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      <title>Group 7 by Nguyễn Lý</title>
      <link>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2023-02-15 06:20:51 UTC</pubDate>
      <lastBuildDate>2023-02-15 07:04:45 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>How can Web 2.0 be used in education?</title>
         <author>nguyenthingocly08102001</author>
         <link>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483030463</link>
         <description><![CDATA[<div>Web 2.0 has the potential to provide more interactive and customized learning environments where students create knowledge, rather than passively receive information from instructors, interact and collaborate with those who have similar interests globally, and obtain opportunities to learn to become professionals in communities of practice.&nbsp;</div>]]></description>
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         <pubDate>2023-02-15 06:23:09 UTC</pubDate>
         <guid>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483030463</guid>
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         <title>What are the benefits and potentials of using Web 2.0 in education?</title>
         <author>nguyenthingocly08102001</author>
         <link>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483040273</link>
         <description><![CDATA[<div>- Web 2.0 creates more interactive and powerful learning environments in which learners become knowledge creators, producers, editors, and evaluators (Richardson, 2009)<br>- Learners’ critical thinking skills can be enhanced through the opportunity to regularly compare their own contributions to those of their peers, and the affirmation of their relative standing in the class may be a powerful motivation for learning (Hurlburt, 2008).<br>- Web 2.0 has the ability to “support active and social learning, provide opportunities and venues for student publication, provide opportunities to provide effective and efficient feedback to learners, and provide opportunities to scaffold learning<br>- Web 2.0 provides numerous opportunities for social interactions and collaboration among students, teachers, subject matter experts, professionals in different fields, as well as a host of others with related interests.</div>]]></description>
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         <pubDate>2023-02-15 06:34:27 UTC</pubDate>
         <guid>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483040273</guid>
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         <title>What are the issues and constraints surrounding the use of Web 2.0 in education?</title>
         <author>nguyenthingocly08102001</author>
         <link>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483041502</link>
         <description><![CDATA[<div>there are some issues and constrains surrounding the use of Web 2.0 in education including: accessibility, digital divide, security and privacy, quality control, training and support, intellectual property, time and resource constraints.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-15 06:36:04 UTC</pubDate>
         <guid>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483041502</guid>
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         <title>What are the apps that are similar to Mentimeter, Quizziz (but not Kahoot/Quizlet), Padlet, Prezi, Quillbot, Flip, Elsa, StoryJumper, Capcut, Screencast O&#39;matic, MindMeister, Trello.(You should work in group and don’t forget to provide links to the apps you choose)</title>
         <author>nguyenthingocly08102001</author>
         <link>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483048227</link>
         <description><![CDATA[<div>1. Mentimeter: Poll Everywhere<br>https://www.polleverywhere.com/<br>2. Quizziz: Classtime<br>https://www.classtime.com/<br>3. Padlet: Dotstorming<br>https://dotstorming.com/<br>4. Prezi: Visme<br>https://www.visme.co/<br>5. Quillbot: Jasper AI<br>https://www.jasper.ai/tools/paraphrasing-tool<br>6. Flip: Slack&nbsp;<br>https://slack.com/<br>7. Elsa: Rosetta Stone<br>https://www.rosettastone.com/<br>8. StoryJumper: Rosetta Stone<br>https://www.rosettastone.com/<br>9. Capcut= Inshort<br>https://inshot.com/<br>10. Screencast O'matic: Camtasia<br>https://www.techsmith.com/video-editor.html<br>11. MindMeister: Clickup<br>https://clickup.vn/<br>12. Trello: Asana</div><div>https://asana.com/<br><br></div>]]></description>
         <enclosure url="https://www.polleverywhere.com/" />
         <pubDate>2023-02-15 06:44:10 UTC</pubDate>
         <guid>https://padlet.com/nguyenthingocly08102001/krb70u0phbork63t/wish/2483048227</guid>
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