<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Sensing session I by Jari Laru</title>
      <link>https://padlet.com/larux/ss1</link>
      <description>Megetrend 1: Virtual Reality (Augmented Reality)</description>
      <language>en-us</language>
      <pubDate>2016-02-07 07:59:50 UTC</pubDate>
      <lastBuildDate>2024-05-23 12:50:47 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Global megatrends 2015</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/93651742</link>
         <description><![CDATA[<div>Gartner's 2015 Hype Cycle for Emerging Technologies Identifies the Computing Innovations That Organizations Should Monitor</div>]]></description>
         <enclosure url="http://na2.www.gartner.com/imagesrv/newsroom/images/emerging-tech-hc.png;wa0131df2b233dcd17" />
         <pubDate>2016-02-07 08:05:25 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/93651742</guid>
      </item>
      <item>
         <title>MEGATREND 1: VIRTUAL &amp;amp; AUGMENTED REALITY</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/93651914</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/73766354/c95433fb887dc669683dc5586a56304ccf036cb6/b300d5902e878f9308ff89d671f35e40.png" />
         <pubDate>2016-02-07 08:13:11 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/93651914</guid>
      </item>
      <item>
         <title></title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/93652060</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/73766354/5e24f4d891c73fd0ac7dbafaa305e1386b2f7bf4/bddd3cbe11781f2ddfcacec3a39acb39.png" />
         <pubDate>2016-02-07 08:20:00 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/93652060</guid>
      </item>
      <item>
         <title>TED talks on the future of virtual reality</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/93652700</link>
         <description><![CDATA[<div>TED is where the world's greatest mind gather to offer their insights into the biggest and most futuristic ideas – so where better than to get a picture of where the world of virtual reality is heading?<br><br></div><div><strong><em>Essential reading</em></strong><em>:&nbsp;</em><a href="http://www.wareable.com/wearable-tech/ten-ted-talks-wearable-tech-connected-self-555"><em>Best wearable tech TED talks<br></em></a><br></div><div>VR is set to have its breakout year in 2016 with Oculus, PlayStation VR and HTC's Vive headsets all due to be released. But what's the bigger picture? Are there uses beyond gaming? And does VR have the change to be more than a vehicle for shoot 'em ups and branding gimmicks?&nbsp;<br><br></div><div>Here's what TED's best minds had to say:<br><br></div>]]></description>
         <enclosure url="http://www.wareable.com/vr/ted-talks-on-the-future-of-virtual-reality-856" />
         <pubDate>2016-02-07 08:42:52 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/93652700</guid>
      </item>
      <item>
         <title>Virtuaalitodellisuuden hyödyntäminen</title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94097211</link>
         <description><![CDATA[<div><a href="http://virtuaalitodellisuus.fi/21-erilaista-tapaa-kayttaa-virtuaalitodellisuutta/">http://virtuaalitodellisuus.fi/21-erilaista-tapaa-kayttaa-virtuaalitodellisuutta/</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 16:33:49 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94097211</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94097693</link>
         <description><![CDATA[<div><a href="http://www.opetin.fi/blogi/opetussuunnitelmasta-virtuaalitodellisuuteen-ja-elamykselliseen-oppimiseen/">http://www.opetin.fi/blogi/opetussuunnitelmasta-virtuaalitodellisuuteen-ja-elamykselliseen-oppimiseen/</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 16:35:17 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94097693</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94099474</link>
         <description><![CDATA[<div><a href="https://www.edsurge.com/news/2015-09-07-how-virtual-reality-can-close-learning-gaps-in-your-classroom">https://www.edsurge.com/news/2015-09-07-how-virtual-reality-can-close-learning-gaps-in-your-classroom</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 16:40:07 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94099474</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94108122</link>
         <description><![CDATA[<div><a href="http://www.engineering.com/DesignerEdge/DesignerEdgeArticles/ArticleID/10287/How-Virtual-Reality-can-Improve-Online-Learning.aspx">http://www.engineering.com/DesignerEdge/DesignerEdgeArticles/ArticleID/10287/How-Virtual-Reality-can-Improve-Online-Learning.aspx</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 17:00:20 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94108122</guid>
