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      <title>UDL Resource Notebook by LeighAnn Parte</title>
      <link>https://padlet.com/parteklinger/jpconjffguik</link>
      <description>Behavioral Supports
EDAT 524</description>
      <language>en-us</language>
      <pubDate>2019-04-10 23:17:41 UTC</pubDate>
      <lastBuildDate>2019-04-12 03:28:11 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>8) ClassDojo </title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350583944</link>
         <description><![CDATA[<div>ClassDojo is an app that connects families, students, and teachers.  Teachers and parents can message back and forth, parents can receive updates, reminders, and classwork.  Students can use the app to learn about social skills, emotions, and complete assignments.  Students can earn the app as a reward. This app provides translation and feedback to students on their work.  This app gives direction and students can use videos for learning, students seem feedback for teamwork and helping others to promote positive behavior.  Teachers can use the app to create student groups and picking a random student for a special job, such as electrician(turning off and on the lights).<br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li><strong> Recruiting interests</strong><ul><li> Checkpoint 7.2- Optimize    relevance, value, and   authenticity- it is age and ability appropriate, invites personal response, evaluation, and self reflection. Includes activities that foster the use of imagination to solve novel and relevant problems, or make sense of complex ideas in creative ways</li><li>Checkpoint 7.3- Minimize threats and distractions- The app has noise control, timers, meeting, class music, and class directions. </li></ul></li><li><strong>Sustaining Effort &amp; Persistence</strong><ul><li>Checkpoint 8.1- Heighten salience of goals &amp; objectives</li><li>Checkpoint 8.3- Foster collaboration &amp; community</li><li>Checkpoint 8.4- Increase mastery-oriented feedback</li></ul></li></ul></li><li><strong>Representation:</strong><ul><li>Perception<ul><li>Checkpoint 1.3- offer alternatives for visual information- There are messaging, group chats, video, drawing, and file uploads. </li></ul></li><li>Language &amp; Symbols<ul><li>Checkpoint 2.4-promote understanding across languages- you can translate into any language to make understanding better.</li><li>Checkpoint 2.5- illustrate through multiple media- Parents, teachers, students can use video, drawings, photos, journals and annotations.</li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Expression &amp; Communication<ul><li>Checkpoint 5.1- use multiple media for communication- parents and teachers could text, video, send photos, translate different language. </li><li>Checkpoint 5.2-use multiple tools for construction &amp; composition</li></ul></li><li>Execute functions<ul><li>Checkpoint 6.2-Support planning and strategy development</li><li>checkpoint 6.3- Facilitate managing information and resources- teachers can track student work and share it with the family</li><li>checkpoint 6.4-Enhance capacity for monitoring progress- students get instant feedback and teachers can create assignments for subject based learning.</li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:</strong><br>-Has visuals aid for easy to follow directions<br>-Translate language for students who do not have English as a first langue.<br>-Access to activities and directions to refer back to, to promote independent work.</div>]]></description>
         <enclosure url="https://static.classdojo.com/img/2018_Mentors/07_July_2018/ClassDojoPD2018.pdf" />
         <pubDate>2019-04-10 23:35:47 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350583944</guid>
      </item>
      <item>
         <title>6) Stop GO</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350605777</link>
         <description><![CDATA[<div>Stop Go is a tool that is a timer in the form of a traffic light. Transitioning between activities can cause disruptive behaviors. This signal can visually show students when it is getting close to end an activity and they need to wrap up and get ready to move on to the next task. When the light changes, a bell chimes.  There are visual and audio cues to remind students to start transitioning to the next activity. <br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li>Recruiting Interest:<ul><li>Checkpoint 7.3- Minimize threats &amp; distractions- visual and audio timer to allow smooth transition and how when to wrap up a task and start a new one.</li></ul></li></ul></li><li><strong>Representation: </strong><ul><li>Comprehension<ul><li>Checkpoint 3.3-Guide information processing &amp; visualization- The changing in lights and bell chime are prompts for a change in an activity and process.</li><li>Checkpoint 3.4- Maximize transfer and generalization- Stop Go can be used to generalize how traffic lights work, timers for when activity is over or when to switch.</li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Execute Functions<ul><li>Checkpoint 6.1- guide appropriate goal-setting- Give a direction to the color light, students will know when the light is that color, a time has passed and they have to end or start a task. </li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-ease the transition for students who have difficulty with change<br>-make transitions smoother without chaos</div>]]></description>
         <enclosure url="https://edshelf.com/tool/stop-go/" />
         <pubDate>2019-04-11 01:25:04 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350605777</guid>
      </item>
      <item>
         <title>5) Too Noisy</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350609168</link>
