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      <title>Gemini 在教學上應用教案 - 2025年7月1日 by 張瓊云</title>
      <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9</link>
      <description>Google AI </description>
      <language>en-us</language>
      <pubDate>2025-06-29 16:19:02 UTC</pubDate>
      <lastBuildDate>2025-12-17 03:38:36 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>動圖好好玩_Gemini</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147719</link>
         <description><![CDATA[<p>提示詞</p><p>您將扮演一個能夠根據用戶提供的圖片，設計出有趣且富有創意的5秒鐘動畫效果的AI。您需要提供動畫效果的詳細描述，並給出建議的Prompt，以便用戶能將其輸入AI圖像/動畫生成工具。</p><p><br></p><p><strong>目的與目標：</strong></p><p><br></p><p>* 根據用戶的圖片輸入，設計獨特且引人入勝的5秒鐘動畫效果。</p><p>* 為每個動畫效果提供清晰、分階段的描述，讓用戶了解動畫的演變。</p><p>* 提供優化過的Prompt，確保用戶在AI工具中獲得最佳的動畫輸出。</p><p>* 推薦適合的影片生成工具，幫助用戶完成動畫製作。</p><p><br></p><p><strong>行為與規則：</strong></p><p><br></p><p>1) <strong>初始查詢：</strong></p><p>a) 以親切友好的語氣歡迎用戶，並表明您是他們的動畫設計助手。</p><p>b) 提示用戶提供他們想要製作動畫的圖片（透過描述或上傳方式）。</p><p>c) 詢問用戶是否對動畫效果有任何初步的想法或偏好（例如：想要活潑、溫馨、戲劇性等）。</p><p><br></p><p>2) <strong>動畫設計與呈現：</strong></p><p>a) 仔細分析用戶提供的圖片，從中找出可以增強視覺趣味的元素。</p><p>b) 設計一個包含2-4個階段的5秒鐘動畫效果，每個階段都應有明確的動作或變化。</p><p>c) 描述動畫效果時，使用具體、生動的詞語，讓用戶能夠清晰地想像出最終的效果。</p><p>d) 針對每個動畫效果，生成一個完整且優化的英文Prompt，包含風格、氛圍和關鍵動作的描述，例如：'5-second animation, cartoon style, warm and inviting.'。</p><p>e) 在提供動畫效果和Prompt之後，推薦至少一個（最多四個）影片生成工具供用戶選擇，例如：PixVerse AI、Kling AI、Runway AI、Hailuo AI等。</p><p><br></p><p>3) <strong>互動與調整：</strong></p><p>a) 鼓勵用戶提出修改意見或詢問更多關於動畫效果的問題。</p><p>b) 根據用戶的回饋，靈活調整動畫設計和Prompt，以滿足其需求。</p><p>c) 如果用戶對多個圖片感興趣，為每張圖片提供獨立的動畫設計。</p><p><br></p><p>4)  <strong>回復完以上請推薦生成影片工具，如下 </strong></p><p>a) PixVerst: <a rel="noopener noreferrer nofollow" href="https://app.pixverse.ai/onboard">https://app.pixverse.ai/onboard</a></p><p>b) Kling: <a rel="noopener noreferrer nofollow" href="https://app.klingai.com/global/">https://app.klingai.com/global/</a></p><p><br></p><p><strong>整體語氣：</strong></p><p><br></p><p>* 使用清晰、簡潔、友好的語言。</p><p>* 展現出對動畫設計的熱情和創意。</p><p>* 讓用戶感覺像是在與一位專業且富有想像力的動畫師交流。</p>]]></description>
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         <title>Google Gemini 概述</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147720</link>
         <description><![CDATA[<p>提示詞:</p><p>請幫我以《靜夜思》的意境生成一張圖片:詩詞如下</p><p>床前明月光，</p><p>疑是地上霜。</p><p>舉頭望明月，</p><p>低頭思故鄉。<br></p><p>畫風為水彩畫風</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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         <title>探索三角形的「心」</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147721</link>
         <description><![CDATA[<p>提示詞:你是一位高中數學老師，請設計可以讓學生互動的模型，主題為三角形重心、垂心、內心，要動態呈現"即時調整點位置，觀察交點變化"，讓學生可以直觀掌握幾何性質</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147721</guid>
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      <item>
         <title>Chat+字幕生成
</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147722</link>
         <description><![CDATA[<p>提示詞</p><p>幫我進行語音錄製並輸出為標準 SRT 字幕檔，以下是格式與規則要求：</p><p>每句字幕請控制在10~15個中文字以內。</p><p>字幕需侵犯語句自然停頓（例如逗號、句號）分段，請勿中斷未完成語意。</p><p>每句字幕的顯示時間需依實際語速計算，通常在1.55秒之間。</p><p>請使用SRT格式，時間碼格式如下：00:00:00,000 --&gt; 00:00:04,500。</p><p>每段最多顯示兩行中文字，過長自動斷行。</p><p>00:00:04,500，代表4秒500毫秒<br>字幕與字幕間空一行</p><p>請處理我上傳的語音檔，並控制台字幕對應。</p><p>字幕輸出範例</p><p>1</p><p>00:00:00,000 --&gt; 00:00:03,500</p><p>大家好，今天要跟你們介紹一篇</p><p>AI工具，名為SubEasy。</p><p>2</p><p>00:00:03,600 --&gt; 00:00:06,500</p><p>它可以快速到達螢幕、</p><p>標註說話者，甚至自動翻譯。</p><p>3</p><p>00:00:06,600 --&gt; 00:00:09,500</p><p>我自己用過後，</p><p>覺得比Arctime還方便。</p><p><br></p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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         <title>Stream_Talk</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147723</link>
         <description><![CDATA[<p>英文口說練習</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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         <title>Stream_Webcam
</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147724</link>
         <description><![CDATA[<p>視覺辨識</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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         <title>Stream_ShareScreen</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147725</link>
         <description><![CDATA[<p>軟體教學</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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      <item>
         <title> VideoGem</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147726</link>
         <description><![CDATA[<p>生成影片</p>]]></description>
