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      <title>Module 2 Playground Option 2 by Cindy Herren</title>
      <link>https://padlet.com/cherren/n5l54fra6era9p8x</link>
      <description>Use the model below under Course A as an example of how to complete your Padlet. Add two extensions or lessons to the course that corresponds to your grade level.</description>
      <language>en-us</language>
      <pubDate>2021-01-25 18:17:15 UTC</pubDate>
      <lastBuildDate>2021-07-05 01:43:11 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Cindy Herren </title>
         <author>cherren</author>
         <link>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1123455647</link>
         <description><![CDATA[<div>Standard:  1A-AP-11<br><strong>Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.</strong><br>I would introduce my kindergarten students to coding by watching this <a href="https://youtu.be/RPpmd9uRgJw">video on perseverance</a>.  I would stop the video after each animal and have partners share what happened to each animal.  Then as a group we could talk about how the animals didn’t give up, they persevered.  We would then discuss: How does it feel when you can't reach a goal on the first try, or even third or fourth try? Do you sometimes feel frustrated, angry, want to give up? What are strategies that we can try when we feel frustrated? (break a problem into smaller steps, retrace steps, ask a partner for help, take a break and come back, etc)  I would then follow up and have students work on code.org,  Course A Lesson 4 to begin the sequencing lessons. Students can practice problem solving strategies suggested and also help build perseverance! Reflection: discuss how does it feel when we DO solve a problem after working hard on it? (proud, excited, motivated to keep going, etc)</div>]]></description>
         <enclosure url="https://youtu.be/RPpmd9uRgJw" />
         <pubDate>2021-01-25 18:21:14 UTC</pubDate>
         <guid>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1123455647</guid>
      </item>
      <item>
         <title>Kathy Hay</title>
         <author></author>
         <link>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1208326685</link>
         <description><![CDATA[<div>Standard: 1B-AP-15<br>Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.<br>After completing the "Relay Programming" unplugged activity in  Code.org Course D, students would review the vocabulary (algorithm, bug, debugging, frustrated, persistence, and program) and discuss other games they have played that are similar and what they did to finish.  Next I would introduce the game "Mindbreaker" and the lesson (<a href="http://csunplugged.mines.edu/Activities/Codebreaker/Codebreaker.pdf">Code Breaker from CS Unplugged Mines</a>).  After playing the game we would review the vocabulary and talk about frustrations and persistence.<br>They next day we would do the plugged activities in Code.org Course D Debugging with Laurel using pair programming.  Students would take pictures of the code when they started and when they finished and upload into their Seesaw journal with a recording explaining their debugging process. Stickers for persevering would be added to their sticker books!</div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-02-16 19:01:16 UTC</pubDate>
         <guid>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1208326685</guid>
      </item>
      <item>
         <title>Theressa Northouse</title>
         <author></author>
         <link>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1623940123</link>
         <description><![CDATA[<div>Standard:1A-AP-08<br><strong>Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.<br></strong>I would introduce algorithims to my 2nd grade students by playing the DON'T STEP ON THE LEGOS game from TEACH YOUR KIDS TO CODE.org&nbsp; We would play this game&nbsp; together as partners.&nbsp; If mistakes are made, we would discuss how to fix them and try again.<br>&nbsp;After this game has been played and we have introduced the vocabulary of algorithm and sequencing, we would keep the same partners and do Course C Lessons 4 &amp; 5.</div>]]></description>
         <enclosure url="https://teachyourkidscode.com/coding-game-for-kids/" />
         <pubDate>2021-06-24 16:57:52 UTC</pubDate>
         <guid>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1623940123</guid>
      </item>
      <item>
         <title>Theressa Northouse</title>
         <author></author>
         <link>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1623970834</link>
         <description><![CDATA[<div>Standard: 1B-AP-10<br>Create programs that include sequences, events, loops, and conditionals.<br><br>I would begin with this GoNoodle video BANANA, BANANA, MEATBALL.&nbsp; After watching it completely through one time, we would watch it again, only this time, wer would write on the board how many times each pattern repeated, (creating an algorithm with loops).&nbsp; We would then have an algorithm to go with the video/dance.&nbsp; We would watch it again muting the sound and following the algorithm from the board.&nbsp; After this activity,&nbsp;we would do Course 4 Lesson 2.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=BQ9q4U2P3ig" />
         <pubDate>2021-06-24 17:17:24 UTC</pubDate>
         <guid>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1623970834</guid>
      </item>
      <item>
         <title>Kristina Herr</title>
         <author></author>
         <link>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1636466366</link>
         <description><![CDATA[<div>Standard: 1A-AP-10<br><strong>Develop programs with sequences and simple loops, to express ideas or address a problem.<br></strong>I got this activity from the Youtube video&nbsp;<em>Unplugged: Human Coding Grid</em> https://www.youtube.com/watch?v=IfHmHZPxuV8<br>It is an unplugged activity which involves using students as pawns on a grid board. I would do much of what the video showed. I would make a grid on the floor with tape and have the direction and obstacle cards made ahead of time. Being I am using this lesson with kindergarteners I would use mostly symbols on the cards or basic sight words that they could read. I would introduce this lesson whole group and then do it with small groups of students. I would use this lesson to teach them how to move on a grid. After working through this several times. I would follow this activity with Lesson 4 Sequencing with Scrat, Course A, from Code.org</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-05 00:19:37 UTC</pubDate>
         <guid>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1636466366</guid>
      </item>
      <item>
         <title>Kristina Herr</title>
         <author></author>
         <link>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1636552228</link>
         <description><![CDATA[<div>1B-AP-10<br><strong>Create programs that include sequences, events, loops, and conditionals.<br></strong>This will be the first full year that all 5th grade students in my district will be working through Code.org. I will be co-teaching the lessons with their classroom teachers. They have little experience with this and since the Course F doesn't provide any unplugged activities until lesson 6,&nbsp; I would use Lesson 5, Simon Says, from Course E&nbsp; on Code.org to give them some insight of what they have to come. In the unplugged activity students will make real world connections to an activity they are already familiar with to learn about begin and stop commands. Following this lesson I would begin them with Lesson 1 in Course F from Code.org.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-05 01:23:00 UTC</pubDate>
         <guid>https://padlet.com/cherren/n5l54fra6era9p8x/wish/1636552228</guid>
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