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      <title>COMSM1302 26/27 - 5th week Q&amp;A by Alex Cockrean</title>
      <link>https://padlet.com/uob/s02416fk3ofmb4sdea7f</link>
      <description>Ask questions here anonymously.   Most-liked questions will be answered in Q&amp;A session on Wednesday</description>
      <language>en-us</language>
      <pubDate>2026-09-29 11:03:06 UTC</pubDate>
      <lastBuildDate>2026-10-20 12:52:29 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>RAM size to I/O mapping</title>
         <author></author>
         <link>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107360656</link>
         <description><![CDATA[<p>Does the size of RAM matter to where keyboard &amp; monitor are mapped? For instance if it's a 64KB RAM, would the mapping for I/O still be to the same addresses? </p>]]></description>
         <enclosure url="" />
         <pubDate>2026-10-20 11:58:55 UTC</pubDate>
         <guid>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107360656</guid>
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      <item>
         <title>last week query</title>
         <author></author>
         <link>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107362255</link>
         <description><![CDATA[<p>Regarding the SRAM from last week, I understand that the bitline outputs the value that is stored, however what is the purpose of the negated bitline? what role/function does it serve?</p>]]></description>
         <enclosure url="" />
         <pubDate>2026-10-20 12:00:12 UTC</pubDate>
         <guid>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107362255</guid>
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      <item>
         <title>Quiz4: Timing question</title>
         <author></author>
         <link>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107389902</link>
         <description><![CDATA[<p>Could please explain the solution to the question with a falling edge one shot, 16 bit register and timing diagram. </p>]]></description>
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         <pubDate>2026-10-20 12:17:25 UTC</pubDate>
         <guid>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107389902</guid>
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      <item>
         <title>In Hack assembly—which lacks native bit-shift instructions—how can we efficiently implement 1-pixel horizontal scrolling (requiring bits to shift across 16-bit word boundaries) without ruining the frame rate, or is smooth pixel-level horizontal animation computationally intractable on the Hack platform?</title>
         <author></author>
         <link>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107395301</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2026-10-20 12:21:04 UTC</pubDate>
         <guid>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107395301</guid>
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      <item>
         <title>Halting Problem</title>
         <author></author>
         <link>https://padlet.com/uob/s02416fk3ofmb4sdea7f/wish/4107414087</link>
         <description><![CDATA[<p>Could you please explain what the Busy Beaver problem is and its relation to Halting Problem. Thanks. </p>]]></description>
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         <pubDate>2026-10-20 12:34:51 UTC</pubDate>
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