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      <title>1) Shoot Sequences - 5 x Key Takeaways //  2) Visual Story 30 Degree Rule - 1 x Key Takeaway // 3) Visual Story FG MG BG - 1 x Key Takeaway  // 4) Visual Hierarchy - 1 x Key Takeaway  by Aaron Tan</title>
      <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2018-10-25 13:28:07 UTC</pubDate>
      <lastBuildDate>2025-11-06 14:40:40 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Si Min</title>
         <author>simin1158</author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638131547</link>
         <description><![CDATA[<div><strong>1) Shoot Sequence</strong></div><ul><li>Sequencing helps to fuel the viewers' need for context and detail </li></ul><div><br></div><ul><li>Take a moment to plan your shots. Where can you stand or what are some shots you can make to take viewers from point a to b.</li></ul><div><br></div><ul><li>Use a series of wide, medium to close up shots to feed the viewers' need for detail. This helps visuals have more continuity.</li></ul><div><br></div><ul><li>Jump cuts confuse viewers when not used properly. One way of using jump cuts is to ensure that the person performing the action, leaves the screen. This prevents the break in continuity. </li></ul><div><br></div><ul><li>Avoid using pan, tilt and zoom. They disrupt the pacing of the video. By keeping it still, you allow the action to flow within the frame.</li></ul><div><br></div><div><strong>2) Visual Story 30 Degree Rule:<br></strong>If you dont follow the rule, it can create jump cuts and disrupts scenes. Because it's distracting. <br><br>3) Visual Story 3FG MG BG: By stripping away unnecessary details in </div>]]></description>
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         <pubDate>2020-06-24 01:15:48 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638131547</guid>
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         <title>Frankie</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638133765</link>
         <description><![CDATA[<div>1)  – Choose the most important actions to compress time. If not, your sequence will be boring and dragged out.<br><br>– Remember to get cutaway shots. This provides details, but it can also come in handy when cutting your edit isn't going so well and can prevent awkward jump-cuts.<br><br>– The Master Shot / Wide Shot helps set the scene and establish what's happening.<br><br>– Repeating actions your shooting a few times over and getting varying shot sizes will allow you to cut your edit in a more seamless flow.<br><br>– Shoot about 4 times as many tight shots as medium and white shots to give the audience the details they need. <br><br>2)  When filming a subject with two cameras at the same time, you need to set the camera at least 30 agrees apart or you'll be left with a jump cut.<br><br>3) It's important to utilise FG, MG and BG as it gives your scene depth. Viewers get the most information if you use all three.<br><br>4) In visual hierarchy, various design elements capture the viewer's attention. Similarly, in visual storytelling, using brighter colours, or zooming in on an object to make it look bigger, or using contrasting elements will capture the audience's attention.</div>]]></description>
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         <pubDate>2020-06-24 01:19:17 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638133765</guid>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638140140</link>
         <description><![CDATA[<div><strong>Han Yang</strong><br><br>1) Shooting sequences are important as it prevents the story from being long drawn and boring<br><br>2) Its important to apply the 30 degree rule to b rolls as well in order to prevent a "jump cut" effect on audiences<br><br>3) Using the FG, MG and BG through visual storytelling in scenes provide depth and helps the audience understand the context and establishment of the scene<br><br>4) Visual hierarchy is important to visually appeal to and help the reader make better sense of your content</div>]]></description>
         <pubDate>2020-06-24 01:28:59 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638140140</guid>
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      <item>
         <title>Zi En</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638145034</link>
         <description><![CDATA[<div>1) Shoot sequences <br>- Sequences should flow smoothly while making use of different shot sizes<br><br>- It is important to show cutaways to provide necessary context and information for the viewer <br><br>- Compress the shots and show only what is important and necessary for the viewer to understand what is going on<br><br>- There should a beginning, middle, and end just like a story but with visuals<br><br>- Wide shot to wide shot will cause jump cuts, plan ahead the visuals needed before shoot<br><br>2) 30 degree rule<br>- 30 degree rule is a small action but great way in preventing jump cuts <br><br>3) FG MG BG<br>Every good picture contains all 3, be it in movies or tv shows. Even in creating entertainment programme, it should contain all 3 to maintain a pleasing picture <br><br>4) Visual hierarchy <br>- Make use of different angles and shot sizes to change up the visual hierarchy. For example, by shooting from a different perspective can show the scale of the protagonist vs antagonist. Or, make use of this method to mislead the audience's perspective first before showing the actual scale of problem.</div>]]></description>
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         <pubDate>2020-06-24 01:36:44 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638145034</guid>
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      <item>