         <description><![CDATA[<div>Too Noisy was designed to assist teachers to control the noise in the classroom.  This resource uses a visual stimulus.  The background picture of the app changes as the noise level in the class changes. Teachers can control the sensitivity of the app for use in all types of lessons. This app can be displayed on the SMARTBoard so it is visible to the entire class. <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li>Recruiting Interest:<ul><li>Checkpoint 7.3- Minimize threats &amp; distractions- students can see the noise level meter and visually see if they are becoming too loud and know when become quieter. </li></ul></li><li>Self regulation<ul><li>checkpoint 9.1- promote expectations and beliefs that optimize motivation- seeing the level meter, students know the expectation of noise in the classroom and being able to visually track it, keeps the students motivated.</li></ul></li></ul></li><li><strong>Representation: </strong><ul><li>Language and symbols<ul><li>Checkpoint 2.5- illustrate through multiple media- the app can be displayed through phones, ipad, computer, smartboard and changes color and picture with the change in noise level.</li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-controlling noise can keep children with disabilities calm and decrease risk of maladaptive behavior. <br>- noise control, students are calm and the class is controlled, creating smoother transitions. </div>]]></description>
         <enclosure url="https://toonoisyapp.com/" />
         <pubDate>2019-04-11 01:38:59 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350609168</guid>
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      <item>
         <title>4) TeacherKit</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350609243</link>
         <description><![CDATA[<div>This app helps teachers manage time and activities. Teachers can organize their class and students easily. The app lets teachers take attendance, log behavior, track grades, and create a seating chart. Parents are kept informed and student progress is tracked. <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Representation: </strong><ul><li>Comprehension<ul><li>Checkpoint 3.3-Guide information processing &amp; visualization- Tracking behavior and teachers can create reports to track progress or digression. Teachers can add images and organize their classroom on the app</li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Expression and Communication<ul><li>Checkpoint 5.2- use multiple tools for construction and composition- teachers can track student behavior and overall progress in the class,  they can also keep parents informed. </li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:</strong></div><div>- Gives visual seating chart so students know expectation of where to sit <br>-teachers can track behavior to help develop their curriculum to promote positive behavior in the classroom </div>]]></description>
         <enclosure url="https://itunes.apple.com/us/app/teacherpal/id389584618?mt=8" />
         <pubDate>2019-04-11 01:39:22 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350609243</guid>
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      <item>
         <title>3) The Great Behavior Game</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350609510</link>
         <description><![CDATA[<div>This is an innovative game designed to keep the teacher in control, the game can be started at the beginning of class and continue throughout the lessons.  Each student game piece has three different modes; timeout, earn, and freeze. The game tracks student behavior, creates reports, allows teachers to communicate with others and measure response to intervention. The game runs off the web browser. Teachers can create separate rosters for different classes. <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li>Recruiting Interest:<ul><li>Checkpoint 7.1- optimize individual choice and autonomy- students can visually see when they are earning points, are in a time out, or on a freeze that prevents points earned. Seeing this can help the student have positive behavior, for if their behavior is negative they will go into a time out or freeze. </li></ul></li><li>Self Regulation<ul><li>Checkpoint 9.3-Develop self-assessment and reflection- students are aware of their progress by seeing how many starts they have earned throughout the day.  At the end of the day the student can reflect of ways to change their behavior to earn more stars the next class.</li></ul></li></ul></li><li><strong>Representation: </strong><ul><li>Comprehension<ul><li>Checkpoint 3.3-Guide information processing &amp; visualization- The game shows the students how many stars they are earning for positive behavior and they can see if their behavior is maladaptive by if there is a freeze or timeout on their game piece. </li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong></li><li>executive functions<ul><li>checkpoint 5.1- use multiple media for communication- Teachers can use a computer for interactive whiteboard to pull of the game on a web browser. </li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-promote positive behavior and healthy competition with the students<br>-students can see and get immediate feedback if their behavior is negative, thus promoting a change in behavior.</div><div><br></div>]]></description>
         <enclosure url="https://www.educatorshandbook.com/game/" />
         <pubDate>2019-04-11 01:40:27 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350609510</guid>
      </item>
      <item>
         <title>2) PBIS World</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350610062</link>
