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      <title>My glorious padlet by Katie White</title>
      <link>https://padlet.com/kwhite357/vsb14qctzq9mspl9</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2024-07-12 02:54:31 UTC</pubDate>
      <lastBuildDate>2024-07-12 04:52:39 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Part 1</title>
         <author>kwhite357</author>
         <link>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051701264</link>
         <description><![CDATA[<p>-Art bible keeps everyone on the same page</p><p>-Your style is a formular, a set of rules, but there should be some leeway for artists to have some creative input</p><p>-When working on their own project, making an art bible would have helped to make the process of making a film go faster</p><p>-Solidified for the creator the role and importance of an art bible</p><p>-Concept pipeline 1. Reference material, 2. Bluesky 3. Art bible 4. Concept art and add those elements to the art bible</p><p>-Art bible is a living document</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-07-12 04:31:30 UTC</pubDate>
         <guid>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051701264</guid>
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         <title>Part 2 (Clove) Part 2: 8:16-15:26</title>
         <author>kwhite357</author>
         <link>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051702439</link>
         <description><![CDATA[]]></description>
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         <pubDate>2024-07-12 04:32:45 UTC</pubDate>
         <guid>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051702439</guid>
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         <title>Part 3 (Erik) Part 3: 15:27-23:33</title>
         <author>kwhite357</author>
         <link>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051703057</link>
         <description><![CDATA[<ul><li><p>Shape language, using the shapes to help create the appropriate image for buildings or characters that compliment the intended purpose</p></li><li><p>Patterns and logos can also be added to further demonstrate this purpose, drawing from more reference, and incorporating it into the design</p></li><li><p>Design pillar keywords for the main style and genre, then other element keywords which capture other important but smaller details that are important for the style</p></li><li><p>Having a colour scheme to keep everything consistent within a given region, tying it all together</p></li><li><p>Finding elements that make the area unique, whether its design elements such as the specific clothing, nature or architecture</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-07-12 04:33:17 UTC</pubDate>
         <guid>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051703057</guid>
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         <title>Part 4 (Blake) Part 4: 23.34-31:00</title>
         <author>kwhite357</author>
         <link>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051703621</link>
         <description><![CDATA[<ul><li><p>establishing the Geography/where your story is located will help build the world. details of the planet to consider the conditions, climate, weather, geology, population, society, etc.</p></li><li><p>concept art of the interior or exterior architecture, plants, animals, etc.</p></li><li><p>character concepts that set up the world, doesn't need to be the characters you will use.</p></li><li><p>props = furniture, items, weapons. How things are sourced and how technologically advanced they are.</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-07-12 04:33:41 UTC</pubDate>
         <guid>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051703621</guid>
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         <title>Part 5 (Katie) Part 5: 31:01-33:55</title>
         <author>kwhite357</author>
         <link>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051704010</link>
         <description><![CDATA[<p>-Moodboards are not only helpful for those artists making assets but also for the lighting and effects departments</p><p>-In these moodboards there are lighting reference (no clouds and bright sky)</p><p>-Also, there are examples of dust storms and sparks (effects)</p><p>-For a 2d project you would need information on drawing style (example from the secret of kells)</p><p>-Art bible needs to support the needs of the project but also the people working on the team, so if they request some information that will help them do their job, make time to add it in.</p>]]></description>
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         <pubDate>2024-07-12 04:34:06 UTC</pubDate>
         <guid>https://padlet.com/kwhite357/vsb14qctzq9mspl9/wish/3051704010</guid>
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