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      <title>Homework by Muirin O&#39;Donohoe</title>
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      <description>Made with eyes on the prize</description>
      <language>en-us</language>
      <pubDate>2018-09-16 16:09:49 UTC</pubDate>
      <lastBuildDate>2018-09-16 16:51:40 UTC</lastBuildDate>
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         <title>Algorithms</title>
         <author>muirin21</author>
         <link>https://padlet.com/muirin21/nf34vuta7g9d/wish/281957673</link>
         <description><![CDATA[<div>1.  A programming <strong>algorithm</strong> is a computer procedure that is a lot like a recipe (called a procedure) and tells your computer precisely what steps to take to solve a problem or reach a goal. The ingredients are called inputs, while the results are called the outputs.<br>2.  Algorithms can perform calculation, data processing and automated reasoning tasks<br>3. An algorithm can be expressed within a finite amount of space and time<br>4. In <strong>mathematics</strong> and computer science, an algorithm is a step-by-step procedure for calculations.<br>5. The <strong>Persian</strong> scientist, astronomer and mathematician Abdullah Muhammad bin Musa al-Khwarizmi was indirectly responsible for the term 'Algorithms'</div>]]></description>
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         <pubDate>2018-09-16 16:13:26 UTC</pubDate>
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         <title>Variables</title>
         <author>muirin21</author>
         <link>https://padlet.com/muirin21/nf34vuta7g9d/wish/281961688</link>
         <description><![CDATA[<div>1. A <strong>variable</strong> is any factor, trait, or condition that can exist in differing amounts or types.<br>2. An experiment usually has three kinds of <strong>variables</strong>: independent, dependent, and controlled.<br>3. An independent <strong>variable </strong>is the one that is changed by the scientist.<br>4.   It is helpful to think of variables as containers that hold information. Their sole purpose is to label and store data in memory. <br>5. When you assign a variable, you use the = symbol.</div>]]></description>
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         <pubDate>2018-09-16 16:28:37 UTC</pubDate>
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         <title>Strings</title>
         <author>muirin21</author>
         <link>https://padlet.com/muirin21/nf34vuta7g9d/wish/281965616</link>
         <description><![CDATA[<div>1. In <strong>computer programming</strong>, a <strong>string</strong> is traditionally a sequence of characters, either as a literal constant or as some kind of variable.<br>2. &nbsp; The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation).<br>3.&nbsp; When a string appears literally in source code, it is known as a string literal or an anonymous string.<br>4.&nbsp; A string is generally considered a data type.<br>5. &nbsp;<em>String</em> may also denote more general arrays or other sequence (or list) data types and structures.</div>]]></description>
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         <pubDate>2018-09-16 16:43:37 UTC</pubDate>
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