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      <title>Learning Theories by Omar Gonzalez</title>
      <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9</link>
      <description>Descriptions and applications to teaching </description>
      <language>en-us</language>
      <pubDate>2024-05-09 07:11:17 UTC</pubDate>
      <lastBuildDate>2024-09-18 22:42:48 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Learning Theory and Description</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986377567</link>
         <description><![CDATA[<p>Behaviorism focuses on how people learn through their environment. People respond to a stimulus in their environment and then they learn from those experiences (National University, n.d.).&nbsp;</p>]]></description>
         <enclosure url="https://www.nu.edu/blog/behaviorism-in-education/#:~:text=Behaviorism%20in%20education%2C%20or%20behavioral,behavior%20that%20results%20from%20experience." />
         <pubDate>2024-05-09 07:17:45 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986377567</guid>
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      <item>
         <title>Instructional Design Models and Frameworks</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986378183</link>
         <description><![CDATA[<p>Direct instruction and prompting and fading are two instructional design models that align with behaviorism learning theory. In direct instruction students receive information in an organized manner then the student uses the information to practice new knowledge (National University, n.d.). The teacher provides feedback to the&nbsp; student on how they are acquiring the new information. In prompting and fading the teacher models how to apply the new information. The student then tries to apply the new knowledge with the teacher's support getting less each time.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:18:20 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986378183</guid>
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      <item>
         <title>Instructional Strategies</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986378567</link>
         <description><![CDATA[<p>Two instructional strategies that are aligned with behaviorism are drill and practice and token economy. In drill and practice students are given a set of similar problems and students practice solving the problems. The teacher provides feedback to the student. The second instructional strategy is token economy. Students receive a token like a ticket or voucher when they practice positive behavior. The students can use the tokens for prizes or special privileges. Both of these strategies give students feedback when they complete the task.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:18:43 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986378567</guid>
      </item>
      <item>
         <title>Technology Enhanced Classroom Activities</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986378927</link>
         <description><![CDATA[<p>The first technology enhanced activity that aligns with behaviorism is online learning platforms like Khan Academy. Students can watch math videos to learn new information and then solve practice problems. Khan Academy provides students with feedback if the student is correctly applying the new information. The second technology enhanced activity that aligns with behaviorism is an online behavior track system like ClassDojo. Teachers can give students points when students exhibit positive behaviors like turn in assignments.</p>]]></description>
         <enclosure url="https://www.khanacademy.org/" />
         <pubDate>2024-05-09 07:19:07 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986378927</guid>
      </item>
      <item>
         <title>Learning Theory and Description</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986380454</link>
         <description><![CDATA[Cognitivism is a learning theory that focuses on how the mind receives, organizes and stores information. People receive information from a presentation. The order and sequence of the information helps the mind learn this new information.]]></description>
         <enclosure url="https://www.wgu.edu/blog/what-is-cognitive-learning2003.html" />
         <pubDate>2024-05-09 07:20:29 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986380454</guid>
      </item>
      <item>
         <title>Learning Theory and Description</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986381187</link>
         <description><![CDATA[<p>Constructivism is a learning theory that states that knowledge is made from experiences that the learner has gone through. As the learner tries to make sense of those experiences they will add&nbsp; new knowledge to their existing knowledge (University of Buffalo, n.d.).</p>]]></description>
         <enclosure url="https://www.buffalo.edu/catt/teach/develop/theory/constructivism.html#:~:text=Constructivism%20is%20the%20theory%20that,%2Dexisting%20knowledge%20(schemas)." />
         <pubDate>2024-05-09 07:21:11 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986381187</guid>
      </item>
      <item>
         <title>Learning Theory and Description</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986381231</link>
         <description><![CDATA[<p>Connectivism is a learning theory that states that technology plays a major role in learning new information (Anonymouse, 2017). New knowledge is acquired by connecting to networks of information.</p>]]></description>
         <enclosure url="https://theteknologist.wordpress.com/2017/08/27/connectivism-how-to-better-understand-learning-in-the-digital-age/" />
         <pubDate>2024-05-09 07:21:15 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986381231</guid>
      </item>
      <item>
         <title>Instructional Design Models and Frameworks</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986381951</link>