         <title>Hwee Hyang</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638145275</link>
         <description><![CDATA[<ul><li><strong>Sequences</strong><ul><li> Sequences are supposed to be succinct and be able to tell the story quickly</li><li>Remember to get a variety of shots!! Otherwise sequences would be boring to watch.</li><li>Some ways to avoid jump cuts: cutaway shots, getting the talent to leave the frame in every shot we take, and close ups. Remember to get establishing shots too for context </li><li>Always keep in mind what the audience needs to see to understand, they don't know everything like we do. </li><li>Avoid camera movements as they take time and can cause trouble for the editor later. Just let the acton happen</li></ul></li><li>VS 30 Deg Rule<ul><li>Key and Important for two cameras to remain 30 deg apart to prevent jump cuts, which distracts the reader and makes them aware of the camera </li></ul></li><li>Visual FG, MG, BG<ul><li>It provides the viewer with more context and detail if properly utilised and can help us reduce clutter, and help us scale reference to give the scene a more accurate and visual feel.</li></ul></li><li>Visual Hierarchy<ul><li> Similarly to what we have learnt in other modules, there is a hierarchy in visuals that will subconsciously tell viewers what is the most important information or idea that we want them to be seeing. Not only the is the order of elements important, there actually is a pattern that most people tend to use to scan information as well, so that should be kept in mind.</li></ul></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2020-06-24 01:36:58 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638145275</guid>
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      <item>
         <title>xi bin</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638146126</link>
         <description><![CDATA[<div>1) Sequencing can be used to condense a lot of information into a small time frame<br><br>Avoid using camera movements when shooting a sequence.<br><br>Shoot 4 times as many close up shoots as medium/wide shots<br><br>Preplan your shots and be able to improvise.<br><br>Hold the shot for 6-10 seconds so you don't miss out on any detail<br><br>2) Jump cuts bad so use 30 degree rule for seamless transition between angles. yes yes<br><br>3)FG MG BG is the basic template that can be used for storyboarding/videography.<br><br>4) Visual hierarchy can be used to draw the reader/viewer's attention towards important details</div>]]></description>
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         <pubDate>2020-06-24 01:38:20 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638146126</guid>
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      <item>
         <title>Aoife</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638152701</link>
         <description><![CDATA[<div><strong>Shoot sequences<br><br></strong>1. Subjects/people should leave screen/frame between shots to avoid jumpcuts<br><br>2. Sequencing helps to compress time and create pace in story<br><br>3. Shoot a variety of shots in different angles to provide a variety of perspective, keep viewer's interest by changing shots and shot angles<br><br>4. Overlap shots during shooting to allow for cuts in and out during edit<br><br>5. All sequences should have a beginning, middle and end<br><br><strong>30 Degree Rule <br><br></strong>When filming the same subject with two cameras, cameras must be 30 degrees apart to prevent jumpcuts that will distract viewer<br><br><strong>FG MG BG</strong><br><br>Composition gives a sense of scale by overlapping forms and shapes in a scene, providing a depth of scale<br><br><strong>Visual Hierarchy<br><br></strong>Z Hierarchal Pattern for pages without much text, F Hierarchal Pattern for pages with more text </div>]]></description>
         <enclosure url="" />
         <pubDate>2020-06-24 01:48:13 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638152701</guid>
      </item>
      <item>
         <title>Matiin</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638153947</link>
         <description><![CDATA[<div>Shoot Sequences:</div><ul><li>During scripting, we have to anticipate what may happen and plan our shot sizes and movements accordingly to have a rough outline of the sequences that we want to get.</li><li>During filming, we have to anticipate where the action will go and move accordingly to capture the necessary shots that we need for a sequence.</li><li>The use of pull focus can transition our character from one unrelated action to another</li><li>During filming, make sure to use a combination of wide, medium and tight shots so as to add variety to an otherwise static action</li><li>During editing, if we want to transition the same character from one location to another, make sure he/she exits the scene fully first</li></ul><div><br></div><div>30 Degree rule:</div><ul><li>We should apply it to avoid jump cuts during editing </li></ul><div><br></div><div>FG MG BG:</div><ul><li>We can apply this in our storyboards to visualise the scenes with more context and detail</li></ul><div><br></div><div>Visual Hierarchy:</div><ul><li>The use of whitespace - during filming, we can utilise whitespace by not having too much detail around the character so that it will lead the viewer’s eyes to the main action.</li></ul>]]></description>
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         <pubDate>2020-06-24 01:50:06 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638153947</guid>
      </item>
      <item>
         <title>Faith</title>
         <author>tanfaith18</author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638157019</link>
