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      <title>Cinematic Post Production by Sophie</title>
      <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2023-09-14 12:46:33 UTC</pubDate>
      <lastBuildDate>2023-12-07 20:38:01 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <url></url>
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         <title>Avid Learning Notes (Pro Tools Lesson 1)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2704350699</link>
         <description><![CDATA[<div><br></div><blockquote><strong><em>Lesson 1:</em></strong></blockquote><div><strong><em><br>WAVEFORM </em></strong><em>- the shape of a sound.<br>This can either be </em><strong><em>sine</em></strong><em>, </em><strong><em>square</em></strong><em> or </em><strong><em>triangle</em></strong><em><br><br>All waveforms have a </em><strong><em>compression</em></strong><em> and a </em><strong><em>rarification</em></strong><em> phase.&nbsp;</em></div><div><em><br></em><strong><em>COMPRESSION PHASE </em></strong><em>- when the energy in a sound wave reaches its </em><strong><em>peak</em></strong><em>, and then returns to </em><strong><em>zero</em></strong><em>.<br><br></em><strong><em>RARIFICATION PHASE</em></strong><em> - when the energy in a sound wave falls </em><strong><em>dips to negative</em></strong><em>, and then returns to </em><strong><em>zero</em></strong><em>.<br></em><br></div><ul><li><em>One period of compression and rarification is called a </em><strong><em>cycle</em></strong><em>. The number of cycles per second is measured in </em><strong><em>Hertz (Hz)</em></strong><em>.</em></li></ul><div><br></div><ul><li>The human range of hearing is around <strong>20 to 20000 Hz</strong>.</li></ul><div><br></div><div><em>A </em><strong><em>lower frequency</em></strong><em> sound will have </em><strong><em>less </em></strong><em>cycles per second, whereas, a </em><strong><em>higher frequency</em></strong><em> with have </em><strong><em>more</em></strong><em>.<br></em><br></div><blockquote><em>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</em></blockquote><div><em><br></em><strong><em>AMPLITUDE </em></strong><em>-the energy level of a sound, referred to as </em><strong><em>volume</em></strong><em> or </em><strong><em>gain</em></strong><em>. Measured in </em><strong><em>decibels (dB)</em></strong><em>.<br></em><br></div><ul><li><em>The human range for decibels is from </em><strong><em>100 to 130 dB</em></strong><em>.</em></li></ul><div><br><em>When audio is recorded, this energy is converted from </em><strong><em>sonic </em></strong><em>to </em><strong><em>electrical energy</em></strong><em>. This is referred to as </em><strong><em>analogue-to-digital (A/D), </em></strong><em>and when played back is called </em><strong><em>digital-to-analogue (D/A)</em></strong><em>.<br><br></em><strong><em>Samples</em></strong><em> measure the </em><strong><em>amplitude </em></strong><em>of an audio signal.<br></em><br></div><blockquote><em>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</em></blockquote><div><em><br></em><strong><em>NYQUIST-SHANNON SAMPLING THEOREM </em></strong><em>- to accurately record a sound, the </em><strong><em>sampling rate</em></strong><em> must be </em><strong><em>twice </em></strong><em>the </em><strong><em>highest frequency</em></strong><em> of the sound itself.<br></em><br></div><ul><li>One sample should be from the <strong>compression phase</strong>, and one from the <strong>rarification phase</strong>.</li></ul><div><br></div><ul><li><em>If </em><strong><em>less than two</em></strong><em> samples are recorded, a </em><strong><em>lower frequency</em></strong><em> will be applied to the sound.<br></em><br></li></ul><blockquote>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</blockquote><div><br><br><strong><em>BIT DEPTH</em></strong><em> - the number of </em><strong><em>bits of information</em></strong><em> in a sample, corresponding to its </em><strong><em>quality</em></strong><em>.<br></em><br></div><ul><li><em>The most common bit depths are </em><strong><em>16-bit</em></strong><em> or </em><strong><em>24-bit</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Higher </em></strong><em>bit depth creates a </em><strong><em>greater dynamic range</em></strong><em>. Max dynamic range for </em><strong><em>24-bit</em></strong><em> is </em><strong><em>144 dB</em></strong><em>.</em></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-09-14 14:46:58 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2704350699</guid>
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      <item>
         <title>Week 1 Recap</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2704360481</link>
         <description><![CDATA[<div>Week one of <em>Cinematic Post Production</em> has been mostly setting up for the coming weeks of learning. I have successfully completed two lessons on <em>Avid Learning</em> in relation to Pro Tools.&nbsp;<br><br>As I have some previous experience with Pro Tools I have been able to navigate this quite comfortably, however, taking on information regarding the more scientific and technical aspects of the software and sound work in general has proven to be quite challenging. Overall, I have enjoyed week one and look forward to improving my knowledge of sound in post production.&nbsp;<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-09-14 14:52:52 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2704360481</guid>
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         <title>Avid Learning Notes (Pro Tools Lesson 2)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2708736987</link>
         <description><![CDATA[<div><br></div><blockquote><em>Lesson 2</em></blockquote><div><br><strong><em>STARTING UP</em></strong> <strong><em>PRO TOOLS:<br></em></strong><br></div><ul><li><em>The </em><strong><em>monitor</em></strong><em> </em><strong><em>speakers</em></strong><em> should be the </em><strong><em>last thing</em></strong><em> you turn on when starting up. This is due to a </em><strong><em>spike of voltage</em></strong><em> causing a </em><strong><em>pop</em></strong><em>, this can </em><strong><em>damage the speakers</em></strong><em>.</em></li></ul><div><br></div><div><em>The </em><strong><em>order</em></strong><em> in which you </em><strong><em>power up</em></strong><em> Pro Tools should be as follows:<br></em><br></div><ol><li><em>Start with </em><strong><em>all devices </em></strong><em>powered down.</em></li><li><em>Turn on the devices that </em><strong><em>use external power </em></strong><em>(apart from the computer).</em></li><li><em>Power up the </em><strong><em>computer</em></strong><em>.</em></li><li><em>Launch the </em><strong><em>Pro Tools</em></strong><em> application.</em></li><li><em>Turn on the </em><strong><em>monitor speakers</em></strong><em>.</em></li></ol><div><br></div><ul><li><em>A </em><strong><em>session file </em></strong><em>saved from Pro Tools will have the '</em><strong><em>.ptx' </em></strong><em>file extension.