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      <title>Rita and CLIL by Rita</title>
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      <pubDate>2017-01-15 16:43:05 UTC</pubDate>
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         <title>Hello I&#39;m Rita and I live in a small town near Lecce. I&#39;m an Economics and Business teacher in a secondary school. I love my job and my students. I like reading, walking, going to the cinema. </title>
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         <pubDate>2017-01-15 16:48:22 UTC</pubDate>
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         <title>An example of a gamification tool I frequently use in my learning units is the Kahoot, considered the 21st century “Playstation”.I prefer using this kind of Web 2.0 tool, because in my opinion it can engage students, motivate their actions and promote their learning and problem solving skill by creating fun learning games, in classrooms and at home, much better than traditional educational tools.I used it both to stimulate learners’ interest for the subject making more appeal learning environment for them and to evaluate their learning outcomes.</title>
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         <pubDate>2017-02-07 19:05:53 UTC</pubDate>
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         <title>I think it is fundamental that teachers use and master the Web 2.0 tools, because they can stimulate both lowly and highly motivated students more than other traditional didactic tools.</title>
         <author>Beatric2</author>
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         <pubDate>2017-02-07 19:07:35 UTC</pubDate>
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         <author>Beatric2</author>
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         <pubDate>2017-02-07 19:23:14 UTC</pubDate>
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         <title>A kind of Web 2.0 tool I used for each learning unit I deveIopped is TED Lesson, by which I created and shared video about my CLIL lessons. It is a didactic tool that can also be used as a Flipped Classroom technique, a pedagogical model in which lectures and homework assignments are reversed, because students watch video lessons, posted online, at home before the class session.</title>
         <author>Beatric2</author>
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         <pubDate>2017-02-11 15:41:29 UTC</pubDate>
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