across modes. Video highlights embodiment and gesture; audio captures tone and emotion; images emphasize spatial relationships; written text supports precision; and signed languages reveal visual‑spatial reasoning. Technology amplifies these shifts by giving students the ability to design, "remix", and translate ideas across modes.</p><p>Ultimately, the biggest insight I gained is that technology only supports inclusion when it is guided by justice‑oriented frameworks. When UDL is paired with disability justice, DisCrit, and culturally sustaining pedagogy, technology becomes a tool for relational access, cultural thriving, and communicative justice rather than a neutral add‑on.</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5843758543/4951bba77a1532374e7cbf2bf1e6a145/Universal_Design_for_Learning_Supporting_Disability_Justice_in_the_Classroom__1_.png" />
         <pubDate>2026-06-20 14:30:59 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959413294</guid>
      </item>
      <item>
         <title>My Algorithm</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959417653</link>
         <description><![CDATA[<p>Five of My Interests:</p><p><br/></p><p>Animals (the picture is one of my cats Cosmo)</p><p>Stationary</p><p>Trashy reality TV</p><p>Thrifting</p><p>Music</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5843758543/9bfa12b50ca1b1c179d5aaf95fd7751f/F7B691CB_B13C_46D0_AA31_6545E74B3C79.jpg" />
         <pubDate>2026-06-20 14:41:01 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959417653</guid>
      </item>
      <item>
         <title>Program the Path</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959426380</link>
         <description><![CDATA[<ul><li><p>For my activity "Program the Path" I would laminate floor grids (for example 5x5 squares), and arrow direction cards. I would allow the students to make obstacle tiles with a theme of their choice, design the goal that the path is leaded to, and their character token. </p></li><li><p>The materials would be arrow cards, grid mat, laminator, art supplies, character tokens, obstacle cards, and a goal point card. </p></li><li><p>Design a path that moves your character from the starting square to their goal point, show an example of a loop/how it can be debugged, add obstacles, character tokens, and goal point, show how your code could use fewer steps to get the character to the goal point quicker.</p></li><li><p>Ontario Grade Four Coding Connection - D1.1: Solve problems and create computational representations using sequencing, events, loops, and conditionals. D1.2: Read and alter existing code to improve efficiency and outcomes. D2.2: Use design-thinking processes to plan and create solutions. </p></li><li><p>Reflection Questions: Which part of your algorithm needed the most debugging and why? How did using loops change the efficiency of your code? What strategy helped your group collaborate successfully? </p></li><li><p>Here are some pre-work activities that will help gain mastery: <a rel="noopener noreferrer nofollow" href="https://www.pearsoncanadaschool.com/content/dam/websites/pearson-canada-school/assets/mathology/documents/correlations-and-planning-tools/4/activity-kit-linemasters/Patterning-and-Algebra/mtr4_p3_blm2.pdf">https://www.pearsoncanadaschool.com/content/dam/websites/pearson-canada-school/assets/mathology/documents/correlations-and-planning-tools/4/activity-kit-linemasters/Patterning-and-Algebra/mtr4_p3_blm2.pdf</a></p><p><br/></p></li></ul>]]></description>
         <enclosure url="https://www.pearsoncanadaschool.com/content/dam/websites/pearson-canada-school/assets/mathology/documents/correlations-and-planning-tools/4/activity-kit-linemasters/Patterning-and-Algebra/mtr4_p3_blm2.pdf" />
         <pubDate>2026-06-20 15:05:52 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959426380</guid>
      </item>
      <item>
         <title>You can never be too human</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959548986</link>
         <description><![CDATA[<p> The original Pretzel Crisps ad says, "You can never be too thin," reinforcing diet culture and the belief that thinness equals worth and success. I changed the slogan to "You can never be too human" to challenge beauty standards and diet culture and of unhealthy ideals. The overall message is that our worth should not be based on our appearance. From a Kruger perspective, advertisements often use persuasion to create insecurities and influence behaviour. This piece encourages viewers to question those messages and recognize their value beyond body size. - sarah </p><p><br/></p><p>Sharp, G. (2010, August 9). <em>Public resistance to an ad campaign</em>. Sociological Images. <a rel="noopener noreferrer nofollow" href="https://thesocietypages.org/socimages/2010/08/09/public-resistance-to-an-ad-campaign/">https://thesocietypages.org/socimages/2010/08/09/public-resistance-to-an-ad-campaign/</a></p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/5844755288/dd190583272862082f4dc327a64bd8c4/Screenshot_2026_06_20_at_9_38_51_PM.png" />
         <pubDate>2026-06-21 01:43:38 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959548986</guid>
      </item>
      <item>
         <title>Makerspace: Code the Forecast</title>
         <author></author>
         <link>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959965792</link>
         <description><![CDATA[<p>Code the Forecast is a Grade 4 makerspace coding station where students create a digital thermometer using a Microsoft MakeCode and a Micro:bit. Students will code their device to measure and display the highest and lowest temperatures recorded throughout the day.</p><p><br/></p><p>Materials</p><ul><li><p>Micro:bit devices</p></li><li><p>USB cables</p></li><li><p>Laptops or tablets</p></li><li><p>Internet access</p></li><li><p>Microsoft MakeCode</p><p><br/></p></li></ul><p>Design Challenge </p><ul><li><p>Create variables to track the highest and lowest temperatures recorded</p></li><li><p>Use a forever loop to continuously update the temperature readings</p></li><li><p>Program Button A to display the minimum temperature</p></li><li><p>Program Button B to display the maximum temperature</p></li><li><p>Test the thermometer by changing the temperature around the Micro:bit</p><p><br/></p></li></ul><p>Ontario Curriculum</p><p>Grade 4 Mathematics</p><p>C3.1 solve problems and create <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">computational representations</a> of mathematical situations by writing and <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">executing code</a>, including <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">code</a> that involves <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">sequential</a>, <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">concurrent</a>, <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">repeating</a>, and <a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/">nested events</a>&nbsp;</p><p><br>Grade 4 Science and Technology</p><p>A3.1 describe practical applications of science and technology concepts in various occupations, including skilled trades, and how these applications address real-world problems</p><p><br/></p><p>Questions </p><ul><li><p>How did coding help you track temperature changes throughout the day?</p></li><li><p>What challenges did you face while creating or debugging your thermometer code?</p></li><li><p>How could your weather station be improved to collect more weather information?</p></li></ul><p><br/></p><p>References </p><p><a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3">https://www.dcp.edu.gov.on.ca/en/curriculum/elementary-mathematics/grades/g4-math/strand-c/c3</a>&nbsp;&nbsp;</p><p><br/></p><p><a rel="noopener noreferrer nofollow" href="https://www.dcp.edu.gov.on.ca/en/curriculum/science-technology/grades/grade-4/a/a3">https://www.dcp.edu.gov.on.ca/en/curriculum/science-technology/grades/grade-4/a/a3</a>&nbsp;</p><p><br/></p><p><a rel="noopener noreferrer nofollow" href="https://microbit.org/projects/make-it-code-it/max-min-thermometer/?editor=makecode">https://microbit.org/projects/make-it-code-it/max-min-thermometer/?editor=makecode</a></p><p><br/></p><p>Sarah</p>]]></description>
         <enclosure url="https://images.code.org/6883597db7ef92b20be2dd731b234bc9-image-1702579077031.png" />
         <pubDate>2026-06-21 22:45:59 UTC</pubDate>
         <guid>https://padlet.com/professionalwork/vvla26zw2zih/wish/3959965792</guid>
      </item>
   </channel>
</rss>