         <description><![CDATA[<p>Asking students questions and Universal Design for Learning (UDL) two instructional design models that align with cognitivism learning theory. Asking students questions makes the student think about how they are processing their knowledge. Teachers asking the right questions can add to the student’s current knowledge. Key concept of UDL is presenting new information to students in multiple ways to best help students understand the new material (Bacon, 2014).</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:21:53 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986381951</guid>
      </item>
      <item>
         <title>Instructional Strategies</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986382294</link>
         <description><![CDATA[<p>Two Instructional Strategies that are aligned with cognitivism are graphic organizers and metacognitive strategies like self reflection. Graphic organizers can be diagrams and charts that give students the opportunity to process new information in different ways. The second strategy that aligns with cognitivism is metacognitive strategies like reflections. Giving time for students to write in a journal about their learning allows students to organize their new knowledge.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:22:15 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986382294</guid>
      </item>
      <item>
         <title>Technology Enhanced Classroom Activities</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986382753</link>
         <description><![CDATA[<p>The first technology enhanced activity that aligns with cognitivism is creating an infographic using a program like Canva. Students can use many different visuals to demonstrate their understanding of the material. The second technology enhanced activity that aligns with cognitivism is using an online simulation like Amplify Science simulations. Students use their current understanding of the science concept and change key factors in the simulation to see how that will change their understanding of the science concept.</p>]]></description>
         <enclosure url="https://www.canva.com/" />
         <pubDate>2024-05-09 07:22:42 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986382753</guid>
      </item>
      <item>
         <title>Instructional Design Models and Frameworks</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986384291</link>
         <description><![CDATA[<p>Eliciting prior knowledge and 5E Instructional Model are two instructional design models that align with constructivism learning theory. Eliciting prior knowledge is important to help students add to their existing knowledge. Knowledge is seen as dynamic and changing with new experiences (University of Buffalo, n.d.). A key component to the 5E Instructional Model is to evaluate their learning. Students reflect on their new knowledge and apply to their existing experiences and knowledge.&nbsp;</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:24:14 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986384291</guid>
      </item>
      <item>
         <title>Instructional Strategies</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986384646</link>
         <description><![CDATA[<p>Two instructional strategies aligned with constructivism are Problem-Based Learning (PBL) and authentic assessments. PBLs give the students the opportunity to use their current knowledge and experience to find a problem that they try to solve. In PBLs students are getting new information and applying to the current problem to find a solution. The second strategy that aligns with constructivism is authentic assessments. In authentic assessments students can create a presentation that displays their current understanding of a topic. A part of their presentation can include what could be the next information that can increase their understanding of the material.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:24:36 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986384646</guid>
      </item>
      <item>
         <title>Technology Enhanced Classroom Activities</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986385136</link>
         <description><![CDATA[<p>The first technology enhanced activity that aligns with constructivism is creating a digital presentation using Google Slides. Google slides allows students to present their solutions to PLBs. In their presentations students apply the knowledge they gain to solve the problem. These presentations reinforced that knowledge is dynamic. The second technology enhanced activity that aligns with constructivism is using a program like <a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a>. <a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a> is a website that gives the students the opportunity to code to create online video games. <a rel="noopener noreferrer nofollow" href="http://Code.org">Code.org</a> coding projects are&nbsp; between 10 to 15 levels. Each level teaches the students a coding skill that they will need to apply for the next level.&nbsp;</p>]]></description>
         <enclosure url="https://code.org/" />
         <pubDate>2024-05-09 07:25:05 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986385136</guid>
      </item>
      <item>
         <title>Instructional Design Models and Frameworks</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986385905</link>
         <description><![CDATA[<p>Learning Circle Model and Concept Mapping are two instructional design models that align with&nbsp; connectivism learning theory. A key component of the Learning Circle Model is students sharing their knowledge with a small group. This model encourages participation in a network of information. Concept mapping instructional model that helps students create a visual representation of information. Concept mapping creates a network of knowledge and allows students to connect their network to existing networks that can be online.&nbsp;</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:25:53 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986385905</guid>
      </item>
      <item>
         <title>Instructional Strategies</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986386366</link>
