<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Video Game Programmer by Sean M.</title>
      <link>https://padlet.com/seanmux2003/tv2sfhs6b2he</link>
      <description>An insight into this profession by Sean Muxart.</description>
      <language>en-us</language>
      <pubDate>2017-08-14 12:47:33 UTC</pubDate>
      <lastBuildDate>2025-05-11 20:41:43 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>What is a video game programmer and what do they do?</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180911345</link>
         <description><![CDATA[<div>A video game programmer is the guy that makes the video game a video game. They <strong>program everything</strong> from the physics to the user interface to the networking to the graphics and much, much more.</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/214312555/a2cdfca797c7d46ef6bec88372a9a3ec/code.jpg" />
         <pubDate>2017-08-14 12:49:00 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180911345</guid>
      </item>
      <item>
         <title>Education Requirements:</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180911851</link>
         <description><![CDATA[<div>Most video game programmers have a <strong>bachelor's degree in computer science or computer engineering.</strong> A perfect in-state college to earn this degree would be Georgia Tech.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 12:53:12 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180911851</guid>
      </item>
      <item>
         <title>Georgia Tech Costs:</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180912470</link>
         <description><![CDATA[<div><strong>Tuition</strong> will cost about <strong>$10000 a year</strong>, <strong>$9000 a year</strong> for the <strong>room fees</strong>, and another <strong>$10000</strong> if you were to pay <strong>all the other fees</strong> included. Multiply by 4, and you get a whopping price at about <strong>$116,000</strong> for your<strong> whole tenure at Georgia Tech.</strong></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/214312555/2c8282c7bdfec9b01311230f08d6b4fb/gt.png" />
         <pubDate>2017-08-14 12:58:43 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180912470</guid>
      </item>
      <item>
         <title>Career Ladder of Video Game Programmers</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180912783</link>
         <description><![CDATA[<div>The following are the different level positions of a video game programmer.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 13:02:01 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180912783</guid>
      </item>
      <item>
         <title>Entry Level Position</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180912961</link>
         <description><![CDATA[<div>Before you even get an entry-level position, it is strongly advised to<strong> build a portfolio showcasing your skills in programming</strong> and programming languages like C++. This can range from small games to complex algorithms. This is due to the rather small amount of job openings every year and a very competitive market.<br><br>After you get accepted into a game development studio, you'll be making anywhere from <strong>35k - 45k a year</strong>. <strong>Some great skills that will help for your whole career is a great communication ability, teamwork skills, and creativity.</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 13:03:37 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180912961</guid>
      </item>
      <item>
         <title>Median Level Position</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180914505</link>
         <description><![CDATA[<div>In order to advance to a median-level position, you must <strong>work on 3 - 4 projects</strong>, which will translate to about <strong>2 or 3 years worth of experience</strong>. There you might get <strong>promoted to Lead Programmer</strong>, who is in charge of <strong>tasking and monitoring entry level video game programmers.</strong><br><br>When you are a median level programmer, you'll be making anywhere from <strong>60k - 85k a year</strong>.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 13:15:34 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180914505</guid>
      </item>
      <item>
         <title>Advanced Level Position</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180914529</link>
         <description><![CDATA[<div>In order to advance to the the advanced-level position, you must <strong>work on about 6+ projects</strong>, which will probably translate to about<strong> 5+ years of experience. </strong>In this stage, programmers hardly stay programmers and become either <strong>executive producers or start their own studio</strong>. Executive producers <strong>monitor and give tasks to all programmers, designers and artists</strong> in the studio. He/she makes sure that the <strong>vision of the game is executed correctly</strong> and <strong>evaluates if the communication between all developers is there or not</strong>. If not, he/she makes it work, often <strong>smoothing out roadblocks between programmers, designers, and artists.</strong><br><br>When you are in the advanced stages, you'll be making <strong>100k+ a year</strong>.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 13:15:44 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/180914529</guid>
      </item>
      <item>
         <title>Pros</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/181000176</link>
         <description><![CDATA[<div><strong>-  You get free copies of the games you make. If not, there are big discounts on the game.<br>- If you love games, this job will serve as form of entertainment.<br>- There can be a lot of independence at the workplace, depending on the studio you work for.<br>- "Modding" (making modifications to games) can be much easier when you know the code.<br>- Traditional dress codes and office spaces usually do not appear in this field.</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 23:31:39 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/181000176</guid>
      </item>
      <item>
         <title>Cons</title>
         <author>seanmux2003</author>
         <link>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/181000343</link>
         <description><![CDATA[<div><strong>- Most game developers work on weekends to fulfill deadlines or to get ahead of the workload.<br>- Crunch time, or periods where workdays can exceed 12+ hours, can put a toll on your health and well-being.<br>- If your game flops financially or doesn't get a good reception, you are at risk of getting laid off or your whole studio going bankrupt.</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-08-14 23:34:32 UTC</pubDate>
         <guid>https://padlet.com/seanmux2003/tv2sfhs6b2he/wish/181000343</guid>
      </item>
   </channel>
</rss>