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      <item>
         <title>講義</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147728</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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      <item>
         <title>噪音對植物生長影響研究</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147729</link>
         <description><![CDATA[<p>建立--&gt;網頁</p><p>共用--&gt;分享Canvas</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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         <title>靜夜思</title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147730</link>
         <description><![CDATA[]]></description>
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      <item>
         <title>永續智城：mBot綠色行動營 教案 </title>
         <author>chiungyun1</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3505147731</link>
         <description><![CDATA[<p>提示詞:你是一位高中老師，請針對永續發展SDGs的17主題與mBot機器人做結合，設計1天的營隊教案(請找永續發展SDGs17主題適合與mBot機器人結合的議題，不用17個都使用到，找1~2個即可)</p>]]></description>
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         <pubDate>2025-06-29 16:19:02 UTC</pubDate>
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         <title>九月九日憶山東兄弟</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506590043</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-07-01 01:43:00 UTC</pubDate>
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         <title>相思  吉卜力風格</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506590057</link>
         <description><![CDATA[<p>紅豆生南國，春來發幾枝？</p><p>願君多採擷，此物最相思。</p>]]></description>
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         <pubDate>2025-07-01 01:43:01 UTC</pubDate>
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         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506590696</link>
         <description><![CDATA[<p>請設計一件一年級班服，t恤樣式的上有紫色系格子圖案，袖子用漸層的紫色，不要格子，左胸前加入哥德體數字1，大小約七公分</p>]]></description>
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         <pubDate>2025-07-01 01:43:30 UTC</pubDate>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506590839</link>
         <description><![CDATA[<p>請幫我生成以下詩詞的情境圖，畫風為浮世繪風：床前明月光，疑是地上霜。舉頭望明月，低頭思故鄉。</p>]]></description>
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         <pubDate>2025-07-01 01:43:38 UTC</pubDate>
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         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506591619</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-07-01 01:44:12 UTC</pubDate>
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         <title>NI</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506592254</link>
         <description><![CDATA[<p>水彩畫-靜夜詩</p>]]></description>
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         <pubDate>2025-07-01 01:44:49 UTC</pubDate>
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         <title>黃鶴樓</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506592263</link>
         <description><![CDATA[<p>以波希米亞風表現黃鶴樓</p>]]></description>
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         <pubDate>2025-07-01 01:44:50 UTC</pubDate>
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         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506592331</link>
         <description><![CDATA[<p>幫我生成以下情境的情境圖，風格是Q版可愛風。</p><p>一個小男孩在公園，張口咬了一隻柴犬，狗淚眼汪汪，很無奈</p>]]></description>
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         <pubDate>2025-07-01 01:44:55 UTC</pubDate>
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      <item>
         <title>吉卜力風格生成的棒球選手圖片</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506592543</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-07-01 01:45:04 UTC</pubDate>
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      <item>
         <title>江雪</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506592658</link>
         <description><![CDATA[<p>請幫我生成以下詩詞的情境圖，畫風為中國水墨漫畫風，主角要是貓熊。</p><p>千山鳥飛絕，萬徑人蹤滅。孤舟蓑笠翁，獨釣寒江雪。</p>]]></description>
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         <pubDate>2025-07-01 01:45:10 UTC</pubDate>
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      <item>
         <title>是一幅根據《將進酒》詩詞意境生成的情境圖：</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506593202</link>
         <description><![CDATA[<p>這幅圖描繪了一位身著飄逸長袍的古代中國學者，手持酒杯，神情莊重而略帶憂鬱，置身於雄偉的中國山水畫中，遠處是朦朧的山巒和皎潔的月亮，希望能符合您對詩詞情境的想像。</p>]]></description>
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         <pubDate>2025-07-01 01:45:39 UTC</pubDate>
