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      <title>Uncanny Valley - 2 by scott.russell@coleggwent.ac.uk</title>
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      <language>en-us</language>
      <pubDate>2018-09-21 09:55:45 UTC</pubDate>
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         <title>Uncanny Valley</title>
         <author>scott_russell1</author>
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         <description><![CDATA[<div> The uncanny valley is a hypothesized relationship between the degree of an object's resemblance to a human being and the emotional response to such an object. The concept of the uncanny valley suggests humanoid objects which appear almost, but not exactly, like real human beings elicit uncanny, or strangely familiar, feelings of eeriness and revulsion in observers. Valley denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness.</div>]]></description>
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         <pubDate>2018-09-21 09:55:45 UTC</pubDate>
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         <title>Motion Capture</title>
         <author>scott_russell1</author>
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         <description><![CDATA[<div>Motion capture is the process of recording the movement of objects or people. It is used in entertainment and medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. </div>]]></description>
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         <pubDate>2018-09-21 09:55:45 UTC</pubDate>
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         <title>CGI</title>
         <author>scott_russell1</author>
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         <description><![CDATA[<div>The common gateway interface (<strong>CGI</strong>) is a standard way for a Web server to pass a Web user's request to an application program and to receive data back to forward to the user. ... This method or convention for passing data back and forth between the server and the application.<br><br></div>]]></description>
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         <pubDate>2018-09-21 09:55:45 UTC</pubDate>
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         <title>Environmental Physics</title>
         <author>scott_russell1</author>
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         <description><![CDATA[<div>Game physics. Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more realistic to the observer.</div>]]></description>
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         <pubDate>2018-09-21 09:55:45 UTC</pubDate>
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         <title></title>
         <author>scott_russell1</author>
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         <pubDate>2018-09-21 09:55:45 UTC</pubDate>
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         <title>Behavioural Animation</title>
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         <description><![CDATA[<div><strong>Behavioural animation</strong> is a type of procedural <strong>animation</strong>, which is a type of computer <strong>animation</strong>. In <strong>behavioural animation</strong> an autonomous character determines its own actions, at least to a certain extent<figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:720,&quot;url&quot;:&quot;https://i.ytimg.com/vi/yq9VHSUPMxI/maxresdefault.jpg&quot;,&quot;width&quot;:1280}" data-trix-content-type="image"><img src="https://i.ytimg.com/vi/yq9VHSUPMxI/maxresdefault.jpg" width="1280" height="720"><figcaption class="attachment__caption"></figcaption></figure>this is an example of behavioural animation</div>]]></description>
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         <pubDate>2018-09-21 10:40:29 UTC</pubDate>
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