<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Technology-Based Tools for Project-Based Learning by April Johnson</title>
      <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2024-11-15 18:13:37 UTC</pubDate>
      <lastBuildDate>2024-11-16 02:25:12 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>PearDeck</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219391190</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://www.peardeck.com/">https://www.peardeck.com/</a></p><p><strong>Description:</strong> PearDeck is an interactive presentation tool that allows real-time student engagement during live lessons. Its interactive features make it particularly effective for synchronous learning.</p><p><strong>Support for PBL:</strong> PearDeck enables teachers to create interactive slideshows with embedded questions, prompts, and activities. This supports project-based learning by allowing for immediate feedback, encouraging active participation, and facilitating differentiation through varied question types (PearDeck, 2021).</p><p><strong>Project Example:</strong> In a science project on climate change, students could use PearDeck to present their findings in real-time, with peers providing instant feedback and asking questions.</p><p><strong>ISTE Standards 6. Creative Communicator: </strong>Students communicate clearly and express themselves creatively using PearDeck's interactive features.</p><p><br></p><p>Reference(s)</p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br></p><p>Pear Deck. (2021). Efficacy research. <a rel="noopener noreferrer nofollow" href="https://www.peardeck.com/efficacy-research">https://www.peardeck.com/efficacy-research</a></p><p><br></p><p>Pear Deck. (2021). Pear Deck for Google Slides. <a rel="noopener noreferrer nofollow" href="https://www.peardeck.com/googleslides">https://www.peardeck.com/googleslides</a></p><p><br></p>]]></description>
         <enclosure url="https://www.peardeck.com" />
         <pubDate>2024-11-15 18:29:48 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219391190</guid>
      </item>
      <item>
         <title>Microsoft Teams</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219405474</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://www.microsoft.com/en-us/microsoft-teams/group-chat-software">https://www.microsoft.com/en-us/microsoft-teams/group-chat-software</a></p><p><strong>Description:</strong> Microsoft Teams is a collaboration platform that integrates chat, video meetings, file storage, and application integration. Its versatility makes it effective in both synchronous and asynchronous settings.</p><p><strong>Support for PBL:</strong> Teams facilitates real-time collaboration, file sharing, and communication, which are crucial for group projects. It allows for differentiation through breakout rooms and personalized assignments (Microsoft, 2021).</p><p><strong>Project Example:</strong> For a history project, students could use Teams to conduct virtual interviews with experts, collaborating in real-time to compile and analyze information.</p><p><strong>ISTE Standard: 7. Global Collaborator</strong>: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others.</p><p><br/></p><p>Reference(s)</p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Microsoft. (2021). Microsoft Teams for Education. <a rel="noopener noreferrer nofollow" href="https://www.microsoft.com/en-us/education/products/teams">https://www.microsoft.com/en-us/education/products/teams</a></p><p><br/></p><p>Poston, J., Apostel, S., &amp; Richardson, K. (2020). Using Microsoft Teams to enhance engagement and learning with any class: It's fun and easy. Pedagogicon Conference Proceedings, 6.</p>]]></description>
         <enclosure url="https://www.microsoft.com/en-us/microsoft-teams/group-chat-software" />
         <pubDate>2024-11-15 18:43:55 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219405474</guid>
      </item>
      <item>
         <title>Miro</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219413507</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://miro.com/">https://miro.com/</a></p><p><strong>Description:</strong> Miro is an online collaborative whiteboarding platform that allows real-time visual collaboration. While it can be used asynchronously, its real-time collaboration features make it particularly effective for synchronous learning.</p><p><strong>Support for PBL:</strong> Miro's infinite canvas and variety of templates support brainstorming, mind mapping, and visual organization of project ideas. It encourages creativity and allows for synchronous collaboration (Miro, 2021).</p><p><strong>Project Example:</strong> In an entrepreneurship project, students could use Miro to collaboratively develop and visualize their business plans in real-time.</p><p><strong>ISTE Standard: 4. Innovative Designer</strong>: Students use a variety of technologies to identify and solve problems by creating new, useful, or imaginative solutions.</p><p><br/></p><p>Reference(s)</p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Miro. (2021). Online Whiteboard for Visual Collaboration. <a rel="noopener noreferrer nofollow" href="https://miro.com/">https://miro.com/</a></p>]]></description>
         <enclosure url="https://miro.com/" />
         <pubDate>2024-11-15 18:52:13 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219413507</guid>
      </item>
      <item>