      </item>
      <item>
         <title>Life inside the bubble of a virtual reality world | Ana Serrano | TEDxToronto</title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94117356</link>
         <description><![CDATA[<div><a href="https://www.youtube.com/watch?v=yRUCU5FsvTY">https://www.youtube.com/watch?v=yRUCU5FsvTY</a></div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=yRUCU5FsvTY" />
         <pubDate>2016-02-09 17:24:38 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94117356</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94120131</link>
         <description><![CDATA[<div><a href="http://www.theguardian.com/technology/2016/jan/07/virtual-reality-future-oculus-rift-vr">http://www.theguardian.com/technology/2016/jan/07/virtual-reality-future-oculus-rift-vr</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 17:31:26 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94120131</guid>
      </item>
      <item>
         <title></title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94136078</link>
         <description><![CDATA[]]></description>
         <enclosure url="http://specials-images.forbesimg.com/imageserve/38498095/960x0.jpg?fit=scale" />
         <pubDate>2016-02-09 18:11:43 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94136078</guid>
      </item>
      <item>
         <title>TECHCRUNCH: Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94137766</link>
         <description><![CDATA[<div>Virtual reality and augmented reality are exciting – Google Glass coming and going,&nbsp;<a href="http://techcrunch.com/topic/subject/facebook-acquisition-of-oculus-vr/">Facebook’s $2 billion for Oculus</a>, Google’s&nbsp;<a href="http://techcrunch.com/2014/10/21/magic-leap-tech/">$542 million into Magic Leap</a>, not to mention Microsoft’s&nbsp;<a href="http://www.microsoft.com/microsoft-hololens/en-us">HoloLens</a>. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a bit like the smartphone market before the iPhone. We’re waiting for someone to say “One more thing…” in a way that has everyone thinking “so that’s where the market’s going!”<br><br><a href="http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/#.qp819uw:R0vA">http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/#.qp819uw:R0vA</a></div>]]></description>
         <enclosure url="http://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/" />
         <pubDate>2016-02-09 18:16:27 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94137766</guid>
      </item>
      <item>
         <title>Brian Solis</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94151274</link>
         <description><![CDATA[<div>LINKEDIN selostus aiheesta<br><a href="https://www.linkedin.com/pulse/25-disruptive-technology-trends-2016-2019-brian-solis">https://www.linkedin.com/pulse/25-disruptive-technology-trends-2016-2019-brian-solis</a><br>Slideshare.net:</div>]]></description>
         <enclosure url="http://www.slideshare.net/briansolis/brand-innovators-2015-trends/" />
         <pubDate>2016-02-09 18:58:38 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94151274</guid>
      </item>
      <item>
         <title>ACTIVITY 1: Consumers&#39; perspective (3-4 members in group)</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94170303</link>
         <description><![CDATA[<div><strong><br></strong>Reflect: :How VR can be used in learning? How to conduct research of VR in learning?&nbsp;<br><br><strong>Affordable approach:&nbsp;</strong>Google Cardboard and other cardboard classes (5eur &lt;)</div><ol><li><em>Build a Google Cardboard classes</em>&nbsp;and use it with your mobile (not Lumia) to watch VR-materials. You can also use one plastic set for similar purpose.</li><li><em>Download software to your mobile:</em>&nbsp;Software available in iTunes App Store: (same apps are available also in Google Play store).&nbsp;<a href="http://www.gizmag.com/google-vr-best-content-guide/40140/">http://www.gizmag.com/google-vr-best-content-guide/40140/</a></li><li><em>Watch 360 material&nbsp;</em>Use apps that you installled</li></ol><div><br></div><div><strong>Expensive approach:</strong>&nbsp;Samsung Gear (900eur)<br>Try Samsung Gear classes to gain a 100% VR experience (everyone for 5-10min)<br><br></div><ol><li>Modify fittings so that classes are comfortable and image is sharp. You can also change sharpness by using rotary dial on top of the device.</li><li>Explore classes in order to find touchpad and return button</li><li>Wear classes and go to library. Start introduction application in order to learn how to use the device or go directly to apps.&nbsp;</li></ol><div><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 19:51:06 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94170303</guid>