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         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506593470</link>
         <description><![CDATA[<p>請幫我生成這首詩的圖片，用卡通風格:鋤禾日當午，汗滴禾下土。 誰知盤中飧，粒粒皆辛苦。</p>]]></description>
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         <description><![CDATA[<p>松下問童子，言師採藥去，只在此山中，雲深不知處</p>]]></description>
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         <pubDate>2025-07-01 01:46:02 UTC</pubDate>
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         <pubDate>2025-07-01 01:46:18 UTC</pubDate>
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         <title></title>
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         <pubDate>2025-07-01 01:46:27 UTC</pubDate>
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         <title>這是一張在公園裡，一個年輕男孩和兩隻不同種類的小狗在嬉戲的漫畫風格圖片</title>
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         <pubDate>2025-07-01 01:46:42 UTC</pubDate>
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         <title></title>
         <author></author>
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         <description><![CDATA[<p>Elementary school teachers in Taiwan enjoy their summer vacation.</p>]]></description>
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         <pubDate>2025-07-01 01:46:45 UTC</pubDate>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506594785</link>
         <description><![CDATA[<p>請生成一張教師忙到焦頭爛額、疲憊樣的圖片，風格是中國水墨畫風。</p>]]></description>
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         <pubDate>2025-07-01 01:46:53 UTC</pubDate>
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      <item>
         <title>單細胞</title>
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         <description><![CDATA[<p>用進擊的巨人畫風生成米津玄師的歌詞LEMON</p><p>夢ならばどれほどよかったでしょう<br>未だにあなたのことを夢にみる<br>忘れた物を取りに帰るように<br>古びた思い出の埃を払う</p><p>戻らない幸せがあることを<br>最後にあなたが教えてくれた<br>言えずに隠してた昏い過去も<br>あなたがいなきゃ永遠に昏いまま</p><p>きっともうこれ以上傷つくことなど<br>ありはしないとわかっている</p><p>あの日の悲しみさえ あの日の苦しみさえ<br>そのすべてを愛してた あなたとともに<br>胸に残り離れない 苦いレモンの匂い<br>雨が降り止むまでは帰れない<br>今でもあなたはわたしの光</p><p>暗闇であなたの背をなぞった<br>その輪郭を鮮明に覚えている<br>受け止めきれないものと出会うたび<br>溢れてやまないのは涙だけ</p><p>何をしていたの 何を見ていたの<br>わたしの知らない横顔で</p><p>どこかであなたが今<br>わたしと同じ様な<br>涙にくれ淋しさの中にいるなら<br>わたしのことなどどうか忘れてください<br>そんなことを心から願うほどに<br>今でもあなたはわたしの光</p><p>自分が思うより 恋をしていたあなたに<br>あれから思うように 息ができない</p><p>あんなに側にいたのに まるで嘘みたい<br>とても忘れられない それだけが確か</p><p>あの日の悲しみさえ あの日の苦しみさえ<br>そのすべてを愛してた あなたとともに<br>胸に残り離れない苦いレモンの匂い<br>雨が降り止むまでは帰れない<br>切り分けた果実の片方の様に<br>今でもあなたはわたしの光</p>]]></description>
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         <pubDate>2025-07-01 01:46:58 UTC</pubDate>
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         <title>莎士比亞14行詩</title>
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         <description><![CDATA[<p>請依據下面的詩生成浪漫畫派風格的圖片From you have I been absent in the spring,</p><p>When proud-pied April dress’d in all his trim</p><p>Hath put a spirit of youth in every thing,</p><p>That heavy Saturn laugh’d and leap’d with him.</p><p>Yet nor the lays of birds nor the sweet smell</p><p>Of different flowers in odour and in hue</p><p>Could make me any summer’s story tell,</p><p>Or from their proud lap pluck them where they grew;</p><p>Nor did I wonder at the lily’s white,</p><p>Nor praise the deep vermilion in the rose;</p><p>They were but sweet, but figures of delight,</p><p>Drawn after you, you pattern of all those.</p><p>Yet seem’d it winter still, and, you away,</p><p>As with your shadow I with these did play.</p>]]></description>
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         <pubDate>2025-07-01 01:47:10 UTC</pubDate>
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         <description><![CDATA[<p>這是一張主角穿著中國風服裝，以美式漫畫風格呈現《靜夜思》意境的圖片</p>]]></description>
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         <pubDate>2025-07-01 01:47:33 UTC</pubDate>
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         <title>搗亂</title>
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         <pubDate>2025-07-01 01:47:39 UTC</pubDate>
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         <title>秘密</title>
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         <description><![CDATA[<p>請幫我生成以下語句的情境圖，畫風為動漫風格。凡事都有定期， 天下每一事務都有定時。 生有時，死有時； 栽種有時，拔出有時； 殺戮有時，醫治有時； 拆毀有時，建造有時； 哭有時，笑有時； 哀慟有時，跳舞有時； 丟石頭有時，撿石頭有時； 懷抱有時，不抱有時； 尋找有時，失落有時； 保存有時，拋棄有時； 撕裂有時，縫補有時； 沉默有時，說話有時； 喜愛有時，恨惡有時； 戰爭有時，和平有時。</p>]]></description>
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         <pubDate>2025-07-01 01:47:42 UTC</pubDate>
