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      <title>Virtual Handout for Learning Theories - Sean Wynkoop by Sean Wynkoop</title>
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      <description>This board introduces three foundational learning theories (Behaviorism, Cognitivism, and Constructivism) and breaks down how each theory shapes our understanding of learning to inform practical approaches to teaching and instructional design.</description>
      <language>en-us</language>
      <pubDate>2025-08-24 13:57:59 UTC</pubDate>
      <lastBuildDate>2025-08-29 13:07:22 UTC</lastBuildDate>
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      <item>
         <title>Behaviorism</title>
         <author>swynkoopzz</author>
         <link>https://padlet.com/swynkoopzz/tzawqapcboc5xvlb/wish/3552796656</link>
         <description><![CDATA[<p>Behaviorism focuses on observable behaviors and the ways they are shaped by external stimuli. Learning is viewed as a change in observable behavior, understood to be a response to environmental conditions.</p><p><br/></p><p><strong>Core Principles</strong></p><ul><li><p>Emphasizes reinforcement and punishment through stimulus and response</p></li><li><p>Knowledge is demonstrated through behavior</p></li><li><p>Learning is incremental and measurable, often accomplished through skill and drill activities, testing with immediate feedback, and learning objectives</p></li></ul><p><br/></p><p><strong>Contributors</strong></p><p>• John B. Watson – founder<br>• B.F. Skinner – operant conditioning, reinforcement.<br>• Edward Thorndike – law of effect, behavior modification</p><p><br/></p><p><strong>Examples</strong></p><ul><li><p>Students earn points for correct answers in an online quiz</p></li><li><p>Teachers provide immediate feedback that encourage correct behavior</p></li></ul><p><br/></p><p><strong>Applications</strong></p><ul><li><p>Use clear objectives and consistent feedback</p></li><li><p>Provide repeated templates and examples of correct behavior</p></li><li><p>Incorporate rewards or recognition to reinforce learning outcomes</p></li><li><p>Flashcards, skill drills, gamification, and reward systems</p></li></ul>]]></description>
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         <pubDate>2025-08-24 14:11:34 UTC</pubDate>
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         <title>Cognitivism</title>
         <author>swynkoopzz</author>
         <link>https://padlet.com/swynkoopzz/tzawqapcboc5xvlb/wish/3552802334</link>
         <description><![CDATA[<p>Cognitivism looks at the mental processes behind learning, such as thinking, memory, and problem-solving. Learning is understood as the organization and processing of information--what students know and how they come to know it (Jonassen, 1991, as cited in Ertmer and Newby, 1993, p. 58).</p><p><br></p><p><strong>Core Principles</strong></p><ul><li><p>Focuses on internal thought processes</p></li><li><p>Knowledge is structured and organized in the mind</p></li><li><p>Emphasizes understanding, not just memorization and changes in behavior</p></li></ul><p><br></p><p><strong>Contributors</strong></p><ul><li><p>Jean Piaget – stages of cognitive development.<br>Jerome Bruner – discovery learning, scaffolding.<br>David Ausubel – advance organizers.</p></li></ul><p><br></p><p><strong>Examples</strong></p><ul><li><p>Connect new information with existing knowledge through outlines and concept maps</p></li><li><p>Breaking complex tasks into manageable steps</p></li><li><p>Simulations for practicing decision making</p></li></ul><p><br></p><p><strong>Applications</strong></p><ul><li><p>Encourage active engagement with material</p></li><li><p>Use summary or mnemonic devices to enhance memory</p></li><li><p>Advanced organizers, chunking, scaffolding, concept maps, and problem-solving activities</p></li></ul><p><br></p>]]></description>
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         <pubDate>2025-08-24 14:20:59 UTC</pubDate>
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      <item>
         <title>Constructivism</title>
         <author>swynkoopzz</author>
         <link>https://padlet.com/swynkoopzz/tzawqapcboc5xvlb/wish/3552809233</link>
         <description><![CDATA[<p>Constructivism posits that learners actively construct knowledge through experience and reflection. Learning is considered situationally determined (Jonassen, 1991, as cited in Ertmer and Newby, 1993, p. 63) through personal, contextualized experiences and activities.</p><p><br/></p><p><strong>Core Principles</strong></p><ul><li><p>Learning is active, situational, and student-centered</p></li><li><p>Emphasizes real-world contexts, social negotiation, collaboration, multiple perspectives, and personal interpretation of events</p></li><li><p>Learners actively construct knowledge based on prior experience, exploration, and reflection</p></li><li><p>Meaning is created through individual interpretation based on prior experience, not transmitted</p></li></ul><p><br/></p><p><strong>Contributors</strong></p><ul><li><p>Lev Vygotsky – social constructivism, Zone of Proximal Development</p></li><li><p>John Dewey – reflective thinking, learning by doing, experiential education</p></li><li><p>Ernst von Glasersfeld – radical constructivism</p></li></ul><p><br/></p><p><strong>Examples</strong></p><ul><li><p>Group projects where students solve problems together</p></li><li><p>Project-Based Learning</p></li></ul><p><br/></p><p><strong>Applications</strong></p><ul><li><p>Design activities that promote inquiry, critical thinking, and collaboration</p></li><li><p>Encourage learners to connect new knowledge to prior experiences</p></li><li><p>Simulated experiences, virtual labs, and/or internships that mimic real-world contexts</p></li></ul>]]></description>
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         <pubDate>2025-08-24 14:34:24 UTC</pubDate>
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         <title></title>
         <author>swynkoopzz</author>
         <link>https://padlet.com/swynkoopzz/tzawqapcboc5xvlb/wish/3552815124</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-08-24 14:48:05 UTC</pubDate>
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         <title></title>
         <author>swynkoopzz</author>
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         <description><![CDATA[]]></description>
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         <pubDate>2025-08-24 14:49:29 UTC</pubDate>
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         <title></title>
         <author>swynkoopzz</author>
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         <pubDate>2025-08-24 14:50:40 UTC</pubDate>
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