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      <title>Digital Creativity and AI Essay Research Journal by </title>
      <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2021-12-02 20:10:49 UTC</pubDate>
      <lastBuildDate>2024-05-18 12:44:51 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Lead Question: Can NVIDIA&#39;s OptiX AI-Accelerated Denoiser be used in the animation industry as a standard to reduce work timetables?</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926023073</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-12-02 20:11:40 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926023073</guid>
      </item>
      <item>
         <title>What is Denoising?</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926023406</link>
         <description><![CDATA[<div>Denoising is the process of eliminating as much "Noise" in an image. <br><strong>"Noise"</strong> refers to the grainy effect of an image. <br><strong>The more "Noisy"</strong> an image is, the more grainy it looks which usually means the quality is really bad.<br><strong>The less "Noisy"</strong> an image is, the less grainy it looks which means the quality is very good.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-12-02 20:11:55 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926023406</guid>
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      <item>
         <title>Sample of a noisy image and a less noisy image</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926073849</link>
         <description><![CDATA[]]></description>
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         <pubDate>2021-12-02 20:48:31 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926073849</guid>
      </item>
      <item>
         <title>NIVIDIA OptiX AI-Accelerated Denoiser</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926136756</link>
         <description><![CDATA[<div>https://developer.nvidia.com/optix-denoiser<br><br>Uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity image that is visually noiseless. This <strong>provides ultra-fast interactive feedback </strong>to artists, <strong>allowing them to iterate their creative decisions more quickly and achieve their final product much faster.</strong></div>]]></description>
         <enclosure url="https://developer.nvidia.com/optix-denoiser" />
         <pubDate>2021-12-02 21:41:33 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926136756</guid>
      </item>
      <item>
         <title>NIVIDIA Desnoiser used in WatchDogs Legion</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926154707</link>
         <description><![CDATA[<div>https://developer.nvidia.com/blog/nvidia-real-time-denoiser-delivers-best-in-class-denoising-in-watch-dogs-legion/</div>]]></description>
         <enclosure url="https://developer.nvidia.com/blog/nvidia-real-time-denoiser-delivers-best-in-class-denoising-in-watch-dogs-legion/" />
         <pubDate>2021-12-02 21:56:42 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926154707</guid>
      </item>
      <item>
         <title>How long does it take to render a scene without a denoiser? </title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926223883</link>
         <description><![CDATA[<div>https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Single-high-resolution-frame-with-Arnold-CPU-takes-a-long-time-to-render-in-3ds-Max.html<br><br>When rendering a scene file in 3ds Max with Arnold CPU renderer, the scene takes an extremely long time to complete the Arnold preview pass and final rendered frame when the resolution is higher than 2K.<br><br>For example, rendering a 4K image takes up to 12 hours.<strong><br>So a 2 min render animation would take 12 hours to finish if the resolution is higher than 2K in Maya</strong></div>]]></description>
         <enclosure url="https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Single-high-resolution-frame-with-Arnold-CPU-takes-a-long-time-to-render-in-3ds-Max.html" />
         <pubDate>2021-12-02 23:05:16 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926223883</guid>
      </item>
      <item>
         <title>Comparing Blender Render with and without OptiX Denoiser </title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926229424</link>
         <description><![CDATA[<div>https://www.youtube.com/watch?v=eGAjsSNtX6E<br><br><strong>Key notes:<br></strong>- Optix uses less samples but <strong>produces the result way faster better compared to blender's render.</strong><br>-What Blender can produce with 20,000 samples; Optix can achieve with just 200.<br>-Might <strong>not give the best result for animations</strong> since the sample generated<strong> aren't consistent</strong> thus despite not looking grainy, the scene would have an odd filter to it whenever something moves in the scene<strong>.&nbsp;</strong></div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=eGAjsSNtX6E" />
         <pubDate>2021-12-02 23:11:51 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926229424</guid>