</em></li></ul><div><br><br><strong><em>SHORTCUTS:<br></em></strong><br></div><ul><li><em>To return to </em><strong><em>beginning of the timeline</em></strong><em>, press the </em><strong><em>return key</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>To go to the </em><strong><em>end of the timeline</em></strong><em>, press the </em><strong><em>enter + alt </em></strong><em>keys.</em></li></ul><div><br></div><ul><li><em>To create a </em><strong><em>new session</em></strong><em>, press the </em><strong><em>command + N </em></strong><em>keys.</em></li></ul><div><br><br><strong><em>CREATING A SESSION:<br></em></strong><br></div><ul><li><em>When creating a session, choose</em><strong><em> Local Storage.</em></strong></li></ul><div><br></div><ul><li><em>If the </em><strong><em>interleaved files</em></strong><em> option is left unchecked, </em><strong><em>all audio files</em></strong><em> imported to the session will be </em><strong><em>mono</em></strong><em> as default.</em></li></ul><div><br></div><ul><li><em>The </em><strong><em>two file types</em></strong><em> to choose from are </em><strong><em>BWF (.WAV)</em></strong><em> and </em><strong><em>AIFF (Mac only)</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>It is </em><strong><em>unnecessary</em></strong><em> to use a </em><strong><em>large sample rate</em></strong><em>. This can be used when working on a project but not the final piece</em>.</li></ul><div><br><br><strong><em>WAV + AAF FILES:<br></em></strong><br></div><ul><li><strong><em>WAV </em></strong><em>files are </em><strong><em>more common</em></strong><em> and therefore more compatible.</em></li></ul><div><br></div><ul><li><em>In Pro Tools, </em><strong><em>WAV files</em></strong><em> use </em><strong><em>Broadcast Wave Format (BWF)</em></strong><em>, including </em><strong><em>more information</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Both</em></strong><em> file types are </em><strong><em>uncompressed PCM, (Pulse Code Modulations)</em></strong><em>, so </em><strong><em>no difference</em></strong><em> in quality.</em></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-09-18 12:40:45 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2708736987</guid>
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         <title>Week 2 Class Notes</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2720933951</link>
         <description><![CDATA[<div><br></div><blockquote><strong><em>OPENING AN AAF:</em></strong></blockquote><div><br></div><ul><li><em>A session will be </em><strong><em>created automatically</em></strong><em> when opening an AAF.</em></li></ul><div><br></div><ul><li><em>Must be </em><strong><em>25 frames </em></strong><em>per second.</em></li></ul><div><br></div><ul><li><em>Sound recorded </em><strong><em>on set</em></strong><em> should be </em><strong><em>24-bit</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>The editor </em><strong><em>MUST </em></strong><em>provide and </em><strong><em>EMBEDDED AAF!</em></strong></li></ul><div><em><br>The order of the track in the original AAF should be in the order: </em><strong><em>MIX</em></strong><em> - </em><strong><em>BOOM</em></strong><em> - </em><strong><em>LAVS</em></strong><em>.<br></em><br></div><ul><li><em>Via the menu '</em><strong><em>Setup - I/O' </em></strong><em>you should ensure </em><strong><em>channel 1 </em></strong><em>and </em><strong><em>channel 2</em></strong><em> are the </em><strong><em>main output</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>Listen to the </em><strong><em>guide track</em></strong><em> to ensure the </em><strong><em>audio is synced</em></strong><em> with the video.</em></li></ul><div><br></div><blockquote><strong><em>SHORTCUTS:</em></strong></blockquote><div><br></div><ul><li><strong><em>Command + E </em></strong><em>- makes a cut in the track.</em></li></ul><div><br></div><ul><li><strong><em>Command + Shift + N</em></strong><em> - creates a new track.</em></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-09-26 10:14:54 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2720933951</guid>
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         <title>Week 3 Class Notes</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2721422413</link>
         <description><![CDATA[<div><br></div><blockquote><strong><em>AAF (continued):</em></strong></blockquote><div><br></div><ul><li><em>Once fully looked through by the sound designer, the </em><strong><em>AAF</em></strong><em> should be </em><strong><em>condensed into three </em></strong><em>tracks: </em><strong><em>MIX</em></strong><em> - </em><strong><em>BOOM</em></strong><em> - </em><strong><em>LAV</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>All recordings</em></strong><em> should be in </em><strong><em>one of the three</em></strong><em> tracks, the order of the tracks being </em><strong><em>as stated above</em></strong><em>.&nbsp;</em></li></ul><div><br></div><div><br></div><blockquote><strong>DIALOGUE EDITING:</strong></blockquote><div><br></div><ul><li><strong><em>Pre Fader Metering</em></strong><em> - used to give a signal reading from the </em><strong><em>Clip Gain</em></strong><em>, but</em><strong><em> does not</em></strong><em> show the</em><strong><em> edits </em></strong><em>you make.</em></li></ul><div><br></div><ul><li><strong><em>Basic dialogue</em></strong><em> should meter </em><strong><em>2 thirds up </em></strong><em>from the </em><strong><em>waveform</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>The </em><strong><em>Clip Line </em></strong><em>tool can be used to </em><strong><em>adjust the volume</em></strong><em> of dialogue specific to </em><strong><em>certain parts</em></strong><em> of the track.</em></li></ul><div><br></div><ul><li><em>If you are required to </em><strong><em>create an atmos</em></strong><em> or any work outside of the main session track in the session you can use a </em><strong><em>scratch track</em></strong><em>.</em></li></ul><div><br></div><blockquote><strong><em>SHORTCUTS:</em></strong></blockquote><div><br></div><ul><li><strong><em>'+' and '-' </em></strong><em>- can be used to nudge.</em></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2023-09-26 14:54:51 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2721422413</guid>
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         <title>Avid Learning Notes (Pro Tools Lesson 3)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2730301692</link>
