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      <title>Game Design Challenge Brainstorm by Stefan Tuley</title>
      <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley</link>
      <description>Game Ideas, Graphics, Music, Setting, Story, Characters and Plot</description>
      <language>en-us</language>
      <pubDate>2018-10-09 15:08:53 UTC</pubDate>
      <lastBuildDate>2026-02-19 07:21:40 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>IDEA ONE -- GAME IDEA</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/290804602</link>
         <description><![CDATA[<div><strong>Background:</strong> Similar to the DS Game, <em>Mario vs. Donkey Kong- Mini Land Mayhem, </em>I will try to create a game similar to one or more of these levels. I grew up playing this games on both my DS and 3DS, and I have throughly enjoyed them. If I could recreate this game on <em>Scratch, </em>it would be awesome. Although, it would probably be only one level and only include one moveable sprite. <br><br><strong>Plot: </strong>The character would have to navigate through a parkour course which the antagonist controls. The programmed antagonist will try to block the character from reaching the top, by disabling stepping stones and throwing barrels. When the main character reaches the top, it will climb a ladder, and jump on a button, which will take away a third of the antagonist's health. Then the next main character begin the same journey to a different button. The gamer will need to navigate three different sprites to the top of the tower using different controls (Arrows, WASD, IJKL). Once all three of the buttons have been pressed, the antagonist would die, and leave the prize, which is undetermined. </div><div><br><strong>Background Story: </strong>The three main characters are trying to search for a possession (unknown). This possession has been stolen by the antagonist. He lives at the top of a parkour course (unknown theme of course-- medieval, fantasy, etc.). The characters have to climb to parkour course without dying and jump on all three of the buttons to kill the antagonist and gain their possession back. The background story will be narrated at the beginning with images in the background. The narrator's face will be shown saying different text boxes, and explaining the story. <strong><br><br>Setting: </strong>The setting of this game has been undecided. I am torn between choosing a futuristic or fantasy setting. This factor will also affect the sprites/characters and the background. <br><br><strong>Characters: </strong>There are three main protagonists. They are all friends who are trying to achieve the same goal-- destroy the monster and receive their possession (still unknown). They all have the same abilities running, and jumping. They are also the narrators at the beginning of the story. The antagonist is only seen at the top of his parkour course. He is fully programed, meaning a player cannot move him. <strong><br><br>Graphics: </strong><em>J</em>ust like older games, the graphics will be voxel style. This would be easier to make, since the programming will be complex. I also think that this style of graphic will make the game look older and better. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-09 15:22:33 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/290804602</guid>
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      <item>
         <title>IDEA TWO -- GRAPHICS</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/290995075</link>
         <description><![CDATA[<div><strong>Done on Paper? </strong>One of my ideas for the game graphics is to draw everything by hand an then animate on Scratch. I would probably end up drawing graphics that are similar to voxel graphics. With this idea, I can also create a cool introduction by animating a pencil to draw the title, start button, pause button, instruction button, etc. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-09 20:28:43 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/290995075</guid>
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         <title>IDEA THREE -- ESSENTIAL ASPECTS</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/290995236</link>
         <description><![CDATA[<div><strong>Pause Button: </strong>Every good game needs a pause button. Most people, including me find not having a pause button quite annoying. <strong><br><br>Instructions Button: </strong>Not many people will read the note and credits section, so I think having an instructions button in game is an important aspect of the games success. <br><strong><br>Notes and Credits:&nbsp;</strong>I should add the instructions and any possible game glitches in the notes and credits. I should also write a short blurb about the RHMS Contest. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-09 20:29:17 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/290995236</guid>
      </item>
      <item>
         <title>IDEA FOUR -- GAME IDEA</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/291954340</link>
         <description><![CDATA[<div><strong>Background: </strong>Characters to survive in an apocalyptic game mode. They will try to survive each wave of zombies. The goal of this game is to not die in twenty or so different waves and one boss level at the very end. They will get one weapon change per wave of zombie. If the ammo for each gun runs out, they will resort back to the default gun- a pistol with unlimited ammo. This game is not based on any other game or game mode. <br><br><strong>Plot: </strong>The characters will have to survive twenty or so waves and kill the boss to succeed. There will be one or two weapon drops per round (number depends on number of players).&nbsp;</div><div><strong><br>Setting: </strong>This will take place in the middle of a destroyed city. The fight will occur on a section of the road with houses in the background. There will be floating platforms over the arena, so players can be on the ground and the platforms. <strong><br></strong><br><strong>Characters: </strong>There is both an antagonist and a protagonist in this game. The protagonist will have different skins that you can choose at the beginning of the game. They have forty health, and will regenerate three health every minute. There can be up to two protagonists in the game. If there are two protagonists, the health will be split, and each person will have twenty health and will regenerate two health every minute. They can The antagonist are the zombies and their undead boss. There will be three types of zombies. Type one is basic, and will take three shots to kill by the pistol, and they deal three damage to the protagonist. Type two will take three shots to kill using the pistol, and will deal four damage to the protagonist. Type three will take five hits to kill with the pistol, and deals six damage to the protagonist. <strong><br><br>Graphics: </strong>I would use voxel graphics to portray the character. They will basically be boxes with hands. The weapons will be simply and look cool.<br><br><strong>Weapons: </strong>The basic weapon is a pistol, with unlimited ammo. The other weapons have limited ammo. These weapons include railgun, laser gun, bazooka, grenade launcher, machine gun, submachine gun, shotgun, assault rifle and shield.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-11 20:31:28 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/291954340</guid>
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      <item>
         <title>IDEA FIVE -- CHARACTER OUTFITS</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/293034100</link>
         <description><![CDATA[<div>I think I should make different character outfits for all of my games. I think this will bring the users personality and creativity into the game. I like how this idea will let the users have an ability to customize different aspects of the game. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-15 19:25:31 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/293034100</guid>
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         <title>IDEA SIX -- MAPS</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/293034190</link>
         <description><![CDATA[<div>I think I should create different maps for all of my ideas so the users can choose which map they prefer. This will hopefully make the users of the game play longer if they want to test out all of the maps. I also think this idea gives the game and aspect of creativity and choice for the users. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-15 19:25:41 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/293034190</guid>
      </item>
      <item>
         <title>IDEA SEVEN -- SOUNDS</title>
         <author>stuley</author>
         <link>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/293035932</link>
         <description><![CDATA[<div>I defiantly need to include sound into this game. Although, for regular users who do not have ear phones, I think I should also include a mute option into the game. This will be accessible through the pause button.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-10-15 19:29:31 UTC</pubDate>
         <guid>https://padlet.com/stuley/game_design_challenge_brainstorm_8a_2018_stuley/wish/293035932</guid>
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