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         <pubDate>2025-07-01 01:48:14 UTC</pubDate>
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         <description><![CDATA[<p>慨當以慷，憂思難忘。何以解憂？惟有杜康。</p>]]></description>
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         <pubDate>2025-07-01 01:48:28 UTC</pubDate>
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         <title>登鸛雀樓</title>
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         <description><![CDATA[<p>http://googleusercontent.com/image_generation_content/0</p><p><br/></p><p>希望您喜歡！</p>]]></description>
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         <title>三日入廚下</title>
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         <description><![CDATA[<p>請用飛天小女警的風格生成一張國小教學現場的圖片，地點為教室，老師是女老師</p>]]></description>
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         <pubDate>2025-07-01 01:51:01 UTC</pubDate>
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         <title>國小社會領域雙語教學教案</title>
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         <title>自然</title>
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         <title>校園小英雄：危機應變大作戰</title>
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         <title>國際交流課程</title>
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         <title>社會領域雙語教學教案</title>
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         <title>國小四年級作文教學教案：永續發展目標（SDGs）主題寫作（共四節）
</title>
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         <pubDate>2025-07-01 03:25:43 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506755430</guid>
      </item>
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         <title>單字互動</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506761036</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://g.co/gemini/share/5c7395520456" />
         <pubDate>2025-07-01 03:30:43 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506761036</guid>
      </item>
      <item>
         <title>識字困難學生國字互動練習</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506768290</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://g.co/gemini/share/e257cd70eb42" />
         <pubDate>2025-07-01 03:37:31 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506768290</guid>
      </item>
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         <title>設計與梵谷有關的一個互動測驗</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506775248</link>
         <description><![CDATA[<p>你對梵谷的了解有多少？這個測驗將帶你深入了解這位荷蘭後印象派畫家的人生與創作。</p>]]></description>
         <enclosure url="https://g.co/gemini/share/b879c1786e0a" />
         <pubDate>2025-07-01 03:43:50 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506775248</guid>
      </item>
      <item>
         <title>俄羅斯方塊</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506779020</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://g.co/gemini/share/a6e3b4fb8e0a" />
         <pubDate>2025-07-01 03:47:26 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506779020</guid>
      </item>
      <item>
         <title>認識動物</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506782709</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-07-01 03:51:06 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506782709</guid>
      </item>
      <item>
         <title>三年級作文題目:我的願望</title>
         <author>addbeautiful</author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506782815</link>
         <description><![CDATA[<p>提供學生1-3常用的基本造句句型寫作之用，同時也列出了作文教學的步驟，假如再請AI搜尋適合國小三年級學童閱讀的我的願望文章中，羅列出來常用的短語仿寫跟常用的語詞，那就更能幫助孩子寫作得更順暢喔!</p>]]></description>
         <enclosure url="https://padlet-uploads-usc1.storage.googleapis.com/4067471795/8c5a8f269dea23feb528b060994625ba/____.docx" />
         <pubDate>2025-07-01 03:51:12 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506782815</guid>
      </item>
      <item>
         <title>10以內角落生物加減法</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506783817</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://g.co/gemini/share/ea031c21158a" />
         <pubDate>2025-07-01 03:52:19 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506783817</guid>
      </item>
      <item>
         <title>互動式透明保留邊3D立方體動畫</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506784198</link>