         <description><![CDATA[<div>PBIS is a LiveSchool app that can be used as an application or on a web browser. This app has a points system to track behavior, data management, easy rewards, and more. Parents and students are also connected <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li>Sustaining effort &amp; Persistence <ul><li>Checkpoint 8.3- foster collaboration and community- this app connects students, teachers and parents. </li><li>Checkpoint 8.4-increase mastery-oriented feedback- teachers can give students feedback that the parents are able to keep track of. </li></ul></li></ul></li><li><strong>Representation: </strong><ul><li>language and symbols<ul><li>checkpoint 2.5- illustrate through multiple media- Students use real time updates to see immediate change in behavior and student progress. Teachers can create graphs and team comments on student behavior. </li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Execute Functions<ul><li>Checkpoint 6.4- enhance capacity for monitoring progress- teachers can analyze student progress and behavior over time and build from it. </li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-student earn points to promote positive behavior<br>-teachers are keep progression on behavior and adapt lesson plans and materials to help students succeed.</div>]]></description>
         <enclosure url="https://www.pbisworld.com/" />
         <pubDate>2019-04-11 01:43:09 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350610062</guid>
      </item>
      <item>
         <title>1) ABC Mouse</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350613955</link>
         <description><![CDATA[<div>ABC Mouse is a learning tool for early learning. This program has activities in every subject and is divided up into age groups. There is a ticket and reward system to help kids stay motivated. As the child completes a lesson, they are guided to the next one. Learning is presented in many different ways, such as puzzles, games, songs, books, printables, and more. There is also progress tracking, customizable avatar, and interactive zoo, farm, and aquarium. <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li>Recruiting Interest:<ul><li>Checkpoint 7.2- optimize relevance, value, and authenticity-</li><li>Checkpoint 7.3- minimize threats and distractions- keeps kids interested and when lesson is complete, the child earns tickets to move on. </li></ul></li><li>Effort and Persistence<ul><li>Checkpoint 8.3- foster collaboration and community</li></ul></li><li>Self regulation<ul><li>checkpoint 9.1- promote expectations and beliefs that optimize motivation- moves from one lesson to the next in transition and tracks progress</li><li>Checkpoint 9.3- develop self-assessment and reflection- parents can see the progress child is making through report, and the child independently transitions through the lesson with completion of each one. </li></ul></li></ul></li><li><strong>Representation: </strong><ul><li>Perception<ul><li>Checkpoint 1.1- offer ways of customizing the display of information- puzzles, games, art, printables, interactive zoo, farm, and avatar. </li></ul></li><li>language and symbols<ul><li>checkpoint 2.1- clarify vocabulary and symbols</li><li>checkpoint 2.5-illustrate through multiple media</li><li>comprehension</li><li>checkpoint 3.3- guide information processing and visualization- learn through different lessons and students can also keep track of progress. Visuals through games, art, puzzles, interactive tools. </li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>expression and communication<ul><li>checkpoint 5.1- use multiple media for communication</li><li>Checkpoint 5.3- build fluencies with graduated levels of support for practice and performance </li></ul></li><li>Executive functions<ul><li>checkpoint 6.1-guide appropriate goal-setting</li><li>checkpoint 6.4- enhance capacity for monitoring progress</li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-ticket reward keeps learning engaging and promote positive behavior</div><div>-learning style accommodate several different learning disabilities. </div>]]></description>
         <enclosure url="https://www.abcmouse.com/abt/homepage?8a08850bc2=S1678673692.1554947920.6382&amp;gclid=CjwKCAjwqLblBRBYEiwAV3pCJuzKgoLV0ASvRyxjk6BYbvC9Y6AWfMJeBxa5Hl9k_3fWG2wJRZjaxhoCYY4QAvD_BwE" />
         <pubDate>2019-04-11 02:00:00 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350613955</guid>
      </item>
      <item>
         <title>7) ClassMax</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350616727</link>
         <description><![CDATA[<div>ClassMax helps track student data. Teachers can record accommodations students may need and track each students specific learning objectives. Behavior can be track both positively and negatively. Teachers upload standards and upload student files which can be customized.<br> <br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement</strong>:</li><li>Self-regulation</li><li>Checkpoint 9.2-facilitate personal coping skills and strategies- seeing negative and positive behavior patterns, student can learn what they need to do to make positive changes and how to cope in situations that cause negative behavior.  </li><li><strong>Representation</strong>:<ul><li>Perception<ul><li>Checkpoint 1.1- offer ways of customizing the display of information- teachers can add pictures to seating charts and student files. </li></ul></li><li>Comprehension<ul><li>Checkpoint 3.1- Activate or supply background knowledge- Teachers can keep track of student behaviors, progress, accommodations.  This helps know what to expect from the student and how to make adapt the lesson to meet the needs. </li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Executive Functions<ul><li>Checkpoint 6.4- Enhance capacity for monitoring progress- Teachers can create reports with this program so students can see their progress and discuss changes. </li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-helps teachers see what students need accommodations and adapt the lesson plan<br>-tracking behavior, teachers can see if their learning style is effective. <br><br></div>]]></description>