      </item>
      <item>
         <title>ACTIVTY 2: Create 360 material</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94173229</link>
         <description><![CDATA[<div>Reflect: :How VR can be used in learning? How to conduct research of VR in learning?&nbsp;</div><ol><li>Familiarize yourself to the 360 camera&nbsp;</li><li>Discuss and think together: how it could be used?</li></ol>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 20:01:13 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94173229</guid>
      </item>
      <item>
         <title>References</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94175227</link>
         <description><![CDATA[<div><br>RYHMÄ (liity sinäkin):&nbsp;<a href="https://www.mendeley.com/groups/8228081/sensing-session/">https://www.mendeley.com/groups/8228081/sensing-session/</a><br><br>Amores, J., Benavides, X., &amp; Maes, P. (2015). ShowMe. In&nbsp;<em>Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15</em>&nbsp;(pp. 1343–1348). New York, New York, USA: ACM Press. Retrieved from http://dl.acm.org/citation.cfm?id=2702613.2732927<br><br></div><div>Boe, A., &amp; Prasolova-Forland, E. (2015). Teaching and Learning Aquaculture in Virtual Reality with Oculus Rift. In&nbsp;<em>E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education</em>&nbsp;(Vol. 2015, pp. 1426–1435). Retrieved from /p/152183/<br><br></div><div>Carlsen, L. T. R., &amp; Wehinger, P. R. (2015). Remote Operations of IRB140 with Oculus Rift. NTNU. Retrieved from http://brage.bibsys.no/xmlui/handle/11250/2352482<br><br></div><div>Creem-Regehr, S. H., Stefanucci, J. K., Thompson, W. B., Nash, N., &amp; McCardell, M. (2015). Egocentric distance perception in the Oculus Rift (DK2). In&nbsp;<em>Proceedings of the ACM SIGGRAPH Symposium on Applied Perception - SAP ’15</em>&nbsp;(pp. 47–50). New York, New York, USA: ACM Press. doi:10.1145/2804408.2804422<br><br></div><div>Cummings, J. J., &amp; Bailenson, J. N. (2015). How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence.&nbsp;<em>Media Psychology</em>. Retrieved from http://www.tandfonline.com/doi/abs/10.1080/15213269.2015.1015740#.VroQsfDX4O8.mendeley<br><br></div><div>Gallagher, K., Jain, S., &amp; Okhravi, N. (2016, January 22). Making and viewing stereoscopic surgical videos with smartphones and virtual reality headset.&nbsp;<em>Eye</em>. Royal College of Ophthalmologists. Retrieved from http://dx.doi.org/10.1038/eye.2015.282<br><br></div><div>Giard, F., &amp; Guitton, M. J. (2016). Spiritus Ex Machina: Augmented reality, cyberghosts and externalised consciousness.&nbsp;<em>Computers in Human Behavior</em>,&nbsp;<em>55</em>, 614–615. doi:10.1016/j.chb.2015.10.024<br><br></div><div>Huang, H.-M., Liaw, S.-S., &amp; Lai, C.-M. (2016). Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems.&nbsp;<em>Interactive Learning Environments</em>,&nbsp;<em>24</em>(1), 3–19. doi:10.1080/10494820.2013.817436<br><br></div><div>Hülsmann, F., Frank, C., Schack, T., Kopp, S., &amp; Botsch, M. (2016). Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS). In P. Chung, A. Soltoggio, W. C. Dawson, Q. Meng, &amp; M. Pain (Eds.), (pp. 211–214). Cham: Springer International Publishing. doi:10.1007/978-3-319-24560-7_27<br><br></div><div>Juanes, J. A., Gómez, J. J., Peguero, P. D., Lagándara, J. G., &amp; Ruisoto, P. (2015). Analysis of the oculus rift device as a technological resource in medical training through clinical practice. In&nbsp;<em>Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM ’15</em>&nbsp;(pp. 19–23). New York, New York, USA: ACM Press. Retrieved from http://dl.acm.org/citation.cfm?id=2808580.2808584<br><br></div><div>Kidd, S. H., &amp; Crompton, H. (2016). Mobile Learning Design: Theories and Application. In D. Churchill, J. Lu, K. F. T. Chiu, &amp; B. Fox (Eds.), (pp. 97–108). Singapore: Springer Singapore. doi:10.1007/978-981-10-0027-0_6<br><br></div><div>Kockro, R. A., Amaxopoulou, C., Killeen, T., Wagner, W., Reisch, R., Schwandt, E., … Stadie, A. T. (2015). Stereoscopic neuroanatomy lectures using a three-dimensional virtual reality environment.&nbsp;<em>Annals of Anatomy = Anatomischer Anzeiger : Official Organ of the Anatomische Gesellschaft</em>,&nbsp;<em>201</em>, 91–8. doi:10.1016/j.aanat.2015.05.006<br><br></div><div>Lau, K. W., &amp; Lee, P. Y. (2015). The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas.