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      <title>My 4 Ressources by lauren ellis</title>
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      <pubDate>2025-03-28 19:26:27 UTC</pubDate>
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         <title>My 4 Resources</title>
         <author>laurengraycellis</author>
         <link>https://padlet.com/laurengraycellis/vqzpmlyb9t9zxw4t/wish/3387110654</link>
         <description><![CDATA[<p><strong>My 4 resources</strong>&nbsp;</p><ol><li><p>Class Dojo: <a rel="noopener noreferrer nofollow" href="https://www.classdojo.com/">https://www.classdojo.com/</a> &nbsp;</p></li></ol><p>This application would supply a similar experience for students as google classroom would, but this one allows teachers to provide immediate positive feedback to students for displaying good behavior, completing tasks, or achieving personal goals. This instant recognition boosts students' confidence and motivates them to continue making positive choices within the classroom.&nbsp;</p><p>&nbsp;</p><ol start="2"><li><p>Ted Talk: <a rel="noopener noreferrer nofollow" href="https://www.ted.com/">https://www.ted.com/</a> &nbsp;</p></li></ol><p>Ted Talk is a platform that allows students to view inspirational videos related to a specific subject that they may be studying or are interested in. Thus, this would be a great addition to my educational toolbox. Ted Talks present ideas and concepts that often challenge conventional thinking, promoting a culture of critical thought.&nbsp;</p><p>&nbsp;</p><ol start="3"><li><p>Odoo; <a rel="noopener noreferrer nofollow" href="https://www.odoo.com\">https://www.odoo.com\</a> &nbsp;</p></li></ol><p>Odoo is a platform that will allow for classroom organization and lesson preparation. This would give both me and my students the opportunity to plan my learning and thus be conscious of my intended learning goal and scheduled time. This is also a platform where I can communicate with my students’ parents for any given reason! Thus, enhancing organization.&nbsp;</p><p>&nbsp;</p><ol start="4"><li><p>PBS Kids: <a rel="noopener noreferrer nofollow" href="https://www.PBSKIDS">https://www.PBSKIDS</a> &nbsp;</p></li></ol><p>PBS kids is a great game for students to develop their learning while also enjoying what they are doing! Education does not always have to be rigid and difficult; this application allows students of all ages and subjects to learn.&nbsp;It offers a wide array of interactive games, videos, and activities based on beloved characters from PBS Kids’ shows, making learning fun and accessible&nbsp;</p>]]></description>
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         <pubDate>2025-03-28 19:28:29 UTC</pubDate>
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         <title>My experience with Scratch</title>
         <author>laurengraycellis</author>
         <link>https://padlet.com/laurengraycellis/vqzpmlyb9t9zxw4t/wish/3387111589</link>
         <description><![CDATA[<p><strong>My experience using scratch</strong>&nbsp;</p><p>Developing my Scratch game has not only been an engaging project but also an invaluable preparation for teaching in a modern-day classroom. As educators, we must adapt to the changing technological landscape, and creating this game gave me firsthand experience with tools that are increasingly becoming part of everyday learning; sounds, characters, backgrounds etc... In conclusion, creating this Scratch game has been a valuable exercise, equipping me with practical skills and a deeper understanding of how technology can support and enhance learning. At the same time, it has reminded me of the responsibilities we carry as educators to ensure technology is used thoughtfully and safely in our classrooms.&nbsp;</p><p><br/></p><p>Artificial intelligence, false news and misuse of technology has been at the center of my knowledge from this course. Considering how we as student teachers can implement safe tools, awareness and strategies of navigating these potentially harmful concepts when dealing with technology (Like scratch). Thus, using scratch allowed me to navigate a safe tool that can be educational and fun for my students to expand their knowledge of technology! In addition to creating my activity, I took the time to use the tools available; sounds, images and coding techniques. This time was reflective of the steps that I can take for each form of technology I add in my class. These steps are taken to have an educational impact on the students while also introducing them to the benefits of technology.&nbsp;</p><p><br/></p><p>When relating this topic back to gamification, the Scratch game I developed serves as an excellent example of how gamification can be leveraged to enhance student learning. Gamification is the application of game-like elements and principles in those&nbsp;contexts, and creating this Scratch game allowed me to explore how we can transform educational experiences into more engaging, interactive, and enjoyable activities. By incorporating elements like challenges, rewards, and interactive feedback into the Scratch game, I was able to create an environment that motivates students to learn while having fun. In a classroom setting, this approach can increase student engagement, encourage active participation, and provide instant feedback, all of which contribute to a deeper understanding of the material. Furthermore, the game’s design allows students to experience trial and error in a low-stakes, playful way, promoting a growth mindset where students feel encouraged to keep trying and improving.&nbsp;</p>]]></description>
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         <pubDate>2025-03-28 19:30:04 UTC</pubDate>
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