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      <title>Motor Scrapbook by Sydni Gburek</title>
      <link>https://padlet.com/sgburek/niq6kykvan90b2ps</link>
      <description>Kines 361</description>
      <language>en-us</language>
      <pubDate>2022-04-27 18:58:57 UTC</pubDate>
      <lastBuildDate>2026-01-29 01:30:28 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Generalized Motor Programs</title>
         <author>sgburek</author>
         <link>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166105367</link>
         <description><![CDATA[<div>Ever since I started playing softball, I have been a pitcher. This takes a great deal of practice to be able to master how to pitch to different locations and how to throw different pitches. The tricky thing is having to make each pitch look the same so the batter doesn't know what is being thrown. Because there are small movements that change from fastball to screwball to change-up, they are classified as different motor programs. The relative time spent in each step of the pitch changes depending on the specific pitch I am trying to throw. For example, the difference between fastball and change-up is that my follow through varies in speed and the location of my arm. The same goes with screwball to fastball; my foot lands in different places between the two pitches and the follow throughs vary too. Because of the difference in time spent in each portion of the pitching motion, the different pitches are separate motor programs. </div>]]></description>
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         <pubDate>2022-05-02 00:29:01 UTC</pubDate>
         <guid>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166105367</guid>
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         <title>Negative Learning Effect/Guidance Hypothesis</title>
         <author>sgburek</author>
         <link>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166121970</link>
         <description><![CDATA[<div>Pitching for softball is a complex skill with multiple different components that need to be in sync for the pitch to go where you want it. For example, you need to push out and step on a 45º angle, point your glove at the target, keep your arm tight during the windup, and follow-thru high. Because of all this complex movements, I sought out help from a pitching coach to give me feedback from my form. Some days, when I was having an off-day, my coach would tell me so many things to fix that I was then focusing more on where I was stepping and pointing my glove rather than just throwing the ball, so my attention was drawn to the augmented feedback rather than the task. This is an example of negative learning effects because although my coach is giving me helpful information to fix my form, it is too overwhelming that my attention is then on different things rather than simply throwing the ball. This can also be drawn out to a game as well. If I am constantly needing feedback on my form from my coach, I will be dependent on that feedback so during a game I will not perform as well without that constant feedback. I will need to learn how to determine what I am doing wrong myself using proprioception so that I am less dependent on the feedback from my coach. </div>]]></description>
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         <pubDate>2022-05-02 00:49:31 UTC</pubDate>
         <guid>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166121970</guid>
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         <title>Smooth Pursuit</title>
         <author>sgburek</author>
         <link>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166133144</link>
         <description><![CDATA[<div>I used to go to the Wisconsin State Track meet every year to cheer on my classmates that made it to state. One year we had a relay team make it to state. As I was sitting in the stands watching the relay team run, my eyes followed each runner with the same velocity that they were moving. This can be described as smooth pursuit, which is matching velocity of eye movement to object. I also had friends who took part in the shot put competition. As I watched the shot put be released from the hand of the athlete, my eyes followed it with the same velocity until it buried itself in the sand. A lot of events at a track meet utilize the smooth pursuit eye movements because everything is either a race or for the farthest distance so something is always moving. </div>]]></description>
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         <pubDate>2022-05-02 01:03:45 UTC</pubDate>
         <guid>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166133144</guid>
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         <title>End-State Comfort Effect</title>
         <author>sgburek</author>
         <link>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166147733</link>
         <description><![CDATA[<div>During a softball game, bats are typically always line up on the fence with the handles facing up and the barrels facing down. When it is my time to hit and grab the bat, I would usually grab the bat uncomfortably so I can swing it up and it will be in the right position. For example, I will grab the bat with my right hand's thumb toward the ground so when I swing it up, my thumb will be on top in the right position for swinging the bat. This is an example of the end-state comfort effect because I would rather grab the bat in an uncomfortable way and end with it in a comfortable position than having to readjust my hands later. </div>]]></description>
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         <pubDate>2022-05-02 01:20:55 UTC</pubDate>
         <guid>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166147733</guid>
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         <title>Open Skill</title>
         <author>sgburek</author>
         <link>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166160545</link>
         <description><![CDATA[<div>Throughout my high school basketball season, we would play the team's in our conference at least twice. You would think that the outcome would be the same in both games; if my team won the first one, we should win the second as well, but that was not always the case. This was because the other team's movement were different from game to game. Although their plays that were the same, there is so much other variability that the outcomes of the games varied. For example, dribbling the ball down the court was different each time because the movements of the defenders varied during each play. This pertains to an open skill, because the movement patterns of the person dribbling changed depending on the environment, which in this case was the defense. This explains the reason why even playing the same team twice can lead to two separate outcomes.&nbsp;</div>]]></description>
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         <pubDate>2022-05-02 01:35:55 UTC</pubDate>
         <guid>https://padlet.com/sgburek/niq6kykvan90b2ps/wish/2166160545</guid>
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