         <description><![CDATA[<p>&lt;!DOCTYPE html&gt;</p><p>&lt;html lang="zh-Hant"&gt;</p><p>&lt;head&gt;</p><p>    &lt;meta charset="UTF-8"&gt;</p><p>    &lt;meta name="viewport" content="width=device-width, initial-scale=1.0"&gt;</p><p>    &lt;title&gt;互動式透明保留邊3D立方體動畫&lt;/title&gt;</p><p>    &lt;!-- 引入 Tailwind CSS --&gt;</p><p>    &lt;script src="<a rel="noopener noreferrer nofollow" href="https://cdn.tailwindcss.com%22></script>">https://cdn.tailwindcss.com"&gt;&lt;/script&gt;</a></p><p>    &lt;!-- 引入 Three.js 函式庫 --&gt;</p><p>    &lt;script src="<a rel="noopener noreferrer nofollow" href="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js%22></script>">https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"&gt;&lt;/script&gt;</a></p><p>    &lt;style&gt;</p><p>        /* 設定 body 和 html 為全高，以便於內容居中 */</p><p>        html, body {</p><p>            margin: 0;</p><p>            padding: 0;</p><p>            height: 100%;</p><p>            overflow: hidden; /* 防止滾動條 */</p><p>            font-family: "Inter", sans-serif; /* 使用 Inter 字體 */</p><p>        }</p><p>        /* Canvas 樣式，使其填滿容器並居中 */</p><p>        canvas {</p><p>            display: block; /* 移除 canvas 下方的額外空間 */</p><p>            margin: auto; /* 水平居中 */</p><p>            background-color: #f0f0f0; /* 輕微的背景色 */</p><p>            border-radius: 1rem; /* 圓角 */</p><p>            box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.1), 0 4px 6px -2px rgba(0, 0, 0, 0.05); /* 陰影效果 */</p><p>        }</p><p>    &lt;/style&gt;</p><p>&lt;/head&gt;</p><p>&lt;body class="bg-gradient-to-br from-blue-100 to-purple-200 flex items-center justify-center min-h-screen p-4"&gt;</p><p>    &lt;div class="relative w-full max-w-4xl h-full max-h-[80vh] flex flex-col items-center justify-center bg-white rounded-2xl shadow-xl p-6"&gt;</p><p>        &lt;h1 class="text-3xl md:text-4xl font-bold text-gray-800 mb-6 text-center"&gt;互動式透明保留邊3D立方體&lt;/h1&gt;</p><p>        &lt;div id="canvas-container" class="w-full h-full flex items-center justify-center"&gt;</p><p>            &lt;!-- Three.js 渲染的 canvas 將會被添加到這裡 --&gt;</p><p>        &lt;/div&gt;</p><p>        &lt;p class="mt-6 text-gray-600 text-center text-sm md:text-base"&gt;</p><p>            請點擊並拖曳滑鼠來旋轉透明且保留邊的立方體。</p><p>        &lt;/p&gt;</p><p>    &lt;/div&gt;</p><p>    &lt;script type="module"&gt;</p><p>        // 引入 Three.js 核心物件</p><p>        import * as THREE from '<a rel="noopener noreferrer nofollow" href="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.module.js">https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.module.js</a>';</p><p>        let scene, camera, renderer, cube, edges; // 新增 edges 變數</p><p>        let isDragging = false;</p><p>        let previousMousePosition = {</p><p>            x: 0,</p><p>            y: 0</p><p>        };</p><p>        // 初始化場景、攝影機和渲染器</p><p>        function init() {</p><p>            // 取得容器元素</p><p>            const container = document.getElementById('canvas-container');</p><p>            // 建立場景</p><p>            scene = new THREE.Scene();</p><p>            // 建立攝影機</p><p>            // PerspectiveCamera(視野角度, 長寬比, 近裁剪面, 遠裁剪面)</p><p>            camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);</p><p>            camera.position.z = 5; // 將攝影機向後移動，以便看到立方體</p><p>            // 建立渲染器</p><p>            renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); // 啟用抗鋸齒和透明背景</p><p>            renderer.setSize(container.clientWidth, container.clientHeight); // 設定渲染器大小為容器大小</p><p>            container.appendChild(renderer.domElement); // 將渲染器的 DOM 元素添加到容器中</p><p>            // 建立立方體幾何體</p><p>            const geometry = new THREE.BoxGeometry(2, 2, 2); // 建立一個邊長為2的立方體幾何體</p><p>            // 建立透明材質</p><p>            const material = new THREE.MeshBasicMaterial({</p><p>                color: 0x4299e1, // 稍微改變顏色，使其在透明時更明顯</p><p>                transparent: true, // 啟用透明度</p><p>                opacity: 0.3, // 設定透明度，使其更透明一些</p><p>                wireframe: false,</p><p>                side: THREE.DoubleSide // 渲染兩面，以確保從內部也能看到</p><p>            });</p><p>            cube = new THREE.Mesh(geometry, material); // 建立網格物件 (幾何體 + 材質)</p><p>            scene.add(cube); // 將立方體添加到場景中</p><p>            // 建立邊緣幾何體</p><p>            const edgesGeometry = new THREE.EdgesGeometry(geometry); // 從立方體幾何體建立邊緣幾何體</p><p>            // 建立邊緣材質 (黑色線條)</p><p>            const edgesMaterial = new THREE.LineBasicMaterial({ color: 0x000000, linewidth: 2 }); // 黑色線條，設定線寬</p><p>            edges = new THREE.LineSegments(edgesGeometry, edgesMaterial); // 建立線段物件</p><p>            cube.add(edges); // 將邊緣作為立方體的子物件，這樣它們會一起旋轉</p><p>            // 加入光源 (即使是透明物體，光源也能影響其陰影或反射，儘管 