         <description><![CDATA[<div>1. Sequences <br>- sequences allow us to tell a story in a short amount of time by using a variety of wide, medium and close up shots<br>- to avoid jump cuts which can be distracting for our audiences<br>- prepare to gather different shots of b-rolls which will be able to enhance our story through the video<br>- using different techniques such as pull focus or pan and tilt to provide variety to the shots in the video as well as to smoothly transition from one shot to another<br>- making sure our protagonist gets out the frame before introducing him/her again in the next shot to avoid jump cuts<br><br>2. 30 degree rule<br>- the reason for the 30 degree rule is to make sure that we avoid awkward jump cuts<br><br>3. FG MG BG<br>- the size of the object establishes how big or where the object will be in the frame, hence while doing the storyboard it is important to place the object correctly to ensure accuracy while filming<br><br>4. visual hierarchy<br>- Rule of third is important in placing objects or subjects in a frame because when the rule of third is not observed, it might make the object or subject look awkward in the frame, e.g. if  the subject looking at the left is placed in the right of the rule of third, it illustrates better on how the subject might be looking far away</div>]]></description>
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         <pubDate>2020-06-24 01:54:24 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638157019</guid>
      </item>
      <item>
         <title>Zaki</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638157051</link>
         <description><![CDATA[<div>Shoot Sequences<br> 1) Before Shooting, you need to anticipate the shots that you want in order to plan the different shot sizes as well as order of shots in order to make the visuals engaging.<br><br>2) Make sure that you try to take a WS, MCU and CU for every shot so that you have choices later on. <br><br>3) Overshoot every shot just a bit so that you don't miss out anything that might come in handy later on.<br><br>4) It is acceptable to cut from close up to close up but not from Wide Shot to Wide shot.<br><br>5) Make sure a character exits the screen first before cutting so that you can bring that character back smoothly.<br><br>30 Degree Rule<br>- If you break this rule you are going to have really awkward cuts.<br><br>- You have to adjust the camera that is on 30 degrees so as not to make the "jump cut" noticable.<br><br>Visual Story FG MG BG<br>- How you form your foreground, middle ground and background for every shot provides structures for your shots.<br><br>Visual hierarchy <br><br><br></div>]]></description>
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         <pubDate>2020-06-24 01:54:26 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638157051</guid>
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      <item>
         <title>Sarah Chua</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638159199</link>
         <description><![CDATA[<div>Shoot sequences: (5 points on scripting, shooting and editing process)</div><div>-A good sequence should be succinct and give the audience what they need to know quickly.</div><div>-Providing context and details are very important, shots such as establishing shots and shots with telling details should have a point to the audience in giving information.</div><div>-The visual storytelling (scripting and shooting process) should be done in mind to provide the audience with shots that reinforce what is being talked about on screen.</div><div>-Transitions are important, and should not be abrupt as it would break the audience out from the storytelling </div><div>-It is important to plan. And if possible, take more shots than necessary to have as backup. </div><div><br><br></div><div>Visual Story 30 degree rule: (why apply this)</div><div>-The 30 degree rule is important when stitching the shots together as it will prevent jump cuts.</div><div><br></div><div>Visual story FM MG BG: (how can you apply this)</div><div>-We could apply this in our storyboarding process and to have in mind when shooting, this is important to give the audience information that is crucial to the story and provide a sense of worldbuilding with the composition. </div><div><br></div><div>Visual Hierarchy: (how visual hierarchy, which is associated with design &amp; user experience</div><div>design, can help you with your visual storytelling?) </div><div>-It can can with storytelling by giving the audience context to the information. By using techniques and patterns like the Z and F pattern to frame our scenes, we can also tell the audience what is the most important/least important thing to focus on.</div><div><br></div>]]></description>
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         <pubDate>2020-06-24 01:56:53 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638159199</guid>
      </item>
      <item>
         <title>Wesley </title>
         <author>wesleyfungi234</author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638163008</link>
         <description><![CDATA[<div>Shoot Sequences<br>1. Shoot many different and long shots but edit out unnecessary parts that don't move the story in the end<br><br>2. Stick to safer camera angles eg. LS MS, MCU, that would be easier to edit later<br><br>3. Choose the most valuable moments that cover the most actions to save time<br><br>4. Always take a large master shot as a safety backup and as an establishing shot<br><br>5. Always make sure continuity is the same, can use 2 cameras to film the same thing from different angles. <br><br>30 degree rule <br><br>cameras need to be 30 degrees apart so as not to distract the audience. <br><br><br>Visual story FM MG BG<br><br>We can apply this to have cleaner and more understandable storyboards. <br><br><br>Visual hierarchy <br>Aids the 'inform' part of our story. Makes it easier for the audience to digest large chunks of information about the story.<br><br><br><br></div>]]></description>