&nbsp;<em>Interactive Learning Environments</em>,&nbsp;<em>23</em>(1), 3–18. doi:10.1080/10494820.2012.745426<br><br></div><div>Le, Q. T., Pedro, A., &amp; Park, C. S. (2014). A Social Virtual Reality Based Construction Safety Education System for Experiential Learning.&nbsp;<em>Journal of Intelligent &amp; Robotic Systems</em>,&nbsp;<em>79</em>(3), 487–506. doi:10.1007/s10846-014-0112-z<br><br></div><div>Martinez-Hernandez, U., Boorman, L. W., &amp; Prescott, T. J. (2015). Biomimetic and Biohybrid Systems: 4th International Conference, Living Machines 2015, Barcelona, Spain, July 28 - 31, 2015, Proceedings. In P. S. Wilson, F. M. J. P. Verschure, A. Mura, &amp; J. T. Prescott (Eds.), (pp. 461–464). Cham: Springer International Publishing. doi:10.1007/978-3-319-22979-9_46<br><br></div><div>Monahan, T., McArdle, G., &amp; Bertolotto, M. (2008). Virtual reality for collaborative e-learning.&nbsp;<em>Computers &amp; Education</em>,&nbsp;<em>50</em>(4), 1339–1353. Retrieved from http://www.sciencedirect.com/science/article/pii/S0360131506001989<br><br></div><div>Morina, N., Ijntema, H., Meyerbröker, K., &amp; Emmelkamp, P. M. G. (2015). Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments.&nbsp;<em>Behaviour Research and Therapy</em>,&nbsp;<em>74</em>, 18–24. doi:10.1016/j.brat.2015.08.010<br><br></div><div>Secchi, S., Asdrubali, F., Cellai, G., Nannipieri, E., Rotili, A., &amp; Vannucchi, I. (2016). Experimental and environmental analysis of new sound-absorbing and insulating elements in recycled cardboard.&nbsp;<em>Journal of Building Engineering</em>,&nbsp;<em>5</em>, 1–12. doi:10.1016/j.jobe.2015.10.005<br><br></div><div>Sra, M., &amp; Schmandt, C. (2015). MetaSpace. In&nbsp;<em>Proceedings of the 28th Annual ACM Symposium on User Interface Software &amp; Technology - UIST ’15 Adjunct</em>&nbsp;(pp. 47–48). New York, New York, USA: ACM Press. Retrieved from http://dl.acm.org/citation.cfm?id=2815585.2817802<br><br></div><div>Tan, C. T., Leong, T. W., Shen, S., Dubravs, C., &amp; Si, C. (2015). Exploring Gameplay Experiences on the Oculus Rift. In&nbsp;<em>Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’15</em>&nbsp;(pp. 253–263). New York, New York, USA: ACM Press. Retrieved from http://dl.acm.org/citation.cfm?id=2793107.2793117<br><br></div><div>Xu, X., Chen, K. B., Lin, J.-H., &amp; Radwin, R. G. (2015). The accuracy of the Oculus Rift virtual reality head-mounted display during cervical spine mobility measurement.&nbsp;<em>Journal of Biomechanics</em>,&nbsp;<em>48</em>(4), 721–724. Retrieved from http://www.sciencedirect.com/science/article/pii/S0021929015000172<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 20:07:37 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94175227</guid>
      </item>
      <item>
         <title>METHOD 1: Google’s Cardboard Camera App Makes Anyone a VR Photographer</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94177071</link>
         <description><![CDATA[<blockquote>anyone with an Android phone can start creating pictures like Podwal did. The <a href="https://play.google.com/store/apps/details?id=com.google.vr.cyclops">Google Cardboard Camera</a> app lets you snap your own virtual reality photos for viewing in Google Cardboard. Anyone who’s taken a panoramic shot using their smartphone already knows how to use this app: You hold your phone in a vertical position, tap the camera button, and move in a circle</blockquote><div><a href="http://www.wired.com/2015/12/google-cardboard-camera-app/">http://www.wired.com/2015/12/google-cardboard-camera-app/</a></div>]]></description>
         <enclosure url="http://www.wired.com/2015/12/google-cardboard-camera-app/" />
         <pubDate>2016-02-09 20:13:59 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94177071</guid>
      </item>
      <item>
         <title>METHOD2: Optonaut — A VR Camera for iOS</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94178768</link>
         <description><![CDATA[<blockquote>We’re really impressed by the recording quality of the Cardboard Camera. They are doing a great job at preserving the parallax effect while still reducing stitching errors. This is a hard problem we’ve been working on for the past year as well.<br><br>Like the Google Cardboard app itself, the Google Cardboard Camera is an important step to make virtual reality more accessible. It shows how easy it is to record VR content yourself by using a recording process similar to ours.</blockquote><div><br></div><div><br><a href="https://medium.com/@optonaut/introducing-optonaut-a-vr-camera-for-ios-339937588186#.xdkesutk7">https://medium.com/@optonaut/introducing-optonaut-a-vr-camera-for-ios-339937588186#.xdkesutk7</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 20:20:14 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94178768</guid>