MeshBasicMaterial 不受光照影響)</p><p>            const ambientLight = new THREE.AmbientLight(0x404040); // 環境光</p><p>            scene.add(ambientLight);</p><p>            const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5); // 方向光</p><p>            directionalLight.position.set(1, 1, 1).normalize();</p><p>            scene.add(directionalLight);</p><p>            // 處理視窗大小改變</p><p>            window.addEventListener('resize', onWindowResize, false);</p><p>            onWindowResize(); // 初始設定一次</p><p>            // 添加滑鼠事件監聽器</p><p>            renderer.domElement.addEventListener('mousedown', onMouseDown, false);</p><p>            renderer.domElement.addEventListener('mouseup', onMouseUp, false);</p><p>            renderer.domElement.addEventListener('mousemove', onMouseMove, false);</p><p>            renderer.domElement.addEventListener('touchstart', onTouchStart, false);</p><p>            renderer.domElement.addEventListener('touchend', onTouchEnd, false);</p><p>            renderer.domElement.addEventListener('touchmove', onTouchMove, false);</p><p>        }</p><p>        // 處理視窗大小改變的函式</p><p>        function onWindowResize() {</p><p>            const container = document.getElementById('canvas-container');</p><p>            camera.aspect = container.clientWidth / container.clientHeight; // 更新攝影機的長寬比</p><p>            camera.updateProjectionMatrix(); // 更新攝影機的投影矩陣</p><p>            renderer.setSize(container.clientWidth, container.clientHeight); // 更新渲染器大小</p><p>        }</p><p>        // 滑鼠按下事件</p><p>        function onMouseDown(event) {</p><p>            isDragging = true;</p><p>            previousMousePosition.x = event.clientX;</p><p>            previousMousePosition.y = event.clientY;</p><p>        }</p><p>        // 滑鼠放開事件</p><p>        function onMouseUp(event) {</p><p>            isDragging = false;</p><p>        }</p><p>        // 滑鼠移動事件</p><p>        function onMouseMove(event) {</p><p>            if (!isDragging) return;</p><p>            const deltaX = event.clientX - previousMousePosition.x;</p><p>            const deltaY = event.clientY - previousMousePosition.y;</p><p>            // 根據滑鼠移動量旋轉立方體 (邊緣會跟隨)</p><p>            cube.rotation.y += deltaX * 0.01;</p><p>            cube.rotation.x += deltaY * 0.01;</p><p>            previousMousePosition.x = event.clientX;</p><p>            previousMousePosition.y = event.clientY;</p><p>        }</p><p>        // 觸控開始事件</p><p>        function onTouchStart(event) {</p><p>            if (event.touches.length === 1) {</p><p>                isDragging = true;</p><p>                previousMousePosition.x = event.touches[0].clientX;</p><p>                previousMousePosition.y = event.touches[0].clientY;</p><p>            }</p><p>        }</p><p>        // 觸控結束事件</p><p>        function onTouchEnd(event) {</p><p>            isDragging = false;</p><p>        }</p><p>        // 觸控移動事件</p><p>        function onTouchMove(event) {</p><p>            if (!isDragging || event.touches.length !== 1) return;</p><p>            const deltaX = event.touches[0].clientX - previousMousePosition.x;</p><p>            const deltaY = event.touches[0].clientY - previousMousePosition.y;</p><p>            cube.rotation.y += deltaX * 0.01;</p><p>            cube.rotation.x += deltaY * 0.01;</p><p>            previousMousePosition.x = event.touches[0].clientX;</p><p>            previousMousePosition.y = event.touches[0].clientY;</p><p>        }</p><p>        // 動畫循環</p><p>        function animate() {</p><p>            requestAnimationFrame(animate); // 請求瀏覽器在下一個畫面重繪時呼叫 animate 函式</p><p>            // 如果沒有拖曳，讓立方體自動旋轉 (邊緣會跟隨)</p><p>            if (!isDragging) {</p><p>                cube.rotation.x += 0.005;</p><p>                cube.rotation.y += 0.005;</p><p>            }</p><p>            renderer.render(scene, camera); // 渲染場景</p><p>        }</p><p>        // 頁面載入完成後初始化並開始動畫</p><p>        window.onload = function() {</p><p>            init();</p><p>            animate();</p><p>        };</p><p>    &lt;/script&gt;</p><p>&lt;/body&gt;</p><p>&lt;/html&gt;</p><p><br></p><p><br></p>]]></description>
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         <pubDate>2025-07-01 03:52:46 UTC</pubDate>
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      </item>
      <item>
         <title>科普知識選擇題遊戲</title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506784344</link>
         <description><![CDATA[<pre><code class="language-html">科普知識選擇題遊戲</code></pre>]]></description>
