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      <title>My exquisite padlet by Ezel Valdovinos</title>
      <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2024-11-15 18:25:42 UTC</pubDate>
      <lastBuildDate>2024-11-19 02:53:10 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Section 1: Define and anecdote </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3219431678</link>
         <description><![CDATA[<p><strong>Classical conditioning- </strong>type of learning where a neutral stimulus becomes associated with a meaningful <strong>stimulus</strong>, eventually triggering a similar response. </p><p><strong>Operant Conditioning- </strong>A learning type in which the <strong>frequency</strong> of a behavior depends on the consequence that follows that behavior</p><p><strong>Social observational learning- </strong>learning is the product of the interaction of biological, psychological, and social-cultural influences.</p><p><br></p><p>CC Example: As a kid you did not know what the school bell meant. As you go to school you realize that the bell means it’s lunch time, so you know it’s lunch when it goes off. This is a <strong>conditioned response</strong>. And an <strong>unconditioned response</strong> is an automatic response to lunch.</p><p><br></p><p>OP Example: if a kid is in the store with his mom and starts yelling and crying. His mother spanks him in the store as a <strong>consequence</strong> and he will learn not to do that again in stores.</p><p><br></p><p><br></p><p>SOL Example: If kids are in a room with adults who are cursing, they children will most likely copy what they are saying. This shows what you do around others they will most likely do the same. </p><p><br></p><p><br></p><p><br></p>]]></description>
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         <pubDate>2024-11-15 19:08:53 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3219431678</guid>
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      <item>
         <title>Section 2: Experiments </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3219445844</link>
         <description><![CDATA[<p>Operant conditioning </p><p><br></p><p>Question: Will Kids complete their homework if they get a reward of some sort? </p><p>Hypothesis: I hypothesize that the kids will do better in school and get their work done.</p><p>Experiment: If we were to start giving five dollars to the kid who got an A on an assignments. This will motivate the kid to do their work therefore they will do better in school and get better grades. In a week or so they will be doing they reward and we should see the upward trend in academic performance </p><p><br></p><p>Question: will teens keep their room clean if their phone is taken away?</p><p>Hypothesis: if the parent does take away there phone their room will be more clean </p><p>Experiment 2: a girl doesn’t clean her room because spending time on her phone. So for the next week the parents the parents have to take away her phone so she could get her room cleaned. This is a negative punishment in which a positive stimulus is taken away.</p><p><br></p>]]></description>
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         <pubDate>2024-11-15 19:24:49 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3219445844</guid>
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         <title>Section 3: Classical conditioning </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3219451504</link>
         <description><![CDATA[<p><strong>Example 1:</strong> </p><p><strong>NS</strong>: the sound of a bell </p><p><strong>US</strong>: food </p><p><strong>CS</strong>: the sound of the bell</p><p><strong>CR</strong>: salivation </p><p><strong>Example</strong> <strong>2:</strong></p><p><strong>NS</strong>: the smell of fresh baked cookies </p><p><strong>US</strong>: feeling happy and relaxed </p><p><strong>CS</strong>: the smell of fresh baked cookies </p><p><strong>CR</strong>: enjoying the cookies </p><p><strong>Example 3: </strong></p><p><strong>NS</strong>: the sight of a red light </p><p><strong>US</strong>: the stopping car</p><p><strong>CS</strong>: the red light </p><p><strong>CR</strong>: stopped car </p><p><br/></p><p><br/></p><p><br/></p>]]></description>
         <enclosure url="https://media2.giphy.com/media/8Nigo5tGTO1DG/giphy.gif" />
         <pubDate>2024-11-15 19:31:14 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3219451504</guid>
      </item>
      <item>
         <title>Section 4: social observational learning </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3220806132</link>