      </item>
      <item>
         <title>How to Shoot, Edit, and Upload 360-Degree Videos</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94179981</link>
         <description><![CDATA[<blockquote>Get ahead of the curve by learning how to produce 360-degree content for mobile devices and VR headsets. Here are the tools you need to shoot, edit, and upload 360-degree videos. <em><br></em><strong>360-degree videos</strong> have now been <a href="https://www.rocketstock.com/blog/360-degree-videos-are-here-to-take-over-your-mobile-devices/">released to the masses via YouTube and Facebook</a>. Prior to that, you had to have a VR developers kit and share your work with other developers. <em><br><br></em>Now that any user has the ability to upload and share content, let’s take a look at a few ways you can start producing<strong> 360-degree videos. </strong></blockquote><div><a href="http://www.premiumbeat.com/blog/how-to-shoot-edit-and-upload-360-degree-videos/">http://www.premiumbeat.com/blog/how-to-shoot-edit-and-upload-360-degree-videos/</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 20:24:25 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94179981</guid>
      </item>
      <item>
         <title>METHOD3: Theta S 360 camera</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94180620</link>
         <description><![CDATA[<div>(for one group at the time)<br><br>Get familiar with Theta S camera and it's iOS or Android companion theta app. <br><br>Shoot still image by using iPad prepared for testing or install app to your own device and connect it with camera</div>]]></description>
         <enclosure url="https://theta360.com/en/support/manual/s/" />
         <pubDate>2016-02-09 20:26:59 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94180620</guid>
      </item>
      <item>
         <title>Activity 3: Reflections</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94185138</link>
         <description><![CDATA[<ol><li>Skim through the list of references (beneath)</li><li>Explore material above</li><li>Elaborate your experiences with VR material and (preliminary) tools for producng the content</li></ol><div><br><strong>Discuss and think together</strong>: what kind of opportunities this could bring to teaching and learning research?<br><strong>Add notes</strong>&nbsp;(just by clicking empty area) for each teaching or research idea what you got during your discussions</div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 20:45:34 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94185138</guid>
      </item>
      <item>
         <title>Example of padlet notes..</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94186607</link>
         <description><![CDATA[<div>add your content here</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-09 20:52:19 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94186607</guid>
      </item>
      <item>
         <title></title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94187190</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/73766354/4673c06f22dcb8ceb4130cd2a6219a94559fb597/09e4279313e7c9a7f138b67d573d8ddc.png" />
         <pubDate>2016-02-09 20:54:24 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94187190</guid>
      </item>
      <item>
         <title>Why virtual reality in education is the next big thing</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94238368</link>
         <description><![CDATA[<blockquote>Virtual reality in education is the new hype and it’s changing the meaning of a sentence I love since I was a kid: “<em>We love books because they are the greatest escape. That is because our own minds eye is the purest form of virtual reality.</em>” Virtual reality will provide immersive experience for learning, but I see some signals it will come at a slower pace than you expect. This is what I’m going to explore in this post.</blockquote><div><a href="http://www.31december2099.com/2016/01/24/why-virtual-reality-in-education-is-the-next-big-thing/">http://www.31december2099.com/2016/01/24/why-virtual-reality-in-education-is-the-next-big-thing/</a></div>]]></description>
         <enclosure url="http://www.31december2099.com/2016/01/24/why-virtual-reality-in-education-is-the-next-big-thing/" />
         <pubDate>2016-02-10 05:11:26 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94238368</guid>
      </item>
      <item>
         <title>Rumor: Apple has &#39;hundreds of staff&#39; working on virtual &amp;amp; augmented reality projects</title>