         <enclosure url="https://www.commonsense.org/education/website/classmax" />
         <pubDate>2019-04-11 02:15:13 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350616727</guid>
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      <item>
         <title>9) Seesaw: The Learning Journal</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350617000</link>
         <description><![CDATA[<div>Seesaw is a journal that lets students and teachers think outside the box.  Students show their work in real-time by submitting videos of them working, taking a picture doing an assignment, or even recording reading for an assignment.  This resource also allows students to interact with their peers for feedback. Teachers can use portfolios to keep track of student work, communicate with families and easily share student work with the parents. Assignments can also be pushed out to students to individualize instruction. <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement</strong>:<ul><li>Recruiting interest <ul><li>checkpoint 7.1- optimize individual choice and autonomy- students can use different options to submit assignments, giving them the freedom to be creative. </li><li>checkpoint 7.3- minimize threats and distractions- students can work independently and do not have to be in front of other students to submit work.</li></ul></li><li>sustaining effort &amp; persistence<ul><li>checkpoint 8.2- varying demands and resources to optimize challenge- students can submit assignments to teachers in different forms, video, audio, photo, text.</li><li>checkpoint 8.3- foster collaboration and community- students can work in peer-to-peer groups for feedback and suggestions on their writings. </li></ul></li></ul></li><li><strong>Representation</strong>: <ul><li>Perception<ul><li>Checkpoint 1.1-offer ways of customizing the display of information</li><li>Checkpoint 1.2- offer alternatives for auditory information</li><li>Checkpoint 1.3- offer alternatives for visual information</li></ul></li><li>Language &amp; Symbols<ul><li>Checkpoint 2.5- illustrate through multiple media</li></ul></li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Physical actions<ul><li>checkpoint 4.2- optimize access to tools and assistive technologies- students can use different technology( recording, camera, writing apps) to express their work</li></ul></li><li>Expression &amp; communication<ul><li>checkpoint 5.1-use multiple media for communication</li><li>Checkpoint 5.2- use multiple tools for construction and composition </li></ul></li></ul></li></ul><div><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-audio for vision impaired students and visuals for hearing impaired<br>-recording and pictures make it compatible for students who have difficulty with writing</div>]]></description>
         <enclosure url="https://www.commonsense.org/education/app/seesaw-the-learning-journal" />
         <pubDate>2019-04-11 02:16:33 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350617000</guid>
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      <item>
         <title>10) Edmodo</title>
         <author>parteklinger</author>
         <link>https://padlet.com/parteklinger/jpconjffguik/wish/350617836</link>
         <description><![CDATA[<div>Edmodo is a learning network for K-12 students, teachers, parents, and administrators.  Edmodo has resources for teachers and connects everyone.  Students participate in classes they are invited in and teachers and parents can message back and forth securely.  There are tabs to keep track of what is due, assignments that need to be done, progress, messages, and the library. <br><br><strong>UDL Guidelines and Checkpoints:</strong></div><ul><li><strong>Engagement:</strong><ul><li><strong>Sustaining effort and persistence:</strong><ul><li>Checkpoint 8.3- foster collaboration and community- Teacher can create groups and connect with student families. Provides prompts and guides for students on assignments</li><li>Checkpoint 8.4- Increase mastery-oriented feedback-  Teachers provide feedback to students on assignments and able to update parents quickly on progress. </li></ul></li></ul></li><li><strong>Representation: </strong><ul><li>Comprehension</li><li>Checkpoint 3.2- highlight patterns, critical features, big ideas, and relationships- set due dates to signify importance of assignment</li></ul></li><li><strong>Action &amp; Expression:</strong><ul><li>Expression and Communication<ul><li>checkpoint 5.1- use multiple media for communication- class discussions and messages between parents.  students can participate in polls</li><li>checkpoint 4.2- use multiple tools for for construction and composition- track progress through student badges, different places for assignments, folders to keep tract of assignments and groups.</li></ul></li></ul></li></ul><div><br><strong>How a tool can be used to address specific learner variability and curricular barriers:<br></strong>-provides clear deadlines for students<br>-students who have trouble with public speaking can use the message and discussion sections.</div>]]></description>
         <enclosure url="https://www.edmodo.com/" />
         <pubDate>2019-04-11 02:20:59 UTC</pubDate>
         <guid>https://padlet.com/parteklinger/jpconjffguik/wish/350617836</guid>
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