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      <title>A literature review of the viability of using Kahoot! in higher education by Alia Wazir</title>
      <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq</link>
      <description>An in-depth look into the gamification of learning, in particular, Kahoot!, with a pros vs con analysis and real-world application in higher education.</description>
      <language>en-us</language>
      <pubDate>2021-11-23 04:33:38 UTC</pubDate>
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      <item>
         <title>A quick video on how to use  the Kahoot! app</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1907583995</link>
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         <pubDate>2021-11-23 04:41:46 UTC</pubDate>
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      <item>
         <title>Link to Kahoot!</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1907585245</link>
         <description><![CDATA[]]></description>
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         <pubDate>2021-11-23 04:42:39 UTC</pubDate>
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      <item>
         <title>What is Kahoot!?</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1907586839</link>
         <description><![CDATA[<div>Kahoot! is a "free game-based learning platform" that can be used with many types of devices, including laptops, tablets and smartphones (Lin et al, 2018). The platform facilitates learner and teacher interaction that can "potentially promote motivation and learning among students" (Lin et al, 2018).</div>]]></description>
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         <pubDate>2021-11-23 04:43:55 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1907586839</guid>
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      <item>
         <title>Abstract</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928949315</link>
         <description><![CDATA[<div>With the newer generation of students living in a technological world, it is important to integrate technology into education as well. Game-based student response systems (GSRS) have become increasingly popular recently. The focus of this project has been to do a literature review of integrating Kahoot! into formal education at the tertiary level. Overall, studies have shown to increase students’ motivation and engagement in lecture content, thus leading to deeper learning. There were common themes in terms of limitations of utilizing Kahoot!. In particular, internet connection issues, competitiveness and limitations in types of questions asked were considered to be the drawbacks. Overall, the research suggests incorporating Kahoot! into higher education can improve learning outcomes of the students.&nbsp;</div>]]></description>
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         <pubDate>2021-12-04 18:09:59 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928949315</guid>
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      <item>
         <title>Alia Wazir, RDH, BSc</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928954134</link>
         <description><![CDATA[<div>Public Health Registered Dental Hygienist<br>Part-time Clinical Instructor, University of Alberta<br>wazir@ualberta.ca<br>Linked-In Profile: www.linkedin.com/in/alia-wazir-92a38221a<br><br></div>]]></description>
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         <pubDate>2021-12-04 18:19:15 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928954134</guid>
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      <item>
         <title>Join a game with a pin</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928978032</link>
         <description><![CDATA[<div>Play the game from your smartphone or tablet</div>]]></description>
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         <pubDate>2021-12-04 19:07:36 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928978032</guid>
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      <item>
         <title>Play Kahoot! as a team or individually</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928980894</link>
         <description><![CDATA[<div>&nbsp;</div>]]></description>
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         <pubDate>2021-12-04 19:14:33 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928980894</guid>
      </item>
      <item>
         <title>Poll</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928981876</link>
         <description><![CDATA[<div>Would you incorporate Kahoot! into your teaching practice?</div>]]></description>
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         <pubDate>2021-12-04 19:16:34 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928981876</guid>
      </item>
      <item>
         <title>Increased motivation</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928985706</link>
         <description><![CDATA[<div>Kahoot! has led to increased levels of intrinsic and extrinsic motivation levels. The students' extrinsic motivation is showcased by the competitive nature of the game, which motivates the learner to want to win. According to Malone's theory of intrinsic motivation, three elements must be present: challenge, fantasy and curiosity (Lin, 2018). Kahoot! embodies all three components, which "promotes motivation" (Lin, 2018).</div>]]></description>
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         <pubDate>2021-12-04 19:24:07 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928985706</guid>
      </item>
      <item>
         <title>Enhanced student engagement</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928985901</link>
         <description><![CDATA[<div>Kahoot! can be used as an active learning strategy to increase student engagement in the lecture content. This will lead to deeper learning and knowledge retention. Kahoot! can also allow students to actively engage with the teacher in an anonymous manner. The anonymity allows students to feel safe in answering questions without fearing they will be compared to others.</div>]]></description>
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         <pubDate>2021-12-04 19:24:35 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928985901</guid>
      </item>
      <item>
         <title>Formative assessment tool</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986029</link>
         <description><![CDATA[<div>Kahoot! provides immediate feedback so the students are aware where their knowledge gaps are. The platform also generates statistics for the teacher so that they can "perceived incomplete levels of understanding" (Kamel &amp; AlShawwa, 2021).&nbsp;The teacher can then guide discussion post-game to deepen understanding of learned concepts.</div>]]></description>
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         <pubDate>2021-12-04 19:24:50 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986029</guid>
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      <item>
         <title>Student-centred learning</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986139</link>
         <description><![CDATA[<div>Kahoot! enables the teacher to engage in active discussions with the students which helps "them retain information without needing additional revision sessions before tests" (Kamel &amp; AlShawwa, 2018). </div>]]></description>
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         <pubDate>2021-12-04 19:25:02 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986139</guid>
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      <item>