      </item>
      <item>
         <title>What are &quot;Samples&quot; in rendering?</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926240471</link>
         <description><![CDATA[<div>https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40111301<br><br><strong>Sampling </strong>is the process where the software <strong>collects information</strong> from the scene. This is done by <strong>sending out rays from the camera until the ray hits an object in the scene</strong>. When that ray hits something it <strong>performs some calculations that will eventually return a piece of information about that object such as the colour.</strong><br><br><br></div>]]></description>
         <enclosure url="https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40111301" />
         <pubDate>2021-12-02 23:24:30 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1926240471</guid>
      </item>
      <item>
         <title>Star-Wars Rebels Workflow</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1927095403</link>
         <description><![CDATA[<div>https://www.proquest.com/docview/1777473764/fulltext/A28DB71C1E884FF3PQ/1?accountid=26453<br><br><strong>Key Notes: <br>-</strong>Aron works with simulated VistaVision optics - the default in Autodesk's Maya, which is used for the majority of the workflow, including model construction and lighting. "We render with [Maya plug-in] Mental Ray," he adds, "and we use [The Foundry's] Nuke for compositing. We try to keep the software list low, because it allows us to be agile."<br><br>-Something Kilian and I gravitated toward was Ralph's line work - he did a lot of pencil lines on his paintings. So instead of a lot of geometry in our CG models, we incorporate a lot of surface-drawn lines, which give a nice hand-rendered feel and the [illusion] of detail, which works well for our pipeline and rendering ability."<br><br>-Could these renders in the show be improved if the art team were able to make <strong>more experiment samples during the pre-production with OptiX </strong>which would benefit the show's visuals or reduce timetables as they are able to <strong>get results faster.</strong></div>]]></description>
         <enclosure url="https://www.proquest.com/docview/1777473764/fulltext/A28DB71C1E884FF3PQ/1?accountid=26453" />
         <pubDate>2021-12-03 10:49:22 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1927095403</guid>
      </item>
      <item>
         <title>Detailed Workflow Helped Mix Animation, Live Action</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1927669143</link>
         <description><![CDATA[<div>https://www.proquest.com/docview/2436897733/fulltext/90BC1DD4BDF54160PQ/1?accountid=26453<br><br><strong>Key Notes:<br>-</strong> The last process where the production <strong>simulated hair, fur, feathers, etc. for the animals and had to make sure that the light bounced off realisitcally on the surface of these CG characters</strong> could benefit from OptiX as the creative team behind this part of the job would be able to <strong>produce multiple samples and experiments to get the best result for the final film.</strong></div>]]></description>
         <enclosure url="https://www.proquest.com/docview/2436897733/fulltext/90BC1DD4BDF54160PQ/1?accountid=26453" />
         <pubDate>2021-12-03 16:04:51 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1927669143</guid>
      </item>
      <item>
         <title>How Maya&#39;s Arnold render images</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1927957639</link>
         <description><![CDATA[<div>https://docs.arnoldrenderer.com/display/A5AFMUG/Introduction+to+Arnold+for+Maya</div>]]></description>
         <enclosure url="https://docs.arnoldrenderer.com/display/A5AFMUG/Introduction+to+Arnold+for+Maya" />
         <pubDate>2021-12-03 18:39:00 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1927957639</guid>
      </item>
      <item>
         <title>Real-Time Ray Tracing Using Nvidia OptiX</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928213089</link>
         <description><![CDATA[<div>https://diglib.eg.org/bitstream/handle/10.2312/egsh.20101049.065-068/065-068.pdf?sequence=1&amp;isAllowed=y<br><br></div>]]></description>
         <enclosure url="https://diglib.eg.org/bitstream/handle/10.2312/egsh.20101049.065-068/065-068.pdf?sequence=1&amp;isAllowed=y" />
         <pubDate>2021-12-03 22:16:39 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928213089</guid>
      </item>
      <item>
         <title>How long does it take to render in Blender</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928273192</link>
         <description><![CDATA[<div>https://docs.blender.org/manual/en/2.79/render/workflows/animations.html#:~:text=If%20each%20frame%20takes%2030,12%20hours)%20of%20render%20time.<br><br><strong>Key Notes:<br>-</strong>If the total render time is an hour or more, you want to use the “Frame Sequence” approach. For example, if you are rendering a one-minute video clip for the film, there will be (60 seconds per minute) X (24 frames per second) or 1440 frames per minute. If each frame takes 30 seconds to render, then you will be able to render two frames per minute, or need 720 minutes (12 hours) of render time.</div>]]></description>