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         <pubDate>2020-06-24 02:01:31 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638163008</guid>
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      <item>
         <title>Valerie</title>
         <author>valerietjw</author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638165382</link>
         <description><![CDATA[<div>Sequencing consists of only peak moments of the activity. This helps to create a better video story, making it a better way to tell a story. </div><div><br></div><div>Much planning is required for sequencing, and the 3 different shots have different “rules”, e.g. long shot is a jump cut. </div><div><br></div><div>When not used properly, jump cuts might disorientate viewers. Ensure that </div><div><br></div><div><strong>30 degree rule</strong></div><div>Without observing this, it would cause a jump cut and viewers would focus more on the filming/ angles instead of the interview. Therefore to create a more seamless video, this rule is used. </div><div><br></div><div><strong>FG, MG, BG</strong></div><div>Have overlapping forms to create a sense of scale and provide structures for your scenes. </div><div><br></div><div><strong>Visual hierarchy</strong></div><div>To make sure that we are able to capture and retain the attention of viewers. </div>]]></description>
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         <pubDate>2020-06-24 02:05:05 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638165382</guid>
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      <item>
         <title>Xen</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638167348</link>
         <description><![CDATA[<div>1) Shoot sequences<br>- Succinct, give the audience what they need to know quickly.<br>- Provides context and details, establishes these things ang gives the audiences info<br><br>2) VS 30 deg<br>- Jump cuts can be visually jarring so use 30 deg angle changes for seamless transitions<br><br>3) VS FM MG BG<br>- We use this as the basic template for story boarding and videography<br><br>4) Visual Hierarchy<br>-  Making use of different angles and white space to draw viewers eyes to main points.</div>]]></description>
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         <pubDate>2020-06-24 02:07:52 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638167348</guid>
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      <item>
         <title>Jessica</title>
         <author>jessicalau</author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638738964</link>
         <description><![CDATA[<div><strong>Shoot sequences<br>- </strong>Use a mixture of medium, wide, and close up shots<br>- Film each shot for 6-10 seconds, just zooming in makes one look "amateur"<br>- Pre-plan the kind of shots you want to take, include second option shots incase the main one goes wrong<br>- Transitions should be smooth and not abrupt if not it can distract viewers and break story flow<br>- Take a wide master shot, always good to have too much than too little to give lee-way for editing<br><br><strong>30 Degree Rule<br></strong>To avoid jump cuts and distract viewers<br><br><strong>FG, MG, BG<br></strong>Provides better structure to the video story so story boarders can visualise the video better and how various scenes come together<br><br><strong>Visual hierarchy<br></strong>Point the viewers attention to intricate details and help them focus on aspects that are more important<br><br><br></div>]]></description>
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         <pubDate>2020-06-24 13:25:28 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638738964</guid>
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      <item>
         <title>Jazlyn</title>
         <author></author>
         <link>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638871163</link>
         <description><![CDATA[<div><strong> Shoot Sequences:</strong><br>-  A good sequence helps to compress the time needed to understand what's happening in the video.<br>     - easy for audience to understand<br>     - unlike jumpcut it creates a continuity of the sequence <br>     - can be achieved through a combination of medium, wide and close up shots<br>     - zooming into the action might look less professional compared to doing a nice proper sequence of different shot cuts.<br>     - gives the action a story instead of making it look long and boring (people get the idea of a simple action)<br>    - plan your shots and try to plan the different shots beforehand<br>    - follow actions by using camera panning<br>    - have an establishing shot for the audience to understand the story<br>   - close up gives your audience a clearer understanding of your persona<br><br><strong>30 degree rule:</strong><br>- helps to prevent jump cuts or making the audience confused about what's happening in the video<br><br>FG, MG, BG:<br>- allows you to understand the depth of the video and also better tell the audience of how the environment is like in the clip<br><br><strong>Visual Hierarchy:</strong><br>- it will be more successful in bringing attention to details for the audience<br>- allows them to focus on the important key points of the image/visual</div>]]></description>
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         <pubDate>2020-06-24 15:03:12 UTC</pubDate>
         <guid>https://padlet.com/aaron_tan10/r9fs1bol2zv9/wish/638871163</guid>
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