         <description><![CDATA[<div><br></div><blockquote><em>Lesson 3</em></blockquote><div><br><strong><em>AUXILERY INPUT TRACKS:<br></em></strong><br></div><ul><li><em>An </em><strong><em>Auxiliary Input Track</em></strong><em> is a bus that can </em><strong><em>receive audio </em></strong><em>from other tracks and </em><strong><em>reproduce them</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>Most Pro Tools software </em><strong><em>can </em></strong><em>support </em><strong><em>more than one</em></strong><em> AUX track.</em></li></ul><div><br><br><br><strong><em>MIDI TRACKS:<br></em></strong><br></div><ul><li><em>MIDI clips can be </em><strong><em>input </em></strong><em>via a </em><strong><em>clip/recording </em></strong><em>from a </em><strong><em>MIDI instrument</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>A MIDI track </em><strong><em>cannot be listened </em></strong><em>to on its </em><strong><em>own</em></strong><em>, it is commonly used along side an </em><strong><em>AUX track</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>Pro Tools </em><strong><em>Studio </em></strong><em>and </em><strong><em>Ultimate</em></strong><em> can accommodate up to </em><strong><em>1024 MIDI</em></strong><em> tracks.</em></li></ul><div><br><br><br><strong><em>INSTRUMENT TRACKS:<br></em></strong><br></div><ul><li><em>An </em><strong><em>instrument track</em></strong><em> is a combination of the </em><strong><em>AUX </em></strong><em>and </em><strong><em>MIDI </em></strong><em>tracks.</em></li></ul><div><br></div><ul><li><em>Allows the user </em><strong><em>record MIDI</em></strong><em> information </em><strong><em>into the track </em></strong><em>and </em><strong><em>output</em></strong><em> it from a </em><strong><em>virtual instrument</em></strong><em> assigned.</em></li></ul><div><br></div><ul><li><em>Instruments have </em><strong><em>two max</em></strong><em> tracks limits: for</em><strong><em> Artist </em></strong><em>this is </em><strong><em>32</em></strong><em>, for </em><strong><em>Ultimate </em></strong><em>+ </em><strong><em>Studio</em></strong><em> this is </em><strong><em>512</em></strong><em>.</em></li></ul><div><br><br><br><strong><em>VIDEO TRACKS:<br></em></strong><br></div><ul><li><strong><em>Pro Tools Artist: </em></strong><em>does not support video tracks.</em></li></ul><div><br></div><ul><li><strong><em>Pro Tools Studio: </em></strong><em>single video track is supported.</em></li></ul><div><br></div><ul><li><strong><em>Pro Tools Ultimate: </em></strong><em>64 video tracks are supported.</em></li></ul><div><br><br><br><strong><em>VCA MASTER TRACKS:<br></em></strong><br></div><ul><li><em>Stands for</em> <strong><em>V</em></strong><em>oltage</em><strong><em> C</em></strong><em>ontrolled</em><strong><em> A</em></strong><em>mplifier.</em></li></ul><div><br></div><ul><li><em>The VCA master track controls the other tracks.</em></li></ul><div><br></div><ul><li><em>Pro Tools Artist </em><strong><em>does not</em></strong><em> support VCA tracks, but </em><strong><em>Studio </em></strong><em>and </em><strong><em>Ultimate</em></strong><em> can support </em><strong><em>up to 128</em></strong><em>.</em></li></ul><div><br><br><br><strong><em>BASIC FOLDER TRACKS:</em></strong></div><div><br></div><ul><li><em>Simply used for </em><strong><em>organisation</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>The user will have </em><strong><em>limited control </em></strong><em>over the </em><strong><em>tracks </em></strong><em>within the folder.</em></li></ul><div><br></div><ul><li><strong><em>All Pro Tools versions</em></strong><em> will be able to support </em><strong><em>up to 2000</em></strong><em> basic folder tracks.</em></li></ul><div><br><br><br><strong><em>ROUTING FOLDER TRACKS:<br></em></strong><br></div><ul><li><em>Acts as a </em><strong><em>combination</em></strong><em> of the </em><strong><em>basic folder</em></strong><em> and </em><strong><em>AUX input</em></strong><em> track.</em></li></ul><div><br></div><ul><li><em>It helps to </em><strong><em>simplify large sessions</em></strong><em> by influencing the </em><strong><em>mix process</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Shift + Command + N</em></strong><em> is the shortcut for creating a new track.</em></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-03 13:54:10 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2730301692</guid>
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         <title>Foley and Sound Effect Class</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2730314512</link>
         <description><![CDATA[<div><br><strong><em>CATEGORIES OF FOLEY:<br></em></strong><br></div><ol><li><strong><em>Footsteps</em></strong></li><li><strong><em>Movements</em></strong></li><li><strong><em>Objects</em></strong></li></ol><div><br><em>Applies to anything that the </em><strong><em>actor</em></strong><em> has </em><strong><em>touched/manipulated</em></strong><em>.&nbsp;<br></em><br></div><ul><li><em>Conventionally, foley should sound like it </em><strong><em>exists in the same 'space'</em></strong><em> as the</em><strong><em> dialogue</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>For foley, sessions should be </em><strong><em>marked up</em></strong><em>. Can be done with </em><strong><em>markers</em></strong><em> or </em><strong><em>empty clip groups</em></strong><em> (good for </em><strong><em>ADR</em></strong><em>).</em></li></ul><div><br><strong><em>MOVEMENT TRACKS:</em></strong><em> typically layered sounds re-creating clothing/material sounds.<br></em><br></div><ul><li><em>Although it won't all be used, </em><strong><em>provide foley</em></strong><em> for the </em><strong><em>entire film</em></strong><em> just in case!</em></li></ul><div><br></div><ul><li><em>It is difficult to make </em><strong><em>close up recordings </em></strong><em>appear to be </em><strong><em>further away</em></strong><em>. If in doubt, </em><strong><em>record from further away</em></strong><em> than needed.</em></li></ul><div><br></div><ul><li><em>For </em><strong><em>recording footsteps</em></strong><em>, </em><strong><em>weight</em></strong><em> and </em><strong><em>surface</em></strong><em> are key in producing an </em><strong><em>accurate </em></strong><em>recreation.&nbsp;</em></li></ul><div><br><em>Foley can help to </em><strong><em>portray character</em></strong><em>. For example, if everything a character touches </em><strong><em>sounds sharp</em></strong><em>, we can presume they are </em><strong><em>dangerous</em></strong><em> or </em><strong><em>sinister</em></strong><em>.<br><br><br><br></em><strong><em>SHORTCUTS:<br><br>[All shortcuts to do with markers will be on the number pad]<br></em></strong><br></div><ul><li>'<strong><em>Return' (</em></strong><em>num</em><strong><em>) </em></strong><em>- places a marker.</em></li></ul><div><br></div><ul><li><em>'</em><strong><em>. 1 .</em></strong><em>' </em><strong><em>(</em></strong><em>num</em><strong><em>)</em></strong><em> - snap to marker.</em></li></ul><div><br></div><ul><li><strong><em>5 (</em></strong><em>num</em><strong><em>) </em></strong><em>- access to memory location.</em></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-03 14:00:51 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2730314512</guid>
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         <title>Avid Learning Notes (Pro Tools Lesson 4)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2742343320</link>
