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      <title> Module 2A.1.5 Share your PAC-MAN strategy by RMIT STEM</title>
      <link>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u</link>
      <description>Share your approach or problem formulation steps that you documented in the previous section with your peers via a discussion thread below. This will help you to get feedback on your approach from your peers as well as the lecturer. After posting your response, comment on at least one of your peers approach and provide constructive feedback on their approach.</description>
      <language>en-us</language>
      <pubDate>2021-07-07 03:22:26 UTC</pubDate>
      <lastBuildDate>2025-11-06 14:27:39 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title></title>
         <author></author>
         <link>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u/wish/1667152314</link>
         <description><![CDATA[<div>&nbsp;I think I play pacman with a DFS type approach. I travel as far as I can in one direction, before changing direction and repeating. I don’t necessarily return to the last node with un-visited neighbors before starting a new branch, but i am trying to avoid covering the same ground more than once. The ghosts make me deviate from this strategy a bit, to collect the big dots, maybe this analogous to a heuristic in a informed search?</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-08-02 23:22:01 UTC</pubDate>
         <guid>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u/wish/1667152314</guid>
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         <title></title>
         <author></author>
         <link>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u/wish/1667492501</link>
         <description><![CDATA[<div>I'm always inclined to follow any path with pellets, because they are delicious. The only reason I deviate from this path is specifically to pick up something more valuable than a pellet, such as a cherry, or a power pellet &amp; ghost combo.<br>On top of this, I also consider the lethality of ghosts, pathing away from them with greater precedence than anything listed above, since death is the worst way to get a high score.&nbsp;<br><br>We love high scores here.&nbsp;<br>Waka waka.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-08-03 05:33:00 UTC</pubDate>
         <guid>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u/wish/1667492501</guid>
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         <title>Travelling around the edges </title>
         <author></author>
         <link>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u/wish/1674199753</link>
         <description><![CDATA[<div>Following a DFS approach where I would travel around the edges until I cover the complete area before return to complete the 2nd half</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-08-10 14:44:26 UTC</pubDate>
         <guid>https://padlet.com/STEMLearningDesignDevelopment/tchs5hb5u44bfq2u/wish/1674199753</guid>
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