         <enclosure url="https://docs.blender.org/manual/en/2.79/render/workflows/animations.html#:~:text=If%20each%20frame%20takes%2030,12%20hours)%20of%20render%20time." />
         <pubDate>2021-12-03 23:55:02 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928273192</guid>
      </item>
      <item>
         <title>Denoisers Maya uses</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928719655</link>
         <description><![CDATA[<div>https://docs.chaos.com/display/VMAYA/Denoiser#expand-UIPathDisplayRenderSettingsbuttonRenderElementstabDenoiser</div>]]></description>
         <enclosure url="https://docs.chaos.com/display/VMAYA/Denoiser#expand-UIPathDisplayRenderSettingsbuttonRenderElementstabDenoiser" />
         <pubDate>2021-12-04 12:37:07 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928719655</guid>
      </item>
      <item>
         <title>Denoiser used in Maya (Arnold)</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928721185</link>
         <description><![CDATA[<div>https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+Denoiser</div>]]></description>
         <enclosure url="https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+Denoiser" />
         <pubDate>2021-12-04 12:39:22 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928721185</guid>
      </item>
      <item>
         <title>Example of render time using Arnold in Maya </title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928745902</link>
         <description><![CDATA[<div>https://www.youtube.com/watch?v=n87U29SOapQ&amp;t=3s<br><br>Key Notes:<br>-16 seconds but quality is bad&nbsp;<br>-3:45 min for better quality</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=n87U29SOapQ&amp;t=3s" />
         <pubDate>2021-12-04 13:18:01 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928745902</guid>
      </item>
      <item>
         <title>Maya vs Blender </title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928833522</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.educba.com/maya-vs-blender/" />
         <pubDate>2021-12-04 15:10:41 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928833522</guid>
      </item>
      <item>
         <title>Denoising</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928843678</link>
         <description><![CDATA[<div>https://docs.blender.org/manual/en/latest/render/layers/denoising.html#:~:text=Denoising%20filters%20the%20resulting%20image,detail%20as%20well%20as%20possible.</div>]]></description>
         <enclosure url="https://docs.blender.org/manual/en/latest/render/layers/denoising.html#:~:text=Denoising%20filters%20the%20resulting%20image,detail%20as%20well%20as%20possible." />
         <pubDate>2021-12-04 15:24:25 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928843678</guid>
      </item>
      <item>
         <title>Nvidia Real time denoiser research</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928906419</link>
         <description><![CDATA[<div>https://developer.nvidia.com/nvidia-rt-denoiser<br><br><strong>Key Notes:<br>-ReBLUR - Provides more realistic lighting with better temporal stability (Anti-aliasing) and is 50% faster<br><br>-SIGMA - A fast shadow denoiser. this can denoise shadows from any type of light sources such as sunlight or local lights&nbsp;<br><br>-ReLAX - Denoises raytraced signals in the scene which yields better anti-aliasing and is very responsive to changing light conditions. ReLAX offers substantial improvements to image quality and performance</strong></div>]]></description>
         <enclosure url="https://developer.nvidia.com/nvidia-rt-denoiser" />
         <pubDate>2021-12-04 16:54:26 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1928906419</guid>
      </item>
      <item>
         <title>Coco Render time</title>
         <author>pacorin2</author>
         <link>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1929828837</link>
         <description><![CDATA[<div>https://renderman.pixar.com/stories/the-world-of-coco<br><br><strong>Key Notes:<br>- Disney's Renderman was not optimized by the world of the movie thus the time it took to render a frame was 1000 hours since the scene contained 8 million lights which is an overwhelming amount for Disney's rendering software.<br>- The team managed to reduce the render time from 1000 hours to 50 hours a frame by developing a new system that would&nbsp;essentially render the closest lights to their full quality and give a bare minimum render to lights that are far away from the scene.</strong></div>]]></description>
         <enclosure url="https://renderman.pixar.com/stories/the-world-of-coco" />
         <pubDate>2021-12-05 19:15:37 UTC</pubDate>
         <guid>https://padlet.com/pacorin2/kg8p3rrh3k6kiqca/wish/1929828837</guid>
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