         <description><![CDATA[<blockquote><em>Lesson 4</em></blockquote><div><br><strong><em>COUNTERS </em></strong><em>- found at the </em><strong><em>top of the edit </em></strong><em>window, they show the </em><strong><em>location </em></strong><em>of the </em><strong><em>timeline insertion</em></strong><em>.<br><br>If a </em><strong><em>counter</em></strong><em> is a </em><strong><em>single figure</em></strong><em>, it is the main counter. To change the</em><strong><em> timescale </em></strong><em>of this, select </em><strong><em>main counter selector</em></strong><em>.<br><br>After doing this, the following options will appear:<br></em><br></div><ul><li><em>Bars|Beats</em></li><li><em>Min:Secs</em></li><li><em>Timecode</em></li><li><em>Feet+ Frames&nbsp;</em></li><li><em>Samples</em></li></ul><div><br><strong><em>SUB COUNTER </em></strong><em>- allows you to measure the passage of time in a session in multiple ways. <br><br><br></em><strong><em>RULERS</em></strong><em> - the </em><strong><em>view</em></strong><em> menu allows you to </em><strong><em>add/edit </em></strong><em>rulers (when put in </em><strong><em>Ruler View</em></strong><em>).&nbsp;<br><br></em><br></div><blockquote><br></blockquote><div><br><em><br></em><strong><em>ZOOMING </em></strong><em>- can be done </em><strong><em>horizontally</em></strong><em> or </em><strong><em>vertically </em></strong><em>by using the </em><strong><em>bracket </em></strong><em>keys.<br></em><br></div><ul><li><em>To focus on a </em><strong><em>specific part/section </em></strong><em>of a track, </em><strong><em>click and drag </em></strong><em>with the </em><strong><em>zoomer </em></strong><em>tool.</em></li></ul><div><br></div><ul><li><strong><em>Double clicking</em></strong><em> with the</em><strong><em> zoom tool </em></strong><em>will show the </em><strong><em>entirety </em></strong><em>of a session.</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>SCROLLING MENU:<br><br></em></strong><em>There are several options available in the scrolling menu: </em><strong><em><br></em></strong><br></div><ul><li><strong><em>NO SCROLLING </em></strong><em>- the session will not automatically scroll when played back.</em></li></ul><div><em>&nbsp;</em></div><ul><li><strong><em>AFTER PLAYBACK</em></strong> -&nbsp; <em>same as no scrolling, but </em><strong><em>only active </em></strong><em>when </em><strong><em>playback stops</em></strong><em>. The </em><strong><em>edit window</em></strong><em> will automatically </em><strong><em>scroll back </em></strong><em>to where it </em><strong><em>stopped</em></strong><em>. &nbsp;</em></li></ul><div><br></div><ul><li><strong><em>PAGE</em></strong> - <em>the </em><strong><em>scrolling</em></strong><em> is determined by where on the page the </em><strong><em>cursor is placed</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>CONTINUOUS </em></strong><em>- the </em><strong><em>playback cursor</em></strong><em> is in the </em><strong><em>middle of the screen </em></strong><em>while the edit </em><strong><em>window scrolls</em></strong><em>.&nbsp;</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>INSERTION FOLLOWS PLAYBACK:<br><br></em></strong><em>When</em><strong><em> disabled,&nbsp; </em></strong><em>playback begins where the timeline insertion is set. When stopped, it will go back to where it was originally set. <br><br>When </em><strong><em>enabled, </em></strong><em>playback will begin where the </em><strong><em>timeline insertion is set</em></strong><em>. When stopped, it will </em><strong><em>pause </em></strong><em>where </em><strong><em>playback ended</em></strong><em>, pick up where it was paused, and </em><strong><em>play again</em></strong><em>.&nbsp;<br></em><br></div><ul><li><em>When </em><strong><em>'no scrolling' i</em></strong><em>s active, </em><strong><em>'insertion follows playback' </em></strong><em>is usually </em><strong><em>disabled</em></strong><em>.</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>THE EDIT MODES:<br></em></strong><br></div><ul><li><strong><em>SLIP MODE </em></strong><em>- tools will move more </em><strong><em>smoothly</em></strong><em> and freely. </em><strong><em>[F2 Key]</em></strong></li></ul><div><br></div><ul><li><strong><em>SHUFFLE MODE </em></strong><em>- allows to </em><strong><em>move tracks</em></strong><em> </em><strong><em>between </em></strong><em>each other.&nbsp; </em><strong><em>[F1 Key]</em></strong></li></ul><div><br></div><ul><li><strong><em>GRID MODE</em></strong> - <em>tracks will </em><strong><em>snap</em></strong><em> to the </em><strong><em>lines on the timeline</em></strong><em>. </em><strong><em>[F4 Key]</em></strong></li></ul><div><br></div><ul><li><strong><em>SPOT MODE</em></strong><em> - aids </em><strong><em>specific positioning </em></strong><em>of tracks on the timeline. </em><strong><em>[F3 Key]</em></strong></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>SHORTCUTS:<br></em></strong><br></div><ul><li><strong><em>ZOOM IN/OUT</em></strong><em> - 'Command' + 'Option' and either '()'</em></li></ul><div><br></div><ul><li><strong><em>ZOOM TOOL</em></strong> -<em> 'F5' key OR '[]'</em></li></ul><div><br></div><ul><li><strong><em>DISABLE/ENABLE TIMELINE INSERTION</em></strong> - <em>'N' key</em></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-11 18:52:19 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2742343320</guid>
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         <title>ALC Revision</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2753134175</link>
         <description><![CDATA[<div>Throughout reading week I have been studying the material from <em>Avid Learning Central </em>in preparation for the<em> Pro Tools 101 </em>Exam. <br><br>I have used my notes from each lesson recorded on my Padlet to create revision materials. These have included <em>flashcards</em>, as well as <em>quizzes</em> produced on Quizlet. I intend to create flashcards to focus on shortcuts specifically as not only will this be helpful for my exam, but also remembering for general Pro Tools use.&nbsp;<br><br>Although exams arn't my strongest point, I will use this time to help myself as much as possible!<br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-18 17:29:33 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2753134175</guid>
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         <title>Avid Learning Notes (Pro Tools Lesson 5)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2753229117</link>
         <description><![CDATA[<div><br></div><blockquote><em>Lesson 5</em></blockquote><div><br><strong><em>MICROPHONES:<br><br></em></strong><em>Considered to be a form of</em><strong><em> transducer</em></strong><em> - a device that </em><strong><em>converts</em></strong><em> one form of energy to another.<br></em><br></div><ul><li><strong><em>Preamplification </em></strong><em>- occurs when the </em><strong><em>voltage</em></strong><em> being transmitted </em><strong><em>via an input</em></strong><em> is </em><strong><em>too low</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Mic Preamp</em></strong><em> -</em><strong><em> increases</em></strong><em> the signal level of an input to </em><strong><em>line-level</em></strong><em> via the </em><strong><em>3-Pin XLR</em></strong><em> on the mic.</em></li></ul><div><br></div><ul><li><strong><em>Audio Interface </em></strong><em>- usually includes a </em><strong><em>built-in preamp</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>USB </em></strong><em>- simplest solution for </em><strong><em>boosting signal</em></strong><em>, includes </em><strong><em>built it preamp </em></strong><em>and </em><strong><em>audio interface</em></strong><em>.