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      <title>GMPlanBrainStorming by Diamond Hughes-Sanchez</title>
      <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2022-09-30 00:42:56 UTC</pubDate>
      <lastBuildDate>2022-10-01 02:31:51 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <url></url>
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      <item>
         <title>Brain Storming</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320249451</link>
         <description><![CDATA[<div>Creating a game as a gift for my boyfriend.<br>he likes shooter games but I want this game to be romantic or at least cute</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-09-30 00:44:23 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320249451</guid>
      </item>
      <item>
         <title>Combination of colleting and stabbing</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320253638</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://cdn.imgbin.com/21/12/6/imgbin-undertale-chibi-drawing-art-character-baby-chibi-NTU71v9qxEENc0gcYL8eUhgJe.jpg" />
         <pubDate>2022-09-30 00:47:43 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320253638</guid>
      </item>
      <item>
         <title>Plot</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320259511</link>
         <description><![CDATA[<div>The goal is to collect all the hearts to present them to the end game crush. The enemies will be boring mob characters trying to kill the player. Setting could be in a school or maybe a play ground? make it cute and bloody homicidal kids are great.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-09-30 00:52:48 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320259511</guid>
      </item>
      <item>
         <title>Enemies</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320268502</link>
         <description><![CDATA[<div>For the mob character I could create maybe 2 or 3 different versions and connect them using an enemy parent. This way I don't have to repeat code. For their weapons it could be pencils, books or soda cans. I think soda cans would be good in a play ground setting. If I include a boss level it could be the school bully who's bigger than the other characters. Mods won't have much detail just the body and hair with a shadow cast on their face and the boss can look similar but bigger and with a stress mark on their head</div>]]></description>
         <enclosure url="http://i.imgur.com/zkiuDwU.png" />
         <pubDate>2022-09-30 01:00:11 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320268502</guid>
      </item>
      <item>
         <title>Player weapon</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320274451</link>
         <description><![CDATA[<div>could be a knife. I was thinking a weapon that shoots but that might be to sensitive a topic at the moment. Or maybe he can shoot projectile heat or beams of pink to signify the power of love, since this is somewhat romantic game. But I don't want it to loose it's gruesome aspect. If the beam becomes the weapon to could slice mobs in half to keep the gore. Then if I make a boss their could be cheat codes to upgrade to beam and kill the boss faster. </div>]]></description>
         <enclosure url="https://blog.swordsswords.com/wp-content/uploads/2020/06/1D5-SM9-200-2__29216.1587823189.jpg" />
         <pubDate>2022-09-30 01:05:29 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320274451</guid>
      </item>
      <item>
         <title>Player Weapon part 2</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320283441</link>
         <description><![CDATA[<div>If I go with the knife, which i like the idea of, I could make animations for the moves. This would take more time but could work. Each attack move would have to have at least to sprites to create an animation.&nbsp; Example:<br>A: stab<br>S: slash<br>right: move forward<br>left: move back<br>down: crouch<br>up: jump<br>A: the player themselves would have an idle position then I'd need to create the character moving the arm to 90 degree angle then another sprite of them holding their arm out to make it look like a stabbing.<br>S: would need first a sprite of the arm in the air with the knife then another with the arm coming down with air streak to create the motion of the stab.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-09-30 01:13:04 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320283441</guid>
      </item>
      <item>
         <title>enemy damage </title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320283938</link>
         <description><![CDATA[<div>when damaged they flash red and when the die that slowly disappear after being laid out on the ground</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-09-30 01:13:29 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2320283938</guid>
      </item>
      <item>
         <title>Opening screen</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321727862</link>
         <description><![CDATA[<div>The first room can be the title screen with the main character shushing the audience with a knife to his mouth. I could have the start room with the main screen character object shushing in the room and create an even or press enter keyboard event to move to the actual start room that explains the controls.<br>To make that animation make and idle character then another with knife to mouth and slow it down, so he's not moving to fast. I can make more if time permits it to make it more fluid.&nbsp;<br>REMEMBER THIS CHARACTER OBJECT WILL BE DIFERENT FROM THE ACTUAL PLAYER CHARACTER!!</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-10-01 01:39:49 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321727862</guid>
      </item>
      <item>
         <title>Explanation screen </title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321729461</link>
         <description><![CDATA[<div>Collect all the Hearts to give to you crush! Kill all who get in the way!<br>A: to stab<br>S: to slash<br>up: to jump<br>left/right: to move<br>down: to crouch<br>don't let these bullies hit you with trash or risk loosing hearts!<br>&gt;&gt; press enter to start&lt;&lt;</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-10-01 01:43:56 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321729461</guid>
      </item>
      <item>
         <title>Hearts!</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321731612</link>
         <description><![CDATA[<div>Player has to collect at least 5 hearts to give to their crush and kill all who get in their way.&nbsp; Each time player is hit by trash or enemies they loose a heart. if they get to their crush with less than 5 hearts game over screen plays. if 5 or more win screen.<br>As a bonus and rebound for players who loose too many hearts to the end of the level they can get more if they defeat the boss. If they defeat the boss player can gain 2 more hearts.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-10-01 01:49:36 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321731612</guid>
      </item>
      <item>
         <title>Lives </title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321732586</link>
         <description><![CDATA[<div>Player gets the standard 3 lives. Damage taken by mob characters will be 2 per heart? meaning every 2 hits player receives they loose a heart. If they die game over</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-10-01 01:52:17 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321732586</guid>
      </item>
      <item>
         <title>enemy controls</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321748397</link>
         <description><![CDATA[<div>when making the enemies create the 2 separete sprites 1 with an animation for death. the will all move forward in one direction towards the player. Reuse the code from previous scrolling game to make the them automatically throw trash. They will need a animation for trash throwing.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-10-01 02:28:00 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321748397</guid>
      </item>
      <item>
         <title>Boss</title>
         <author>diamondhughessanchez</author>
         <link>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321749498</link>
         <description><![CDATA[<div>He will be bigger with a stress mark on his head. Instead of throwing trash he will be shooting spit balls for at a fast rate in different directions. To do this I could have to origin set at the end of the straw so where every that is pointed is where it will shoot to create the random effect without making a sprite animation. damage wise the boss will need perhaps...20 hits </div>]]></description>
         <enclosure url="" />
         <pubDate>2022-10-01 02:30:56 UTC</pubDate>
         <guid>https://padlet.com/diamondhughessanchez/os686j2s9xugunlu/wish/2321749498</guid>
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