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      <title>Moving 11 - extra-  static chart practice by Nguyễn Bích Ngọc(ADAS – THPT)</title>
      <link>https://padlet.com/ngocnb2/om5ocptbciy0p8tk</link>
      <description>Made with a lightning strike of genius</description>
      <language>en-us</language>
      <pubDate>2021-12-17 08:06:28 UTC</pubDate>
      <lastBuildDate>2025-11-27 04:20:55 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>kheng </title>
         <author>letuankhang2342005</author>
         <link>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953326237</link>
         <description><![CDATA[<div>the two provided pie charts compare the proportion of time used for smartphones as well as tablets divided into various categories.&nbsp;<br><br>Overall, it is of note that game registers the highest ratio among six groups in both tablets and mobile phones. In addition, the time spent on news on smartphones accounts for the least rate whereas the ratio of utilities is the least in the tablets.<br><br>Concerning the time for smartphones, the ratio of games is negligibly higher than that of social networking with respective figures being 35% and 29%. The proportion of time for utilities is 20% which is as against 8%that of music and videos. The percentage of time spent on news is marginally lower than that of time for other activities, which is 3% for the former and 5% for the latter.&nbsp;<br><br>With regard to the proportions of categories in tablets, the rate of time for games is 57% which is nearly fourfold as much as that of social networking. The ratio of time used for music and videos far exceeds that of news which is 13 % and 4% respectively. Regarding time for others, the ratio of this category is 8% which is as opposed to 3% at that of utilities.&nbsp;</div>]]></description>
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         <pubDate>2021-12-17 08:26:14 UTC</pubDate>
         <guid>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953326237</guid>
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      <item>
         <title>anhs</title>
         <author></author>
         <link>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953329749</link>
         <description><![CDATA[<div>The given pie charts depict time spend on smartphones and tablets by 6 categories.</div><div><br></div><div>Overall, the time proportion of games was the highest in smartphones and also tablets, while time spent on reading news and utilities was the least in those two devices, respectively.</div><div>&nbsp;</div><div>Regarding the time spent on smartphones, playing games register the highest percentage at 35%, while that of social networking is on par, at 29%. Moreover, the total time spent on utilities, music and videos as well as news&nbsp; are not close to the percentage of games, with respective figures being 20%, 8% and 3%.</div><div><br></div><div>In terms of the time spent on tablets, it is also games which register the highest percentage, at more than a half of total time, at 57%. The social networking screen time on tablet is not as much as that of smartphone, which registers at 15%. Moreover, the category of music and videos on tablets is a bit larger, at 13% compared to smartphone’s.</div><div>Last but not least, the proportion of utilities, news and other categories make up a humble percentage of 15%, with respective figure being 3%, 4% and 8%.</div><div><br><br></div>]]></description>
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         <pubDate>2021-12-17 08:28:44 UTC</pubDate>
         <guid>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953329749</guid>
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      <item>
         <title>Khanh</title>
         <author></author>
         <link>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953338145</link>
         <description><![CDATA[<div>The given pictures illustrate the total amount of time spent on two different kinds of electronic devices for various purposes.<br><br></div><div>Overall, users are mostly use their gadgets for gaming purpose by both smartphones and tablets. On the contrary, the figure for reading news by smartphones register the lowest proportion throughout 6 categories, the similar for time spent on utilities by tablets’ users.<br><br></div><div>In terms of games, time spent by smartphones and tablet users are 35% and 57% respectively. People spend time for social networking on smartphones more frequently than on tablets, at 29% in compare to 15%. While the figure for the amount of time spent on utilities by people using smartphones is 20%, the one of tablets’ users is approximately 15% lower (4%).<br><br></div><div>With regard to watching videos and listening to music, the smartphones’ users spend less time than tablets’ users, at 8% and 13% respectively. The figure for time spent on reading news by both type of users shares nearly the same percentage at 3% and 4%. Regarding time for other personal purposes, the proportion of time used by people having smartphone is lower than that of tablets’ users for about 3%.<br><br></div>]]></description>
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         <pubDate>2021-12-17 08:34:35 UTC</pubDate>
         <guid>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953338145</guid>
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      <item>
         <title>chau</title>
         <author>tiffanymonstar2005</author>
         <link>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953342502</link>
         <description><![CDATA[<div>The pie charts illustrate time users consume on cellphones and tablets by categories, namely news, music and videos, utilities, social networking and games.&nbsp;<br>Looking at the two charts, it is evident that people spent most of their time on both electronic devices to game and social networking. Furthermore, it is witnessed that news constitute the least of smartphones, meanwhile utilities on tablets are not seen to be useful.<br>Regarding to games, while time spent on it registered 35%, that of tablets made up more than half of the time examined at 57%. On the other hand, social networking take over 29% of the smartphones using span, which is 14 percent greater than that of tablets.&nbsp;The time spent on other category in smartphones and tablets constitute 5 percent for the former and 8 percent for the latter.<br>Conversely, news read on smartphones and tablets make up a mere 3 and 4 percent respectively. Utilities shown to be the least time consuming on tablets at 3 percent, as opposed to that on smartphones at 20 percent. The time users spent to watch videos on tablets slightly exceed smartphones, with respective figures being 13 per cent and 8 percent.</div>]]></description>
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         <pubDate>2021-12-17 08:37:51 UTC</pubDate>
         <guid>https://padlet.com/ngocnb2/om5ocptbciy0p8tk/wish/1953342502</guid>
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