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      <title>Historia y Evolución de la Graficación por Computadora by ANDREE JARED CARDENAS FLORES</title>
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      <pubDate>2023-02-03 03:31:41 UTC</pubDate>
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         <title>1950 | Las primeras computadoras digitales</title>
         <author>a20490691</author>
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         <description><![CDATA[<div>La computadora digital como la Whirlwhin de la MIT fue una de las primeras en utilizar una pantalla capaz de representar gráficos.</div>]]></description>
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         <pubDate>2023-02-03 04:02:41 UTC</pubDate>
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         <title>1955 | Primer sistema grafico SAGE</title>
         <author>a20490691</author>
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         <description><![CDATA[<div>El sistema SAGE procesaba datos de radar y otras informaciones de localizaciones de objetos.</div>]]></description>
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         <pubDate>2023-02-03 04:05:20 UTC</pubDate>
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         <title>1959 | General Motors e IBM, crean un sistema de dibujo por computadora, la DAC-1</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2467088259</link>
         <description><![CDATA[<div>Permitía al usuario descubrir un automóvil en 3D con la capacidad de rotar y cambiar.</div>]]></description>
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         <pubDate>2023-02-03 04:09:45 UTC</pubDate>
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         <title>1960 | Ivan Suterland crea el programa llamada Scketpad</title>
         <author>a20490691</author>
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         <description><![CDATA[<div>Es considerado el fundador de la graficacion por computadora<br>Sketchpad permitia a uno dibujar formas simples en la pantalla del ordenador, salvarlos e incluso su posterior recuperarlos.</div>]]></description>
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         <pubDate>2023-02-03 18:56:29 UTC</pubDate>
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         <title>1972 | Nolan Kay Bushnell (Fundador de Atari)</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468001358</link>
         <description><![CDATA[<div>Pong. Primer juego grafico tipo arcade (maquinitas)</div>]]></description>
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         <pubDate>2023-02-03 19:06:25 UTC</pubDate>
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         <title>1973 | Westworld</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468005435</link>
         <description><![CDATA[<div>John Whitney Jr. y Gary Demos - "Westworld", primera pelicula con graficas por computadora.</div>]]></description>
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         <pubDate>2023-02-03 19:09:47 UTC</pubDate>
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         <title>1982 | Tron</title>
         <author>a20490691</author>
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         <description><![CDATA[<div>Steven Lisberger - "Tron", primera pelicula de Disney hecha con el uso extensivo de los graficos 3D.</div>]]></description>
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         <pubDate>2023-02-03 19:11:17 UTC</pubDate>
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         <title>1961 | El primer juego de video, llamado &quot;Spacewar&quot;</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468012447</link>
         <description><![CDATA[<div>Escrito para la DEC PDP-1, el Spaceware fue un exito inmediato.</div>]]></description>
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         <pubDate>2023-02-03 19:15:45 UTC</pubDate>
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         <title>1963 | E.E Zajac creo una pelicula llamada &quot;Simulation of a two-giro gravity attitude control system&quot;.</title>
         <author>a20490691</author>
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         <pubDate>2023-02-03 19:17:55 UTC</pubDate>
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         <title>1970 | Introduccion de la graficos por computadora en el mundo de la television</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468020426</link>
         <description><![CDATA[<div>Computer Image Corporation (CIC), desarrollo sistemas complejos como ANIMAC, SCANIMATE y CAESAR.</div>]]></description>
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         <pubDate>2023-02-03 19:22:17 UTC</pubDate>
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      <item>
         <title>1978 | La Universidad John-Hopkins publica la obra &quot;Matematicalelements for computer graphics&quot; de DavidF</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468027130</link>
         <description><![CDATA[<div>Sucedio desde ese momento una de las disciplinas importante tanto para el trazado de linea como en la representacion de objetos naturales.</div>]]></description>
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         <pubDate>2023-02-03 19:28:10 UTC</pubDate>
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      <item>
         <title>1980 | Tuerner Whitted publico un articulo, conocido hoy como raytracing.</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468028261</link>
