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      <title>GAMIFICATION by GIULIA GUERRIERO</title>
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      <description>Realizzato da Debora, Giulia e Joris :)</description>
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      <pubDate>2019-05-09 08:41:35 UTC</pubDate>
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         <title>                                          GAMIFICATION</title>
         <author>giulia_guerriero</author>
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         <description><![CDATA[<ul><li><strong><em>Pedagogical approach</em></strong>: gamification does not only take into consideration the challanges, levels, missions, but also the components of wonder, terror and involvement that are part of the game.</li><li> <strong><em>The teacher as a facilitator</em></strong>: the teacher creates an atmosphere of encouragement and stimulates the students' curiosity.</li><li> <strong><em>Structured activities</em></strong>: the activities have to structured and not left to chance or superficially designed, and precise objectives must be defined.</li><li><strong><em>Difficulty of a task</em></strong>: teachers must be able to notice when a task/topic might be difficult for a student to understand, in whic case it is appropriate to identify an alternative strategy to facilitate learning.</li><li><strong><em>Process</em></strong>: to reach an objective, attention does not only focus on the result, but also on the process; in the game dynamics are created trough which students are encouraged to improve.</li><li><strong><em>Entertainment-Learning</em></strong>: gamification activity must be balanced between fun and knoweledge acquisition.</li><li><strong><em>Change</em></strong>: the activities aimed at gamification dynamics presuppose the start of change and clarification processes.</li><li><strong><em>Freedom to fail</em></strong>: any mistake serves the student to implement corrective measures, so it must not be a cause for frustration.</li><li><strong><em>Involvement and collaboration</em></strong>: the teacher must stimulate the students' interest in a subject also by having recourse to a collaboration  relationship between teacher-students and students-students.</li><li><strong><em>Feedback</em></strong>: the activity regarding the gamification must contain feedback and rewards that allow the students to have feedback about their choices and actions.</li></ul><div><br></div>]]></description>
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         <pubDate>2019-05-09 08:49:32 UTC</pubDate>
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