<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>History of Interface by Reece</title>
      <link>https://padlet.com/s0302549/nx8pc6v5deuy</link>
      <description>Assignment</description>
      <language>en-us</language>
      <pubDate>2018-03-12 09:28:42 UTC</pubDate>
      <lastBuildDate>2025-11-20 22:12:17 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url>https://padlet-assets.s3.amazonaws.com/icons/Playcontrol.png</url>
      </image>
      <item>
         <title>Interfaces</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379586</link>
         <description><![CDATA[<div>Diegetic interface is interface that is integrated into the scene, the interface is meant to be there and was planned as part of the game world e.g. the player can interact with their watch in order to check the time. Non-Diegetic is interface opposite to Diegetic, it is interface that is not part of the game world. They have the option of being completely removed from game e.g. health bar in MMORPG's. Non-Diegetic are usually two dimensional. Spatial Interface are similar to both Non-Diegetic and Meta apart from Spatial is three dimensional, an example would be a trail leading to the waypoint. Meta Interface are similar to Non-Diegetic, the difference is that the interface stays within the game. A good example of Meta UI is Call of Duty, in Call of Duty there is no health bar however when the player gets low on health there is a red overlay which increases with damage. Meta Interface are usually two dimensional.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-19 09:44:45 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379586</guid>
      </item>
      <item>
         <title>Human factor</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379647</link>
         <description><![CDATA[<div>When talking about the age of the players and which Interface they prefer many ages have different preferences. Young children would prefer Spatial as well as Meta, this is because Spatial would be able to give directions to the player. Meta would allow for children to understand they are doing something right or wrong by simple hints on screen without the difficult interface. Teenagers would be interested in Spatial and Non-Diegetic, this would be because Spatial allows for the player to get a sense of objective which is nice in harder games such as The Witcher 3. Non-Diegetic would allow for them to turn on and off any interface they need or don't need, this would allow for complete customization allowing for more freedom. Adults would prefer a good mix of the four, Non-Diegetic would allow them to play games such as&nbsp;World of Warcraft, Diegetic would allow for them to interact with in game interface such as the phone in GTA. Meta Interface would allow for them to understand the game even without health bars, Spatial interface would allow players to follow way points easier.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-19 09:44:57 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379647</guid>
      </item>
      <item>
         <title>Feedback</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379817</link>
         <description><![CDATA[<div>During the testing and playing of a game, the players give feedback to the creators. This feedback helps to make the game better, the UI is constantly being improved via feedback. Many UI's take drastic changes after there feedback has come in, a good example of this would be The Witcher 3 as they received feedback about their UI and decided to change it. The change was drastic and the UI increased because of it, this is a great example of how community feedback helps to improve the UI of games. Games often need to take in advice on colour blind options, these have become big in the recent years with almost every game having multiple colour options. This is usually made possible by the feedback of colour blind people, they take the feedback seriously to make the game friendly to any users. The camera needs to be good in games, it needs to tend to the needs of the player while also making sure to not be uncomfortable. The feedback on the camera and camera angle is something game companies use all the time, they are constantly improving and making the camera less nauseating. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-19 09:45:26 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379817</guid>
      </item>
      <item>
         <title>Information Communication</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379878</link>
         <description><![CDATA[<div>Diegetic Interface gives information via the tools within the game, a good example would be Fallout 4. In Fallout 4 you use the Pip boy to get information about your character, missions and vital stats. The information is portrayed very clearly and reaches the player with ease, the Pip boy can be easily navigated with information being received clearly via each tab. Non-Diegetic is the typical game UI, it gives all basic information that is needed and is usually two dimensional. This information however can easily be turned off via the settings, when the UI is turned off the player will no longer receive information which is why this is for higher skilled players. Meta Interface give information via onscreen images, a good example would be the riot shield in Battlefield 4. The shield is able to absorb damage however after a certain amount the shield will begin to crack, this gives the player an estimated time phase in which there shield will completely break. Spatial Interface gives information via the three dimensional path it usually creates, a great example is The Witcher 3 as this gives way point using Spatial Interface whenever the player selects a location. The way point will usually give the exact location unless it isn't suppose to.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-19 09:45:38 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243379878</guid>
      </item>
      <item>
         <title>Control Method Design</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243380053</link>
         <description><![CDATA[<div>Diegetic Interface uses buttons set by the game in order to interact with the Interface, these buttons are already set by the game. A good example would be on GTA 5 you press up on the D-Pad to access the phone, the buttons are able to be changed and the control design for the interface is very good. Non-Diegetic buttons are usually decided by the game itself, the Interface however is able to be removed so buttons are not necessary on the Interface itself. The buttons can be edited within the options as with all the other control methods, the control design is very simple and can be edited very easily. Meta Interface doesn't usually have buttons, it is automatically in the game an example would be the damage within Call of Duty. This has no buttons and yet shows up to indicate the players health. Spatial Interface also doesn't use buttons as it is automatically generated when a point is selected, to select the location you usually press A, X or M1.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-19 09:46:08 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/243380053</guid>
      </item>
      <item>
         <title>Technology</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/265317336</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-06-04 08:08:33 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/265317336</guid>
      </item>
      <item>
         <title>User Psychology</title>
         <author>s0302549</author>
         <link>https://padlet.com/s0302549/nx8pc6v5deuy/wish/265347929</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-06-04 10:39:00 UTC</pubDate>
         <guid>https://padlet.com/s0302549/nx8pc6v5deuy/wish/265347929</guid>
      </item>
   </channel>
</rss>
