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      <title>Gamification - Tutorial 1 https://goo.gl/z65NEb by Patch S</title>
      <link>https://padlet.com/patch/jv8b2kuv2kya</link>
      <description>3.	What benefits does Gamification bring to Marketing? 
4.	How does Gamification affect Marketing (4Ps, 4Es etc.) ? 
5.	How could companies use Gamification? Find a specific example. 
6.	Discuss and Suggest SPECIFIC ways in which Sunway group of Companies may use gamification in their marketing campaign. 
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      <language>en-us</language>
      <pubDate>2018-09-06 07:43:45 UTC</pubDate>
      <lastBuildDate>2018-09-06 13:29:59 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Group member: Beene Muchimba (Leader), Jasper, Shanti and Nadhirah</title>
         <author></author>
         <link>https://padlet.com/patch/jv8b2kuv2kya/wish/278305038</link>
         <description><![CDATA[<div>Q3 First, gamification can be use by companies to access customer information or gather by providing a log in form. allows an interactive experience,&nbsp;<br><br>Q4<br><br>Q5<br><br>Q6</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-09-06 07:46:18 UTC</pubDate>
         <guid>https://padlet.com/patch/jv8b2kuv2kya/wish/278305038</guid>
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      <item>
         <title>Member: Tyler &amp; Vincent</title>
         <author>engyikhan</author>
         <link>https://padlet.com/patch/jv8b2kuv2kya/wish/278305261</link>
         <description><![CDATA[<div>3. Gamification allow companies to educate customers if the product is new to the market. It also provide the benefits of maintaining customer engagement as customers is constantly exposing to the company brand and products when playing games. For instance, Alibaba has created a Pokemon Go-like game to allow the shoppers to get voucher when playing.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-09-06 07:47:23 UTC</pubDate>
         <guid>https://padlet.com/patch/jv8b2kuv2kya/wish/278305261</guid>
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