<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>My bold padlet by </title>
      <link>https://padlet.com/4p2/ljiqahthf8msorgo</link>
      <description>Made with no regrets, whatsoever</description>
      <language>en-us</language>
      <pubDate>2021-07-26 08:43:38 UTC</pubDate>
      <lastBuildDate>2021-08-04 02:56:04 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Task 1:</title>
         <author>charanjit</author>
         <link>https://padlet.com/4p2/ljiqahthf8msorgo/wish/1664733509</link>
         <description><![CDATA[<div><br>Reflect on your research title and the points that you would like to add and discuss in your introduction.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-30 05:33:11 UTC</pubDate>
         <guid>https://padlet.com/4p2/ljiqahthf8msorgo/wish/1664733509</guid>
      </item>
      <item>
         <title>Task 1:</title>
         <author>charanjit</author>
         <link>https://padlet.com/4p2/ljiqahthf8msorgo/wish/1664733875</link>
         <description><![CDATA[<div><br>Reflect on your research title and the points that you would like to add and discuss in your introduction.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-30 05:33:53 UTC</pubDate>
         <guid>https://padlet.com/4p2/ljiqahthf8msorgo/wish/1664733875</guid>
      </item>
      <item>
         <title>Task 1: Jacqueline</title>
         <author>charanjit</author>
         <link>https://padlet.com/4p2/ljiqahthf8msorgo/wish/1664734113</link>
         <description><![CDATA[<div>Title: <strong>Relevant Gamification Rewards for Students in Institutions of Higher Learning<br><br>Not in any order of importance:<br>Importance of homework<br>Motivating students to do homework<br>Gamification in Edu<br>Relevant rewards to motivate students<br><br>Significance:&nbsp;<br>1. relevant rewards will encourage students to work for them : extrinsic motivation. This will indirectly help them to revise the content of lesson/ module and also help them to do well in course<br>2. educators will be able to use what students find relevant to motivate them<br>3. Admin can use the results for this study to reduce attrition rate<br><br>Method of data collection: Questionnaire with close and open ended questions<br></strong><br></div><div><br>Gamification in Edu</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-30 05:34:11 UTC</pubDate>
         <guid>https://padlet.com/4p2/ljiqahthf8msorgo/wish/1664734113</guid>
      </item>
   </channel>
</rss>