         <title>SeeSaw</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219420254</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://web.seesaw.me/">https://web.seesaw.me/</a></p><p><strong>Description:</strong> SeeSaw is a digital portfolio platform that allows students to document their learning through various media. Its flexibility makes it particularly suitable for asynchronous learning.</p><p><strong>Support for PBL:</strong> SeeSaw enables students to showcase their project progress over time, reflect on their learning, and receive asynchronous feedback from teachers and peers. It supports differentiation by allowing various forms of expression (SeeSaw, 2021).</p><p><strong>Project Example:</strong> For an art project, students could use SeeSaw to document their creative process, upload drafts, and receive feedback asynchronously.</p><p><strong>ISTE Standard: 2. Digital Citizen</strong>: Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world.</p><p><br/></p><p>Reference(s)</p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Seesaw. (2021). Seesaw: The Learning Journal. <a rel="noopener noreferrer nofollow" href="https://web.seesaw.me/">https://web.seesaw.me/</a></p>]]></description>
         <enclosure url="https://web.seesaw.me/" />
         <pubDate>2024-11-15 18:58:28 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219420254</guid>
      </item>
      <item>
         <title>Parlay</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219424712</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://parlayideas.com">https://parlayideas.com</a></p><p><strong>Description:</strong> Parlay is an AI-powered instructional platform designed to facilitate meaningful, inclusive class discussions. It allows teachers to create threaded discussion boards where students can engage anonymously or openly, fostering critical thinking and collaboration (Parlay, n.d.). Its real-time features make it best suited for synchronous learning.</p><p><strong>Support for PBL:</strong> Parlay enhances project-based learning by providing a structured environment for discussions that encourages all students to participate, including those who may be reluctant to speak in traditional settings. The platform allows for differentiation through its ability to tailor prompts and feedback, and it promotes engagement by enabling students to interact with peers' ideas in real-time or asynchronously (Hsu et al., 2019).</p><p><strong>Learning Environment:</strong> Both synchronous and asynchronous. Parlay can be used for live discussions or as a chat room-style discussion board, accommodating various teaching styles and student needs (EdTech Emma, 2020).</p><p><strong>Project Example:</strong> In a literature unit, students could use Parlay to discuss themes from a novel. They could respond to prompts about character motivations or plot developments, allowing for deeper analysis and peer feedback.</p><p><strong>ISTE Standard 3. Knowledge Constructor:</strong> Students explore real-world issues and problems in discussions.</p><p><br/></p><p>References</p><p>EdTech Emma. (2020). Parlay - The best way to facilitate online class discussions. Retrieved from <a rel="noopener noreferrer nofollow" href="https://www.edtechemma.com/single-post/2020/04/12/parlay-the-best-way-to-facilitate-online-class-discussions%EF%BF%BC">https://www.edtechemma.com/single-post/2020/04/12/parlay-the-best-way-to-facilitate-online-class-discussions<br></a></p><p><br/></p><p>Hsu, Y. C., Ching, Y. H., &amp; Grabowski, B. L. (2019). Web 2.0 applications and practices for learning through collaboration. In J. M. Spector, M. D. Merrill, J. Elen, &amp; M. J. Bishop (Eds.), <em>Handbook of Research on Educational Communications and Technology</em> (pp. 747-758). Springer.</p><p><br/></p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Parlay. (n.d.). Parlay Ideas | AI Powered Class Discussions. Retrieved from <a rel="noopener noreferrer nofollow" href="https://parlayideas.com">https://parlayideas.com</a></p>]]></description>
         <enclosure url="https://parlayideas.com/" />
         <pubDate>2024-11-15 19:02:44 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219424712</guid>
      </item>
      <item>
         <title>Padlet </title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219432592</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://padlet.com/">https://padlet.com/</a></p><p><strong>Description:</strong> Padlet is a digital bulletin board that allows for collaborative content creation and sharing.</p><p><strong>Support for PBL:</strong> Padlet supports asynchronous collaboration by allowing students to post ideas, resources, and project components. It encourages creativity through various post formats and supports differentiation by allowing multiple forms of expression (Padlet, 2021).</p><p><strong>Project Example:</strong> For a geography project, students could create a collaborative Padlet board showcasing different aspects of a country's culture, economy, and geography.</p><p><strong>ISTE Standard: 3. Knowledge Constructor</strong>: Students critically curate a variety of resources using digital tools to construct knowledge.</p><p><br></p><p>Reference(s)</p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br></p><p>Padlet. (2021). Make beautiful boards, documents, and webpages that are easy to read and fun to contribute to. <a rel="noopener noreferrer nofollow" href="https://padlet.com/">https://padlet.com/</a></p>]]></description>
         <enclosure url="https://padlet.com/" />
         <pubDate>2024-11-15 19:09:51 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219432592</guid>
      </item>
      <item>
         <title>Google Classroom</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219441358</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://edu.google.com/products/classroom/">https://edu.google.com/products/classroom/</a></p><p><strong>Description:</strong> Google Classroom is a learning management system that integrates with Google's suite of productivity tools (Heggart &amp; Yoo, 2018). This tool is effective in both synchronous and asynchronous environments, making it ideal for hybrid learning models.</p><p><strong>Support for PBL:</strong> Google Classroom facilitates both synchronous and asynchronous collaboration through its integration with Google Docs, Slides, and Meet. It supports differentiation through personalized assignments and feedback (Google for Education, 2021).</p><p><strong>Project Example:</strong> In a literature project, students could use Google Classroom to collaborate on a shared document during live sessions and continue working asynchronously.</p><p><strong>ISTE Standard: 5. Computational Thinker:</strong> Students develop and employ strategies for understanding and solving problems in ways that builds upon the power of technological methods.</p><p><br/></p><p>Reference(s)</p><p>Google for Education. (2021). Google Classroom. <a rel="noopener noreferrer nofollow" href="https://edu.google.com/products/classroom/">https://edu.google.com/products/classroom/</a></p><p><br/></p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Heggart, K. R., &amp; Yoo, J. (2018). <em>Getting the most from Google Classroom: A pedagogical framework for tertiary educators</em>. Australian Journal of Teacher Education, 43(3), 140-153.</p>]]></description>
