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      <title>Module 2: Assess- Haley Schultz by Haley Schultz</title>
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      <description></description>
      <language>en-us</language>
      <pubDate>2024-09-02 20:49:30 UTC</pubDate>
      <lastBuildDate>2024-09-02 20:54:23 UTC</lastBuildDate>
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         <title>Behaviorism</title>
         <author>hschultz2_4</author>
         <link>https://padlet.com/hschultz2_4/ln0h5dat6sckyr5c/wish/3098812044</link>
         <description><![CDATA[<p><strong>Core Principles:</strong></p><ul><li><p><strong>Focus on Observable Behavior:</strong> Behaviorism emphasizes observable and measurable aspects of learning.</p></li><li><p><strong>Conditioning:</strong> Learning is viewed as a change in behavior resulting from conditioning (classical or operant).</p></li><li><p><strong>Reinforcement and Punishment:</strong> Use of rewards (reinforcement) and consequences (punishment) to shape behavior.</p></li></ul><p><strong>Key Contributors and Theorists:</strong></p><ul><li><p><strong>John B. Watson:</strong> Founder of behaviorism, known for the Little Albert experiment.</p></li><li><p><strong>B.F. Skinner:</strong> Developed the concept of operant conditioning and introduced the Skinner Box.</p></li><li><p><strong>Ivan Pavlov:</strong> Known for classical conditioning with his experiments on dogs.</p></li></ul><p><strong>Practical Example in Instructional Design and Technology:</strong></p><ul><li><p><strong>Gamification:</strong> Using game elements (points, badges, leaderboards) in educational apps to motivate and reinforce desired behaviors in learners.</p></li></ul>]]></description>
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         <pubDate>2024-09-02 20:51:47 UTC</pubDate>
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         <title>Cognitivism</title>
         <author>hschultz2_4</author>
         <link>https://padlet.com/hschultz2_4/ln0h5dat6sckyr5c/wish/3098813053</link>
         <description><![CDATA[<p><strong>Core Principles:</strong></p><ul><li><p><strong>Mental Processes:</strong> Emphasizes internal mental processes such as thinking, memory, and problem-solving.</p></li><li><p><strong>Information Processing:</strong> Learning is seen as a process of information processing, similar to a computer.</p></li><li><p><strong>Schema Theory:</strong> Knowledge is organized into schemas or mental structures.</p></li></ul><p><strong>Key Contributors and Theorists:</strong></p><ul><li><p><strong>Jean Piaget:</strong> Known for his stages of cognitive development and theory of schemas.</p></li><li><p><strong>Jerome Bruner:</strong> Introduced the concept of discovery learning and the idea of scaffolding.</p></li><li><p><strong>Lev Vygotsky:</strong> Developed the concept of the Zone of Proximal Development (ZPD).</p></li></ul><p><strong>Practical Example in Instructional Design and Technology:</strong></p><ul><li><p><strong>Interactive Simulations:</strong> Using simulations and educational software to allow learners to practice problem-solving and apply cognitive skills in a controlled environment.</p></li></ul>]]></description>
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         <pubDate>2024-09-02 20:53:21 UTC</pubDate>
         <guid>https://padlet.com/hschultz2_4/ln0h5dat6sckyr5c/wish/3098813053</guid>
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         <title>Constructivism</title>
         <author>hschultz2_4</author>
         <link>https://padlet.com/hschultz2_4/ln0h5dat6sckyr5c/wish/3098813469</link>
         <description><![CDATA[<p><strong>Core Principles:</strong></p><ul><li><p><strong>Active Learning:</strong> Emphasizes learners actively constructing their own understanding and knowledge.</p></li><li><p><strong>Social Interaction:</strong> Learning is a social process and is influenced by interaction with others.</p></li><li><p><strong>Real-World Problems:</strong> Encourages solving real-world problems and hands-on activities.</p></li></ul><p><strong>Key Contributors and Theorists:</strong></p><ul><li><p><strong>Jean Piaget:</strong> Also influential in constructivism with his ideas about cognitive development.</p></li><li><p><strong>Lev Vygotsky:</strong> His ideas on social interaction and the ZPD are central to constructivist theory.</p></li><li><p><strong>Jerome Bruner:</strong> Advocated for discovery learning and the importance of context in learning.</p></li></ul><p><strong>Practical Example in Instructional Design and Technology:</strong></p><ul><li><p><strong>Project-Based Learning:</strong> Designing assignments that require students to work on real-world problems or projects, fostering deeper understanding and application of knowledge.</p></li></ul>]]></description>
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         <pubDate>2024-09-02 20:54:09 UTC</pubDate>
         <guid>https://padlet.com/hschultz2_4/ln0h5dat6sckyr5c/wish/3098813469</guid>
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