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      <title>Multimedia Response Board EDT476 by Katelyn Meyer</title>
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      <pubDate>2024-10-11 23:33:37 UTC</pubDate>
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         <title>Brief Summary</title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165482693</link>
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         <pubDate>2024-10-11 23:38:05 UTC</pubDate>
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         <title>Multimedia Elements</title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165482964</link>
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         <pubDate>2024-10-11 23:38:46 UTC</pubDate>
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      <item>
         <title>Brief Summary</title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165483130</link>
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         <pubDate>2024-10-11 23:39:19 UTC</pubDate>
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         <title>Brief Summary</title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165483168</link>
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         <pubDate>2024-10-11 23:39:24 UTC</pubDate>
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         <title>Multimedia Elements</title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165483292</link>
         <description><![CDATA[]]></description>
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         <pubDate>2024-10-11 23:39:46 UTC</pubDate>
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         <title>Pros: </title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165572717</link>
         <description><![CDATA[<ul><li><p>Can bring more opportunity for creativity</p></li><li><p>Students can acess learning at different paces</p></li><li><p>Can positivly influce engagment </p></li><li><p>In theory can help students take learning into their own hands, they feel like they have more control</p></li><li><p>Increase partcicipation </p></li><li><p>Helps motivate and make kids feel more confident in their learning (video used minecraft as an example)</p></li></ul>]]></description>
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         <pubDate>2024-10-12 02:44:56 UTC</pubDate>
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         <title>Cons: </title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165575179</link>
         <description><![CDATA[<ul><li><p>Scary and controversial teaching strategy, many dont agree with the concept. </p></li><li><p>Many tecahers are not trained properly as to how this belongs in a classroom</p></li><li><p>Missuse can cause reverse effects on their academics (wasted valuable time) </p></li><li><p>This requires access to technology some many not have</p></li><li><p>Research shows different outcomes of students based on whether they are extroverted or introverted </p></li><li><p>Creation process can be difficult and time consuming </p></li></ul>]]></description>
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         <pubDate>2024-10-12 02:49:43 UTC</pubDate>
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         <title>Some Main Takeaways: </title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165580546</link>
         <description><![CDATA[<ul><li><p>This is a hard and scary concept for many to understand and use</p></li><li><p>It is seen as controversial </p></li><li><p>It has its pros and cons, but cons can be worked through in different ways</p></li><li><p>Introverted students tend to participate more/log in more when it comes to gamication in class. </p></li><li><p>Process starts with an overall timeline </p></li><li><p>Students can be a part of the process or decision making</p></li></ul>]]></description>
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         <pubDate>2024-10-12 03:01:39 UTC</pubDate>
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         <title>In my future Classroom: </title>
         <author>meyerkat2</author>
         <link>https://padlet.com/meyerkat2/nze66bn50uktcin1/wish/3165585402</link>
         <description><![CDATA[<p>I need more information about this conceot before I bring it into my classroom fully. I so believe that things like badges can play an important role in a studnets self-recognition when it comes to their wor, but the negatives of badges needs to be considered as well. Although the idea of having my class be a game sounds fun, I cannot see that working for many of my students. Some aspects I could fit into my tecahing style and will, but some I am unsure. Some students are comforable with this platform, some may have never touched a computer before, that aspect worries me. If we create their classrooms to fall under gamification, what if they struggle? How to I accomidate them with that is not the way they learn best. I want to based my teaching on the best way for the most learning to occur for as many as possible. If I see gamification qualifying for that, then I will gladly use, but only after much more research. </p>]]></description>
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         <pubDate>2024-10-12 03:11:44 UTC</pubDate>
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