&nbsp;</em></li></ul><div><br><br><em>There are </em><strong><em>three shortcuts</em></strong><em> to begin recording:<br></em><br></div><ol><li><em>F12</em></li><li><em>3 (Num Keypad)</em></li><li><em>Command + Spacebar</em></li></ol><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>MIC TYPES:</em></strong><br><br><strong><em>Dynamic </em></strong><em>- works via a</em><strong><em> moving coil of wire around a magnet</em></strong><em>, oldest type of microphone.<br></em><br></div><ul><li><strong><em>PROS </em></strong><em>- cheap, simple and sturdy.</em></li><li><strong><em>CONS </em></strong><em>- not sensitive to high frequencies.&nbsp;</em></li></ul><div><br><strong><em>Condenser</em></strong><em> - powered by two metal plates supplied with small electrical charge, found typically in studios. Requires </em><strong><em>phantom power</em></strong><em>.&nbsp;<br></em><br></div><ul><li><strong><em>PROS</em></strong><em> - records in detail over a large frequency range.</em></li><li><strong><em>CONS </em></strong><em>- very delicate and expensive.</em></li></ul><div><br><strong><em>Ribbon</em></strong> <em>- powered by a thin strip of metal between two magnets (</em><strong><em>no diaphragm</em></strong><em>).<br></em><br></div><ul><li><strong><em>PROS </em></strong><em>- high quality and accurate.</em></li><li><strong><em>CONS </em></strong><em>- delicate and expensive.&nbsp;</em></li></ul><div><br><strong><em>DIAPHRAGMS:&nbsp;<br></em></strong><br></div><ul><li><strong><em>Large </em></strong><em>diaphragm - have </em><strong><em>higher signal</em></strong><em> and </em><strong><em>lower noise</em></strong><em>. Less sensitive but </em><strong><em>not as accurate</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Small</em></strong><em> diaphragm - more </em><strong><em>technically accurate</em></strong><em>, and more responsive to </em><strong><em>higher frequencies</em></strong><em>. &nbsp;</em></li></ul><div><br></div><blockquote><br></blockquote><div><br><br><strong><em>POLARITY PATTERNS: <br><br></em></strong><em>A </em><strong><em>polarity pattern</em></strong><em> represents the </em><strong><em>directionality</em></strong><em> of a microphone. <br><br>There are </em><strong><em>three</em></strong><em> main types of polarity pattern:<br></em><br></div><ul><li><strong><em>Omnidirectional</em></strong><em> - captures sound in </em><strong><em>all directions</em></strong><em>, giving a more natural sound.&nbsp;</em></li></ul><div><br></div><ul><li><strong><em>Cardioid </em></strong><em>- picks up </em><strong><em>only what is in front</em></strong><em> of it, sounds from the </em><strong><em>back</em></strong><em> and </em><strong><em>side</em></strong><em> will </em><strong><em>not</em></strong><em> be recorded.&nbsp;</em></li></ul><div><br></div><ul><li><strong><em>Figure 8 </em></strong><em>- primarily picks up sound </em><strong><em>in front</em></strong><em> and </em><strong><em>behind</em></strong><em>, good for recording atmosphere.&nbsp;</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>LINE LEVEL SIGNALS:<br><br></em></strong><em>Used in </em><strong><em>studios</em></strong><em> for </em><strong><em>connecting </em></strong><em>devices to an </em><strong><em>interface</em></strong><em>.&nbsp;<br></em><br></div><ul><li><strong><em>-10 dBv</em></strong><em> - used in consumer level and some professional equipment.</em></li><li><strong>+4 dBu</strong> - used in high end equipment.</li></ul><div><br><strong><em>PROXIMITY EFFECT </em></strong><em>- a </em><strong><em>disproportional increase</em></strong><em> in </em><strong><em>low </em></strong><em>frequency in a recording, occurring when a </em><strong><em>space is too small</em></strong><em>.<br><br></em><strong><em>Omnidirectional </em></strong><em>microphones </em><strong><em>are not </em></strong><em>effect by proximity effect.<br><br></em><br></div><blockquote><br></blockquote><div><br><br><strong><em>WHOLE FILE + SUBSET CLIPS:<br></em></strong><br></div><ul><li><strong><em>Whole Files </em></strong><em>- starts on the </em><strong><em>first sample </em></strong><em>of the audio file, </em><strong><em>ends on the last</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Subset Clips </em></strong><em>- any clip that </em><strong><em>doesn't r</em></strong><em>epresent a </em><strong><em>complete</em></strong><em> audio file. For example, a </em><strong><em>whole file</em></strong><em> modified by the </em><strong><em>'Trim'</em></strong><em> tool is now a </em><strong><em>subset clip</em></strong><em>.</em></li></ul><div><em><br></em><strong><em>Whole file </em></strong><em>clips will appear</em><strong><em> bold</em></strong><em> in the clip list, whereas </em><strong><em>subset clips</em></strong><em> will be </em><strong><em>thin</em></strong><em>.&nbsp;</em></div><div><br></div><div><em>Pro Tools automatically </em><strong><em>adds a hyphen (-)</em></strong><em> to any new </em><strong><em>subset clips</em></strong><em>.&nbsp;<br></em><br></div><ul><li><strong><em>Multi-Channel Clips</em></strong><em> can be identified in the clip list via a </em><strong><em>'disclosure triangle'</em></strong><em>, which will be next to it. When you click on this it reveals a </em><strong><em>drop down</em></strong><em>, which then shows the </em><strong><em>two mono tracks</em></strong><em>.</em></li></ul><div><br></div><ul><li><em>To </em><strong><em>rename</em></strong><em> a clip, </em><strong><em>double click</em></strong><em> using the </em><strong><em>grabber</em></strong><em> tool.</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>REMOVING/DELETING FILES:<br><br></em></strong><em>The shortcut to </em><strong><em>clear</em></strong><em> selected clips is </em><strong><em>'Shift' + 'Command' + 'B'. <br><br></em></strong><em>When </em><strong><em>deleting </em></strong><em>whole and subset clips, the </em><strong><em>dialogue box </em></strong><em>will be different:<br></em><br></div><ul><li><strong><em>Subset Clips </em></strong><em>- will read, </em><strong><em>'This operation clears selected clips'</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Whole File Clips</em></strong> <em>- will read, </em><strong><em>'REMOVE selected tracks from this session. MOVE TO TRASH for selected source files, if possible. DELETE selected source files permanently from disks'</em></strong></li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-18 18:28:32 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2753229117</guid>
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         <title>Avid Learning Notes (Pro Tools Lesson 6)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2753370616</link>
