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      <title>DGA 3033 ASSET CREATION FOR GAMES by Mohd Faishal Abd Kudus</title>
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      <description>CREATE THE TEXTURE TO CREATE YOUR FUTURE</description>
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      <pubDate>2018-07-25 00:02:32 UTC</pubDate>
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         <title>DGA 3033 ASSET CREATION FOR GAMES</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:10:03 UTC</pubDate>
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         <author>mfak10</author>
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         <pubDate>2018-07-25 00:11:06 UTC</pubDate>
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         <title>Game Texture Maps | What They Are And How They Work</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:12:38 UTC</pubDate>
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         <title>How To Create A Video Game Environment | Full Process</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:13:16 UTC</pubDate>
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         <title>How To Make Seamless Textures | Photoshop Tutorial</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:14:19 UTC</pubDate>
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         <title>Texturing &amp; Shading - 3d Character Art for Games (40 min.)</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:15:04 UTC</pubDate>
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         <title>Game Texture Workflow</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:15:59 UTC</pubDate>
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         <title>Game level texturing: Modeling and retopology (PART 2/5)</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:16:50 UTC</pubDate>
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         <title>CREATE DATA LIBRARY</title>
         <author>mfak10</author>
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         <description><![CDATA[<div>Students are require to identify and collect various types of images or objects with different materials and textures based on asset profiles. </div>]]></description>
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         <pubDate>2018-07-25 00:18:54 UTC</pubDate>
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         <title>Texture Modeling for Games with 3dsMax</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:21:08 UTC</pubDate>
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         <title>Creating seamless texture for games PART 1 (Autodesk 3Ds Max)</title>
         <author>mfak10</author>
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         <pubDate>2018-07-25 00:22:02 UTC</pubDate>
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         <title>PROJECT</title>
         <author>mfak10</author>
         <link>https://padlet.com/mfak10/v2vn4jd25b1s/wish/271031844</link>
         <description><![CDATA[<div>Students are required to create unwrap UVW complete with normal map process&nbsp; before assign texture to 3D object for games.<br><br>TOPIC 2.0&nbsp;<br>NORMAL<br>MAPS<br><br>TOPIC 3.0&nbsp;<br>UNWRAPPING&nbsp;<br><br>TOPIC 4.0<br>UV LAYOUT<br><br>TOPIC 5.0<br>TEXTURING AND LIGHTING</div>]]></description>
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         <pubDate>2018-07-25 00:24:28 UTC</pubDate>
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         <title>ASSETS TEST ON GAME ENGINE </title>
         <author>mfak10</author>
         <link>https://padlet.com/mfak10/v2vn4jd25b1s/wish/271032022</link>
         <description><![CDATA[<div>Students are required to import all assets including props, environments and characters into game engine to playtest.</div>]]></description>
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         <pubDate>2018-07-25 00:26:06 UTC</pubDate>
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         <title>CONTRACT_DGA3033 UPDATE VERS.</title>
         <author>mfak10</author>
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         <pubDate>2018-09-26 01:44:10 UTC</pubDate>
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