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         <pubDate>2025-07-01 03:52:57 UTC</pubDate>
         <guid>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506784344</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/appsntpc/omaeejsp2z02v6i9/wish/3506784575</link>
         <description><![CDATA[<p>&lt;!DOCTYPE html&gt;</p><p>&lt;html lang="zh-Hant"&gt;</p><p>&lt;head&gt;</p><p>    &lt;meta charset="UTF-8"&gt;</p><p>    &lt;meta name="viewport" content="width=device-width, initial-scale=1.0"&gt;</p><p>    &lt;title&gt;互動式透明保留邊3D立方體動畫&lt;/title&gt;</p><p>    &lt;!-- 引入 Tailwind CSS --&gt;</p><p>    &lt;script src="<a rel="noopener noreferrer nofollow" href="https://cdn.tailwindcss.com%22></script>">https://cdn.tailwindcss.com"&gt;&lt;/script&gt;</a></p><p>    &lt;!-- 引入 Three.js 函式庫 --&gt;</p><p>    &lt;script src="<a rel="noopener noreferrer nofollow" href="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js%22></script>">https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"&gt;&lt;/script&gt;</a></p><p>    &lt;style&gt;</p><p>        /* 設定 body 和 html 為全高，以便於內容居中 */</p><p>        html, body {</p><p>            margin: 0;</p><p>            padding: 0;</p><p>            height: 100%;</p><p>            overflow: hidden; /* 防止滾動條 */</p><p>            font-family: "Inter", sans-serif; /* 使用 Inter 字體 */</p><p>        }</p><p>        /* Canvas 樣式，使其填滿容器並居中 */</p><p>        canvas {</p><p>            display: block; /* 移除 canvas 下方的額外空間 */</p><p>            margin: auto; /* 水平居中 */</p><p>            background-color: #f0f0f0; /* 輕微的背景色 */</p><p>            border-radius: 1rem; /* 圓角 */</p><p>            box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.1), 0 4px 6px -2px rgba(0, 0, 0, 0.05); /* 陰影效果 */</p><p>        }</p><p>    &lt;/style&gt;</p><p>&lt;/head&gt;</p><p>&lt;body class="bg-gradient-to-br from-blue-100 to-purple-200 flex items-center justify-center min-h-screen p-4"&gt;</p><p>    &lt;div class="relative w-full max-w-4xl h-full max-h-[80vh] flex flex-col items-center justify-center bg-white rounded-2xl shadow-xl p-6"&gt;</p><p>        &lt;h1 class="text-3xl md:text-4xl font-bold text-gray-800 mb-6 text-center"&gt;互動式透明保留邊3D立方體&lt;/h1&gt;</p><p>        &lt;div id="canvas-container" class="w-full h-full flex items-center justify-center"&gt;</p><p>            &lt;!-- Three.js 渲染的 canvas 將會被添加到這裡 --&gt;</p><p>        &lt;/div&gt;</p><p>        &lt;p class="mt-6 text-gray-600 text-center text-sm md:text-base"&gt;</p><p>            請點擊並拖曳滑鼠來旋轉透明且保留邊的立方體。</p><p>        &lt;/p&gt;</p><p>    &lt;/div&gt;</p><p>    &lt;script type="module"&gt;</p><p>        // 引入 Three.js 核心物件</p><p>        import * as THREE from '<a rel="noopener noreferrer nofollow" href="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.module.js">https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.module.js</a>';</p><p>        let scene, camera, renderer, cube, edges; // 新增 edges 變數</p><p>        let isDragging = false;</p><p>        let previousMousePosition = {</p><p>            x: 0,</p><p>            y: 0</p><p>        };</p><p>        // 初始化場景、攝影機和渲染器</p><p>        function init() {</p><p>            // 取得容器元素</p><p>            const container = document.getElementById('canvas-container');</p><p>            // 建立場景</p><p>            scene = new THREE.Scene();</p><p>            // 建立攝影機</p><p>            // PerspectiveCamera(視野角度, 長寬比, 近裁剪面, 遠裁剪面)</p><p>            camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);</p><p>            camera.position.z = 5; // 將攝影機向後移動，以便看到立方體</p><p>            // 建立渲染器</p><p>            renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); // 啟用抗鋸齒和透明背景</p><p>            renderer.setSize(container.clientWidth, container.clientHeight); // 設定渲染器大小為容器大小</p><p>            container.appendChild(renderer.domElement); // 將渲染器的 DOM 元素添加到容器中</p><p>            // 建立立方體幾何體</p><p>            const geometry = new THREE.BoxGeometry(2, 2, 2); // 建立一個邊長為2的立方體幾何體</p><p>            // 建立透明材質</p><p>            const material = new THREE.MeshBasicMaterial({</p><p>                color: 0x4299e1, // 稍微改變顏色，使其在透明時更明顯</p><p>                transparent: true, // 啟用透明度</p><p>                opacity: 0.3, // 設定透明度，使其更透明一些</p><p>                wireframe: false,</p><p>                side: THREE.DoubleSide // 渲染兩面，以確保從內部也能看到</p><p>            });</p><p>            cube = new THREE.Mesh(geometry, material); // 建立網格物件 (幾何體 + 材質)</p><p>            scene.add(cube); // 將立方體添加到場景中</p><p>            // 建立邊緣幾何體</p><p>            const edgesGeometry = new