         <description><![CDATA[<div><br></div><blockquote><em>Lesson 6</em></blockquote><div><br><strong><em>MIDI BASICS:<br><br>MIDI </em></strong><em>is not</em><strong><em> audio</em></strong><em>! - it is a </em><strong><em>digital language</em></strong><em> that allows </em><strong><em>musical devices</em></strong><em> to </em><strong><em>communicate</em></strong><em> with each other.</em><strong><em><br></em></strong><br></div><ul><li><strong><em>NAMM </em></strong><em>invented</em><strong><em> </em></strong><em>MIDI technology, releasing to the public in </em><strong><em>1984</em></strong><em>.&nbsp;</em></li></ul><div><br></div><ul><li><em>MIDI has</em><strong><em> no sound by itself</em></strong><em>, it only controls the </em><strong><em>instrument </em></strong><em>it is assigned to.&nbsp;</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>MIDI DATA:<br></em></strong><br></div><ul><li><strong><em>Channels </em></strong><em>- data is assigned to </em><strong><em>one of 16 </em></strong><em>MIDI channels, controlling </em><strong><em>different instruments</em></strong><em>.&nbsp;</em></li></ul><div><br></div><ul><li><strong><em>Note Data </em></strong><em>- individual notes that are recorded and played back, including </em><strong><em>pitch</em></strong><em>, </em><strong><em>timing</em></strong><em>, </em><strong><em>duration</em></strong><em> and </em><strong><em>velocity</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Continuous Controllers </em></strong><em>- represents </em><strong><em>'none data'</em></strong><em> such as </em><strong><em>volume</em></strong><em>, </em><strong><em>pitch</em></strong><em> change and </em><strong><em>expression</em></strong><em>. Allows the notes to </em><strong><em>change</em></strong><em> during a performance.</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>CONTROLLERS + SOUND MODULES:<br><br></em></strong><em>The</em><strong><em> connection </em></strong><em>between </em><strong><em>instrument </em></strong><em>and </em><strong><em>computer </em></strong><em>is made via a</em><strong><em> five-pin DIN connector.<br><br></em></strong><em>One end of the cable is connected to the </em><strong><em>'MIDI Out'</em></strong><em> port, the other connected to a </em><strong><em>synth's 'MIDI In'</em></strong><em> port. Essentially allows sound to </em><strong><em>pass through</em></strong><em> the module to sound generating devices, triggering</em><strong><em> multiple via one key</em></strong><em>.<br><br>MIDI controllers are </em><strong><em>not only keyboards</em></strong><em>, other examples include:<br></em><br></div><ul><li><strong><em>AKAI EWI</em></strong><em> - Electronic Wind Instrument</em></li><li><strong><em>Moog Theremini </em></strong><em>- a MIDI version of a theremini (an electric instrument controlled without the touch of a performer).</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><strong><em><br>VIRTUAL INSTRUMENTS: <br><br></em></strong><em>Can either be </em><strong><em>stand alone</em></strong><em> software applicants or </em><strong><em>plug-ins</em></strong><em>. </em><strong><em><br><br></em></strong><em>They are </em><strong><em>less expensive</em></strong><em> than a physical instrument, and easy to use with </em><strong><em>DAW</em></strong><em>s (</em><strong><em>a software application used to edit audio, Pro Tools etc</em></strong><em>). <br><br>They can also be used </em><strong><em>multiple times</em></strong><em> within </em><strong><em>one session</em></strong><em>, and connect via </em><strong><em>USB</em></strong><em>.&nbsp;<br><br></em><br></div><blockquote><br></blockquote><div><em><br><br></em><strong><em>MIDI CONTROLS: <br><br>MIDI controls</em></strong><em> are accessible via the </em><strong><em>'Edit Window'</em></strong><em> toolbar. This allows you to edit various </em><strong><em>time measuring</em></strong><em> features such as </em><strong><em>'Meter'</em></strong><em> and </em><strong><em>'Tempo'</em></strong><em>.<br></em><br></div><ul><li><em>The </em><strong><em>default meter</em></strong><em> for Pro Tools is </em><strong><em>4/4</em></strong><em> - this can be changed by </em><strong><em>double clicking</em></strong><em> 'Meter Change'.</em></li></ul><div><br></div><ul><li><em>The </em><strong><em>default tempo</em></strong><em> for Pro Tools is </em><strong><em>120 BPM</em></strong><em> - this can be changed by selecting </em><strong><em>'Tempo Value' </em></strong><em>and pressing the </em><strong><em>'T' key</em></strong><em>.&nbsp;</em></li></ul><div><br><strong><em>MIDI MERGE</em></strong><em> - when activated will ensure that </em><strong><em>any new</em></strong><em> MIDI tracks </em><strong><em>will not overwrite</em></strong><em> any previously recorded.<br><br></em><br></div><blockquote><br></blockquote><div><br><br><strong><em>IMPORTING MIDI DATA:<br><br></em></strong><em>When </em><strong><em>importing</em></strong><em> MIDI data, it will become </em><strong><em>part of </em></strong><em>the </em><strong><em>session file</em></strong><em> itself. The </em><strong><em>'MIDI Input Selector'</em></strong><em> will determine what </em><strong><em>plays </em></strong><em>through.<br></em><br></div><ul><li><em>Enabling </em><strong><em>'MIDI Merge' </em></strong><em>will alter the recording process - MIDI data will be </em><strong><em>added </em></strong><em>to </em><strong><em>any MIDI </em></strong><em>that is already on the track. &nbsp;</em></li></ul><div><br></div><ul><li><em>The </em><strong><em>'Virtual MIDI Keyboard' </em></strong><em>can be accessed via the </em><strong><em>'Window' </em></strong><em>menu, and then </em><strong><em>'MIDI Keyboard'</em></strong><em>.&nbsp;</em></li></ul><div><br></div><div><em>The </em><strong><em>octave</em></strong><em> of the </em><strong><em>'Virtual MIDI Keyboard' </em></strong><em>can be shifted up or down by using the </em><strong><em>'Z' and 'X' keys</em></strong><em>.&nbsp;<br><br></em><br></div><blockquote><br></blockquote><div><br><br><strong><em>VIRTUAL INSTRUMENT PLUG-INS:<br></em></strong><br></div><ul><li><strong><em>Xpand!2 </em></strong><em>- a </em><strong><em>'multi-timbral synthesiser</em></strong><em>'. Has multiple layers and a total of </em><strong><em>4 parts</em></strong><em>.&nbsp;</em></li></ul><div><br></div><ul><li><strong><em>Boom </em></strong><em>- primarily for</em><strong><em> beat making</em></strong><em>, can trigger </em><strong><em>individual notes</em></strong><em> from an </em><strong><em>instrument track</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Structure Free </em></strong><em>- acts as a</em><strong><em> 'sampler'</em></strong><em>. Uses small </em><strong><em>recordings</em></strong><em> of real world sounds to be played from a </em><strong><em>MIDI keyboard/controller</em></strong><em>.</em></li></ul><div><br><br></div><blockquote><em>&nbsp;</em></blockquote><div><br><br><strong><em>EDITING MIDI:<br><br></em></strong><em>You can alter your </em><strong><em>view of a MIDI track </em></strong><em>by selecting the </em><strong><em>'Views' </em></strong><em>option in the</em><strong><em> 'Track Selector'</em></strong><em>.</em></div><div><br></div><ul><li><strong><em>Clips View </em></strong><em>-</em><strong><em> </em></strong><em>allows you to see </em><strong><em>all MIDI data</em></strong><em> in </em><strong><em>clip-sized blocks</em></strong><em>.</em></li></ul><div><br></div><ul><li><strong><em>Notes View</em></strong><em> - gives access to </em><strong><em>each individual note</em></strong><em> on a track, allowing the user to </em><strong><em>change it independently</em></strong><em>.&nbsp;</em></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-18 20:19:24 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2753370616</guid>