         <author>larux</author>
         <link>https://padlet.com/larux/ss1/wish/94238483</link>
         <description><![CDATA[<blockquote>Through a series of acquisitions, Apple has a considerably large staff dedicated to experimental virtual reality and augmented reality projects, some of whom are reportedly working on prototype headset configurations that could one day compete with the likes of Facebook's Oculus Rift.</blockquote><div><a href="http://appleinsider.com/articles/16/01/29/rumor-apple-has-hundreds-of-staff-working-on-virtual-augmented-reality-projects">http://appleinsider.com/articles/16/01/29/rumor-apple-has-hundreds-of-staff-working-on-virtual-augmented-reality-projects</a></div>]]></description>
         <enclosure url="http://appleinsider.com/articles/16/01/29/rumor-apple-has-hundreds-of-staff-working-on-virtual-augmented-reality-projects" />
         <pubDate>2016-02-10 05:14:35 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94238483</guid>
      </item>
      <item>
         <title>Ideas for teaching / research</title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94245852</link>
         <description><![CDATA[<div>+ Use the technique not only at the lessons for the educational purposes, but also for the mindfulness sessions. For instance, the students need to unwind and switch their mindsets in between different subjects (for instance, in between geography and maths). Watching some relaxing 360 video with some background music&nbsp; or a recorded story might do the trick.&nbsp;<br><br>+ Teachers&nbsp;<br><br>Students creating a content for the teaching. Creating videos that can be used further to presentations / teaching.&nbsp;<br><br>Teaching students how to use the apps and how to create the 360 vids in real time.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-10 07:34:02 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94245852</guid>
      </item>
      <item>
         <title>Marika, Jaana, Krisse</title>
         <author></author>
         <link>https://padlet.com/larux/ss1/wish/94245978</link>
         <description><![CDATA[<div>- possibility to make observations of different kinds of environments (e.g. rain forest, molecules)<br>- what differentiates VR videos from normal ones? --&gt; depth of experience, one can target whatever part is most interesting, affective elements<br>- tool for group work: e.g. group can shoot a 360 video of their learning experience and others can view the results<br>- could be good for learners with special needs who might need the ability to see and experiences things for themselves; also could help with possible fears or be used as a relaxation exercise<br>- children are more able to report their thoughts if they can experience things in context --&gt; may be interesting for data collection<br>- perspective-taking, e.g. how does someone with ADHD experience/see the world?<br>- might raise new kinds of ethical concerns (how do children understand what virtual reality means compared to reality? Can videos cause anxiety?)<br>- Interesting opportunities for stimulated recall interview! (e.g. colleborative learning research)<br>- learning language as a foreign language (learning a language abroad): ability to hear and see the target language and culture through videos, even try out interaction<br>- intercultural education: how do people in different cultures behave in a certain situation<br>- could the 360 video headset be used with eye-tracking?<br>- simulating an experience before doing it in real life (e.g. how to drive a car, what to do in an emergency)&nbsp;<br>- the next step: how to add something to the video, how to interact with the video</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-10 07:35:31 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94245978</guid>
      </item>
      <item>
         <title>Essi, Mwana, Niina</title>
         <author>niinaimpio</author>
         <link>https://padlet.com/larux/ss1/wish/94246025</link>
         <description><![CDATA[<div>TEACHING<br>Authentic experiences in different subjects such as biology, history, geography...<br><br>Museo visitings<br><br>Using 360 videos as a stimulus for teaching<br><br>RESEARCH<br>Analysing videodata, feel the group in different ways<br><br>Emotions are stronger --&gt; for research purposes<br><br>organising training for research participants<br><br>Practising interviews<br><br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-02-10 07:35:59 UTC</pubDate>
         <guid>https://padlet.com/larux/ss1/wish/94246025</guid>
      </item>
   </channel>
</rss>