THREE.EdgesGeometry(geometry); // 從立方體幾何體建立邊緣幾何體</p><p>            // 建立邊緣材質 (黑色線條)</p><p>            const edgesMaterial = new THREE.LineBasicMaterial({ color: 0x000000, linewidth: 2 }); // 黑色線條，設定線寬</p><p>            edges = new THREE.LineSegments(edgesGeometry, edgesMaterial); // 建立線段物件</p><p>            cube.add(edges); // 將邊緣作為立方體的子物件，這樣它們會一起旋轉</p><p>            // 加入光源 (即使是透明物體，光源也能影響其陰影或反射，儘管 MeshBasicMaterial 不受光照影響)</p><p>            const ambientLight = new THREE.AmbientLight(0x404040); // 環境光</p><p>            scene.add(ambientLight);</p><p>            const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5); // 方向光</p><p>            directionalLight.position.set(1, 1, 1).normalize();</p><p>            scene.add(directionalLight);</p><p>            // 處理視窗大小改變</p><p>            window.addEventListener('resize', onWindowResize, false);</p><p>            onWindowResize(); // 初始設定一次</p><p>            // 添加滑鼠事件監聽器</p><p>            renderer.domElement.addEventListener('mousedown', onMouseDown, false);</p><p>            renderer.domElement.addEventListener('mouseup', onMouseUp, false);</p><p>            renderer.domElement.addEventListener('mousemove', onMouseMove, false);</p><p>            renderer.domElement.addEventListener('touchstart', onTouchStart, false);</p><p>            renderer.domElement.addEventListener('touchend', onTouchEnd, false);</p><p>            renderer.domElement.addEventListener('touchmove', onTouchMove, false);</p><p>        }</p><p>        // 處理視窗大小改變的函式</p><p>        function onWindowResize() {</p><p>            const container = document.getElementById('canvas-container');</p><p>            camera.aspect = container.clientWidth / container.clientHeight; // 更新攝影機的長寬比</p><p>            camera.updateProjectionMatrix(); // 更新攝影機的投影矩陣</p><p>            renderer.setSize(container.clientWidth, container.clientHeight); // 更新渲染器大小</p><p>        }</p><p>        // 滑鼠按下事件</p><p>        function onMouseDown(event) {</p><p>            isDragging = true;</p><p>            previousMousePosition.x = event.clientX;</p><p>            previousMousePosition.y = event.clientY;</p><p>        }</p><p>        // 滑鼠放開事件</p><p>        function onMouseUp(event) {</p><p>            isDragging = false;</p><p>        }</p><p>        // 滑鼠移動事件</p><p>        function onMouseMove(event) {</p><p>            if (!isDragging) return;</p><p>            const deltaX = event.clientX - previousMousePosition.x;</p><p>            const deltaY = event.clientY - previousMousePosition.y;</p><p>            // 根據滑鼠移動量旋轉立方體 (邊緣會跟隨)</p><p>            cube.rotation.y += deltaX * 0.01;</p><p>            cube.rotation.x += deltaY * 0.01;</p><p>            previousMousePosition.x = event.clientX;</p><p>            previousMousePosition.y = event.clientY;</p><p>        }</p><p>        // 觸控開始事件</p><p>        function onTouchStart(event) {</p><p>            if (event.touches.length === 1) {</p><p>                isDragging = true;</p><p>                previousMousePosition.x = event.touches[0].clientX;</p><p>                previousMousePosition.y = event.touches[0].clientY;</p><p>            }</p><p>        }</p><p>        // 觸控結束事件</p><p>        function onTouchEnd(event) {</p><p>            isDragging = false;</p><p>        }</p><p>        // 觸控移動事件</p><p>        function onTouchMove(event) {</p><p>            if (!isDragging || event.touches.length !== 1) return;</p><p>            const deltaX = event.touches[0].clientX - previousMousePosition.x;</p><p>            const deltaY = event.touches[0].clientY - previousMousePosition.y;</p><p>            cube.rotation.y += deltaX * 0.01;</p><p>            cube.rotation.x += deltaY * 0.01;</p><p>            previousMousePosition.x = event.touches[0].clientX;</p><p>            previousMousePosition.y = event.touches[0].clientY;</p><p>        }</p><p>        // 動畫循環</p><p>        function animate() {</p><p>            requestAnimationFrame(animate); // 請求瀏覽器在下一個畫面重繪時呼叫 animate 函式</p><p>            // 如果沒有拖曳，讓立方體自動旋轉 (邊緣會跟隨)</p><p>            if (!isDragging) {</p><p>                cube.rotation.x += 0.005;</p><p>                cube.rotation.y += 0.005;</p><p>            }</p><p>            renderer.render(scene, camera); // 渲染場景</p><p>        }</p><p>        // 頁面載入完成後初始化並開始動畫</p><p>        window.onload = function() {</p><p>            init();</p><p>            animate();</p><p>        };</p><p>    &lt;/script&gt;</p><p>&lt;/body&gt;</p><p>&lt;/html&gt;</p><p><br/></p>]]></description>
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