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         <title>Avid Learning Central Notes (Pro Tools Lesson 7)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2754440397</link>
         <description><![CDATA[<div><br></div><blockquote><em>Lesson 7</em></blockquote><div><br><strong><em>TRACK SELECTION:<br></em></strong><br></div><ul><li><strong><em>Multiple Tracks </em></strong><em>- </em><strong><em>press</em></strong><em> and </em><strong><em>hold </em></strong><em>the </em><strong><em>'Shift' key</em></strong><em>, and click on </em><strong><em>the last clip</em></strong><em> within the range you want to highlight.</em></li></ul><div><br></div><ul><li><strong><em>All Tracks</em></strong><em> - </em><strong><em>hold</em></strong><em> the '</em><strong><em>Option'</em></strong><em> key and </em><strong><em>click on any </em></strong><em>track within the session.</em></li></ul><div><br></div><ul><li><strong><em>Two Non-Adjacent Tracks</em></strong><em> - </em><strong><em>hold </em></strong><em>the </em><strong><em>'Shift' key</em></strong><em> and </em><strong><em>highlight the area</em></strong><em> on one track, then </em><strong><em>click on</em></strong><em> the other.</em></li></ul><div><br><em>When</em><strong><em> 'Link Track and Edit Selection' </em></strong><em>is enabled, any track within a </em><strong><em>selected section </em></strong><em>will </em><strong><em>translate</em></strong><em> to other tracks you may </em><strong><em>click</em></strong><em> on.<br><br></em><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-19 11:40:23 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2754440397</guid>
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      <item>
         <title>ALC Revision Key Points</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2757275841</link>
         <description><![CDATA[<div><br></div><blockquote><em>Key points for revision</em></blockquote><div><br><br><strong><em>DYNAMIC RANGE:</em></strong><br><br></div><ul><li><strong><em>Maximum dynamic range for 16-Bit audio</em></strong><em> - 96 Decibels (dB)</em></li></ul><div><br></div><ul><li><strong><em>Maximum dynamic range for 24-Bit audio </em></strong><em>- 144 Decibels (dB)</em></li></ul><div><br><br></div><blockquote><br></blockquote><div><br><br><strong><em>&nbsp;TRACK TYPES:</em></strong><br><br></div><ul><li><em>Maximum </em><strong><em>MIDI tracks</em></strong><em> in Pro Tools -&nbsp; 64</em></li></ul><div><em>&nbsp; &nbsp; &nbsp; &nbsp;For </em><strong><em>Ultimate</em></strong><em> - 1024</em></div><div><br></div><ul><li><em>Maximum </em><strong><em>AUX tracks</em></strong><em> in Pro Tools -&nbsp; 128</em></li></ul><div><em>&nbsp; &nbsp; &nbsp; &nbsp;For </em><strong><em>Ultimate</em></strong> <em>- 1024</em></div><div><br></div><ul><li><em>Maximum</em><strong><em> Instrument</em></strong><em> tracks -&nbsp; 512&nbsp;</em></li></ul><div>&nbsp; <em>&nbsp; &nbsp; &nbsp;(</em><strong><em>Same for both Studio and Ultimate</em></strong><em>)<br></em><br></div><ul><li><em>Maximum </em><strong><em>Video </em></strong><em>tracks in Pro Tools - 1</em></li></ul><div>&nbsp; &nbsp; <em>&nbsp; &nbsp;For </em><strong><em>Ultimate</em></strong><em> - 64</em></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-10-21 18:02:51 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2757275841</guid>
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      <item>
         <title>Hands of Men (DIALOGUE EDIT)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2805799396</link>
         <description><![CDATA[<p>The dialogue edit for <em>Hands of Men</em> proved to be challenging due to a mistake made on set. As a result I have had to deal with all three microphones used on set combining into one recording, resulting in significant clipping. </p><p><br></p><p>I have sought out guidance regarding how to deal with this issue, which has been extremely helpful with fixing the audio to its best state. Despite the process being difficult, I was able to learn from this experience from both a sound recording and sound designing perspective. </p><p><br></p><p>I have compiled a list of information regarding how to improve my dialogue both in <em>Hands of Men</em> and also in the future.</p><p><br></p><p><strong><em>TIPS FOR DIALOGUE EDIT:</em></strong></p><p><br></p><ul><li><p>For dialogue edit<em> with foley</em>, cut out all the sound inbetween dialogue. </p><p><br></p></li><li><p>For dialogue edit <em>without foley</em>, include an atmos track in the session.</p></li></ul><p><br></p><ul><li><p><strong>RX De-noise </strong>- a <em>noise reduction</em> plug-in that <em>reduces </em>the <em>background noise</em> in a track. When put in learn mode, allows you to highlight a section of a clip and reduce this noise from the entire track.</p></li></ul><p><br></p><ul><li><p><strong>ProLim</strong> - a <em>limiter</em> plug-in that limits the output of a track. Is useful for making sure your audio <em>does not peak</em>.</p><p><br></p></li></ul><p>I found that the use of de-noising plug-ins did effect the sound of the audio in both positive and negative ways. The negative being that it removed the depth in the dialogue, giving it a tinny, almost muffled sound. Despite this not being ideal, within the context of <em>Hands of Men, </em>this worked very well as the aim for the final film was to create something surrealist and quirky. As I have stated previously, from both a sound recording and editing perspective this project has allowed me to learn from mistakes. This meaning I will be less likely to make them in the future, and be equipped to deal with them if they happen to occur again.</p><p><br></p><p>After combining the two Pro Tools sessions, the dialogue fit well with the tone set by the sound design despite its imperfect quality. The only changes needed were a slight adjustment of levels to match the dialogue volume to the atmos, which was purposefully intrusive to the dialogue of the film.  </p><p><br></p><p>As a whole, I am happy with how <em>Hands of Men</em> despite the problematic context of the dialogue edit. I am pleased with how it turned out and have learned a lot from this project.</p>]]></description>
         <enclosure url="" />
         <pubDate>2023-11-28 14:19:22 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2805799396</guid>
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         <title>Moving Day (SOUND DESIGN)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2811691429</link>
