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      <title>Kodu, Day 1, starter by maryferd</title>
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      <description></description>
      <language>en-us</language>
      <pubDate>2017-05-28 04:40:34 UTC</pubDate>
      <lastBuildDate>2017-05-28 05:40:11 UTC</lastBuildDate>
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      <item>
         <title>Maryam</title>
         <author>maryamferdosi10</author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113407</link>
         <description><![CDATA[<div>How to think like a game designer!<br><a href="https://www.gamedesigning.org/gaming/famous-video-game-designers/">https://www.gamedesigning.org/gaming/famous-video-game-designers/</a></div>]]></description>
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         <pubDate>2017-05-28 05:03:03 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113407</guid>
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         <title>Hitesh</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113608</link>
         <description><![CDATA[<div>Game mechanics are the objects and the elements ad what they are supposed to do.The game mechanics are for the rules and how everything behaves.<br>Game Dynamics is when what the players wants, goals and intention come in content of the game mechanics</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-05-28 05:13:14 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113608</guid>
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         <title>Shady</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113615</link>
         <description><![CDATA[<div>Game Mechanics:</div><div>&nbsp;</div><ul><li>Game Mechanics are methods invoked by creators, to interact with the game world.</li><li>Game mechanics are rule based systems / simulations that facilitate and encourage a user to explore and learn the properties of their possibility space through the&nbsp;commands of the designers. </li></ul><div>&nbsp;</div><div>&nbsp;</div><div>Game Design:</div><div>&nbsp;</div><ul><li>The game design is all about placing an influence on the creation/ construction of the game as well as the behavior of the character.</li></ul><div>&nbsp;</div><div><strong>How Different Game Designers think differently to influence their games:<br></strong><br></div><div><br><br></div>]]></description>
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         <pubDate>2017-05-28 05:13:32 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113615</guid>
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         <title>Barbara</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113619</link>
         <description><![CDATA[<div>the main principles of a game are: idea generation, level design, story, game world development and character.<br>What are game mechanics?</div><div>mechanics are the agents, objects, elements and their relationship in the game. They construct the rules and methods that are designed for interaction with the game state, thus providing a game play.<br>What are game dynamics?<br>Dynamics are the emergent behavior that arises from game play, when the mechanics are put into use.<br>Famous game designers:<br>Gabe Newell<br>John Carmack<br>Sid Meier</div>]]></description>
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         <pubDate>2017-05-28 05:13:49 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113619</guid>
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         <title>yuchan</title>
         <author>dia16252</author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113624</link>
         <description><![CDATA[<div>what famous game designers want to do? <br><br>1. make games realistic.<br>2. make a story.<br>3. how to start?<br>4. what is ending?</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-05-28 05:13:57 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113624</guid>
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         <title>Tomas</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113629</link>
         <description><![CDATA[<ul><li><a href="https://www.digitaltrends.com/gaming/how-to-make-a-video-game/">https://www.digitaltrends.com/gaming/how-to-make-a-video-game/</a></li><li>Know the type of game you want to make (i.e. a platformed, shooter, RPG).</li><li>Know the budget. There are both free and premium options ripe for the taking.</li><li>Know the length. Keep it short or attempt something on the sprawling side?</li><li>Know the basic plot. It doesn’t have to be elaborate, just have a general idea of the game’s goal.</li><li>Know your skill level. Start with something simple and build from there.</li></ul><div><br></div>]]></description>
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         <pubDate>2017-05-28 05:14:08 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113629</guid>
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      <item>
         <title>Archisha</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113633</link>
         <description><![CDATA[<div><strong><em>Game Mechanics:</em></strong><br><br>they are rules and methods designed for interaction with the game. All games use mechanics. <br><br><strong><em>Game Dynamics:</em></strong><br><br>They define the game as a rule based system. This controls what there is, how everything behaves and how the players can interact.<br><br><strong><em>Principles of Game Design:</em></strong><br><br>1. idea generation<br>2. story<br>3. character <br>4. user experience design <br>5. game world development <br>6. game mechanics<br>7. level design<br><br><strong><em>Famous Game Designers:</em></strong><br><br>Hideo Kojima&nbsp;<br>Sid Meier<br>Will Wright<br>Markus Persson<br>John Carmack<br>Roberta Williams<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-05-28 05:14:18 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113633</guid>
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      <item>
         <title>Tomas</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113675</link>
         <description><![CDATA[<div>Famous Game designers:<br>Hideo Kojima<br>Sid Meier<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-05-28 05:15:59 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113675</guid>
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      <item>
         <title>Zara</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113742</link>
         <description><![CDATA[<div><strong>Game mechanics</strong> constructs of rules or methods designed for interaction with the game state. thus providing gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. <br><br><strong>Game dynamics </strong>define the game as a rule-based-system, specifying what there is, how everything behaves, and how the player can interact with the game world.<br><br><strong>Game aesthetics:</strong> In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the consumption of games by breaking them down into three components.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-05-28 05:18:05 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113742</guid>
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      <item>
         <title>Gabriel</title>
         <author></author>
         <link>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113762</link>
         <description><![CDATA[<div>Game mechanics:<br>"Game mechanics are rule based systems/simulations that facilitate and encourage a user to explore and learn properties of their possibility space through the use of feedback mechanisms".<br><br>Feedback Loops: Feedback loops encourage learning.<br>1. Player does an action<br>2. The action causes an effecyt within the game.<br>3. Player receives feedback.<br>4. With new tools, the player does another action.<br><br>Linking game mechanics to create a system of systems:<br>"Interconnected networks of game mechanics make up the game as a whole". A game is a interlinked puzzle, solutions to one puzzle can be a clue to solve another one.<br><br>Milking: The transition from learning to tool use.<br>Milking is when a player continues to work a game mechanic long after they've reached the top, because the mechanics keep providing a value.</div>]]></description>
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         <pubDate>2017-05-28 05:19:11 UTC</pubDate>
         <guid>https://padlet.com/maryamferdosi10/q1jnk39aj9ys/wish/174113762</guid>
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