         <description><![CDATA[<p>Two instructional strategies aligned with connectivism are networked learning platforms and online resource curation. Networked learning platforms allow students to connect with other students that have different information. These platforms make it possible for students to participate in information networks that can include students, teachers and database systems like online libraries. The second strategy aligned with connectivism is online resource curation. Students can become experts in a subject by researching and creating a list of important information on the student. The students can create a Padlet to share their information.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-09 07:26:20 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986386366</guid>
      </item>
      <item>
         <title>Technology Enhanced Classroom Activities</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986386692</link>
         <description><![CDATA[<p>The first technology enhanced activity that aligns with connectivism is using Google classroom to create an online discussion forum. Students can use the Google Stream feature to share and ask other students information about the class material. Students and teachers can also post Google Doc and Google Presentations to share information. The second technology enhanced activity that aligns with connectivism is using social media learning networks. For example twitter allows students to search key ideas to find posts and people that have information. Students can become part of these information networks.</p>]]></description>
         <enclosure url="https://edu.google.com/workspace-for-education/classroom/" />
         <pubDate>2024-05-09 07:26:41 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2986386692</guid>
      </item>
      <item>
         <title>Educational Technology Trends </title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995467748</link>
         <description><![CDATA[<p>1) Adaptive learning platforms use data that the student enters to personalize the student's learning experience (Montclair State University, n.d.). A key feature of adaptive learning platforms is providing the learner with immediate feedback. Adaptive learning platforms provides learners with the opportunity to deepen their understanding because it uses an algorithm to identify the next step in the students’ learning progression. </p><p><br/></p><p>2) Gamification of learning takes game elements like earning points, prizes and  competition to increase student engagement and student outcomes. A key feature of gamification of learning is to reward students that complete desired tasks. Gamification of learning fosters student agency because the students keep track of their own learning by seeing how many rewards they have achieved.  </p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-16 06:03:10 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995467748</guid>
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      <item>
         <title>Educational Technology Trends</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995470065</link>
         <description><![CDATA[<p>1) Microlearning involves condensing the lessons into smaller key concepts and delivering the information in short presentations like a video (Loveless, 2024). A key feature of microlearning is being able to break down a traditional lesson into several smaller concepts, allowing students to review or move forward at their own pace. The students will foster their own learning because they will be able progress and return to concepts as they need. </p><p><br/></p><p>2) Augmented reality creates immersive experiences to create new ways to present students with information. A key feature of augmented reality is to allow students to engage virtual objects with multiple senses. Giving the students to explore virtual environments will develop active learning experiences.   </p><p><br/></p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-16 06:04:39 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995470065</guid>
      </item>
      <item>
         <title>Educational Technology Trends</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995557334</link>
         <description><![CDATA[<p>1) Social learning platforms and online communities are platforms like Facebook that students can use to learn from other people (eLearning Company, 2024). A key feature of social learning platforms and online communities is that students can collaborate with other students from different places and have different perspectives. Using social learning platforms help students to create authentic learning experiences because they will be learning and teaching others. </p><p><br/></p><p>2) Robotics and coding provide students to solve problems using tools like robots and coding. A key feature of robotics and coding is presenting students a problem that needs to be solved that has constraints. For example, many robots can only do one task, students must solve problems within the robot’s limits.  </p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-16 06:55:30 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995557334</guid>
      </item>
      <item>
         <title>Educational Technology Trends</title>
         <author>ogonzalez155</author>
         <link>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995558807</link>
         <description><![CDATA[<p>1) Personal Learning Networks are online environments where students create their own learning environment. A key feature of personal learning networks is that they are connected to other networks. These networks can be online forms, social media and podcasts. Personal learning networks foster student engagement because students regularly visit and update their networks. </p><p><br/></p><p>2) Cloud computing allows for students to be connected to more networks. Students using cloud computing increase the devices that can be used to connect to the internet. </p><p><br/></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-05-16 06:56:05 UTC</pubDate>
         <guid>https://padlet.com/ogonzalez155/unmdn2zhcsakqex9/wish/2995558807</guid>
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