         <enclosure url="https://edu.google.com/products/classroom/" />
         <pubDate>2024-11-15 19:19:38 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219441358</guid>
      </item>
      <item>
         <title>Screencastify</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219445725</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://www.screencastify.com/">https://www.screencastify.com/</a></p><p><strong>Description:</strong> Screencastify is a screen recording and video editing tool that allows for easy creation and sharing of instructional videos. Its ability to create polished, re-playable content makes it ideal for asynchronous learning.</p><p><strong>Support for PBL:</strong> Screencastify enables both synchronous demonstrations and asynchronous tutorials. It supports differentiation by allowing students to create and share explanations in their own words (Screencastify, 2021).</p><p><strong>Project Example:</strong> For a coding project, students could use Screencastify to record their problem-solving process and share it with peers for feedback.</p><p><strong>ISTE Standard 6. Creative Communicator:</strong> Students create original works or responsibly repurpose or remix digital resources into new creations.<br></p><p><br/></p><p>Reference(s)</p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Screencastify. (2021). Record, Edit and Share Videos. <a rel="noopener noreferrer nofollow" href="https://www.screencastify.com/">https://www.screencastify.com/</a></p>]]></description>
         <enclosure url="https://www.screencastify.com/" />
         <pubDate>2024-11-15 19:24:40 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219445725</guid>
      </item>
      <item>
         <title>Canva</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219486944</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://www.canva.com/education/">https://www.canva.com/education/</a></p><p><strong>Description:</strong> Canva is a graphic design platform that offers a wide range of templates for various design needs. Its user-friendly interface makes it suitable for both synchronous design sessions and asynchronous work.</p><p><strong>Support for PBL:</strong> Canva supports both real-time collaboration and individual work. It encourages creativity and allows for differentiation through its diverse range of design options.</p><p><strong>Project Example:</strong> In a marketing project, students could use Canva to design promotional materials, collaborating in real-time or working asynchronously.</p><p><strong>ISTE Standard 6. Creative Communicator</strong>: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.</p><p><br/></p><p>Reference(s)</p><p>Canva. (2021). Canva for Education. <a rel="noopener noreferrer nofollow" href="https://www.canva.com/education/">https://www.canva.com/education/</a></p><p><br/></p><p>International Society for Technology in Education. (2021). ISTE Standards for Students. <a rel="noopener noreferrer nofollow" href="https://www.iste.org/standards/iste-standards-for-students">https://www.iste.org/standards/iste-standards-for-students</a></p><p><br/></p><p>Sari, P. A., &amp; Setiawan, A. (2020). <em>The development of internet-based economic learning media using Moodle approach</em>. International Journal of Emerging Technologies in Learning, 15(10), 197-211.<br></p>]]></description>
         <enclosure url="https://www.canva.com/education/" />
         <pubDate>2024-11-15 20:13:49 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219486944</guid>
      </item>
      <item>
         <title>Curipod</title>
         <author>ajohnson1037</author>
         <link>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219492147</link>
         <description><![CDATA[<p><strong>Link:</strong> <a rel="noopener noreferrer nofollow" href="https://www.curipod.com/">https://www.curipod.com/</a></p><p><strong>Description:</strong> Curipod is a collaborative learning platform that allows for the creation and sharing of interactive lessons and projects. Its focus on content curation makes it particularly effective for asynchronous research and learning.</p><p><strong>Support for PBL:</strong> Curipod supports both synchronous and asynchronous learning by allowing for real-time collaboration and self-paced exploration. It encourages student engagement through interactive elements (Curipod, 2021).</p><p><strong>Project Example:</strong> For a science project, students could use Curipod to create interactive presentations on ecosystems, incorporating multimedia elements and quizzes.</p><p><strong>ISTE Standard 6. Creative Communicator:</strong> Students can publish or present content tailored to their intended audiences using Curipod’s interactive presentation tools.</p><p><br/></p><p>Reference(s)</p><p>Curipod. (2021). Interactive Learning Platform. <a rel="noopener noreferrer nofollow" href="https://www.curipod.com/">https://www.curipod.com/</a>environments. </p>]]></description>
         <enclosure url="https://www.curipod.com/" />
         <pubDate>2024-11-15 20:20:18 UTC</pubDate>
         <guid>https://padlet.com/ajohnson1037/rj5ur915mf4hr8b2/wish/3219492147</guid>
      </item>
   </channel>
</rss>
