<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>My funky wall by Ala Adil</title>
      <link>https://padlet.com/alaadil174/lqelk8ey9i9i</link>
      <description>Made with a curious mind</description>
      <language>en-us</language>
      <pubDate>2017-07-17 06:23:34 UTC</pubDate>
      <lastBuildDate>2017-07-17 07:08:45 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Introduction</title>
         <author>alaadil174</author>
         <link>https://padlet.com/alaadil174/lqelk8ey9i9i/wish/178835283</link>
         <description><![CDATA[<div><strong><em>A combined mixed reality and networked home approach to improving user interaction with consumer electronics<br><br></em></strong>Identify the following in the <strong>introduction</strong></div><div>We propose a solution focusing on  mixed reality interaction</div><div>by combining computer vision and </div><div>ubiquitous computing techniques, to allow the user to simply </div><div>point to the device of interest, to be controlled, via the </div><div>smartphone camera</div><div>(proposed solution)<br><strong>The scope of area of research</strong></div><div>Traditional user interaction with home domain </div><div>consumer electronics </div><div><br><strong>Motivation factor (Importance of the area of research) :</strong></div><div>Our goal is to afford greater consumer </div><div>engagement and acceptance of ne</div><div>tworked home applications by </div><div>introducing a simple and intuitive interaction metaphor </div><div>borrowed from the Mixed Reality field: mixing the digital and </div><div>physical environment through the use of computer vision [1]. </div><div><br><strong>Problem Statement:</strong></div><div>the lack of a tangible real-world </div><div>interaction metaphor complicates</div><div> the everyday usage of those </div><div>devices in a smartphone. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-07-17 06:30:14 UTC</pubDate>
         <guid>https://padlet.com/alaadil174/lqelk8ey9i9i/wish/178835283</guid>
      </item>
      <item>
         <title></title>
         <author>alaadil174</author>
         <link>https://padlet.com/alaadil174/lqelk8ey9i9i/wish/178835524</link>
         <description><![CDATA[<div><strong><em>A combined mixed reality and networked home approach to improving user interaction with consumer electronics<br><br></em></strong>Identify the following in the <strong>introduction</strong></div><div><br></div><div><strong>Critical Review (Weaknesses of existing solutions) :</strong></div><div>although there are various different  home device interaction </div><div>exist they have not become ubiquitous<br><strong>The achievements</strong></div><div><br><strong>The methodology<br></strong>to exchange data and </div><div>control messages. Among these, DLNA (Digital Living </div><div>Network Alliance) solutions, which are based on the Universal </div><div>Plug and Play (UPnP) set of networking protocols published by the UPnP Forum. Many smartphones already utilize UPnP </div><div>protocols for discovering home devices (such as media </div><div>renderers) and playing out their audio-visual (AV) content there. </div><div>However, the human-machine interaction designs employed are </div><div>list based user interfaces (UI) - essentially a simplified </div><div>directory/file system metaphor - akin to the desktop PC </div><div>environment. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-07-17 06:35:10 UTC</pubDate>
         <guid>https://padlet.com/alaadil174/lqelk8ey9i9i/wish/178835524</guid>
      </item>
   </channel>
</rss>