         <description><![CDATA[<p>The concept for the sound design in <em>Moving Day </em>is based in realism, the tone of the film as a whole being along the lines of realism/drama. As a whole, the film is very quiet, the dialogue being important for conveying the narrative. The main aim of my sound design being to create a backdrop for the dialogue. </p><p><br></p><p>A significant challenge I faced was due to issues on set with sound recording, this being frequent construction work. Ironically, little to no building sound actually effected the recording, meaning we had incorporated a builder into the script to cover this issue. As a result, I was presented with the choice of artificially including builder noises, or discarding them completely. After receiving feedback, it was evident that the best option would be to draw less attention to this aspect of the film, hence my final decision to completely remove the building sounds from the design. </p><p><br></p><p>The overall execution of the sound design was also impacted due to issues with the edit, as we has very little time to combine dialogue and sound design. As a result, the volume of atmos and dialogue is off in moments of the film, primarily with the atmos being too quiet/inaudible. </p><p><br></p><p>Most of my sound design work on this project consisted of highlighting sounds that naturally occurred within the image. This mainly consisting of footsteps, doors closing and the movement of objects. This was mainly sourced from the on set sound, some of it coming from the sound bank. As I mentioned before, <em>Moving Day </em>is a film that has a very naturalistic soundscape, I believe that my sound design has achieved this. </p><p><br></p>]]></description>
         <enclosure url="" />
         <pubDate>2023-12-03 11:58:18 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2811691429</guid>
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      <item>
         <title>Moving Day </title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2814184778</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.youtube.com/watch?v=9fKGUCh74Sg" />
         <pubDate>2023-12-05 09:36:02 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2814184778</guid>
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      <item>
         <title>Hands of Men</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2816034758</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.youtube.com/watch?v=vuYEitF3Kfs" />
         <pubDate>2023-12-06 14:10:26 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2816034758</guid>
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      <item>
         <title>Crit Reflection (05/12/23)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2816038004</link>
         <description><![CDATA[<p>The feedback I received for both films in the crit were relatively positive, with no significant issues that I wasn't already aware of surfacing in the discussion around the films. The comments we received were helpful regarding the future development of the films, and allowed me to reflect upon my own input and workflow during the duration of the projects. </p><p><br></p><p>In this post I will summarise the key points in our feedback, and build upon how I plan to implement this into my future work.</p><p><br></p><p><strong><em>Hands of Men:</em></strong></p><ul><li><p>Good work on the dialogue edit - <em>issues from on set recording are barely audible, could even be highlighted more in the overall mix. </em></p><p><br></p></li><li><p>Sound design worked well -<em> could be pushed even further to highlight the absurdity of the film, specifically with the atmos.</em></p><p><br></p></li></ul><p><strong><em>Moving Day:</em></strong></p><ul><li><p>Atmos is too quiet - <em>make the atmos louder and give it more layers, at the moment sounds very empty and almost surreal.</em></p></li></ul><p><br></p><ul><li><p>Include the building noises in the sound design - <em>would add more to the story as well as fleshing out the soundscape, would make the builder and dialogue make more sense within the context of the film.</em></p><p><br></p><p><br></p><p><br></p><p><br></p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2023-12-06 14:12:40 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2816038004</guid>
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      <item>
         <title>Tutorial Feedback (21/11/23)</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2817909002</link>
         <description><![CDATA[<p>Before beginning our sound work on the final films, we had tutorials with Zoe and Derek to discuss feedback on our rehearsal edits/first drafts of picture lock. This was very helpful, as it highlighted the strengths and weakness of our projects, while also highlighting potential issues we were to expect as we proceeded with post-production. </p><p><br></p><p>I will summarise the feedback we received for each film below. </p><p><br></p><p><strong><em>Hands of Men:</em></strong></p><ul><li><p>Significant issues with on set sound - <em>far too loud and is constantly clipping, consult with Anne-Marie to discuss potential solutions. </em></p><p><br></p></li><li><p>Holes in the narrative - <em>despite the hand hurting when she looks at it, there is moments where it is looked at and there is no reaction from him. Sound in particular should be used to help fix this issue (sound when she 'looks' at hand). </em></p></li></ul><p><br></p><p><strong><em>Moving Day:</em></strong></p><ul><li><p>Lack of work to be shown - <em>improvements need to be made with communication in the group in all departments. Use email as a consistent form of communication to ensure clear communication between group members. </em></p></li></ul><p><br></p><ul><li><p>Building noises effecting sound recording on set - <em>in order to work the building noises into the soundscape of the film, include a visual explanation on second day of shooting (builder appearing on screen). Supplement this in the sound design to emphasise its significance in the plot. </em></p><p><br></p><p><br></p><p><br></p></li></ul><p>Overall, I found these tutorials very helpful for improving our workflow in the oncoming days of post-production. This is true for Moving Day in particular, as we received this feedback between shoot days, meaning we could alter our workflow on set to reflect the comments made in the tutorial. </p>]]></description>
         <enclosure url="" />
         <pubDate>2023-12-07 19:56:58 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2817909002</guid>
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         <title>Pro Tools Shortcuts Quizlet</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2817934809</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://quizlet.com/gb/839811125/acl-shortcuts-flash-cards/?i=4koyf2&amp;x=1jqt" />
         <pubDate>2023-12-07 20:27:34 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2817934809</guid>
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         <title>Pro Tools Facts Quizlet</title>
         <author>40533728_2</author>
         <link>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2817935600</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://quizlet.com/gb/842375315/pro-tools-fact-and-figures-flash-cards/?i=4koyf2&amp;x=1jqt" />
         <pubDate>2023-12-07 20:28:40 UTC</pubDate>
         <guid>https://padlet.com/40533728_2/spvy0dm3290ewzhr/wish/2817935600</guid>
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