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         <pubDate>2023-02-03 19:29:25 UTC</pubDate>
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         <title>1984 | Wavefron tech - Polhemus, primer software 3D</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468029673</link>
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         <pubDate>2023-02-03 19:30:54 UTC</pubDate>
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         <title>1985 | Pixar Animation Studios</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468032174</link>
         <description><![CDATA[<div>Primeros cortometrajes: 1985: "Luxo Jr.", 1989. "Tin toy".&nbsp;</div>]]></description>
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         <pubDate>2023-02-03 19:33:22 UTC</pubDate>
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      <item>
         <title>1990 | Renderman</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468040500</link>
         <description><![CDATA[<div>Hanrahan y Lawson - Renderman el software de Pixar </div>]]></description>
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         <pubDate>2023-02-03 19:41:05 UTC</pubDate>
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         <title>1991 | La bella y la bestia</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468042350</link>
         <description><![CDATA[<div>Disney y Pixar "La bella y la besta", CGI (imagen generada por computadora) fue utilizada con Renderman.</div>]]></description>
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         <pubDate>2023-02-03 19:43:04 UTC</pubDate>
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         <title>1992 | MSilicon Graphics</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468044216</link>
         <description><![CDATA[<div>Establece la especificacion de OpenGL.</div>]]></description>
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         <pubDate>2023-02-03 19:45:13 UTC</pubDate>
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         <title>1993 | Mosaic</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468046673</link>
         <description><![CDATA[<div>University of Illnois -- Mosaic, primer navegador web grafico<br><br></div>]]></description>
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         <pubDate>2023-02-03 19:47:47 UTC</pubDate>
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         <title>1993 | Jurassic Park</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468047679</link>
         <description><![CDATA[<div>Steven Spielberg - "Jurassic Park" Uso de la graficacion por computadora de forma exitosa</div>]]></description>
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         <pubDate>2023-02-03 19:48:51 UTC</pubDate>
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         <title>1995 | PlayStation </title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468056783</link>
         <description><![CDATA[<div>La PlayStation aparecio y mostro los primeros graficos 3D en la industria de la videojuegos.</div>]]></description>
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         <pubDate>2023-02-03 19:57:20 UTC</pubDate>
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         <title>1994 | Toy Story</title>
         <author>a20490691</author>
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         <description><![CDATA[<div>M. Buena Vista Pictures "Toy Story",  primera pelicula completamente generada por computadora.</div>]]></description>
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         <pubDate>2023-02-03 19:58:57 UTC</pubDate>
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         <title>2001 | Mac OS X</title>
         <author>a20490691</author>
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         <description><![CDATA[<div>Problablemente el mas importante de los sistemas operativos modernos en este apartado. Mac OS X supuso un cambio radical respecto a la evolucion que hasta entonces habian marcado los sistemas operativos de Apple</div>]]></description>
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         <pubDate>2023-02-03 20:00:47 UTC</pubDate>
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         <title>2003 | ID Software </title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468061236</link>
         <description><![CDATA[<div>ID Software: Crea el motor grafico para DOOM3.</div>]]></description>
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         <pubDate>2023-02-03 20:02:26 UTC</pubDate>
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         <title>1999 | La empresa Autodesk tiene 1,000,000 usuarios de AutoCAD LT  y 100,000 3D Studio</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468063713</link>
         <description><![CDATA[<div>Destacan la funcion de asociacion de funciones de las dimensiones en el dibujo, el editor grafico de atributos.</div>]]></description>
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         <pubDate>2023-02-03 20:05:26 UTC</pubDate>
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         <title>2000 | Nvidia</title>
         <author>a20490691</author>
         <link>https://padlet.com/a20490691/qlmlzwmq800enoo1/wish/2468066943</link>
         <description><![CDATA[<div>Aparece el acelerador grafico Nvidia. Desbloque un mayor framerate, mayores resoluciones y potencial gigantesco para la simulacion en 3D.</div>]]></description>
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         <pubDate>2023-02-03 20:08:01 UTC</pubDate>
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