         <title>Internet connectivity issues</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986350</link>
         <description><![CDATA[<div>If the internet connection is poor, it can slow down a students response time, leading to less points and frustration. This can reduce their motivation and engagement in the game.</div>]]></description>
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         <pubDate>2021-12-04 19:25:30 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986350</guid>
      </item>
      <item>
         <title>Competitiveness</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986424</link>
         <description><![CDATA[<div>The focus can shift from the lecture content to simply winning and climbing the leader board. This can be a distraction or detract from the purpose of playing Kahoot!. </div>]]></description>
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         <pubDate>2021-12-04 19:25:38 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928986424</guid>
      </item>
      <item>
         <title>Quality of questions</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928987044</link>
         <description><![CDATA[<div>The types of questions created for the game must be done very deliberately. If the questions do not take into account "a mixture of abilities," this can lead to frustration (Mohamad et al., 2019). An "element of progression" must be included as a consideration when designing the game so as to reduce frustration (Mohamad et al., 2019). Kahoot! does not allow for a wide variety of questions and if a teacher is unfamiliar with the platform, it can lead to questions that are not engaging the students in cognitive knowledge (Kamel &amp; AlShawwa, 2021).</div>]]></description>
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         <pubDate>2021-12-04 19:26:43 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928987044</guid>
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      <item>
         <title>Points assigned based on quickest correct answer</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928987905</link>
         <description><![CDATA[]]></description>
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         <pubDate>2021-12-04 19:28:24 UTC</pubDate>
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      <item>
         <title>Time basis for points awarded</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928988092</link>
         <description><![CDATA[<div>Points are awarded based on the how quickly the participant answers the questions correctly. This can lead to guessing in order to achieve the highest points rather than reading the questions and answering correctly.</div>]]></description>
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         <pubDate>2021-12-04 19:28:46 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1928988092</guid>
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      <item>
         <title>Let&#39;s Play!</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929014735</link>
         <description><![CDATA[<div>https://create.kahoot.it/details/c56ac300-9453-411a-a9af-230e52f98b82<br><br></div>]]></description>
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         <pubDate>2021-12-04 20:28:41 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929014735</guid>
      </item>
      <item>
         <title></title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929038461</link>
         <description><![CDATA[<h1><br></h1><div>Arif, F. Z. (2019, September 5). <em>Humanities &amp; Social Sciences Reviews.</em> Retrieved from Benefits and challenges of using game-based formative assessment among undergraduate students: https://doi.org/10.18510/hssr.2019.7426<br><br></div><div>Gokbulut, B. (2020, April 1). <em>World Journal on Educational Technology: Current Issues.</em> Retrieved from The effect of Mentimeter and Kahoot applications on university students' e-learning: https:doi.org/10.1844/wjet.v12i2.4814<br><br></div><div>Kamel, F. A. (2021, October 11). <em>Research Square.</em> Retrieved from Knowledge and perceptions of medical students after using Kahoot! towards general pharmacology practical sessions at King Abdulaziz University: https://doi.org/10.21203/rs.3.rs-956795/v1<br><br></div><div>Licorish, S. O. (2018, July 18). <em>Students' perception of Kahoot!'s influence on teaching and learning. .</em> Retrieved from Springer Open: https://doi.org/10.1186/s41039-018-0078-8<br><br></div><div>Lin, D. G. (2017). Kahoot! It: Gamification in higher education. <em>Pertanika Journals Social Sciences &amp; Humanities</em>, 565-582.<br><br></div><div>Neureiter, D. e. (2020, October 5). Feasibility of Kahoot! as a real-time assessment tool in (histo-)pathology classroom teaching. <em>Advances in medical education and pracitce</em>. https://doi.org/10.2147/AMEP.S264821<br><br></div><div>Saracoglu, G. K. (2019, December 29). <em>Educational Policy Analysis and Strategic Research.</em> Retrieved from A study on Kahoot and Socrative in line with preservice teachers views: https://doi.org/10.29329/epasr.2019.220.2<br><br></div><div>Wang, A. I. (2020, January 26). <em>Science Direct.</em> Retrieved from The effect of using Kahoot! for learning - A literature review: https://doi.org/10.1016/j.compedu.2020.103818</div><div><strong>&nbsp;</strong></div><div><br></div>]]></description>
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         <pubDate>2021-12-04 21:26:42 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929038461</guid>
      </item>
      <item>
         <title>Key Take Home Messages</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929061007</link>
         <description><![CDATA[<div>It is imperative to incorporate educational technology in the classroom to engage the new generation of students. The gamification of learning has recently become more commonplace in the classroom. This analysis focused primarily on Kahoot!&nbsp;<br><br>Benefits:</div><div>o &nbsp; Increases student engagement and motivation</div><div>o &nbsp; Helped students retain knowledge</div><div>o &nbsp; Can be used as a formative assessment tool to gauge         student understanding</div><div>&nbsp; &nbsp; &nbsp;   -    This allowed for discussion post-game to focus on topics needing clarification</div><div>        -   Students able to focus their review on important concepts</div><div>o &nbsp; Contributes to deeper learning</div><div>&nbsp;</div><div>Challenges:</div><div>o &nbsp; Internet connectivity issues</div><div>o &nbsp; Competitiveness can possibly reduce engagement</div><div>o &nbsp; Questions created may not have variety or progress through material</div><div>o &nbsp; Awarding points based on response time may become distracting and lack of focus on questions and answers</div><div><br>Though some drawbacks have been shown, if the teacher ensures they take deliberate steps to mitigate these challenges, it can lead to an overall positive experience.&nbsp;</div>]]></description>
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         <pubDate>2021-12-04 22:23:22 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929061007</guid>
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         <title>Podcast on using Kahoot!</title>
         <author>wazir2</author>
         <link>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929946977</link>
         <description><![CDATA[]]></description>
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         <pubDate>2021-12-05 22:07:56 UTC</pubDate>
         <guid>https://padlet.com/wazir2/v3y5sl6k5zho0yrq/wish/1929946977</guid>
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