         <description><![CDATA[<ul><li><p>learning how to speak </p></li><li><p>Learning to ride a bike </p></li><li><p>Learn to eat </p></li><li><p>Learned to read </p></li><li><p>Learned to count </p></li><li><p>Learned to write </p></li><li><p>Learned to tie shoes </p></li><li><p>Learned to do my lashes </p></li><li><p>Learned to shower</p></li><li><p>Learned to do my homework </p></li><li><p>Learned to bake </p></li><li><p>Learned how to interact with people</p></li><li><p>Learned how to shop</p></li><li><p>Learn how to clean </p></li><li><p>Learn to problem solve </p></li><li><p>Learn to play sports </p></li><li><p>Learn to drive </p></li><li><p>Learned right from wrong </p></li><li><p>Learned my Culture </p></li></ul>]]></description>
         <enclosure url="https://media2.giphy.com/media/uHQwBUOp4QVtm/giphy.gif" />
         <pubDate>2024-11-17 19:01:00 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3220806132</guid>
      </item>
      <item>
         <title>Section 5: Operant conditioning </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3222499205</link>
         <description><![CDATA[<p>Positive reinforcement: giving a child a treat for doing there homework, rewarding good behavior in the store, giving your child money every time they get an A on their report card, giving you kid a high five every time they get their homework right, </p><p>Negative reinforcement: turning off An annoying alarm when someone gets out of bed on time, complaining about having to do the dishes, taking aspirin to eliminate my headache, after winning a match we are allowed to skip practice the next day, teacher getting rid of the homework because the class was well behaved </p><p>Positive punishment: taking away the phone for breaking curfew, putting a kid in timeout because they hit their sister, a teacher giving more homework because the class didn’t do the first hw, giving a kid more chores because they didn’t complete them well enough the first time, receiving parking ticket</p><p>Negative punishment: taking away toys when a child, canceling a trip due to kids having bad grades, removing a kids tv time cause they didn’t do chores, not giving allowance due to bad attitude, no going out to eat because room isn’t clean </p>]]></description>
         <enclosure url="" />
         <pubDate>2024-11-18 16:14:03 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3222499205</guid>
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      <item>
         <title>Section 6: </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3222543593</link>
         <description><![CDATA[<p>Dr. Jamie Murray is an expert in human episodic memory with a focus on improving educational experiences. He completed his Ph.D. in cognitive neuroscience at the University of Stirling and held postdoctoral positions studying how memory precision changes with age. In 2021, he joined the University of Glasgow as a lecturer and is also the international coordinator and leader of the Employability Network at the School of Psychology and Neuroscience. His research aims to design online learning environments that reduce cognitive load and improve performance, particularly for ESL students. Dr. Murray is passionate about enhancing student engagement, and overall academic success. Making students more productive and have a love for learning. Regarding educational technology, Dr. Murray's interests align with recent research on learning, such as a study by Loukia David and Netta Weinstein. Their work, investigates how Student Response Systems which is a type of classroom gamification technology which also can boost intrinsic motivation and academic well-being for students all around the world.</p>]]></description>
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         <pubDate>2024-11-18 16:40:37 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3222543593</guid>
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      <item>
         <title>Section 7: conclusion </title>
         <author>evaldovinos6401</author>
         <link>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3222646701</link>
         <description><![CDATA[<p>The importance of the learning theory in everyday life influencing how we adapt to new situations, develop skills, and from habits. Understanding the learning theory allows us to optimize learning in education, personal growth, and address behavioral challenges in different settings. It also plays a crucial in understanding human behaviors. It provides us with insight on how people acquire, process, and retain information from their surroundings. By examining how people learn through experiences, reinforcement, observation, and interaction. The learning theory helps us explain a wide range of behaviors from academic performance to social  interactions. This also enlightens us on what truly goes on in the mind and the process of how we learn. Ultimately, learning theory provides a framework for understanding the dynamic ways in which people interact with and respond to their environment.</p>]]></description>
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         <pubDate>2024-11-18 17:47:23 UTC</pubDate>
         <guid>https://padlet.com/evaldovinos6401/ue1z21jh00deh27z/wish/3222646701</guid>
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