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      <title>Essay Plan by Nigin Aslan</title>
      <link>https://padlet.com/nigin1996/lt6h94to6ah6</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2016-11-25 11:11:37 UTC</pubDate>
      <lastBuildDate>2016-11-25 13:08:28 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Pioneers of VFX </title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139879860</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:12:46 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139879860</guid>
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      <item>
         <title>George Melies</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139880028</link>
         <description><![CDATA[<div>Born in Paris 1861, George Melies shown interest in art from a very young age, which developed an interest in stage design and puppetry. In 1884 he was studying in London and after witnessing the work of Maskelyne and Cooke, directed his passion to stage conjure.&nbsp;</div><div><br></div><div><strong>Famous for:</strong> <strong>Trip to the moon</strong></div><div>Geroge Melies is mostly famous for is work - Trip to the Moon. It's a 1902 French silent film, inspired by sources like Jules Verne's novels. This film took advantage of stop motion to create an effect of bullet hitting moon's face, something that was very creative and unheard of at the time.</div><div><br></div><div><strong>Processes</strong></div><div>His primary and earliest development was based off of the ability for manipulating time and space.&nbsp;</div><div>He pioneered at double exposure (La caverne Maudite, 1898), the first split screen with performers acting opposite themselves (Un Homme de tete, 1898), and the first dissolve (Cendrillon, 1899).</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:14:08 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139880028</guid>
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      <item>
         <title>Petros Vlahos</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139881588</link>
         <description><![CDATA[<div>Petro Vlahos was born on august 20, 1916, a son of Greek immigrants, he very early shown interests in technologies, particularly electronics and ham radio. <br><br></div><div><strong>Famous for:</strong></div><div>Vahlos is famous for many accomplishments in film industry, he developed variety of products, such as camera crane motor controls, projection screen and analog and digital hardware and software versions of Ultimatte (which was the company he established in 1976 with his son, Paul). One of his most memorable achievements would be perfection of blue and green-screen technology and sodium vapour process. </div><div><br></div><div><strong>Processes<br></strong><br>Vlahos developed a sodium vapor, which essentially was a yellow screen instead of normal greenscreen we use nowadays. That was the first step towards chroma keying. </div><div>He was the one to perfect the blue screen technology, allowing modern VFX artists to flawlessly key out any items they desire. </div><div><br></div><div>I am planning to recreate his bluescreen process in order to understand how it eventually evolved in what industry uses nowadays using node system in Nuke.</div><div><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:23:42 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139881588</guid>
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      <item>
         <title>Edwin Catmull</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139882581</link>
         <description><![CDATA[<div>Edwin Catmull was born in 1945 and was one of three founding fathers of Pixar. He wanted to be an animator for Disney, but upon realisation that he doesn't posses any drawing talent, decided to focus on technologies instead.<br><br><strong>Famous for:<br></strong>Edwin Catmull has created the very first 3D animated film, which was a small video of a hand. He started pioneering in 3D modelling for films and animation created objects<br>Later in his older age, he started a Pixar, company that eventually has made first ever fully animated 3D film, which was Toy Story, of course.<br><br><strong>Processes</strong><br><br>While working at Lucasfilm, he helped develop digital image compositing to make it look in convincing way, which is of course now widely used in any form of entertainment.</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:30:37 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139882581</guid>
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      <item>
         <title>Alpha Channels</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139884905</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:43:11 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139884905</guid>
      </item>
      <item>
         <title>Rotoscoping</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139885077</link>
         <description><![CDATA[<div>Rotoscop as historically known as a process used by animators to trace over footage, frame by frame. Footage would be projected onto a glass panel and re-drawn manually.<br>Nowadays the meaning of rotoscoping was modified, since in the modern industry of VFX its a process of manually creating matte for an element of the footage, so it could be later composited onto a new background. Examples of both historical and contemporary rotoscoping are shown below.<br><br>In my essay I want to talk about different softwares and their approach to handling the rotoscope tool. I'm planning to carry out a small experiment by rotoscoping the exact same clip on both After Effects and Nuke to see the difference between layer based and node based software.</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:44:14 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139885077</guid>
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      <item>
         <title>Essay Plan</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139885171</link>
         <description><![CDATA[<div>- 1500 words long<br>- Primary and Secondary research<br>- Harvard referencing<br>- Historical, modern and possible future ways of compositing</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:44:47 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139885171</guid>
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      <item>
         <title>Research:</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139885212</link>
         <description><![CDATA[<div>- Fathers of compositing in Boots Library<br>- Look in VFX handbook<br>- Film Paperman (possibly future way of rotoscoping)<br>- Film Out of Ink<br>- Travelling mattes</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 11:44:59 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139885212</guid>
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      <item>
         <title></title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139891241</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.youtube.com/watch?v=djV11Xbc914" />
         <pubDate>2016-11-25 12:23:48 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139891241</guid>
      </item>
      <item>
         <title></title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139891808</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.youtube.com/watch?v=RZLGOExDGTk" />
         <pubDate>2016-11-25 12:28:07 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139891808</guid>
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      <item>
         <title>Keying</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139892057</link>
         <description><![CDATA[<div>Keying is a way to use block colour as a background and replaces said colour with any footage/image wanted. Industry uses greenscreen and bluescreen, with preference towards the green colour. Such colours used because green in the spectrum as the most shades, so its easy to pick it up as any colour. Blue of course, is the second one to use, since it works better with transparent objects, such as glass, smoke and etc.<br><br>Such technique used pretty much in any media that requires video. It revolutionised the way we shoot films, allowing many opportunities to be created.<br><br>I'm very interested in bluescreen and the original process Vlahos used in his work. As a part of my primary research, I'll be trying out bluescreen technology, and then trying to replicate the historical technique. I will work with transparent objects to really push the boundaries of what this method is capable of.</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 12:29:33 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139892057</guid>
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      <item>
         <title>CGI Export</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139893066</link>
         <description><![CDATA[<div>CGI stands for computer-generated imagery. Although 3D modelling was initially used for designing of products, eventually it made it way to film industry. It is mostly used to describe 3D content, but also can be applied to 2D assets.<br><br>Through compositing 3D assets into a footage, filmmakers now can achieve the most unimaginable shots ever. Creatures, environments, settings and the whole worlds can be created through use of CGI, which opens up a new treasure chest of endless possibilities.&nbsp;<br><br>One of my primary researches will be implementing a 3D asset into an already existing footage. If the experiment will be successful, I will be trying to create an environment within 3D modelling software and then placing a lice footage of a person in there. </div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 12:36:27 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139893066</guid>
      </item>
      <item>
         <title>Deep Compositing</title>
         <author>nigin1996</author>
         <link>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139894973</link>
         <description><![CDATA[<div>Deep compositing is a way to composite assets into a live action footage, but the information about depth is recorded and used accordingly. Thus, it makes the process easier and more efficient, allowing VFX artists to make their shots believable.&nbsp;It works by defining many point of depth (z axis) in the shot. Initially there were problems with turning off the depth, connecting it to pipeline, but now it is used in most films. More research into specifics of the deep compositing are needed. It's a complicated process to explore, so I'll make few attempts with trying to make it work. </div>]]></description>
         <enclosure url="" />
         <pubDate>2016-11-25 12:52:53 UTC</pubDate>
         <guid>https://padlet.com/nigin1996/lt6h94to6ah6/wish/139894973</guid>
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